Showing posts with label Event. Show all posts
Showing posts with label Event. Show all posts

Kobolds Ate My Baby: Quickstart Adventure: You Iz Kobolds?!

Posted by: Jason Silverain / Category: , , , ,



Greetings and salutations the first thing I wish to say that today's post is only possible due to a kind soul sending me a copy of a homemade PDF of this free adventure by 9th Level Games, I have been searching for copy of You Iz Kobolds?! for several years and even tried contacting 9th Level games directly but like every other enquiry I have made to their customer service email there has been no reply but stony silence.

You may be wondering just why I have been trying so hard to obtain it, for the last few years I have own both KAMB Deluxx Edition and more recently in KAMB in Colour, while I love the concept and the system itself I had issues when trying to introduce the system to others or create games.

The game has practically no online community in spite of its generally well known brand due to its Beer and Pretzels "make it up as you go" nature and the developers have offered little to aid this. The Kobolds Ate My Baby website has been a abandoned mess for years and while 9th Level games have been updating their blog it acts as nothing more as a shout for "Buy Our Stuff" and ignore all contact that is not directly about giving them money for Kickstarter or booking conventions.

The biggest hurdles I have found in the past are that:

  • The lack of consistency in map scale examples and player movement makes it difficult to design locations for players to explore, thankfully this has been addressed in KAMB in Colour. (1 big square on a large map or 25ft on a standard map)
  • A complete lack of Free Pre written adventures and quick start rules to act as an example for beginning DMs and to introduce new players to the game. Whilst trying to create my own quick start rules I found that it ended up a bloated mess due to the large range of skills available.
I discovered in 2016 that 9th Level released a Kobolds Ate My Baby Adventure “YOU IZ KOBOLD!” a year earlier but it wasn't available in my area and there didn't seem to be a PDF of it available anywhere. Why 9th Level haven't supplied it on their website themselves I don't know as it would help attract people to purchase their game, but then again it smacks of laziness and greedy businesses practices not supporting the game past its initial burst of sales to instead focused on creating many other short lived products through Kickstarter.

My goal with all my previous is to give this game at least some support here on my own blog, to help people who bought a copy of KAMB but were never sure how to run it or were always interested in trying their hand at DMing. If I help even one group have a try at this fun little system then I consider it a succcess.

So today as 9th Level games have failed to do so I am giving them the middle finger salute and hosting a copy of You Iz Kobolds?! because they are too caught up in making a quick buck to do so themselves. 
Even if you already own a copy of Kobolds Ate My Baby In Colour I recommend taking a look at You Iz Kobolds?!, the general rules are much clearer in than in the main book and it makes a excellent player reference guide.  

Download Here or from the Downloads page.



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MCM London Comic Con 2017: Part 2

Posted by: Jason Silverain / Category: , , ,



While I have already mentioned some of the games I came across at MCM London Comic Con 2017 there are quite a few more I simply can't discuss in any real detail, there was a distinct lack of advertising material this year with few flyers or leaflets and many others were on handhelds with mixed advertising around them so there wasn't much to take a photo of.

So here is a quick run down of what else caught my eye:

Cooking Mama Sweet Shop, Harvest Moon Lil’ Farmers and Drive Girls by Rising Star Games

With Cooking Mama on the 3DS it seemed business as usual with the new game focusing on sweets and deserts though I was unimpressed by limited choice 60 different recipes to create though its boast 160 different mini-games did catch my eye (though I personally hate any mini game that requires blowing into the microphone).


Harvest Moon Lil’ Farmers on the other hand was quite unexpected, going in blind I quickly discovered that the game was a collection of stripped down and bluntly dull mini games aimed at young children presumably toddlers given the simplicity.


Finally the strangest game released for the PS Vita by Rising Star Games Drive Girls, an action and driving hack ‘n’ slash hybrid uou can play as one of five different Drive Girls and transform from superheroine to supercar and back again, as you smash through wave after wave of mechanised Bug enemies in both arena and race course based combat.
Featuring a single player campaign it also boasts local and online multiplayer for up to four players, players can boost the Drive Girls’ stats in the garage by tuning and customizing their ride with new parts and decals using the currency earned after every mission. The tighter your tuning, the more protected the Drive Girls are against losing their armoured clothing in combat though if this feature remains in the Europe release I will be most surprised.



Farpoint VR by Impulse Gear

Alas I was unable to play this due to my unfortunate motion sickness that I get whenever I play VR games but the display was rather impressive (though I refused to take photos of those playing as I was unable to obtain permission from them beforehand) and it looked like an excellent first person shooter from what I observed. The controllers have a rather cheap plastic look to them but I can't deny they seem functional.

 

Star Trek Bridge Crew by Ubisoft
 
The second major VR game been advertised I was significantly less impressed by its fiddly looking controls and game making features (thus this may have simply been a result poor set up by those running the display.) The gameplay certainly seems to revolve around playing with friends and learning the various orders in which the ships systems need to be implemented, as the trailer was rather uninformative I've placed a link to Ubisoft's Lets Play below:


As you can see this is an example of the game play in its best conditions but I certainly think that much of the charm would be lost playing with strangers, for anyone looking for a non VR alternative to this then I recommend Artemis Spaceship Bridge Simulator.

ARMS By Nintendo
ARMS is a fantasy boxing game which is seen as many as a spiritual successor to Wii Sports Boxing due to similarities in controls and playstyles. In ARMS the left and right Switch JoyCons are your boxers left and right arms respectively, this control method can be affect your play style as weapons on each arm can be differently equipped. For example a Boomerang on your right arm and glove on the left arm.

Unlike earlier available demo's there are now 5 characters to select from and after a small tutorial you are put into battle with a choice of 3 weapons per arm.
Punching like Wii Sports Boxing is done by moving one’s hands in a similar fashion, with the position of fists contributing towards techniques, such as movement, blocking, and even the direction of blows like curving your punches. During your fight you can build up a meter which enables you to use “Flurry Attack” by pressing ZL and ZR.

The trailer while amusing is rather uninformative of play so the link below is the 2017 E3 presentation on ARMs:


Splatoon 2 By Nintendo

Admittedly the first I had heard of its release, the sequel to the popular Splatoon was on demonstration at MCM Expo and was set up to have up to 8 players per single match.
Chatting with a few others who took a moment to try the game, Splatoon 2 feels more like an expansion than a sequel to the Wii U original as the graphics are only slightly touched up (though the fluid effects are impressive as ever) though it also boasts some new weapons and some new arenas.
Now if it included local coop or V.S. then I may consider it an improvement on the original.



Mao Mao Castle by AsobiTech

Those older gamers amongst us may remember the Space Harrier series of games which for a time in 1985 dominate the arcade and home consoles, Mao Mao Castle harkens back taking heavy inspiration from the games design whilst modernising it and making it non violent.

Trying my own hand at the game I attempted to match some of the high scores in order to win a copy of the game, Asobitech had the LEAP motion controller on show to play the game, which you hold your hand and move it over the sensor to move the cat and make a fist in order to use the dash features. Unfortunately I was both too tired and completely clumsy with this method of motion control to get anywhere near the top scores but it certainly let me appreciate the games mechanics. 

Winner of the Castle Game Jam 2016 Mao Mao Castle is expecting release on Android and iOS and the demo is available on their website.



Agents Of Mayhem By Volition

Agents of Mayhem is a spin-off of the Saints Row series, taking place after the "recreate Earth" ending of the Saints Row IV expansion, Gat out of Hell and frankly as a Saints Row Fan I found myself eventually despising it shortly after playing through the two mission demo at MCM London.

I won't go into too much detail here as I have enough to make an article and a half of criticism but ultimately I found myself bored senseless while playing as did my friend who actually left halfway through their play through unable to stick it out until the end. The combat was over the top visually flashy but mechanically poor to control, confusing and tedious compared to the Saints Row games but it wasn't until making several of the characters PREORDER DLC BY SUPPLIER it finally earned my utter disgust and hatred.   



Finally below are some of my favourite cosplays of this year:

Optimus Prime:




Shovel Knight:


Monster Hunter:



Legend Of Zelda: Windwaker:


And finally anyone there may have seen myself and my friend from Buzy Bobbins as the Sorceress and Rannie from Dragons Crown.



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MCM London Comic Con 2017: Part 1

Posted by: Jason Silverain / Category: , , , , ,


Greetings and salutations once I again I return from MCM London with mixed but mostly positive results, for you long time readers you may remember that last year was my first time attending.

For those of you unaware of MCM, the MCM London Comic Con is a multi-genre fan convention held in the London Borough of Newham twice yearly, usually on the last weekend in May and October. Interests range from Anime to video Games, tabletop roleplay games to cinema it really is a varied event with talk panels, video game previews, various celebrations of eastern culture and more cosplayers than you can shake a stick at.

 A quieter moment of  MCM
   
Let me say now that I had intended to post this a little earlier in the month but upon my return home from the comic con left me wiped out and the growing stress on the election was a distraction to say the least.

Arriving at London unable to secure our previous hotel our group was staying at a shared apartment which in all honest turned out to be not only cheaper but also far nicer and closer to ExCeL London.
Now it must be stated that after the Manchester Bombing things were a little more tense on arrival this year with additional security everywhere but to their credit this did little to interrupt travel through the London.

Travelling to the ExCel via DLR on the Friday did come with its own set of problems with works under way at the Custom House stop, thankfully the organisers had foreseen this and arranged staff and directions at the following stop Prince Regent. While this was highly effective there was some confusion in staff instructions regarding allowing visitors to "Swipe Out" at the station causing issues with travel payments resulting in some overcharging costs for many people initially myself included.

This was thankfully rectified by some very kind and helpful people at Transport For London who had a brilliant support number and we highlighted the issue on the MCM facebook page with advice for others in the same predicament.

 The bag checking queue...

The security staff inside the ExCel were organised extremely well, courteous and generally well humoured to those in costume, even with hundreds of people streaming in the queues were kept short and were no more than 15 minutes. Later we discovered that initially there was intended backpack ban but with the hot weather the health risk of people not carrying bottled water and the general inconvenience to the public it was decided against. 

and the rest of it on the quiet Friday start.


Now to avoid simply reiterating my post from last year I am going to make a few comparisons to my previous experience:

The Map
  
Just to highlight what I said last year: 
 
I found the map near useless apart from from a general gist of the layout, just look below to see what I mean:

Front with map
 Back with panels and events
Now the astute amongst you may already notice something important missing from this map, that's right there is no key referring to the numbers listed on the stalls apart from the big name logos. In addition there is no reference to the ExCeL London own hall numbers or the entrance area so it is extremely easy to get turned around and disorientated due to the similarity of the stalls and lack of directions posted about.

There is a key but its inside the 140 page advert and article event magazine which also has a copy of the map located between pages 62 and 65, after another advert the key is listed BY ALPHABETICAL ORDER OF THE STALLS which is bloody useless unless you already know what stall your wanting to find beforehand. I'm looking at the damn key to find out what 471 is not the other way round. The panel event program is also a nightmare to find and read through in the magazine with information scattered between articles so at least the map was an improvement in this regard.
 In short just as bloody useless this year with all the same problems.

Stalls:

Thankfully far more variety this year, only a single major stall focused in Pop Figures much to my relief and while many of the stalls of the previous year returned there was far more variation between their stock. A few stalls did earn my ire however with blatant absurd pricing and lets just say if I was selling my PS1 game collection for the amounts they were charging  I would be a few thousands pounds better off.

 Pokemon plush were everywhere this year

CEX also didn't make a reappearance this year which was for the better, last year they had annoyed me with their loud music blaring out over the hall drowning out the various talks and panels and while GAME was there they didn't take up nearly as much space this year. Unfortunately also missing were table top roleplay stands as not a single one was available this year, but in their place the Lincoln Steam Punk Society had turned up much to my surprise and were advertising The Asylum Steampunk Festival later this year.   

All in all a major improvement from the year before especially since more of the hall was available this year there was far more space between the stalls so the horrible overcrowding of last year wasn't an issue at all much to my delight.

 Just a small amount of the manga on offer

I also ran into some old acquaintance from the Sheffield Space Centre, this was my main source of anime and manga growing up 15 years ago and it was great to see them still going strong today as they always stocked a large variety of comics, manga, anime, even figures, model kits and table top roleplaying games. It was great to see them with a stall at MCM London this year and I discovered yet another niche manga series through them Monster Hunter: Flash Hunter.
I highly recommend popping to their store if in Sheffield or checking out their website.

Video Games:

This year there were no major video game talk panels though a smaller stage had been set up by Rice Digital covering a handful of games, when generally this layout worked well the sound team really dropped the ball on the Saturday and a lot of the commentators were inaudible.

It would of also been easier to hear if the esports commentator just behind the panel had shut up for 5 minutes.
  
With this said there were two games there were two games covered that stood out to me:

Akiba's Beat:
Akiba's Beat is an action role-playing video game for the PlayStation Vita and PlayStation 4 video game consoles, a spiritual successor to Akiba's Trip: Undead and Undressed and the third game in the Akiba series its focus is to highlight the music culture of Akiba during its story.
In all honesty after the highly quirky arcade action and self acknowledging parody humour of the second game Akiba's Beat just came across as dull, slow paced and honestly rather boring in it mechanics, with very little originality that the series had previously been know for.
It seems that many other reviews agree with this observation.

      Advised Strong Language.


Project Rap Rabbit



Project Rap Rabbit is a global collaboration between Japanese developers NanaOn-Sha (PaRappa The Rapper, Vib-Ribbon) and iNiS Corporation (Gitaroo Man, Osu! Tatakae! Ouendan), and UK-based publisher PQube Ltd.

Having developed some of the most revered music games of all time, they're committed to creating the greatest rhythm-action videogame in history with a new rapping adventure than infuses the best ideas from their past with innovative mechanics that  they hope will go on to shape the genre's future forevermore.

However not everything is going as planned as the Kickstarter for the project is woefully underfunded even with 2,549 backers only £129,806 of £855,000 goal has been reached and with only 10 days to go they have finally releasing a gameplay video of Rap Rabbit which is too little too late.

As one backer states:
Here's how this will go.
There will be this big unveiling of the gameplay video tomorrow. People from all over show up on this KS page as a result. They'll immediately notice that, after 3 weeks, the game is not even 20% funded, and that there's only a week and a half left to raise the remaining 80%. Maybe they'll hit that Remind Me button, but at the end of the day, they aren't gonna pledge.
Building up the Thunderclap, and hyping up the unveiling of the video, are both things that should have begun weeks before the campaign launched. Matsuura-san, Yano-san: PLEASE relaunch this campaign. Suspend it early so whatever resources you allocated to this one can be reallocated to the next one. But unless you have a massive E3 presence planned, there is no way this game is being funded with this particular campaign.

As a backer myself I totally agree with this prediction, there has been a complete failure to market the game to the community or the gaming media, I MYSELF have made seeming the only post on Reddit about the project (at the time of my posting) and I can help but feel that somewhere along the line the PR just flopped.


Just behind the Digital Rice Panel

Other than Digital Rice the Esports community really were making a hit with Tekken 7 with a massive set-up and tournament over the weekend and Guilty Gear XRD Rev 2 was making its own impact on its admittedly much smaller collection of consoles. The halls also boasted various arcade machine set ups with a one company selling the cabinets it was displaying, though I think the real moment that stole it was the Gandalf V.s. Gimli on the dance machines.



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Kobolds Ate My Baby Adventure: Trick & Treat Troubles.

Posted by: Jason Silverain / Category: , , , , , , ,



With Halloween Approaching trick or treaters will soon be knocking at our doors demanding candy in exchanged for not toilet papering our houses, some Dungeon Masters attempt to run horror games and sessions I personally find that while the occasional knock may scare the life out of the players at the right moment more often than not it spoils the flow of the game.

So instead I tend to play something a little lighter, something like Zombies!!!, All Flesh Must Be Eaten or as in this case Kobolds Ate My Baby.
If you are unfamiliar with Kobolds Ate My Baby, KAMB is considered one of the earliest "Beer and Pretzels game" which is any of a class of tabletop games that are light on rules and strategy, feature a high amount of randomness and a light often humorous theme.


In Kobolds Ate My Baby you play the aforementioned kobold under the ruler ship of King Torg (All Hail King Torg) Lord Of The Chicken Bone Throne who requires the players to go out to the nearby human town and bring back the freshest, human babies you can find (along with whatever else his taste buds desire that day) or risk been thrown into the cook pot themselves.

Games often last little more than hour and can be easily picked up with fresh characters, in fact death and chaos is common place with it been fully expected that players will die at least a few times, as those who don't throw themselves headlong into danger and excitement risk incurring the wrath of Vor the big red angry god who HATES cowards.

So in the spirit of Halloween I have design a short one shot adventure for KAMB where our clueless little fuzzballs encounter Halloween for the first time and must gather candy tribute for the glory of King Torg (All Hail King Torg). While Kobolds Ate My Baby in Colour was used to design the encounters the adventure can easily be adapted for earlier editions or for the Home Brew Kobolds Ate My Baby (TG Edition) which is designed for play by post.
Finally thanks must be given to Labyrinthian over at the Labyrinth for designing the map used for this adventure and making available for free.

For clarification like many publications by WOTC's or 3rd party writers italic paragraphs will sections to be read out to the players with alterations if needed while regular text is information for the Dungeon Master.

Kobolds Ate My Baby Adventure: Trick & Treat Troubles


This short adventure is design for between 4 to 6 Kobolds and should take approximately a hour and a half to complete depending on how much trouble and chaos occurs.
This adventure contains several customised items and rule variants which will be listed at the end of the area descriptions

The following paragraph should be read just before or during character creation.

Things have been quiet in the Grand Larder Cellar of King Torg (All Hail King Torg!) but tonight the humans nearby have been seen giving tributes of sweets to various monsters visiting their homes. King Torg (All Hail King Torg!) feels that it is only fitting that tribute be collected in his name and you.. yes you have been sent out with your comrades to one of the nearby villages to gather it. 
Oh and whoever brings back the least tribute best bring back something for dinner unless they want to risk been in the pot.

During this adventure the Kobolds will have the advantage that at first the humans within the town will believe they are trick or treaters and gain the benefits similar to the Winning Smile Edge.

However should any kobold act in a manner that causes the humans to attack (such as eat a cat in front of a little old lady) then every undisguised kobold (those not in costume) will lose this benefit to the affected human. In this case Kobolds with Winning Smile can use this edge to continue to fool the Humans into believing they are a innocent trick or treaters.

Once play is ready to begin read the following.

Gear in hand your motley group departs from the run down manor in which the Grand Larder Cellar resides seen off by the long forks of King Torgs (All Hail King Torg!) Royal Guard The Royale Wid Cheez. As you approach Stickston surprisingly all in one piece a commotion up ahead catches your attention as a group of thin spindly humans seem to be dangling a rather large imp upside down. Taking its brown bag from its hands they drop the imp as you near, giving you a dirty look while they suck on their smoke sticks before walking past you up the path from were you came. 
It seems without tribute to steal you were of no interest to them. 

The Kobolds now enter the map as a group, this can be done randomly though I recommend beginning at the path next to house 1 and each Kobold is capable of moving up to five squares.
With the exception of houses 1, 7 and 8 all doors to the houses are located on the South facing wall of each house, House 1 door is located on the East path facing side of the building and 7 and 8's are located on the north of the building respectively.

Locations:


House 1: Farm House "Witch" 
Occupants: 1 Old Human (Woman), 1 Cat
Loot: 4 Cooking Utensils, Kitchen Knife, a bowl containing 12 candy, Sack of Potatoes, Big Cook Pot.

Ahead of you a small human child with an impressively big witches hat and black dress with a pair of equally small zombies knocks at the spider web covered door of the old house, the door opening with a creak the small group roars as a elderly looking witch (with equally impressive hat) begins to hand out a small piece of candy placing it it into the tribute bags (or pumpkin in the small witches case) each of them is holding. Seemingly satisfied the little witch and her minions move on and the door closes.

While your candy hungry kobolds might be wanting to ambush and steal from the Trick or Treaters, this scene is to introduce the Kobolds into the concept of trick or treating so it might be for the best if the Tricker or Treaters escape harm (for now).

Kobolds approaching the house will see that it looks like most human dwellings though seemingly thick spider webs like its walls and that a pair of hollow carved pumpkins sit either side of the door.
 
If any of the Kobolds are interested of taking a look inside the house there is a solitary window which shutters are ajar on the south side of the house, however the window is a little high for the average kobold so Sport rolls or something to stand on (like another kobold) will be needed. 

If the kobold in question gets around that problem the old black cat Grumpo is currently resting on the windowsill and will happily take a swing at anyone disturbing his nap but behind him the entire bowl of candy is sat on a table beside the window.
The old woman is sitting in a rocking chair by the firepit on the other side of the room reading a book with her and is unlikely to notice any commotion unless its very obvious.

Trick Or Treating  

Any kobold who turns up to a house, knocks and shouts trick or treating, All Hail King Torg or generally roars will be given candy.

The first kobold at a house gets two pieces of candy, any further "trick or treaters" not in a different costume or disguise only gets one due to "copying costumes". If they turn up in a group then randomly roll to see who gets the bonus candy (usually those with the highest luck, Winning Smile or pushing to the front will find themselves at a advantage.)

If the kobolds are clever (or greedy) they might be able to get further candy from an already visited house by getting a new costume/disguise but there is only so much candy to be handed out.

As candy is so small they will usually be able to hold two in each paw, after that additional candy melts in their grubby mitts getting their paws all sticky and unpleasant so finding something to put the candy in is vital. 

1a: Backyard
Loot: Washing Line with a sheet, and some very large bloomers hanging on it, an old bucket with a few pegs.

Just a few items for the kobolds to start creating costumes from and the bucket can be held in one hand as used as a Tribute Bag.

House 2: Baby Sitters 
Occupants: 2 Teenages (Kids: Good), 1 Baby!
Loot: A bowl containing 10 candy, Cooking Utensil, Hoodie, kid's clothes, backpack, Baby!

This Human dwelling walls are painted bright and various small colourful paper chains hanging
from its roof along the building, while there are several windows around the building all the shutters are closed but the sound of giggling can be heard within. A large looking tomb stone and a pumpkin carved with a massive jagged mouth sit by the door.

When/if the kobolds knock on this door:

The door opens and behind it stands a tall, scrawny red faced human looking down at you, a waft of hot air drifting out catches your nose and the scent is unmistakable there is a delicious baby somewhere within!  

At this point if the kobolds don't immediately attack they are most likely planning their heist and trying to figure out how to get around the human.

The simplest ways to do this are:
  • Attempt to sneak past him (2 Dice Sneak Roll) when his back is turned to collect the candy bowl, which may cause issues if all the kobolds do this at once.
  • Get the ladder from area 6 and go down the chimney suffering a little bit of fall damage. 
  • Break open one of the window shutters and climb in but this may be noisy.
Once inside the House 2 is very simple been only a main room which consists of a kitchen/dining room with plenty of places to hide and a pair of doors leading to bedrooms, one of which contains the other babysitter and the other in which the baby in a pumpkin costume (which may confuse our poor kobolds as it smells like baby but looks like vegetable) lays in its cot.

House 3: Farm House "Halloween Party"
Occupants: 1 Townies, 1 Elf (Adventurer), 5 kids
Loot: A bowl containing 11 candy, a large bowl of Punch (2 handed,), several plates of crisps, cold sausage and cheese on a stick (enough for 2 fillers), Red Table Cloth.

A red clothed table covered plates of snacks sits outside this rather well kept dwelling, it seems the humans here know how to give tribute in style with drinks and fine cheeses. A pair of werewolves, flesh golum and two zombies from seem to taking part in various contests while observed by two humans, one of which is wearing a pair of obviously fake elf ears and holding a bowl of candy.. really who would pretend to be a elf?

The kobolds are welcome to help themselves to the snacks though may get strange looks if they begin pouring them into their tribute bags, the couple won't turn hostile towards the kobolds unless they do anything very wrong like attacking the children. 

3a: Party Games

Pin The Wings On The Fairy: You could use a Extraneous roll here to determine success but if you have a spare piece of paper handy draw a quick outline of a person on the paper and place it on the floor or on the table. Give the Player a pen (lid on), tell him to close his eyes and attempt to put the point of the pen in the middle of the fairies back whilst guided by his fellow kobolds.
If he succeeds he gets a candy or a skeleton mask (1 Armour)
Anyone caught cheating take a Kobold Horrible Death Cheque.  


Piñata: At 2 people must take part and up to four can try at once, if not enough kobolds are available of the kids will join in instead.

Note the following is easier if you have a grid for yourself with details and one for the players to see.


Player Grid

DM Grid

  1. Randomly determine which corner each Kobold begins in but do not tell them, they are blindfolded remember. The arrows represent their starting direction.
  2. Decide in which of the four centre squares the Piñata is located, it has 8 Hits and Agility 2.
  3. Each turn a Kobold can perform 3 actions which can be from any of the following:
    1. Move one square.
    2. Turn 90 degrees.
    3. Attack
  4. Anyone wishing to use a Wacking Stick (4 Dam) will need to Heft it.
  5. Continue until someone is horribly injured or the Piñata is destroyed.
  6. The  Piñata contains 15 candy for kobolds to grab.
Bobbing for apples: 3 Dice Wrassle Rolls to grab an apple serious failure may result in drowning. 

House 4: Weavers House
Occupants: 1 Dirt Merchant, 1 Old Human, 1 Bird.
Loot:  A bowl containing 6 candy, cook pot of oxtail soup (1 hit), wooden ladle, a massive stack of baskets, bowls and hampers.

This humble dwelling has a small sign with pictures of various baskets hanging above its door and from a nearby open window the warm of a fire and the smell of something wonderful cooking teases you.

Any particular scrawny or injured looking kobolds will be fussed over by the couple and ushered into the house to receive a bowl of soup, of course a kobold may assume the worse and be expected to be put into the soup.

House 5: Tavern 
Occupants: 1 Innkeeper, 1 Wench, 2 Veteran, 1 Old Human.
Loot: A dozen packets of peanuts, Grog & Beer on Tap, 4 bottles of random booze, mugs (2 Dam), Beer Mats. 

The kobolds won't get any candy here as the locals just want a quiet night, any attempts at trick or treating will result in several metal disks (coins) been shoved into the kobolds hands or if they are insistent (mostly by pointing) they may get a packet of nuts. A enterprising kobold may be able to collect enough dregs of drinks to make a dirty pint (treat as grog) but if they really want loot without a fight they are going to have to Steal it from the bar or Sneak into the Beer Cellar (3 Dice Sneak Check).

Beer Cellar
Occupants: 1 Giant Rat
Loot: Several empty Kegs, Several huge kegs of grog, 8 Strong Booze (+1 on roll when rolling to see what it is), 4 cheese wheels, 4 legs of mutton, a whole dried pork (Heft), A chest full of metal disks.
 
With luck the kobolds have snuck (or murdered) their way into the Beer Cellar, they are can collect the bottles of good booze easily but if they attempt to take the cheese wheels the rat will attack.

House 6: Empty House 
Occupants: 4 Giant Rats
Loot: Ladder, Salt and Pepper Shakers, Colander, 1 Dead Human (adult, partly eaten), 2 Pumpkins. Cleaver. Sack of Feathers, Golden Syrup.

Description outside:

A trio of (rather tall) goblins are knocking angry at the door but there seems to be no reply, taking what appears to be toilet roll from their tribute bags they begin to dance around the dwelling hurling the rolls over the roof watching them unroll. A poor throw cause a roll to land on the hat of the Scarecrow of the adjoining vegetable patch and the sound of nervous clucking can be heard from the chicken coop.

If the kobolds approach the trick or treaters they are offered a toilet roll to join in, otherwise the three soon grow bored and walk off. If the kobold attack the trick or treaters use the Kids (Bad) stats and they have loot of 4 candy each.

6a: Vegetable Patch And Chicken Coop 
Occupants: 5 Chickens
Loot: Enough Root Vegetables for 2 fillers, 2 Pumpkins, Toilet Paper, a Scarecrow, Chicken.

Getting inside the area is easy enough as the gate is unlocked but if for any reason the Kobolds wish to climb the fence than a 2 Dice Sports Check is required. Likewise the Chicken Coop is easy to enter but a unwary kobold may end up pecked to death.
The scarecrow takes a 1 Dice Heft Check to carry or can be stripped for a cloth sack, straw hat and chequered shirt.   

Any one examining the dwelling closer will notice the side door in the garden is slightly open and the house could be entered that way.

The house is pitch black inside but your keen senses let you see clearly, the smell of death hangs in the air like the necromancer Nodknows old socks and the sound of gnawing can be heard.

If the Kobolds actually enter:

A pool of dried blood and what seems to be a partly eaten human adult lays next to what you think is a swivel chair, from the darkness the beady eyes of several large rats (or snacks as you like to think of them) gaze with hateful hunger.

If the Kobolds want to loot the house they will have to deal with the hungry rats first, also anyone trying to stand on the swivel chair takes not 1 but 2 Kobold Horrible Death Cheques

House 7: Herbalist 
Occupants: 1 Mage
Loot: Hooded Robes, 5 Random Spell Pages, Pumpkin Pie (heals 2 hit), Poker, Booze, A Sack Of Spices.

This small human dwelling is ill kept even by kobold standards and you live in a hole in the ground. The weeds are Kobold-high and the paint is peeling from the walls, it seems there used to be a window but its shutters have been nailed shut and a faded picture of a pestle and mortar is painted upon it. A note is hooked upon the door with human scribbles all over it and a arrow pointing behind the house. 

The Herbalist is quite disliked in Stickston generally rude, cruel and foul tempered, its likely that if the Kobolds don't finish him off tonight the villagers will in the next few days after they learn about the note.

The note reads "Those looking for candy, go around the back and get what is coming to you." leading any would be trick or treaters to his angry dog Bruno.
Whilst been a mage the Kobolds will have the advantage while attempting to break in that the Herbalist is asleep unless their banging wakes him up, at which point he answers the door to yell at those who disturb him. 

7a: Big Dog 

Occupants: Big Dog, Kid (Good)
Loot: Hollow Pumpkin (actually plastic), 13 Pieces Of Candy, Large Joint Of Meat, Spiked Collar (1 Armour)
 
Turning the corner you hear a growl and the rattle of chain, before you is the biggest dog you've ever seen (admittedly the only dog you've ever seen but its still big) with short black fur and long sharp teeth almost rivalling your own.  A long metal chain running from its spiked collar is attached to a pole nearby by which sits a large joint of meat, at its feet candy is spilling out across the ground from a dropped pumpkin. The small witch you saw earlier is leaning back trapped against the wall of the dwelling just inches from the dogs snapping maw.

Bruno the dog is a bad dog, like his owner he is foul tempered and hates children and gets into fights regularly, even Animal Chum won't help here.

Bruno:
8B 6E 4E 6R / 2 AGL / Wrassle / Bite 2 Dam / 2 VP
Should any poor Kobold with the In Heat Boogie be Wrassled by Bruno they must instantly make a Kobold Horrible Death Check.

Of course the kobolds could try and simply sneak past Bruno and steal his joint of meat but they should remember Vor HATES cowards but those brave (and surviving) Kobolds who rid the world of this bad dog will find themselves rewarded with a hug, a kiss on the cheek, candy and a bonus epilogue if they survive the adventure.
After Bruno is dealt with the girl flees (after fore mentioned hugs) abandoning her candy, if any particular Kobold was active in defending her she also gives them her Impressive Witch Hat (2 Armour)  

House 8: Blacksmith 
Occupants: 1 Horse
Loot: Possible Weapons, Foodbag, Human Size Large Hammer (Heft), Horseshoes (1 Dam), Rope, Leather Straps, Bucket, Broomstick and Nails.

While mostly made of stone, this building barely seems like a dwelling compared to the house across the road, most of the building is a open workshop filled with metal and tools and even at night there is a smell of soot and heat wafting from inside. Beside the building a horse is tied up, a large foodbag hooked around its head and a nearby well. 

More items for your Kobolds to get crafty with, while most of the items here are far too big for a kobold to even consider using succeeding on a 3 Dice Extraneous Roll will allow them to find a Long Dagger that they can use as a Sword (2 Dam).

Removing the feedbag from the horse is another issue, unless the kobold in question has Animal Chum they can expect to be stepped on.

Horse 
12B 4E 2E 5R / 2 AGL / Bash / Kick 2 Dam* / 5 VP
* Anyone stood behind the horse can be struck with a mighty wallop for double damage and sent flying.

Heading Home

Once your Kobolds feel that they have collected enough tribute (or caused enough destruction) once they reach the edge of the map they can be considered to have escaped, once all the Kobolds have escaped (or died) there is one last encounter. 

Scurrying away with your (hopefully) mighty haul you begin the long walk home, thankfully like your trip to Stickston it is uneventful apart from a fortunate (and tasty) snack of crickets. Pushing open the large creaking doors of the ruined manor that sits atop the Grand Larder Cellar of King Torg (All Hail King Torg!) you all feel a angry growl rising from your throat at the sight of three familiar thin spindly human sucking on smoke sticks in the great hall. Spotting you enter the largest of the group laughs gesturing at your loot, they intend to steal your hard earned tribute!

If your group has been behaving at the Hamlet throughout the session this is the chance for their monstrous side to emerge or in the case of those angry evil little Kobolds one final chance for a blood bath.

Drunk Yobbos x 3
4B 4E 6E 4R / 1 AGL / Bully / Fist 1 Dam / 1 VP 

If your group is rather battered and you don't like the idea of possibly ending on a Total Party Kill (while anticlimactic rather fitting for Kobolds) feel free for the commotion to attract the attention of King Torgs (All Hail King Torg!) Royal Guard The Royale Wid Cheez who overwhelm the drunks carrying them away to the cook pot kicking and screaming.

Now that is left is to counting up the individual bonus victory points (VP):
For every 2 Candy returned gain 1 VP.
For food items gain VP equal to amount of Hits the items restores.
If a Baby was brought back and the Kobold responsible is automatically safe from the cook pot and gains a mighty 8 VP.

If the kobolds have any items they wish to attempt to cook they can try now though anyone with less than 5 VP at the end of the game ends up in the cook pot as part of the Tribute meal.
Those with more than 5 VP but less than 10 VP take part in the celebration feast at their usual tables but with first dibs on the various lesser snacks that come, finally those with more than 10 VP are granted a seat at the grand table of King Torg (All Hail King Torg!) and able to sample the delights crafted by King Torgs (All Hail King Torg!) personal cook the Iron Chef himself.  

Finally a little epilogue

Tales of adventure that night spread throughout the warren further fuelled by the hats and costumes you proudly wear, many give you snacks to hear your story of the night and life is easy for a time eventually King Torg (All Hail King Torg!) appoints you his Official Tribute Gatherers for each yearly tribute. 

Bonus epilogue for saving the girl from Bruno:

Time passes and while you've gotten older and more scarred you've kept your Impressive Witch Hat as a mark of your station of Official Tribute Gatherer taking good care of the trophy over the years. Unexpectedly you find yourself escorted into the presence of King Torg (All Hail King Torg!) by the royal guard, by the mighty Lord Of The Chicken Bone Throne stands a tall human Witch whose eyes light up upon seeing you. With a mighty voice his Largeness commands "You are to be chief minion of the troops sent to this Witch."
  

I hope you've all enjoyed this little adventure, please leave comments below and I think I may just leave a few of my own with any further details I decide upon when reviewing this adventure.

For further information on Kobolds Ate My Baby and All Flesh Must Be Eaten see the links below:


Kobolds Ate My Baby - Wikipedia 
Kobolds Ate My Baby - Scribd 3rd Edition
Kobolds Ate My Baby - Deluxx Edition Review
9th Level Games

All Flesh Must Be Eaten - Wikipedia
All Flesh Must Be Eaten - Review


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Hax Monster Attends Gamescom 2016!

Posted by: Jason Silverain / Category: , , , , ,


Each and every year E3 is on the tip of every gamer’s tongue. On the one hand that’s not a weird thing. After all, E3 boasts all the interesting reveals every year and is like a US pro-guns presidential candidate fundraising at the NRA in that money is shot at it as if there is no tomorrow. in 2016, for instance, Sony hired an entire orchestra to play for their press conference. But wasn’t there also another large gaming conference? One that is not just a place for companies to announce the next big disappointment (does No Man’s Sky ring a bell?), but actually a place where games are played? You know, the thing that you are supposed to do with games?

That’s right! Gamescom in Cologne boasts 877 exhibiting companies from 54 countries and, unlike E3, lets you play titles before they are released. No dumb marketing speeches or pre-rendered trailers, just the game as it is. Nur schade dass fast alles auf Deutsch ist!  
(“Just a pity that almost everything is in German!” - For you none German speakers -Silverain)


I ventured from my internet grotto and took a train to Cologne so I could have a taste of all the big upcoming AAA releases, but before I share my review of this sumptuous buffet, what is Gamescom itself like as an event? Gaming is no longer a neglible little subculture for nerds and attracts wider and wider audiences, but in spite of that Gamescom still managed to feel quite friendly and a fondness for games still brings people together and always provides nice topics to chat about with strangers as you wait in one of the many many queues. Also, you might just find yourself queuing next to one of the protagonists of Payday or Portal because cosplayers too are a large part of the convention. A downside is that almost everything, from signs to live gameplay demos, is in German, which is really shooting the convention’s international ambitions in the foot. Some developers are visibly struggling in English at E3, I can’t imagine how they’d pronounce something like ‘Fernseher’!
(Once again the English translation is "television" - Silverain)

The first paragraph might give the impression that Gamescom is free of that despicable pointless hype generation, but that’s not the case. Among the many booths, there are quite a few where there is nothing to play at all. Instead, all we get is a man with a microphone talking German and getting you to yell their company name out loud. Whoever yells the loudest has a change of being tossed a free t-shirt. And whenever I took my glasses off and looked from a distance the entire display seemed like an insane political rally. This is the game of what I can only describe as the most mindless capitalism ever with an almost fascistic appearance. 
 
So, how about those games? Looking at game releases, this was a quite mediocre Gamescom, with no huge releases such as Skyrim to look forward to. The most interesting development is not a game. It is something out of this world. Something out of a virtual world, to be precise. Virtual reality really captures the imagination of the crowd and has, therefore, often tried to break through. But after many failures, such as Nintendo’s Virtual Boy, the big break is finally here! All the big competitors were present at Gamescom. So, to put it plainly: Which was the best?



For a special Treat Hax Monster has recorded some of his experiences of Gamescon 2016 with a few brief first impressions. - Silverain.

Oculus VR

When a man is tired of Gamescom, he is tired of life. There are enough booths to entertain avid gamers like me for at least a week, so to save time I didn’t try the Oculus Rift at Gamescom, but at an electronics store in the centre of Cologne. A big VR showdown wouldn’t be complete without the Rift, so that’s why I included it here. Anyway, on that noisy dull shop floor I lived my first VR experience and it surpassed all expectations. All I got to see was a tech demo where you could only move your head and look about, but with a very high resolution and direct response to head movements you immediately forget you are wearing a big lunchbox over your eyes and look like a dork. I had no headaches or motion sickness. Movement, such as sidestepping, is intuitive and requires no practice. It is, however, a very weird sensation when you manage to glitch your camera into a solid object and that, of course, shatters immersion. Still, the Rift’s high resolution and very good peripheral vision make it a great experience.

HTC Vive
 
After the Rift, my expectations were rising faster than an elevator tied to a ballistic missile, so the Vive, the most stupidly named VR system of them all, had quite some shoes to fill. Me and my mates had to queue for four hours before Gamescom opened to be able to rush to the Vive in time and that was just to reserve a spot for three hours later. But it was all worth it. The Vive would certainly be my favourite system of the three, mostly because of that it could actually show an interesting gameplay implementation. Besides the glasses you also hold two controllers that look like the result of breeding a TV remote with the grip of an assault rifle. These, in game, can then be used as swords, guns or big pink dildos, depending on whether you would be playing Fruit Ninja, any VR shooter or the inevitable Saints Row 4 VR port. 

First up was Fruit Ninja and I immediately noticed one big drawback to the controllers: you select options by moving your digital controllers towards big floating buttons, so moving your hand to scratch your head might unwillingly throw you into some random game mode. That was essentially my first experience of VR Fruit Ninja, but when I actually started playing I noticed that, in the game, you can move your hands and whatever you hold in them with almost the same dexterity as in reality. Estimating distance or the position of your hands is really easy because of the high resolution, 3D glasses and excellent tracking of hand motions. One could almost throw a controller in the air and catch it with the glasses on.

After Fruit Ninja I went on to an arcade shooting game, which felt equally intuitive. The graphics were a bit glitchy, but that didn’t diminish immersion because of that the controls were very direct. This game also made use of the Vive’s other strong selling point, besides the controllers: you can move freely around in an area about as big as a small room. Two sensors, stuck high on the walls of whatever room the system is set up in, keep track of where you are and where you are looking. Whenever you are about to move out of bounds the Vive indicates this by showing a big blue grid, indicating the barrier, moving in towards you. Like moving your hands, walking is as easy as it is without the glasses on and this intuitiveness is the reason that VR, after so many attempts, is finally making it’s big breakthrough. 

Technology never allowed motion tracking this precise before and now just that is the reason why we can put the glasses on and immediately know what we are doing. Coming back to the shooter I played, the ability to walk around is nice, but it’s a shame that that game counts on you being able to look in almost every direction simultaneously to see incoming enemies, because the Vive does have one big drawback: you have next to no peripheral vision. Wearing the Vive can best be described as looking through toilet paper rolls. Luckily, you do get used to that quickly and then the immersion is pure gold. In conclusion, the Vive is definitively the strongest of the three systems I tried thanks to it’s controllers and the ability to move.



PlayStation VR

Moving on from the pretentiously named Vive to the extremely straightforward PlayStation VR was quite a pain, and not only because of that the system is very much inferior to the Vive. The queue for the PlayStation VR booth where you could also actually play a game the stupidly named ‘Robinson: The Journey’, were roughly four hours long and I was unfortunate enough to become enormously nauseous over that time. So, when I finally could try the third and final lunchbox, this one decorated with big blue sci-fi lights, I had to throw it off again after two seconds and make a waggling beeline for the nearest trashcan. Luckily the staff let me in again after I came back so I could discover that I had spent four hours of my life waiting for a dull, repetitive instruction-following simulator game which barely made any use of the VR. 

You see, unlike the other systems, which were meant for PC, the PlayStation VR was made for…Place your bets! The Nintendo 64! No, just kidding. The system is made for the PlayStation 4 and games that use it need to also use the PS4 controller. 

So you can still look around by moving your head, but you do everything else with the controller as you would in any other game. But consoles are made for playing from a couch, so you can’t easily move yourself 180 degrees around to look back. To solve this, the game lets you move yourself about 20 degrees at a time to the left or right by tapping the right analogue stick in the according direction. Then, if you want to adjust your view more precisely, you need to do so by looking around by moving your head. Unlike the Oculus and Rift, which you just use by moving your head and hands as you would in reality, this stupid system is ultimately finicky. For instance, if you want to see something to your right, you will move your head in that direction to look. Then, if you come to the conclusion that you can’t quite reach it, you need to switch to using the analogue stick, suddenly requiring you to think about your movement with an entirely different ruleset. Then, if you want to move left again because you want to resume your way, you will move the analogue stick to rotate yourself to the left, but once you are again facing the way you want to go, you still need to rotate your head to look forward again and then you’ll be looking too far to the left, and so on. 

Controlling my character feels like aiming a cannon, having to first select the horizontal position to look in, then moving my head to adjust the vertical position. What also didn’t help was that the resolution was insultingly low and that Robinson: The Journey was a mind-numbingly boring game, with all of the challenges you face being simple physics puzzles or climbing obstacles that you can’t fail, all while being hand-held by a dumb robot that rips off that one floating orb robot from the beginning of Destiny, which itself was a rip-off of Wheatly from Portal 2. In short, I don’t see much of a future for this manner of using VR technology. I know that you can’t use the analogue sticks to move entirely freely, since that would be sickening as your sight moves while your head doesn’t but my point is simply that you can’t use VR goggles while sitting still and using a traditional controller.
As I move on to cover the games I played I should note that some of these are probably out by the time this review goes online. You may consider my news on those games as a first impression rather than a preview.



Deus Ex: Mankind Divided

I don’t know about mankind, but I sure was divided about whether there should be another Deus Ex sequel or not. Sure, Deus Ex: Human Revolution was a great game with a great story that possessed one unique quality that Call of Duty: Black Ops 2 purported to have but lacked: it dealt with a topic that in the near or, maybe, far future could seriously become of large social relevance: inequality in society caused by human augmentation technology only available to the rich. Great as it was, Human Revolution’s endings in my mind can’t very well be mixed with the world of Mankind Divided, where the once so powerful augs have been expelled from society by ‘natural’ people. 

What’s also iffy about the story is that it still revolves around Adam Jensen and you can’t constantly have all events in the entire universe keep revolving around that guy without making it all seem a bit forced. Jensen’s role seemed over by the end of the last game and I would really like to learn someone else’s backstory by now. But the demo didn’t really show much story, how is the gameplay? Well, the demo opens with Adam Jensen sitting in a helicopter, being flown to a building in a large city that is taken over by terrorists. It’s his job to resolve the situation. Then, his boss asks him if he wants a lethal or non-lethal weapon, after which he asks if he’d like a short- or long-range gun. If this doesn’t sound enormously familiar, then you probably didn’t play the second mission of Human Revolution. The intro isn’t the only copy-paste job here. The graphics are identical. Gameplay is also still the same, with maybe one or two abilities added. But with Deus Ex I don’t really mind that so much. Its gameplay is solid as it is and it’s mostly there to serve the story. But, as I said, I consider the quality of Mankind Divided’s story to be uncertain. Since this game is already out by now I’d recommend waiting for a price drop before you buy it.

Sniper Ghost Warrior 3

Only in a word where false advertising and consumers that dare not leave their comfort zone can cause even pus-coated turds to sell like hot cakes can a series like SGW, or Shitty Gun Wank in full, manage to muster a whole three instalments. 

I played a few missions of SGW2 and that game was about as hand-holding as a police officer guiding a violently arrested serial killer to the station. I am pleased to say that the demo gave the impression that the game improved significantly in this point. I was dumped in a small open environment and was given an objective inside a military base and had multiple directions to approach the target from. This constitutes a complete summary of all that was good about the game. The apple can’t fall too far from the tree. It became clear that SGW 3 still inherited it’s predecessor’s almost creepy American nationalistic attitude when I heard my gravely-voiced commander talking nonspecific military lingo in my earpiece, telling me to attack non-specific generic rebels. 

Of course, that alone isn’t enough to deduce the entire plot but it at the very least is a clear indication that nothing really changed here. With that covered, what was my gameplay experience like? Completely broken. As I knew that the game had ‘Sniper’ in it’s title somewhere, I decided to try and snipe enemies off one by one from a distance, which worked well until some mortar managed to deduce my exact position, even though my gun was silenced, and then killed me in one direct hit. Seemingly the mortar was thrown in there to compensate for retarded AI as I could have kept shooting at the normal soldiers for hours before they’d find me, probably by accident. Since I was tired of poking holes in things from a distance, I just ran into the enemy base with my pistol, drew their attention and then waited at a small hole in the wall and shot them one by one as they came out. This murderqueue tactic then worked a lot better, which puts the final bullet in the sniping part of this sniper game, therefore one-hitting the thing in its entirety. Avoid this rubbish at all cost.

Hitman: the episodic one

My Hitman experience thusfar consists solely of Hitman: Absolution and for what it’s worth, it seems that the new instalment of the series does improve on Absolution significantly. Absolution’s biggest flaw was that it had a dumb plot and a lot of plot-related missions that didn’t even involve any assassinations, but just required you to reach the end of the linear level. It seems that Hitman: the episodic one wraps all that nonsense in a body bag and buries it in the woods. Now there are only large open-ended levels with no objectives besides one or multiple targets. On top of that, you can find information or eavesdrop on conversations to discover new killing opportunities, break open doors with either the key or a crowbar and all mechanics from Hitman: Absolution are still present. This is the best way to sequelize a gameplay-oriented game: you just throw in more stuff for the player to use. Maybe it could have used a bit more change, since I constantly felt as if I was just playing DLC for Absolution. The graphics haven’t changed one bit and, like in Absolution, you will eventually get tired of being stealthy and will resolve every mission by walking through the level, shooting everything that moves. In spite of that, Hitman: I don’t even know what to call it any more does get a recommendation.

Battlefield 1

You don’t need me to tell you that Battlefield 1 is the worst title for anything ever since Mazda unveiled the ‘Titan Dump’ light truck, and I don’t need to waste words on story here, since I presume most of you know how the first world war went. Then you probably also know that that was nothing like what’s going on in Battlefield , which is full of automatic weapons, has a conspicuous absence of trenches and throws away tanks and planes like a military ordnance producer exceeded its quota for the year. With historical accuracy out, all that’s left is gameplay and I can at least say that that mostly holds up. 

The destructible environments are back, which means that the series has essentially caught up to Battlefield 3 in that area. The same applies to the concept of a large powerful vehicle dominating the map, like a large plane. That was one of the core points of the Armoured Kill DLC for Battlefield 3. Well, it’s not entirely fair to say that BF1 is just a poorly executed mod for a series predecessor of five years ago. The destruction is a bit improved, with bombs leaving craters as they go off, and the graphics are pretty neat. But I’m still lost on why Dice chose this particular setting if they are going to reproduce it so poorly that we might as well have been fighting in operation Desert Storm, with our assault rifles and airplane bombardments. Battlefield 1 isn’t quite the number one in the series. I’d recommend buying Battlefield 3 with some DLC instead of this.

Titanfall 2

Identical to Titanfall 1, except for a grappling hook that I couldn’t figure out how to use. I’m afraid that this series is already lost in the black hole of endless copy-paste sequelizing. 
 
Gears of War 4

Gears of War 4 really is cover-based shooting boiled down to it’s boring essence. For ten minutes I did nothing except for running through completely interchangeable environments and shooting at aliens that popped up out of cover. I couldn’t die since my teammates revived me instantly and, since I could just hide in cover indefinitely if I’d like to have a little nap, the biggest challenge was managing to aim at the enemy with the most clunky and rough aiming controls ever. It’s so dull that I can’t even make a stupid joke about this one.

Dead Rising 4

It’s filled with quite a lot of visceral joy a la Serious Sam and the graphics are pretty neat but beyond that there was nothing the demo really let me judge. I can say from common experience that one should be wary when a book, film or game reaches the fourth instalment. Most intellectual property ends after one iteration or forms a trilogy. If it goes beyond the trilogy then usually the developers will push it to its limit and let it wither away further as the number on the box gets longer and longer. So in short: DR4 seems quite ok, but be vigilant.

Steep

It’s always nice to find something fairly new in an avalanche of games with high numbers on the end and Steep seemed pretty nice as a game too when I saw the E3 footage, even if it doesn’t have avalanches. Freely wingsuiting, snowboarding and skiing through the alps is pretty cool and the snow physics seemed quite advanced. And since the days SSX had huge success it’s clear that there can be a pretty big place for a good snowboarding game. 
I just don’t think it will be this snowboarding game. 

Sure, it’s fun, the snow behaves very realistically and the game looks good, but essentially there is nothing that you play for. A medium-sized open world and the ability to wingsuit, snowboard, ski and para-sail is all the game involves. There seem to be no races against AI, nothing to unlock and no goals at all. This means you’ll have to find all your entertainment yourself and once you’ve descended from each mountain with all four means of transportation there’s simply nothing left except for crashing into the frozen lake and finding out that your character will spin indefinitely around its axis when you do that. It’s possible to play in multiplayer, but then you can’t really do more than ski alongside each other without further interaction. So there is insultingly little content, nothing to achieve or unlock and product placement is about as in-your-face as you can get it without using 3D technology. No matter what price this will be, I can already tell it’s too steep!




Sea of Thieves

This one takes gold in the Olympic event of ‘most annoying E3 trailer’, for a trailer that apparently believed that the best way to make a game seem fun is to have a few underpaid actors constantly yell at each other how much fun they were having (Just like in the E3 trailer for that Star Trek VR thing). What little gameplay you could see was mostly there for them to overreact to, like the ability to play the accordion or drink beer. When I started playing I found out none of that nonsense comes down to more than an animation and maybe the entire game is just Youtube fodder for people to overreact to. All the gameplay you will see from a moment to moment basis is the ability to lower or raise the sails and anchor, steering the ship, firing the cannons and fixing the hull. We played for about ten minutes and although it was fun, after that I’d seen almost all there was to see and I didn’t feel like coming back.

Watchdogs 2

All right, we’re one instalment in and I still can’t figure out how to spell this game in a way that isn’t absolutely retarded. Unfortunately we couldn’t get hands on with WD2 but from the live gameplay demo I saw it became clear that it’s a pretty straightforward sequel, only set in San Francisco and with a stock ‘hip’ protagonist. 

I know that the first game was exceptionally dreary and that they want to tackle that, but protagonist Markus his appearance just makes him look like what an 80-year old thinks a 20-year old is like. It also gets pretty incongruous when our hipster protagonist, almost committee designed to be the ultimate nice guy, grabs a machine gun and starts mowing people down, which I’d certainly do if I got bored in a sandbox. 
Apparently, you can get through all of the game without killing anyone, Deus Ex style. To allow that there are a few new toys, like a stun gun, to make that easier, although a stun gun doesn’t differ from a gun in any practical sense, so going for the non-lethal option doesn’t offer new gameplay. 

There are a few other new gimmicks that add slightly different gameplay, like two drones that you can use to get around the first game’s trademark camera hopping. I do fear that being able to fly over the enemies with a quadrocopter, tagging them all in the process, might make sneaking runs a bit too easy. You can also use the other drone, an RC car, to get up close and hack stuff that you can’t reach. And in a hacking game, that makes almost everything a lot easier. But how about things that aren’t hacking? Well, according to the live demo presenter, the driving is significantly better now. I wish I could’ve tested the game to see if he was right, but it’s beyond my abilities to wrench control over a video game by telepathy. All I can say is that it looks a lot more like the driving in Need For Speed games, which means that it’s streamlined to the point that it feels more like driving a drift-happy hovercraft rather than an actual car. 

Moving into the more banal details, you can now fully customize your outfit. So, if you are mad and have a burning desire to play a man wearing Crocs, then here’s a game for you! Also, there’s a co-op game mode, so that there is someone that can appreciate your Crocs, but if you want to go for full Croc-appreciation, you’ll have to exploit the exceptionally dumb gameplay mechanic about gathering Twitter followers by taking pictures of stuff, which is again very incongruous with the massacres that the player is free to commit at any time. Although a gameplay demo is by no means ideal for understanding all the shortcomings of a game, it at least shows a few bugs that even the best let’s-player can’t hide. One guard on a rooftop glitched his way on to the wall guarding the edge of the roof as if he was about to commit suicide. Corpses that are propelled by explosions look as if they are being dragged along on an invisible cable and sitting in a car sometimes launches you out through the roof as if James Bond pressed the wrong button. I think the same goes for WD2 as for Dead Rising 4: It might be alright, but stay vigilant.

My three days at Gamescom were intense, but fun and I can surely recommend visiting the conference at least once. Just stay away from all those advertisement rallies. If the day ever comes that Germany is once again gripped by a fascist dictatorship, let’s at least make sure that it isn’t run by EA.

(Sources: Gamescom website, URL:http://www.gamescom-cologne.com/gamescom/index-9.php, checked on 24 august 2016)


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