While I have already mentioned some of the games I came across at MCM London Comic Con 2017 there are quite a few more I simply can't discuss in any real detail, there was a distinct lack of advertising material this year with few flyers or leaflets and many others were on handhelds with mixed advertising around them so there wasn't much to take a photo of.
So here is a quick run down of what else caught my eye:
With Cooking Mama on the 3DS it seemed business as usual with the new game focusing on sweets and deserts though I was unimpressed by limited choice 60 different recipes to create though its boast 160 different mini-games did catch my eye (though I personally hate any mini game that requires blowing into the microphone).
Harvest Moon Lil’ Farmers on the other hand was quite unexpected, going in blind I quickly discovered that the game was a collection of stripped down and bluntly dull mini games aimed at young children presumably toddlers given the simplicity.
Finally the strangest game released for the PS Vita by Rising Star Games Drive Girls, an action and
driving hack ‘n’ slash hybrid uou can play as one of five different Drive Girls and transform from superheroine to
supercar and back again, as you smash through wave after wave of
mechanised Bug enemies in both arena and race course based combat.
Featuring a single
player campaign it also boasts local and online multiplayer for up to four
players, players can boost the Drive Girls’ stats in the garage by tuning and
customizing their ride with new parts and decals using the
currency earned after every mission. The tighter your tuning, the more
protected the Drive Girls are against losing their armoured clothing in
combat though if this feature remains in the Europe release I will be most surprised.
Farpoint VR by Impulse Gear
Alas I was unable to play this due to my unfortunate motion sickness that I get whenever I play VR games but the display was rather impressive (though I refused to take photos of those playing as I was unable to obtain permission from them beforehand) and it looked like an excellent first person shooter from what I observed. The controllers have a rather cheap plastic look to them but I can't deny they seem functional.
The second major VR game been advertised I was significantly less impressed by its fiddly looking controls and game making features (thus this may have simply been a result poor set up by those running the display.) The gameplay certainly seems to revolve around playing with friends and learning the various orders in which the ships systems need to be implemented, as the trailer was rather uninformative I've placed a link to Ubisoft's Lets Play below:
As you can see this is an example of the game play in its best conditions but I certainly think that much of the charm would be lost playing with strangers, for anyone looking for a non VR alternative to this then I recommend Artemis Spaceship Bridge Simulator.
ARMS By Nintendo
ARMS is a fantasy boxing game which is seen as many as a spiritual successor to Wii Sports Boxing due to similarities in controls and playstyles. In ARMS the left and right Switch JoyCons are your boxers left and right arms respectively, this control method can be affect your play style as weapons on each arm can be differently equipped. For example a Boomerang on your right arm and glove on the left arm.
Unlike earlier available demo's there are now 5 characters to select from and after a small tutorial you are put into battle with a choice of 3 weapons per arm.
Punching like Wii Sports Boxing is done by moving one’s hands in a similar fashion, with the
position of fists contributing towards techniques, such as movement,
blocking, and even the direction of blows like curving your punches.
During your fight you can build up a meter which enables you to use
“Flurry Attack” by pressing ZL and ZR.
The trailer while amusing is rather uninformative of play so the link below is the 2017 E3 presentation on ARMs:
Splatoon 2 By Nintendo
Admittedly the first I had heard of its release, the sequel to the popular Splatoon was on demonstration at MCM Expo and was set up to have up to 8 players per single match.
Chatting with a few others who took a moment to try the game, Splatoon 2 feels
more like an expansion than a sequel to the Wii U original as the
graphics are only slightly touched up (though the fluid effects are impressive as ever) though it also boasts some new weapons and some new arenas.
Now if it included local coop or V.S. then I may consider it an improvement on the original.
Mao Mao Castle by AsobiTech
Those older gamers amongst us may remember the Space Harrier series of games which for a time in 1985 dominate the arcade and home consoles, Mao Mao Castle harkens back taking heavy inspiration from the games design whilst modernising it and making it non violent.
Trying my own hand at the game I attempted to match some of the high scores in order to win a copy of the game, Asobitech had the LEAP motion controller on show to play the game, which
you hold your hand and move it over the sensor to move the cat and make
a fist in order to use the dash features. Unfortunately I was both too tired and completely clumsy with this method of motion control to get anywhere near the top scores but it certainly let me appreciate the games mechanics.
Winner of the Castle Game Jam 2016 Mao Mao Castle is expecting release on Android and iOS and the demo is available on their website.
Agents of Mayhem is a spin-off of the Saints Row series, taking place after the "recreate Earth" ending of the Saints Row IV expansion, Gat out of Hell and frankly as a Saints Row Fan I found myself eventually despising it shortly after playing through the two mission demo at MCM London.
I won't go into too much detail here as I have enough to make an article and a half of criticism but ultimately I found myself bored senseless while playing as did my friend who actually left halfway through their play through unable to stick it out until the end. The combat was over the top visually flashy but mechanically poor to control, confusing and tedious compared to the Saints Row games but it wasn't until making several of the characters PREORDERDLC BY SUPPLIER it finally earned my utter disgust and hatred.
Finally below are some of my favourite cosplays of this year:
Optimus Prime:
Shovel Knight:
Monster Hunter:
Legend Of Zelda: Windwaker:
And finally anyone there may have seen myself and my friend from Buzy Bobbins as the Sorceress and Rannie from Dragons Crown.
Greetings and salutations once I again I return from MCM London with mixed but mostly positive results, for you long time readers you may remember that last year was my first timeattending.
For those of you unaware of MCM, the MCM London Comic Con is a multi-genre fan convention held in
the London Borough of Newham twice yearly, usually on the last weekend
in May and October. Interests range from Anime to video Games, tabletop roleplay games to cinema it really is a varied event with talk panels, video game previews, various celebrations of eastern culture and more cosplayers than you can shake a stick at.
A quieter moment of MCM
Let me say now that I had intended to post this a little earlier in the month but upon my return home from the comic con left me wiped out and the growing stress on the election was a distraction to say the least.
Arriving at London unable to secure our previous hotel our group was staying at a shared apartment which in all honest turned out to be not only cheaper but also far nicer and closer to ExCeL London.
Now it must be stated that after the Manchester Bombing things were a little more tense on arrival this year with additional security everywhere but to their credit this did little to interrupt travel through the London.
Travelling to the ExCel via DLR on the Friday did come with its own set of problems with works under way at the Custom House stop, thankfully the organisers had foreseen this and arranged staff and directions at the following stop Prince Regent. While this was highly effective there was some confusion in staff instructions regarding allowing visitors to "Swipe Out" at the station causing issues with travel payments resulting in some overcharging costs for many people initially myself included.
This was thankfully rectified by some very kind and helpful people at Transport For London who had a brilliant support number and we highlighted the issue on the MCM facebook page with advice for others in the same predicament.
The bag checking queue...
The security staff inside the ExCel were organised extremely well,
courteous and generally well humoured to those in costume, even with
hundreds of people streaming in the queues were kept short and were no
more than 15 minutes. Later we discovered that initially there was intended backpack ban but with the hot weather the health risk of people not carrying bottled water and the general inconvenience to the public it was decided against.
and the rest of it on the quiet Friday start.
Now to avoid simply reiterating my post from last year I am going to make a few comparisons to my previous experience:
The Map
Just to highlight what I said last year:
I found the map near useless apart from from a general
gist of the layout, just look below to see what I mean:
Front with map
Back with panels and events
Now the astute amongst you may already notice something important
missing from this map, that's right there is no key referring to the
numbers listed on the stalls apart from the big name logos. In addition
there is no reference to the ExCeL London own hall numbers or the
entrance area so it is extremely easy to get turned around and
disorientated due to the similarity of the stalls and lack of directions
posted about.
There is a key but its inside the 140 page advert and article event
magazine which also has a copy of the map located between pages 62 and
65, after another advert the key is listed BY ALPHABETICAL ORDER OF THE
STALLS which is bloody useless unless you already know what stall your
wanting to find beforehand. I'm looking at the damn key to find out what
471 is not the other way round. The panel event program is also a
nightmare to find and read through in the magazine with information
scattered between articles so at least the map was an improvement in
this regard.
In short just as bloody useless this year with all the same problems.
Stalls:
Thankfully far more variety this year, only a single major stall focused in Pop Figures much to my relief and while many of the stalls of the previous year returned there was far more variation between their stock. A few stalls did earn my ire however with blatant absurd pricing and lets just say if I was selling my PS1 game collection for the amounts they were charging I would be a few thousands pounds better off.
Pokemon plush were everywhere this year
CEX also didn't make a reappearance this year which was for the better, last year they had annoyed me with their loud music blaring out over the hall drowning out the various talks and panels and while GAME was there they didn't take up nearly as much space this year. Unfortunately also missing were table top roleplay stands as not a single one was available this year, but in their place the Lincoln Steam Punk Society had turned up much to my surprise and were advertising The Asylum Steampunk Festival later this year.
All in all a major improvement from the year before especially since more of the hall was available this year there was far more space between the stalls so the horrible overcrowding of last year wasn't an issue at all much to my delight.
Just a small amount of the manga on offer
I also ran into some old acquaintance from the Sheffield Space Centre, this was my main source of anime and manga growing up 15 years ago and
it was great to see them still going strong today as they always stocked a large variety of comics,
manga, anime, even figures, model kits and table top roleplaying games.
It was great to see them with a stall at MCM London this year and I
discovered yet another niche manga series through them Monster Hunter: Flash Hunter.
I highly recommend popping to their store if in Sheffield or checking out their website.
Video Games:
This year there were no major video game talk panels though a smaller stage had been set up by Rice Digital covering a handful of games, when generally this layout worked well the sound team really dropped the ball on the Saturday and a lot of the commentators were inaudible.
It would of also been easier to hear if the esports commentator just behind the panel had shut up for 5 minutes.
With this said there were two games there were two games covered that stood out to me:
Akiba's Beat:
Akiba's Beat is an action role-playing video game for the PlayStation Vita and PlayStation 4 video game consoles, a spiritual successor to Akiba's Trip: Undead and Undressed and the third game in the Akiba series its focus is to highlight the music culture of Akiba during its story.
In all honesty after the highly quirky arcade action and self acknowledging parody humour of the second game Akiba's Beat just came across as dull, slow paced and honestly rather boring in it mechanics, with very little originality that the series had previously been know for.
It seems that many other reviews agree with this observation.
Advised Strong Language.
Project Rap Rabbit
Project Rap Rabbit is a global collaboration between Japanese
developers NanaOn-Sha (PaRappa The Rapper, Vib-Ribbon) and iNiS
Corporation (Gitaroo Man, Osu! Tatakae! Ouendan), and UK-based publisher
PQube Ltd.
Having developed some of the most revered music games of all time, they're committed to creating the greatest rhythm-action videogame in
history with a new rapping adventure than infuses the best ideas from their
past with innovative mechanics that they hope will go on to shape the genre's
future forevermore.
However not everything is going as planned as the Kickstarter for the project is woefully underfunded even with 2,549 backers only £129,806 of £855,000 goal has been reached and with only 10 days to go they have finally releasing a gameplay video of Rap Rabbit which is too little too late.
As one backer states:
Here's how this will go.
There will be this big unveiling of the gameplay video tomorrow.
People from all over show up on this KS page as a result. They'll
immediately notice that, after 3 weeks, the game is not even 20% funded,
and that there's only a week and a half left to raise the remaining
80%. Maybe they'll hit that Remind Me button, but at the end of the day,
they aren't gonna pledge.
Building up the Thunderclap, and hyping up the unveiling of the
video, are both things that should have begun weeks before the campaign
launched. Matsuura-san, Yano-san: PLEASE relaunch this campaign. Suspend
it early so whatever resources you allocated to this one can be
reallocated to the next one. But unless you have a massive E3 presence
planned, there is no way this game is being funded with this particular
campaign.
As a backer myself I totally agree with this prediction, there has been a complete failure to market the game to the community or the gaming media, I MYSELF have made seeming the only post on Reddit about the project (at the time of my posting) and I can help but feel that somewhere along the line the PR just flopped.
Just behind the Digital Rice Panel
Other than Digital Rice the Esports community really were making a hit
with Tekken 7 with a massive set-up and tournament over the weekend and
Guilty Gear XRD Rev 2 was making its own impact on its admittedly much
smaller collection of consoles. The halls also boasted various arcade machine set ups with a one company selling the cabinets it was displaying, though I think the real moment that stole it was the Gandalf V.s. Gimli on the dance machines.
For those of you who are unfamiliar with the MCM London Comic Convention it is the biggest and longest running comic and anime event in the UK having started in 2002 is held twice each year, usually on the last full weekend of May and October at ExCeL London.
It is a mass gathering containing loads of events and stalls though this is it described in the organisers own words:
We aim to put on the best consumer shows for the modern pop-culture
market. Our show floors are packed full of activity from live eSports
matches and cosplay celebrations to experiential opportunities inspired
by the movies and brand new releases of your favourite games to play.
On top of all that we have the awesome Comic Village area for
independent comic artists, VidFest for upcoming YouTube stars, PopAsia
to revel in all things Asian inspired and Memorabilia, our collector
haven. Our theatres also play host to exclusive screenings and panels of
special guests, all whom take part in photograph sessions and signings
throughout the weekend.
MCM Comic Con is THE destination event to celebrate all things
pop-culture, it is not to be missed by any geek, nerd, cosplayer, or fan
boy and girl!
As you can imagine I was pretty excited to attend for the first time having secured a early full weekend ticket and a apartment close to the DLR Tube line for easy access to the ExCeL London.
Arriving at Circus Apartments they were reasonably priced between the four of us, in good condition and had friendly helpful staff though been on the 10th floor our rooms were stuff and hot even with the windows open which caused a bit of an issue while trying to sleep.
I should also mention that the Wifi isn't free and the TV signal was simply awful with the arial been pretty much useless but it wasn't really something that came up during our stay.
Attending on the Friday the 27th I personally think I enjoyed this day the most, the crowd was reasonably small and as a result we were checked in and given our weekend passes in less than 10 minutes. In the past years there have also been special swag bags full of free goodies ranging from sweets to vouchers to DVDs and Figures for attendees which are often unavailable by the Saturday due to sheer amount of visitors, but this year there was nothing much to my disappointment and this disappointment was something I found kept cropping up throughout the weekend.
Let into the wide corridor between the two massive halls the event was split between we had no sense of bearings, there was no maps or signs apart from the ExCeL London own code for each hall section.
We quickly found a information stand and obtained a map and a event magazine however this is where things began to break down even further, now when I attended EGX 2015 I was impressed by how their map was simple to read and organised whilst in MCM's case I found the map near useless apart from from a general gist of the layout, just look below to see what I mean:
Front with map
Back with panels and events
Now the astute amongst you may already notice something important missing from this map, that's right there is no key referring to the numbers listed on the stalls apart from the big name logos. In addition there is no reference to the ExCeL London own hall numbers or the entrance area so it is extremely easy to get turned around and disorientated due to the similarity of the stalls and lack of directions posted about.
There is a key but its inside the 140 page advert and article event magazine which also has a copy of the map located between pages 62 and 65, after another advert the key is listed BY ALPHABETICAL ORDER OF THE STALLS which is bloody useless unless you already know what stall your wanting to find beforehand. I'm looking at the damn key to find out what 471 is not the other way round. The panel event program is also a nightmare to find and read through in the magazine with information scattered between articles so at least the map was an improvement in this regard.
Now I imagine what the event planners expect was for people to check the digital copies before attending take note of the numbers and then use the map to find them but that is not very useful for a first time attendee or for anyone who doesn't have a smart phone.
Adorable and ever so soft, I just wanted to dive in. The feeling does go away though after the 10th identical stall however.
With just a small morning crowd it gave me the chance to look about the various stalls about the convention which ranged from old school video game stalls with tons of collectables ranging from the Atari to the Modern day from all over the world (curse you region locking), western comic and action figure stalls, Japanese food vendors, Plushies and anime related merchandise from Japan, Gundam model kits and other figurine stalls, Cosplay costumes including a multitude of foam weapons (which would be the bane of my life on the Sunday) and finally the Artist Alley were people sold their own artwork and comics.
In the first hour it was fascinating but I quickly grew a bit dishearten, while there were many variation of stalls they often stocked identical merchandise with little to no variation.
The same plush or swords or wall scrolls and figurines cropped up over and over again with many stall owners having huge amounts of the same Pop Figures, this lack of distinction between the stalls added to the fore mentioned disorientation and I often found myself wondering if I had already explored an area of the hall I was in.
Most of these shelves were bare by Sunday
In addition there were various groups that simply didn't fit in, while I welcomed and understood the presence of cosplay sculpting material sellers and some manga/anime subscription stalls the paintball trip sellers and the university course advertisers seemed like they were only there because they had paid their way in.
Also the presence of CEX and various other big names with large stalls seem just a bit strange, its like if you attended a farmers market and Tesco and Sainsburys turned up and put up huge stalls while blasting out loud music to drown out the smaller sellers shouts.
Sorry for the fuzziness some rude fellow pushed his way passed as we took photos
I was pleasantly surprised by a roleplay game stand by Shades of Vengeance as I honestly hadn't expected to see anything like it at the MCM, unfortunately it was only manned frequently on the Saturday and had no seats free to join in when I went past but they were advertising a strange mix of Roleplay/Card Games which are their Era series with:
Era: The Consortium: A sci-fi tabletop RPG with 500 years of playable
history, using a multiple d10 rule set made specially for it. The game follows the inhabitants of Taranis as they create a society, encounter alien races and explore the space nearby.
The game allows the GM and players to choose where to begin playing –
at any point during the 500 years of history. You can experience the
wonder of discovering new alien races, command a ship in wars spanning
entire solar systems, and join a Resistance movement against the
government to save or destroy billions of lives.
Era: The Empowered: Upon discovering your abilities, most of you had no choice but to
register as members of the Empowered Division, a government-controlled
agency. This agency gives you assignments, all in the name of keeping
the peace.
Do you dedicate yourself to the cause, following their direction and completing the missions assigned to you? Or do you pay attention to the suspicious activity going on: the crimes are too coordinated, your responses too well-timed.
Someone seems to be controlling the Empowered… but why?
Era: Lyres: My personal favourite. You would never make it as an adventurer, however, that doesn’t dent
your ambition at all. you have bought equipment and plan to go to
taverns and tell stories of your magnificent “adventures” in return for
coin! While I didn't get the chance top play in person I've picked up a copy of this and hope to do a more detailed review and play session of it in the future.
A small collection of the Deadpools with a sneaky Spiderman too, Deadpool cosplaying as other people was very popular including A Payday Pool and a Maid Outfit Pool.
For those of you interested in upcoming TV series there was plenty to see and take part in from the Walking Dead new series (zombies on a boat I like to call it) and The Preacher as well as tons of signing opportunities as for myself I wasn't too fussed as I've almost stopped watching TV entirely in the last few years so I moved on.
Though I did take time to check out a few of the anime series been showcased though much to my frustration the only stall with DVD of the new series of Fate Stay Night Unlimited Blade Works was a magazine that required a years subscription in order to get it as a "Free" gift.
Heading over to the various game highlights I had the chance to take a go at a variety of new releases:
I've been a long time fan of the series though I had seen issues with it been a bit grindy and repetitive with no ability to transfer items between the games.
Monster Hunter Generationshas four new signature monsters and introduces new special attacks known as "Hunting Arts" which have different effects such as dealing massive damage, providing buffs, or healing allies and four "Hunting Styles" which add different attack styles for a weapon.
The Guild Style is a balanced and basic style akin to combat in
previous games of the series, the Striker Style is less technical but
emphasises the use of "Hunting Arts" letting the player set up three
special attacks. The Aerial Style specialises in mid-air attacks
allowing players to use monsters as a platform which they can propel
themselves off and finally the Adept Style gives players an opportunity to perform
powerful counter attacks after successfully evading a monster's attack.
My favourite addition the new Prowler mode which allows you to play as your sidekicks the adorable Felyne and you apparently can even play the whole game as one, the only downside is that its only available on the Nintendo 3DS.
Having played the original Odin Sphere on the Playstation 2 and a massive fan of Vanillawares work I was delightfully surprised to see this Atlus classic given a remake (though more a polish would be more accurate). This 2D action RPG is influenced by Norse Mythology in its design and is told across five tales from the perspectives of five unique protagonists as they try to fight fate.
I can't really fay more without spoiling the plot but I recommend checking out the trailer below:
Another game I'll be adding to my wishlist Grand Kingdom is the debut strategy title from Tomohiko Deguchi’s development studio, Monochrome Corp and it looks fantastic.
Playing the leader of a mercenary squad, players will assemble a team to lead
across a battle-scarred continent to complete contracts for each nation.
Players may also hop online to form an exclusive contract with one of
the Four Great Nations, and participate in war with other players for
the future of Resonail.
When I first saw the God Eater Stand from behind at a distance I thought it was the Monster Hunter Stand.
A remake of a PSP game originally released exclusively in Japan on February 4, 2010, the
enhanced version features an expanded story and new game mechanics will also be available for the PS4 and PC. The remakes sequel was also been showcased but I was unable to have the chance to play but it looks like more of the same with bigger monsters and more weapons.
The game seems to have a similar play style to Monster Hunter I wish I had more time to really get to grips with this game but the demand to play was huge and I didn't want to hog the console. Interestingly there is also a anime that is been created based on the game animated by Ufotable.
Possibly the strangest game at the MCM London Comic Convention, Gal Gun Double Peace is if a dating visual novel game kidnapped Time Crisis, tied it to a chair and force it to be the father of their love child.
The sequel to Gal*Gun in which a student Tenzou is accidentally shot with
several Cupid Arrows by an apprentice angel, Patako. The blessing from
the arrows makes Tenzou irresistible to the opposite sex, transforming
him into the most popular boy in school for one day however the catch is if Tenzou is unable to find his true love before the
effects of the Cupid Arrow wear off, he’ll be destined for a life of
loneliness.
The new games plot is nearly identical with a new loser protagonist and references the events of the first game as a school/collage legend as you fight off the unwanted attention and confessions of nearly every girl in the school with winks and glances.
Actually quite fun as cabinet shooters go I find the main issue with Gal Gun Double Peace is that it has occasional scenes that just make you cringe and pray that no one else walks into the room to seem them out of context. Just watch the trailer to see what I mean.
Gun Double Peace the only game to boast that there are 450 underwear designs to discover.
I didn't actually get to play this one properly I had the chance to mess around with the character and class editor finally deciding on a Plasma Gun wielding Tactical Marine but after waiting nearly 20 minute at the top of the game queue and been unable to connect I decided to move on. If your unfamiliar with Warhammer 40K: Eternal Crusade it is an upcoming MMO third-person shooter video game based on
Games Workshop's Warhammer 40,000 setting.
Not an official trailer but it shows the glory of the powerfist that may or may not still be in the game after the latest patch.
There were plenty of other games including Battleborn and Overwatch and these were in high demand to play but those have had plenty of coverage and I'm sure you've already heard about them.
Some indie developers were also presence but due to very cramped areas they have to set up in and the massive flow of the crowd most of the weekend I only had the chance to play a handful of titles, those of note that stuck in my mind are:
VA-11 Hall-A's developers SUKEBAN GAMES have had their ups and downs but this great homage to 1990s cyberpunk and DOS games is almost ready to release and its looking great. I was one of the early backers and managed to get the game for a mere £5, unfortunately if you've not gotten it yet the price has risen to its full price of £15 but it is certainly worth it.
Developed by SMAC Games and published by Mode 7 Tokyo 42 looks like a possible classic and is a stylish looking isometric action game inspired by classics such as Syndicate and GTA1.
In reality it was a waste of my god damn time the person manning the stand was rude and seemingly clueless about their own game apart from the controls as when I politely enquire about the style of game and the objective/story they talked to me like I had never used a keyboard and mouse before without actually answering my questions.
The game itself had terrible story writing with a stupid nonsensical plot in which you are framed for the murder of one of your love ones and been a hitman, so your response is naturally to have your friend sign you up with a assassination guild some how to become a hitman and start killing random people.
Combat was a chore with guns simply not hitting where you aimed no matter the camera angle, now some of you may have seen my youtube channel and know I can get irritable but after taking 25 shots with a sniper rifle from a designated mission spot, at a still target which your tiny aiming reticule is directly over and every shot missing inexplicably no matter which angle the camera is rotated on the target then your game has problems.
Originally released in 2009 under the name Echo Bazaar Fallen London is a browser based game that times in with Failbetter Games roguelite PC game Sunless Sea, I had the chance to have a chat with Failbetter Games Communications Director Hannah Flynn who described Fallen London to me as a Choose Your Own Adventure which certainly peaked my interest.
I've had the opportunity to play it since and in all honesty its more accurately describe as very similar to a facebook game but without the need to bother your friends and contacts to join or send items.
It does have a very interesting setting and much of the writing is good but its only every obtained in drips and drabs hidden behind stat grinding and paywalls.
I do think however that it will work very well as a mobile app and the format is far more suitable for its style of short burst of play than a browser.
As this post just keeps growing and I've barely skimmed the surface I'm going to leave it here for now and I'll catch you in Part 2.