tag:blogger.com,1999:blog-25829220274612312712024-03-28T06:01:52.813+00:00Sword and Torch InnJason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.comBlogger147125tag:blogger.com,1999:blog-2582922027461231271.post-49701153139535556082019-06-06T21:45:00.000+01:002019-06-07T09:36:49.905+01:00A Massive Apology And Finally A Update.<br />
<br />
Greetings and salutations, I'm not dead though it was a close call...<br />
<br />
When I went on hiatus due to health issues way back in 2017 little did I suspect that my terrible spinal pain was been caused by the reemergence of the leukemia cancer that had nearly killed me in 2004.<br />
<br />
It was discovered that for over 10 years it had been dormant in my lower spine slowly softening the area causing sciatica like side effects and redeveloping at an amazing slow speed, such a case of cancer <span class="ILfuVd"><span class="e24Kjd">recurrence after 10 years is nearly unheard of and its no surprise the doctors were initally unable to detect it as I never recieved a bone marrow test in 2004 (for quite amusing reasons actually, two student doctors fainted and was placed on my bed when the procedure was been performed on the gentleman in the bed next to me). </span></span><br />
<span class="ILfuVd"><span class="e24Kjd"><br /></span></span>
<span class="ILfuVd"><span class="e24Kjd">Thankfully this time the cancer was caught in the very early stages so it was much easier to treat but I was instantly placed into hospital with no real contact with the outside world until my inital treatment ran its course as I explained in this video below:</span></span><br />
<span class="ILfuVd"><span class="e24Kjd"><br /></span></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/_EvJbayIbOc/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/_EvJbayIbOc?feature=player_embedded" width="320"></iframe></div>
<span class="ILfuVd"><span class="e24Kjd"><br /></span></span>
It wasn't until June last year I was able to leave the hospital and proceed to make another update with the additional information about my treatment and the possible effects of Stem Cell Treatment.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/iBZ_q9Llias/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/iBZ_q9Llias?feature=player_embedded" width="320"></iframe></div>
<br />
I apologise for neglecting the blog over the year but I have been focused on rebuilding my body and in all honesty I've found it both easier and more relaxing to focus on the youtube channel this last year.<br />
<br />
I do hope to come back and at least finish the series of articles I have in drafts and perhaps, just perhaps starting to post more regularly.<br />
<br />Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-79041777159803488912018-01-13T01:07:00.000+00:002018-01-13T01:07:04.760+00:00Starward Rogue: AuGMENTED Expansion. Mech Themed Bullet Hell Rogue Like Action From Arcen Games<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: "arial" , sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">Greetings
and Salutations I'm briefly breaking my hiatus today with the hopes
that I continue to produce more posts in the foreseeable future,
though I am still in hospital undergoing cancer treatment and
preparing for possible Stem Cell treatment.</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">Before
I begin I wish to thank Chris Lee and those at Arcen games for
providing this pre release copy of their latest expansion Starward
Rogue: AuGMENTED. </span></span>
</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">For
those of you unfamiliar with Arcen Games it is a tiny video games
company founded in March 2009 by Christopher M. Park – CEO, Lead
Programmer and Lead Designer, the company is best known for its real
time strategy game </span></span><a href="http://arcengames.com/ai-war/"><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u>AI
War: Fleet Command</u></span></span></span></a><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">
though in recent years the company has undergone financial difficulty
due to poor sales in its last two releases, </span></span></span><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u><a href="https://arcengames.com/the-last-federation/">TheLast Federation</a></u></span></span></span><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">
(an absolutely fantastic Strategy in my option and one of Arcen's
best see my first impressions and review </span></span></span><a href="https://www.youtube.com/watch?v=NNQAcZpMtV0"><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u>Here</u></span></span></span></a><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">
& </span></span></span><a href="https://www.youtube.com/watch?v=EYaCBgGFNqs"><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u>Here</u></span></span></span></a><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">)
and </span></span></span><a href="https://arcengames.com/starward-rogue/"><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u>Starward
Rogue</u></span></span></span></a><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">
a scifi themed bullet hell roguelike combination set in the same
universe and with the protagonist of The Last Federation. </span></span></span>
</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">While
both games were of excellent quality their low sales highlighted one
of the many issues small companies face through digital distribution
through platforms such as Steam and how difficult it can be to
advertise. This was especially true in the case of Starward Rogue
which had the unfortunate issue of its release coinciding with a time
when the roguelike genre was been flooded with low quality, low
effort Steam Greenlight games which swamped the front pages of Steam.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">Thankfully
Arcen Games returned to their diamond in the rough with regular
updates and content patches cumulating with with this latest
expansion.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLLQxtZbU2NIlldsT-L_D-wbOI0DfX9FXqhHYLciEnmdYLPXkubamMsgFLZGFUJVNPZy4U8lOQTEMDAVexykCoo_mUR9pgd0Apsj_6jEODMvGPAc1nyMsudtWO7zbz-wNvjUxEBJ3JDSP2/s1600/SRA.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLLQxtZbU2NIlldsT-L_D-wbOI0DfX9FXqhHYLciEnmdYLPXkubamMsgFLZGFUJVNPZy4U8lOQTEMDAVexykCoo_mUR9pgd0Apsj_6jEODMvGPAc1nyMsudtWO7zbz-wNvjUxEBJ3JDSP2/s400/SRA.jpg" width="400" /></span></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">Available
from January 24</span></span><span style="color: black;"><sup><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">th</span></span></sup></span><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">
2018 for $6.99 Starward Rogue: AuGMENTED boasts a new floor type
named the gold floor with unique challenges and rewards and in
addition also has:</span></span></span></span></div>
<ul>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">4
new music tracks composed by Pablo Vega and The Overthinkers.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">3
new mechs: The Zephyr, The Paladin, and the Warhog.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">90+
new items.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">30+
new enemies.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">125+
new rooms.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">8
new room obstacles such as the pulse trap and the flamethrower
turret.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">10+
challenge rooms, a new room type exclusive to the gold floors.</span></div>
</li>
<li><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, Helvetica, sans-serif;">6
new minibosses.</span></div>
</li>
<li><div class="western">
<span style="font-family: Arial, Helvetica, sans-serif;">9
new bosses.</span></div>
</li>
</ul>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">If
you'd like to learn more please watch the video below or continue
reading for a more detailed review </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"></span></span><span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><br /></span></span></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/_YmRm-m9QQY/0.jpg" src="https://www.youtube.com/embed/_YmRm-m9QQY?feature=player_embedded" frameborder="0" allowfullscreen></iframe></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;"><u><b>Presentation</b></u></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;"><br />Arcan
Games have always simple “less is more” approach to sprite design
which is heavily evident in Starward Rogue, each player mech and
enemy has been designed with bold simple colours and thick outlines
which really helps them stand out from the darker backgrounds and
glowing energy bullets. </span></span>
</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">Whilst
it gives them a simplest appearance artistically from a design
standpoint it is an elegant solution to a common problem within most
bullet hell games, even so each of the mechs really stand out
individually and the various droids the player battles whilst having
a unifying theme are quite unique with a minimum amount of use of
recolours by the designer (about 2-3 with most droids). Though if I
have one gripe its that several of the invincible turrets don't
really stand out from the droids to a new player.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">The
most identifying feature about each droid are their attack patterns
and the variety of colours and shapes that make up the various attack
patterns, resisting the current tend of over the top effects and
giant particle effects Arcen has once again kept things simple.
Instead the neon glow of the bullets is a suitable level with the
effects not extending outside of the hitbox (something that far too
many game do), also Arcen have not limited themselves to the typical
circles, lines and triangle type of bullets there are some very large
and weird shapes that you'll find yourself running from.</span></span><br />
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxoYjmcFzKbUfc4KuteBjANGW0Br3u8MEbHefS5qUKGkgAEGQtDpSmrvnRNDeOtsouuYyA0O5Yjtf-zbuMQ2F7OnrxTpWsd6cOgNv-nXhDnqbtgtVPdRT6RmPlM8nSFOKhTGEhi5SDvNqU/s1600/Starward+rogue+DarkAberration.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxoYjmcFzKbUfc4KuteBjANGW0Br3u8MEbHefS5qUKGkgAEGQtDpSmrvnRNDeOtsouuYyA0O5Yjtf-zbuMQ2F7OnrxTpWsd6cOgNv-nXhDnqbtgtVPdRT6RmPlM8nSFOKhTGEhi5SDvNqU/s400/Starward+rogue+DarkAberration.jpg" width="400" /></a></div>
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">Focusing
once more on those aforementioned backgrounds the artwork tends to be
better shaded and detailed than the interactive elements of the game
giving them a somewhat cartoony appearance in compression which may
put off some but to me was very reminiscence of the run and gun games
of the 80s and 90s such as Alien Breed for the Amiga </span></span>but
with much clearer HUD design that doesn't interfere with gameplay. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Again
both these design choices seems to be focused on ensuring enjoyable
bullet hell style of game play by minimising many of the common
visual problems associated with the genre which I personally
appreciated whilst playing. Believe
me nothing is more frustrating in a bullet hell style shooter then
dying because the bullets were not visible because they blended into
the background or losing of the player character for similar reasons.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ys1AEZ_ViYcrQ4vRe4YR93sARlXzA3aUOcaqK-to3OPiwpdwCsRt3EfUMGXXDyFxzyRkXV5LV-AUqDAnHkYLEDstiu22dQpBHHVo2VoFFqdtTqP3O8veSdUyoeRn7grZG210ro8cd7px/s1600/Starward+Rogue+Vestige.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ys1AEZ_ViYcrQ4vRe4YR93sARlXzA3aUOcaqK-to3OPiwpdwCsRt3EfUMGXXDyFxzyRkXV5LV-AUqDAnHkYLEDstiu22dQpBHHVo2VoFFqdtTqP3O8veSdUyoeRn7grZG210ro8cd7px/s400/Starward+Rogue+Vestige.jpg" width="400" /></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black;"><span style="font-family: Arial, sans-serif;">With
only 4 music tracks for the levels (not including the boss battle
theme) Starward Rogue did need some additional tracks, while the
small number of floors for each run (5 & 7 respectively) did
mitigate this somewhat it does become noticeable if doing several
games in a row. </span></span>
</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">Starward
Rogue: AuGMENTED addition of 4 more tracks is very welcome and
personally prefer these new songs to the originals with
EMT-ChillBronze been a particular favourite, but overall when playing
you'll usually be too busy with the action to truly listen to the
music and instead the rhythm encourages a fast paced style of play.</span></span><br />
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u><b>Gameplay</b></u></span></span></span></div>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><u><b><br /></b></u></span></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">As
you may have gathered from the review so far Arcen have tailor the
experience of Starward
Rogue to focus on smooth fast paced gameplay and the attention to
detail really shows.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><br /></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZj8EmcUHiT3jbujfPKH338m0WHaI8yQEYA2Jq6CZWoY3KiN4IN80jn0uPU4628cDwyFofLfDGFbRqi0ziHT0zBG86XlsWCvFXHh-iIqXxDtDbN7YcomBTbVY9bhca7KrDBvI6maxFIXoZ/s1600/Starward+Rogue+Misery+Mode.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZj8EmcUHiT3jbujfPKH338m0WHaI8yQEYA2Jq6CZWoY3KiN4IN80jn0uPU4628cDwyFofLfDGFbRqi0ziHT0zBG86XlsWCvFXHh-iIqXxDtDbN7YcomBTbVY9bhca7KrDBvI6maxFIXoZ/s400/Starward+Rogue+Misery+Mode.png" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm; text-align: center;">
<span style="color: black;"><span style="font-family: Arial, sans-serif; font-size: x-small;">More insane than <a href="http://dwarffortresswiki.org/index.php/Bloodline:Boatmurdered">Boatmurdered</a> is a claim not to be taken lightly</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">The
controls are responsive and intuitive whether using keyboard and
mouse or Xbox controller, a failure to evade is always in the hands
of the player (or bad luck) and if a weapon is slow to fire then it
is a purposeful property of the weapon. There is no artificial
difficulty via slippy movement or button delay which is a welcome
relief from some of the other examples of the bullet hell genre I've
played, difficulty comes at less player health and fast complex
bullet patterns. (Don't let the video fool you I was playing very
easy mode and the enemy bullets are slowed at that setting.)</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfb19ABHY5SqjxQpkbXznh7J_EE1neFB-3pFcLZ0_3qwoUSLyXvsRepH268caeTJFJceF1C1kW-cpliGAtFrCv4M5Tuvq6dl4vWZ-Nc-9z11t8D1CZyTcffyzAKaJZS9AGN932s8zRxCWt/s1600/Starward+Rogue+LevelUp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfb19ABHY5SqjxQpkbXznh7J_EE1neFB-3pFcLZ0_3qwoUSLyXvsRepH268caeTJFJceF1C1kW-cpliGAtFrCv4M5Tuvq6dl4vWZ-Nc-9z11t8D1CZyTcffyzAKaJZS9AGN932s8zRxCWt/s400/Starward+Rogue+LevelUp.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
</div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">With
the three new mechs the Zephyr, the Paladin and the Warhog bringing
the total number of available mechs up to a total of 12, each with a
unique set of abilities and level up options. Those wanting to challenge themselves will
find plenty of new opportunities to experiment with play styles for
these new mechs as each takes an existing play style and adds a twist
to the gameplay.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCBa3Aa1hRqqUPkMJdIKAm7YRb1vKCpJESoC-Gww2GJlV6ofWo4U60_v4Ztlm7wgmiVl_WE_1U0VJjuNEVL5jCkjz6yMLG6XARbdgaI8tAJUJIAMZOflHntOqW7iFVCJOqcvm20jfgS29F/s1600/CS+Zephyr.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="416" data-original-width="873" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCBa3Aa1hRqqUPkMJdIKAm7YRb1vKCpJESoC-Gww2GJlV6ofWo4U60_v4Ztlm7wgmiVl_WE_1U0VJjuNEVL5jCkjz6yMLG6XARbdgaI8tAJUJIAMZOflHntOqW7iFVCJOqcvm20jfgS29F/s400/CS+Zephyr.png" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">The
light armed and armoured Zephyr emphasizes fast gun and run game play
ideal for speed runners, the beginning each level with a slew of
bonuses that slowly tick down each minute until they are completely
gone after 5 minutes forcing fast reactions and a rush to the boss.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRwB6jBIxN8EyW6trmrzJvHc51sTJN9nGwRM1JLqKJceYPSaGzwSbi8Dw5Xa7InB2ePxNcgSHx_SgJBTTtRSI6OPgGgMZXp7pfLHyPbjiw0MuXofIAczbGFjRf7HKUhvLUaXzOWlyLUipH/s1600/Character+screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="419" data-original-width="875" height="191" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRwB6jBIxN8EyW6trmrzJvHc51sTJN9nGwRM1JLqKJceYPSaGzwSbi8Dw5Xa7InB2ePxNcgSHx_SgJBTTtRSI6OPgGgMZXp7pfLHyPbjiw0MuXofIAczbGFjRf7HKUhvLUaXzOWlyLUipH/s400/Character+screen.png" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-family: Arial, sans-serif;">The
poster boy/mech of </span>AuGMENTED
the Paladin is another close range fighter to join the Flame Tank
though its energy sword allows for greater range with its beam
projection actually striking the enemy with the sword does far
greater damage. Its secondary weapon is an energy shield to soak up
the hits as you move in closer to engage and each floor you begin
with an healing item however you lose 10% of your credits, making it
difficult to save up for various upgrades.</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFM-5_Spwxkvmiq3gmiD6s8ASpqXGb5xXpxEieFxTD3xGrflsuJuWMG5Y80rLAviixdMzCderVk2z5A7jc9_bAXJvpO-F7TfARv4b4H_k43PQCGJynjoDq3EyXMYGwc0eLpxB5ebWdoch/s1600/CS+Warhog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="416" data-original-width="877" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFM-5_Spwxkvmiq3gmiD6s8ASpqXGb5xXpxEieFxTD3xGrflsuJuWMG5Y80rLAviixdMzCderVk2z5A7jc9_bAXJvpO-F7TfARv4b4H_k43PQCGJynjoDq3EyXMYGwc0eLpxB5ebWdoch/s400/CS+Warhog.png" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><br /></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Last
but not least is the Warhog who sacrifices speed for attack power and
begins play with a powerful shotgun, the ability to place a pair of
turrets and a single missile launcher attack that grows more powerful
with each missile collected before its ability of reducing all damage
by 1 is taken into account. This allows the Warhog to steamroll its
way through easier early levels however in the later game or harder
difficulty settings where evasion is key to survive the Warhogs
reduced speed makes surviving a difficult challenge.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">This
is not taking account of all the various weapons and upgrades that be
found in the game, Starward Rogue already had an impressive array of
available weapons and items and AuGMENTED simply builds upon this
whilst also patching several of the more buggy items (range
extending/reducing items have all but been removed). </span></span>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVU4AXWNeba400RCje9YnC70C0eFN4yA3TZ1m38gnjWV-yVu8pVvl4AzMaYTLJxpvS1f-5hAkt5tvkl1yXNxDY8adBcFLiNd9gxQc0KeygFDvkhfV2kLVa6Hm4jfZW2qnhqf2ol_If5wFO/s1600/Starward+rogue+Shop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVU4AXWNeba400RCje9YnC70C0eFN4yA3TZ1m38gnjWV-yVu8pVvl4AzMaYTLJxpvS1f-5hAkt5tvkl1yXNxDY8adBcFLiNd9gxQc0KeygFDvkhfV2kLVa6Hm4jfZW2qnhqf2ol_If5wFO/s400/Starward+rogue+Shop.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0.5cm;">
<br /></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">I
personally highly approve of the energy system that the game
implements for its secondary weapons, in many shoot em ups special
weapons are things to be conserved but in Starward Rogue the energy
for these secondary weapons replenishes each floor which actively
encourage experimentation and replayablity.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"> <span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Likewise
the new enemies and floors some of which were designed by Arcen games
own </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><a href="https://forums.arcengames.com/starward-rogue/"><u>Starward
Rogue community</u></a>
all further this aspect which is Starward Rogues greatest strength
though this does come at cost.</span></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, sans-serif;"><span style="color: black;"><span style="font-size: small;">At
its heart Starward Rogue is a very short roguelike favouring short
gaming sessions rather than the long playtimes or endless grinds
other roguelikes often prefer, only 5 floors of action or 7 once the
game has been successfully completed three times. </span></span><span style="font-family: Arial, sans-serif;">This
one huge unlock contains lots and lots of new content within the game
but then there are only a few other things with no visual feedback
when the player finally unlocks them.</span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, sans-serif;"><span style="font-family: Arial, sans-serif;">However
this new content is most focused on additional enemy variants and the
developers are on record stating “ That's something we'd like to
improve in the future, if we can.” </span><span style="color: black;"><span style="font-size: small;">AuGMENTED
fills the gap with its new golden floors and new challenge rooms but
overall there are still a few weaknesses.</span></span></span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, sans-serif;">While
the story for this style of game is usually a excuse plot Starward
Rogues initially builds up to be something more, unfortunately this
suffered from the funding issue during the development and now there
is still no real plot or explanation within the game of Rodney or the
monolith even to the ending which was lacking. The developers had
expressed a desire to fix this with AuGMENTED if time and funding allowed but from my experience no development has been done however
if sales do well I certainly see Arcen games returning to Starward
Rogue to finally fix this detail due to their respectable history of
support for their older games.</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: Arial, sans-serif;">Overall
Starward Rogue is a game that wants the player to enjoy the journey
than focus on the finish, p</span><span style="font-family: Arial, sans-serif;">layers expecting a grand epic of a roguelike may be disappointed</span><span style="font-family: Arial, sans-serif;"> by the lack of story detail and simplistic level system</span><span style="font-family: Arial, sans-serif;"> but those wanting a arcade style of play more reminiscent of the bullet hell genre will not be left wanting. This latest release of AuGMENTED really
does help fuel the adrenaline fuelled action in this quirky
combination of genres.</span></div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"> </span>
</div>
<div class="western" style="margin-bottom: 0.5cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><b>Pros</b></span></span></span></div>
<ul>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Well
developed blend of genres taking best elements of the bullet hell
and roguelikes while removing the worst.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Unusual
genre combination (originally) and is still one of the best examples
of the style to date.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Wide
array of weapons and foes to test them on without the worry of ammo
constraints.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Catchy
fast paced music that suits the games theme and feel well. </span></span>
</div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Great
for short gaming sessions.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Good
modding community with developer feedback.</span></span></div>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
</div>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
</div>
</li>
</ul>
<div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><b>Cons</b></span></span></span></div>
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><br />
<ul>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Visual
style can be unappealing to some with its simplicity.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Story
features not implemented due to lack of funding during initial
development but may be patched in depending on success of latest
release.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Due
to point 2 completion of game may feel unrewarding for those wanting
more beyond the gameplay.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Success
can be luck based.</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Level
up system may feel primitive to those wanting or used to a more in
depth system</span></span></div>
</li>
<li><div class="western" style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: black;"><span style="font-family: Arial, sans-serif;">Relatively
short gameplay for each individual run with no apparent unlocks for
completion of the runs (beyond unlocking a 7 floor run).</span></span></div>
</li>
</ul>
<span style="color: black;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<span style="color: black;"><span style="font-family: "arial" , sans-serif;"><br /></span></span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-36337566368143809192017-10-30T18:55:00.001+00:002018-01-10T13:20:52.394+00:00Temporary Hiatus Until New Year Due To Health Issues<br />
<br />
Greetings & Salutations, this is not an easy thing for me to write today but I feel that this choice is needed to ensure that the blog simply doesn't stop entirely.<br />
<br />
When I initially began this blog I was in a bad place mentally but the writing allowed me a focus and outlet while giving somewhere to store and share many of my old notes though dues to the damaged and sketchy nature of many of them that didn't occur as often as I expected.<br />
The blog itself never became hugely popular though this was never its goal but for a period certain articles were attracting hundreds of people on a daily basis and it was nice to see that some of my effort was helping others, as time has went on I didn't Dungeon Mastered as frequently as I had planned leaving me with little custom content and thus I begun to widen my areas into other areas of interest bringing attention to things that I thought deserved recognition.<br />
<br />
Some may scoff at this but writing adventures in presentable format that someone other than yourself can understand is quite difficult and time consuming even before you consider creating maps and issues such as open game licences. Apart from a handful of individuals such as my close friend who writes
the Buzy Bobbins blog, Hax Monster and my housemates I didn't really
have much help in creating content and I began to burn out under the strain.<br />
<br />
This is what led me to start consider writing for simpler under supported games I enjoyed such as KAMB and why I moved away Pathfinder & Dungeons and Dragons 3.5.<br />
<br />
Unfortunately for the last 2 months I have been suffering increasingly worsening health issues concerning my back, I am in near constant mild pain at best and sickeningly intense paralysing pain at worst. This has led to sleep and energy problems leaving me fatigued, just living day to day has become exhausting before I even take into account the various job searching I need to do, this pressure has greatly diminished my creativity and even when I do have ideas just sitting at my computer desk causes me pain killing my motivation to write.<br />
<br />
At this time I am seeking medical aid but with the Tory government underfunding the NHS and the service beginning to feel the pressure of oncoming winter there is no guarantee that I will be able to receive any meaningful treatment any time soon.<br />
<br />
So rather than post sporadically I am going to begin making drafts in the upcoming months and then begin posting regularly again sometime early in the new year which may be affected by whether or not I am employed again or if the introduction of Universal Credit has left me destitute due the utter screw up of a system it is.<br />
<br />
Anyone who might be interested making some posts or would like me to take a look at anything in particular please leave a message below in the comments and I will get back to you as soon as possible.<br />
<br />
Otherwise thank you for reading and I wish the best. Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com2tag:blogger.com,1999:blog-2582922027461231271.post-79013219347647183982017-09-27T12:10:00.001+01:002017-09-27T12:10:10.686+01:00Kobolds Ate My Baby: Quickstart Adventure: You Iz Kobolds?!<br />
<br />
Greetings and salutations the first thing I wish to say that today's post is only possible due to a kind soul sending me a copy of a homemade PDF of this free adventure by 9th Level Games, I have been searching for copy of You Iz Kobolds?! for several years and even tried contacting 9th Level games directly but like every other enquiry I have made to their customer service email there has been no reply but stony silence.<br />
<br />
You may be wondering just why I have been trying so hard to obtain it, for the last few years I have own both KAMB Deluxx Edition and more
recently in KAMB in Colour, while I love the concept and the system
itself I had issues when trying to introduce the system to others or
create games.<br />
<br />
The game has practically no online community in spite of its generally well known brand due to its Beer and
Pretzels "make it up as you go" nature and the developers have offered little to aid this.
The <a href="http://www.koboldsatemybaby.com/">Kobolds Ate My Baby website</a> has been a abandoned mess for years and while 9th Level games have been updating their <a href="http://9thlevel.com/wp/">blog</a> it acts as nothing more as a shout for "Buy Our Stuff" and ignore all contact that is not directly about giving them money for Kickstarter or booking conventions.<br />
<br />
The biggest hurdles I have found in the past are that:<br />
<ul>
<li>The lack of consistency in map scale examples and player movement makes it difficult
to design locations for players to explore, thankfully this has been addressed in KAMB in Colour. (1 big square on a large map or 25ft on a
standard map)</li>
<li>A complete lack of <strong>Free</strong> Pre written adventures
and quick start rules to act as an example for beginning DMs and to
introduce new players to the game. Whilst trying to create my own quick
start rules I found that it ended up a bloated mess due to the large
range of skills available.</li>
</ul>
I discovered in 2016 that 9th Level released a <a href="http://9thlevel.com/wp/blog/may2015update/">Kobolds Ate My Baby Adventure “YOU IZ KOBOLD!”</a> a year earlier
but it wasn't available in my area and there didn't seem to be a PDF
of it available anywhere.
Why 9th Level haven't supplied it on their website themselves I don't
know as it would help attract people to purchase their game, but then again it smacks of laziness and greedy businesses practices not supporting the game past its initial burst of sales to instead focused on creating many other short lived products through Kickstarter.<br />
<br />
My goal with all my previous is to give this game at least some support here on my own blog, to help people who bought a copy of KAMB but were never sure how to run it or were always interested in trying their hand at DMing. If I help even one group have a try at this fun little system then I consider it a succcess.<br />
<br />
So today as 9th Level games have failed to do so I am giving them the middle finger salute and hosting a copy of You Iz Kobolds?! because they are too caught up in making a quick buck to do so themselves. <br />
Even if you already own a copy of Kobolds Ate My Baby In Colour I recommend taking a look at You Iz Kobolds?!, the general rules are much clearer in than in the main book and it makes a excellent player reference guide. <br />
<br />
Download <a href="https://mega.nz/#!LoFinD6B!W0pcDpMxrxsIy-Rc53rffho8QB33WiEkNoVE9HJ0B2k"><u>Here</u></a> or from the <a href="https://swordandtorchinn.blogspot.co.uk/p/download-links.html"><u>Downloads</u></a> page.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1yNo27rbh2kz_rDv5KlKdPTix_84Q303DEm-Xz-k4Am8eGDu5j-_Q7OZYIN4VbYQicXS2zm4h4FmIQE4GOSUuVsnNZB8gUGmqNx1t4bklqKUVI8ygKWp9mWCKdB1nfE8fPrdo55grPU1h/s1600/UIZKOBOLDCoverfreerpgday2015.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="662" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1yNo27rbh2kz_rDv5KlKdPTix_84Q303DEm-Xz-k4Am8eGDu5j-_Q7OZYIN4VbYQicXS2zm4h4FmIQE4GOSUuVsnNZB8gUGmqNx1t4bklqKUVI8ygKWp9mWCKdB1nfE8fPrdo55grPU1h/s640/UIZKOBOLDCoverfreerpgday2015.png" width="411" /></a></div>
<br />
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com1tag:blogger.com,1999:blog-2582922027461231271.post-43217874017054678732017-09-19T10:34:00.001+01:002017-09-19T10:34:08.000+01:00Kobolds Ate My Baby: Snack Bowl Outfits
<div style="margin-bottom: 0cm;">
<i><span style="background: #cccccc;"><br /></span></i></div>
<div style="margin-bottom: 0cm;">
<i><span style="background: #cccccc;"><br /></span></i></div>
<div style="margin-bottom: 0cm;">
<i><span style="background: #cccccc;">"I'm
Jamie Dodger and with me as always is former Snack Bowl Legend Duncan
Bisket. For those of you joining us for the post game analysis of
Tabriz Terrors versus the Cube Crushers you missed a heck of a game..
How would you describe it Duncan?" “Delicious Dodger, simply
delicious.” “From the happy look on the faces of the crowd I
think they agree with you Duncan, most of them will be going home
with a full stomach today.” “Indeed, Snack Bowl fans are nothing
if not voracious, something the teams learned today. Lets hope there
is enough left of them for the rest of the season, or seasoning's for
that matter.”</span></i></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm;">
<span style="background: transparent;">Greetings and salutations and
welcome to another Kobolds Ate My Baby special, this article will be
expanding upon the<a href="http://swordandtorchinn.blogspot.co.uk/2017/07/kobolds-ate-my-baby-adventure-snack-bowl.html"><u> Snack Bowl adventure</u></a> for those of you wanting more
Kobold sports mayhem.</span></div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm;">
<span style="background: transparent;">Specifically I'll be covering
the Star Player Outfits, while in future updates this will be
expanded with several alternative game rule sets and finally a few
particular opposing teams.</span></div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm;">
<span style="background: transparent;">As always I'd love to hear
feedback, ideas and comments below for further rule sets or adventure
hooks you'd like to see in the future.</span></div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm;">
<br />
</div>
<div style="background: transparent; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="background: #cccccc;">“<i>I don't believe my eyes, it
looks like one of the Tabriz Terrors thrown out of the arena earlier
has made his way back!” “Wasn't he the one that got snatched by
by that pair of orc fans?” “Yes he was Jamie and he looks like he
brought what is left of them back for a snack, now there is Star
Muncher material right there.” “Well lets hope the furry blighter
does just as well on the pitch in the future Duncan, the Tabriz
Terrors really need that iron stomach if they want to reach the
finals again this year.” </i></span>
</div>
<div style="background: transparent; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="background: transparent;">The Outfits for Snack Bowl work
in a similar way to regular Kobold outfits though with somewhat
narrower requirements and a progression system though they still cost
<b>9</b> Victory Points. </span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="background: transparent;">While Evil Apprentices, Kobold
Veterans, Short Order Cooks and the other various skilled Kobolds are
always welcomed by any Snack Bowl Coach, would be Snack Bowl Pros are
those Kobolds willing to live (& die) on the pitch for the reward
of tasty food and the cheers of the crowd (though the wild after game
parties are also a big incentive).</span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="background: transparent;">This does not stop Snack Bowl
players getting into between game mischief and disaster however
because if King Torg (All Hail King Torg) says “Fetch Baby” you
fetch baby. </span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Rookie</span></u></span></span></b></div>
<b>
</b><div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b>
</b><br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Congratulations
you beat the cut (or the chomp if the case may be) and manage to
survive at least half a game, that makes you superior to 75% of other
kobolds and worth been given an actual uniform. Keep it up and you
might even get your own playing card but be careful your new status
will attract plenty of jealous attention.</span></span></span></i></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:</b>
Surviving half a Snack Bowl game (Been sent off or taken out of the
match counts if you make it back alive for the next game.)</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Flair:</b>
Team Jersey (3 Armour Hits), this can be worn in addition to a
helmet.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus</span></b><span style="font-weight: normal;"><span style="background: transparent;">:
You gain the </span></span><span style="background: transparent;"><b>Perform
Skill </b><span style="font-weight: normal;">and can perform
Grandstanding to gain a Victory Point, if you do this after
performing a feat of remarkable skill (or more likely luck) such as
eating a giant creature, fighting off multiple foes alone and winning
or preventing a opponents Chow Down you don't take a Horrible Death
Check. If you already have the </span><b>Perform Skill</b><span style="font-weight: normal;">
gain </span><b>2 Luck</b><span style="font-weight: normal;"> instead
for actually having this normally useless skill.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
If your armour is destroyed you can get a new Team Jersey at half
time, otherwise you'll have to wait until after the game or can sneak
back to the locker rooms.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Penalty:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
While Grandstanding anyone trying to hit/shoot you gets a </span></span><span style="background: transparent;"><b>1
die</b><span style="font-weight: normal;"> bonus to clobber your smug
little face. </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
?</span></u></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<i><br />
</i></div>
<i>
</i><div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i>
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Wow
your still alive and you've been pushed to your limits time and time
again, but you've made it out there by been tougher, stronger,
faster, HUNGRIER than all those others. The fans know who you are and
cheer your name, while your rivals want to Chow Down.. on your skull.
</span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Each
Pro speciality has its own unique additional requirement but below is
the general bonus and flair all PRO's receive.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:</b>
Surviving a Snack Bowl game as a Pro Rookie (Been sent off or taken
out of the match counts if you make it back alive for the next game.)
</span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Flair:</b>
You've got your own Snack Bowl collectors card and collectable card
case necklace. It is worth <b>2VP</b> if traded in to any Cave
Bazaare Shops but you'll have to spend <b>4VP</b> if you want a new
one. (This can be stolen or taken from your still warm corpse). You
also keep your Team Jersey.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Bonus</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">:
You remove 1 Horrible Death Check as Snack Bowls greatest patron </span></span></span></span></span></span><span style="color: red;"><span style="font-family: Times New Roman, serif;"><span style="text-decoration: none;"><b>Vor
The Big Red Angry God</b></span></span></span><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="text-decoration: none;"><span style="font-weight: normal;">
takes an interest in your career (for better or worse).</span></span></span></span></div>
<div style="background: transparent; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Dinesman</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Everyone
knows that Kobold is tasty and after years of trying to resist the
urge to devour those around you the life of a Snack Bowl player gives
you all the excuse you need to let loose, in any other civilisation
you'd be recognised as the cannibalistic little monster you are but
here the fans love it. </span></span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:</b>
Eat 3 other players (either side, the fans ain't picky).</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Great Spork (Dam 4, +Cook +Bash -Big -Bulky) or Wok Shield (Armour 4,
+Cook +Bash -Item), the referee would argue your breaching rule 4
'</span></span></span></span></span></span>Teams will not bring
weapons onto the pitch' but since you debated/threatened that eating
contests are a sport this is been overlooked for now.</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus</span></b><span style="font-weight: normal;"><span style="background: transparent;">:
You gain a additional </span></span><span style="background: transparent;"><b>3
Hits</b><span style="font-weight: normal;"> whenever you eat Kobolds
(instead of 2) or + 2</span><b> Hit</b><span style="font-weight: normal;">
for any other small races such as Halflings, Goblins and midget
clowns. </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;"><span style="color: black;">Penalty:</span></span></b><span style="color: black;"><span style="font-weight: normal;"><span style="background: transparent;">
</span></span></span><span style="background: transparent;"><b><span style="color: black;">Taste
like Kobold</span></b><span style="color: black;"><span style="font-weight: normal;">
checks are now a </span></span><b><span style="color: black;">2 Die</span></b><span style="color: black;"><span style="font-weight: normal;">
Ego roll, you horrible little creature.</span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Muncher</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">The
Dinesmen may get to eat first, the Rollers may get the glory and the
Flingers may get to stay the heck out of danger but you are the
mighty serving dish of the team upon which all other ingredients for
success are placed. If it wasn't for you chomping down on those pesky
opposing Rollers and all those wanting to squish your Rollers and
Flingers you'd all end up in the coaches cook pot after losing the
game. </span></span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:</b>
Prevent a opposing Chow Down within 2 squares of the scoring area or
<b>Wrassle</b> 2 other players attacking your teams Roller or Flinger
into your mouth. (Not necessarily at the same time but if you do gain
a <b>VP</b> for enthusiasm.) </span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Spiky Shoulder Pads ( 2 Armour Hits, + Pokey), this can be worn in
addition to other armour. Also between games your given access to
special treatment to ensure those fangs and claws of yours stay in
perfect condition for maximum chomp to surface area ratio.</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus</span></b><span style="font-weight: normal;"><span style="background: transparent;">:
Gain a bonus </span></span><span style="background: transparent;"><b>Die</b><span style="font-weight: normal;">
to all </span><b>Wrassle</b><span style="font-weight: normal;">
Checks, you also do </span><b>+1 Dam</b><span style="font-weight: normal;">
whenever you use your teeth or claws to attack or chew. </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Flinger</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">It
may have been fluke, it may have been skill (come on we all know it
was a fluke) but your well timed boot of the ball has brought you
fame and a significant confidence boost. For whatever reason you seem
to have gotten much better at hitting your mark, maybe you just
needed to believe or perhaps its these new glasses making everything
much less fuzzy? </span></span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:
</b>Score a Chow Down by <b>Shoot</b>ing the ball to a fellow Kobold
in the scoring area.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Oversized Goggles or Glasses.</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus</span></b><span style="font-weight: normal;"><span style="background: transparent;">:
Gain a bonus </span></span><span style="background: transparent;"><b>Die</b><span style="font-weight: normal;">
to all </span><b>Shoot</b><span style="font-weight: normal;"> Checks
and now can shoot 4 squares before taking penalty Dice. </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<b><br />
</b></div>
<b>
</b><div style="background: transparent none repeat scroll 0% 0%; font-style: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Roller</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Your
in this game for one thing and one thing only, those glorious moments
when you Chow Down. Whether its Baby, Badger or some poor bugger
stuffed into the ball your going to eat them all and your not going
to let anyone stop (or catch) you before you can. So you been working
out sprinting through the cavern between games and even managed to
make yourself a pair of running sandals to avoid anything nasty
underfoot. </span></span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:</b>
Score 3 Chow Downs.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Running shoes or Sandals </span></span></span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus</span></b><span style="font-weight: normal;"><span style="background: transparent;">:
You can now move 6 squares as normal movement instead of 5.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
Gain a bonus </span></span><span style="background: transparent;"><b>Die</b><span style="font-weight: normal;">
to all </span><b>Wiggle</b><span style="font-weight: normal;"> Checks
and ignore minor foot hazards like sharp rocks and caltrops.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Pro
Cheat</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Deception,
theft and downright dirty deeds are your weapons of choice and lets
be honest you love every moment of it as does the crowd, the referees
may hate you but with your life (and dinner) on the line your willing
to do whatever it takes. Taking inspiration from other dastardly
plotters you've grown quite the impressive moustache and find the
occasional twirl helps you think of all new ways to confound your
fellow Kobolds. </span></span></span></span></i>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:
</b>Cheat 3 times.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
A long handlebar moustache.</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
You ignore 1 Horrible Death Check for been spotted cheating, this
recovers at half time (meaning you can reuse this ability if you
already used it before half time). </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">To
use this ability the player must pretend to twirl a long handlebar
moustache, cackling is also advised.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
You gain an additional bonus </span></span><span style="background: transparent;"><b>VP</b><span style="font-weight: normal;">
for each new way you cheat.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Seasoned
Pro</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Some
Kobolds tend to focus on a single role during a Snack Bowl game
(usually eating) but you've shown that if push comes to shove and
your teammates prove useless your going to step in and get things
done. Coach has noticed your hard work and provided you some relaxing
spar treatment or at least that is what he told you, your not sure
how relaxed you are after been sat in a extremely tasty marinade
overnight but your certainly hungry.</span></span></span></span></i></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br /></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="background: transparent;"> </span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:
</b>Own two different <b>Pro</b> Outfits</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Both flairs of Owned Outfits and a tasty marinade rub down.</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
You can wear both </span></span><span style="background: transparent;"><b>Pro</b><span style="font-weight: normal;">
Outfits and gain their bonuses and penalties.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Penalty:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
That seasoning smells sooo good, gain the bogie </span></span><span style="background: transparent;"><b>–
Taste Like Baby</b><span style="font-weight: normal;"> also anyone who
eats you gains </span><b>2 + 1d6</b><span style="font-weight: normal;">
additional </span><b>Hits</b><span style="font-weight: normal;">.</span><b>
</b></span></span></span>
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Snack
Bowl Legend</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><i>You
done it, you've gone the distance with the eye of Owlbear, you float
like a Beholder and sting like a Stirge or something like that.
Regardless of just how you've managed to reach these lofty heights of
stardom your name and deeds will be remembered in Snack Bowl records
for all time including your future inevitable humourous and
embarrassing death. For now however you plan to live large and eat
well with all the meals and cheer squads you can get your hands on,
enjoying your debauchery while it lasts.</i> </span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"> </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="background: transparent;"> </span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:
</b>Survive 5 games of Snack Bowl and be a Seasoned Pro or Survive
falling all the way into the Horrible Screaming Pit Of Tentacle
Death. </span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
Customised Snack Bowl Helmet (3 Armour Hits), this can be worn in
addition to Armour that is not a helmet (no stacking hats). Your own
Snack Bowl collectors card is now worth </span></span></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">4VP</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
if traded in to any Cave Bazaare Shops but you'll have to spend </span></span></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">8VP</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
if you want a new one. (This can be stolen or taken from your still
warm corpse). You also keep your Team Jersey if you wish.</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
For a single VP you may select any item on any of the Sports
Equipment Charts while in the Locker Room though you still take a
Horrible Death Check if you use the </span></span><span style="background: transparent;"><b>Dangerous!</b><span style="font-weight: normal;">
Charts. </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:
</span></b><span style="font-weight: normal;"><span style="background: transparent;">Gain
the </span></span><span style="background: transparent;"><b>+ Extra
Padding</b><span style="font-weight: normal;"> Edge even if you
already have it (yes you chubby Kobolds will roll </span><b>2d6</b><span style="font-weight: normal;">
additional </span><b>Hits</b><span style="font-weight: normal;">).</span><b>
</b></span></span></span>
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
If you are a </span></span><span style="background: transparent;"><b>Seasoned
Pro</b><span style="font-weight: normal;"> you retain your </span><b>Seasoned
Pro </b><span style="font-weight: normal;">bonuses and penalties, if
you got this outfit by surviving falling all the way into the
Horrible Screaming Pit Of Tentacle Death you instead regain a single
</span><b>Luck</b><span style="font-weight: normal;"> point for each
further game you survive (up to initial starting Luck determined by
your </span><b>Extraneous</b><span style="font-weight: normal;"> stat)
</span><b> </b></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:
</span></b><span style="font-weight: normal;"><span style="background: transparent;">Choose
2 stats to gain +1 Stat Point in as long as your a </span></span><span style="background: transparent;"><b>Snack
Bowl Legend.</b></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
You can choose to gain one of the following skills </span></span><span style="background: transparent;"><b>Bully,
Duel, Shoot, Dungeon, Fast or Wiggle</b><span style="font-weight: normal;">.
Should you somehow already possess all these skills (you talented
little Kobold you) pick a skill to gain a bonus </span><b>Die</b><span style="font-weight: normal;">
in to all its checks, (this does not stack with other Outfit bonus
die and anyone trying to minmax in such a fashion takes a Horrible
Death Check). </span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Penalty:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
</span></span><span style="background: transparent;"><b><span style="color: red;">Vor
The Big Red Angry God</span></b><span style="font-weight: normal;">
wants you for his personal star team collection, +1 on the result of
any Horrible Death Check or Chart Roll.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Penalty:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
Should you be eaten (& presumably killed) during a Chow Down the
opposing team gains 5 points.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm;">
<b><span style="color: black;"><span style="font-family: 04b_19;"><span style="font-size: medium;"><u><span style="background: transparent;">Card
Collector</span></u></span></span></span></b></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<i><span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;">Usually
a hobby for those simply watching the game, your desire to complete
your collection drove you to take to the pitch retrieving those First
Edition Print cards from around the necks of the players themselves.
After all its a dangerous game and these valuable pieces of Snack
Bowl history would be much safer in your King Torg (ALL HAIL KING
TORG) Certified Snack Bowl Collectors Cardbook <span style="font-size: x-small;">tm.</span></span></span></span></span></i></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><span style="font-size: x-small;"> </span>
</span></span></span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: black;"><span style="background: transparent;"> </span></span>
</div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="background: transparent;"><b>Requires:
</b>Have 5 Snack Bowl collectors cards.</span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; margin-bottom: 0cm;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><b><span style="background: transparent;">Flair:</span></b></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
You gain a King Torg (ALL HAIL KING TORG) Certified Snack Bowl
Collectors Cardbook </span></span></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">tm</span></span></span></span></span></span><span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"><span style="background: transparent;">
(Dam 2, +Ricochet +Bash, -Big)</span></span></span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:
</span></b><span style="font-weight: normal;"><span style="background: transparent;">You
can choose to gain one of the following skills: </span></span><span style="background: transparent;"><b>Fear</b><span style="font-weight: normal;">,
</span><b>Sage</b><span style="font-weight: normal;"> or </span><b>Bard</b><span style="font-weight: normal;">,
you may also use </span><b>Sage</b><span style="font-weight: normal;">
once a game without taking a Horrible Death Check (unless the other
players give a thumbs down).</span></span></span></span></div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:
</span></b><span style="font-weight: normal;"><span style="background: transparent;">You
gain a Bonus </span></span><span style="background: transparent;"><b>die</b><span style="font-weight: normal;">
in against anyone whose card is in your collection.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Bonus:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
If you somehow receive a replica card you can trade this in for </span></span><span style="background: transparent;"><b>1</b><span style="font-weight: normal;">
addition </span><b>VP</b><span style="font-weight: normal;"> to its
normal worth.</span></span></span></span></div>
<div style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;">
<br />
</div>
<div style="background: transparent; font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><b><span style="background: transparent;">Penalty:</span></b><span style="font-weight: normal;"><span style="background: transparent;">
You can't bear to part with your collection and thus unable to trade
unique cards in to any Cave Bazaare Shops and must attempt to recover
your Snack Bowl Collectors Cardbook if you somehow lose it. (If it is
lost permanently somehow you lose the ability to wear this outfit) </span></span></span></span>
</div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-60070259718656314952017-08-31T12:00:00.001+01:002017-08-31T12:00:42.976+01:00Silverain Reviews: SakuraGame: Hell Girls<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;">Greetings
and salutations over the last few years Steam either listening to its
maturing user base (or simply motivated by money) has become slightly
more lax in regards to more adult rated games that focus on sexual
rather than violent content. </span></span></span></span></span></span>
</div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;">In
this series of reviews I am going to be focusing on a small publisher
SakuraGame (not to be confused with </span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Winged
Cloud who create the </span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Sakura
series of games), this small publisher has released a variety of
cheap content of various genres ranging from simple erotica to
undoubtedly a hentai game with quality wildly fluctuating between its
smaller developer studios. </span></span></span></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtxwUnbHPnScGuFhWom63oVyymhBVSL7qia0PwRCP0hsBBOFaMPxwUmWk7g2BIAHPGyz_znEJVEkxXK7YNC-hKEe-xECKwHDagGDm4aaY79DAeVkteBYZX1mZxCR-AahiVhh_ChJ5NwY3V/s1600/Hell+Girls+Title+Screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="620" data-original-width="1005" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtxwUnbHPnScGuFhWom63oVyymhBVSL7qia0PwRCP0hsBBOFaMPxwUmWk7g2BIAHPGyz_znEJVEkxXK7YNC-hKEe-xECKwHDagGDm4aaY79DAeVkteBYZX1mZxCR-AahiVhh_ChJ5NwY3V/s400/Hell+Girls+Title+Screen.png" width="400" /></a></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Hell
Girls is a R18 puzzle RPG created by SakuraGame that prioritizes
match 3 strategy over speed, in a similar vein to other match 3 games
such as Puzzle Quest the game is heavily focused around turn based
combat by matching icons to perform certain attacks.</span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Coining
a term from a fellow reviewer </span></span><a href="http://steamcommunity.com/id/athravan/"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><b>Athravan</b></span></span></span></a><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Hell
Girls match system could be described more accurately as </span></span></span><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">link
& match in that you can make long chains of matches going in any
direction with a simple premise of longer the chain, greater the
effect. However simply creating a long chain is not enough each of
the three available characters has a unique bonus that triggers from
the special spellbooks that are created from long chains and often it
is more tactical to make chain the length of the spellbook you need. </span></span></span></span></span></span></span>
</div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">I
certain agree with Athravans own comment that 'Making combos and
setting up the board for something massive is genuinely
entertaining', it adds a level of tactical depth to the match 3 genre
that is often lacking. In addition each character is focused on a
element and attack style theme with the ability to learn and equip
various usable skills which add further options and variety, this
also applies to the various mixture of foes who usually have 2 to 4
different methods of attack each making each monster encounter
tactically varied and rather challenging when these monster types are
grouped together in a string of fights in a single encounter.</span></span></span></span></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9tQVRtdYxA9jGmAV2IGzkyJ-69x2XxH5fPC7CuE6NnhCwy7DJpwdPA66id34XkeANdE44A9gILYmfv4quZhJxgfSHiDIY8O4Y5AtPo7A79uUowF7K7lPvXs5n_e2tUKNEEovGGdiRdUFn/s1600/Hell+Girls+Play+Example.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="714" data-original-width="1264" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9tQVRtdYxA9jGmAV2IGzkyJ-69x2XxH5fPC7CuE6NnhCwy7DJpwdPA66id34XkeANdE44A9gILYmfv4quZhJxgfSHiDIY8O4Y5AtPo7A79uUowF7K7lPvXs5n_e2tUKNEEovGGdiRdUFn/s400/Hell+Girls+Play+Example.png" width="400" /></a></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">Not
all the mechanics are great however, the additional RPG element comes
in levelling which increases your stats such as defence and damage as
expect, as experience points are spent individually by each character
while supporting varying ones play style it leads to a long grind for
Soul and Money. It is also responsible for the sudden spikes of
difficulty where certain encounters are simply impossible until the
character has progressed several levels forcing you to replay levels
even further.</span></span></span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">Each level does have a series of typical challenges such as moves taken, items collected and number of enemies defeated so occasionally this does force a player back to these levels once their characters have developed to achieve a better rating. </span></span></span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">Further
unlocks include alternative costumes mostly in the design of bikinis
and other fan service outfits though each has its own powerful effect
and downsides. There is no mandatory requirement to use these however
and the default armour will serve quite fine. </span></span></span></span></span></span></span>
</div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">The
story in game is told sporadically and honestly rather badly if it
wasn't for the steam store description I really would not know
anything about it and even then it is rather vague:</span></span></span></span></span></span></span></div>
<blockquote class="tr_bq">
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; text-decoration: none; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">Three
mysterious families are blessed by the gods to give birth to girls
with powers over fire, ice, and lightning every century. Their
powers are unknown to others, but they will be called by the gods to
travel across Hell and Earth, slaying monsters to save the world from
being swallowed by Hell’s corruption.</span></span></span></span><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span></span></span>
</div>
</blockquote>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">In
game they have been referred to as angels by various NPCs or just
hired as mercenaries by more eccentric ones. The little dialogue is</span></span></span></span></span></span><span style="color: #acb2b8;"><span style="text-decoration: none;"><span style="font-family: "motiva sans" , sans-serif;"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">cliché
with cumbersome attempts to add sexual undertones and humour. One NPC
I encounter was a budding alchemist who needed Orc 'fluids' with
heavy suggestions that they fluid was semen. Given the (admittedly
tame) fan service in the game I half expected one of the six images
in the game to be of this 'collection'. Instead I was pleasantly
relieved that after defeating the orcs she simply said thank you and
taught my character a skill (though that adds all new questions of if
these girls are the only ones with magic how are other teaching them
magic skills).</span></span></span></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC1aiRAZc77_Mh6Z2LY2nM7TtSnDESsn_hyphenhyphengJMXHnpxuGSlQ-QH_0Q592YW8sRykf2d3GFEpGytQKTo8zLP8oNk_affwQj2djRoSs-wQ17B7CtEbIWby8QasuN7lBvlk2uOOJXlI_ijpyt/s1600/Hell+Girl+Group+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="337" data-original-width="600" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC1aiRAZc77_Mh6Z2LY2nM7TtSnDESsn_hyphenhyphengJMXHnpxuGSlQ-QH_0Q592YW8sRykf2d3GFEpGytQKTo8zLP8oNk_affwQj2djRoSs-wQ17B7CtEbIWby8QasuN7lBvlk2uOOJXlI_ijpyt/s400/Hell+Girl+Group+Shot.jpg" width="400" /></a></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="text-decoration: none;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Finally
the visual in the game are quite good in all honesty, the 3d models
for both the girls and the enemies are quite detailed with minimum
clipping observed. The few scenes with artwork are of high quality
but it is just a shame its all fan service and drives away more
customers than it attracts.</span></span></span></span></span></span></div>
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"></span></span></span></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="text-decoration: none;"><span style="font-weight: normal;"></span></span></span></span></span></span><br />
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<b><u><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;">Pros:</span></span></span></span></u></b></div>
<ul>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Good
quality if cliche artwork and character design, with impressive 3d
model detail for its production value.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Enjoyable
and varied mechanics with various levels of customisation.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Art
gallery options.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Reasonable
game length.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Easy
to pickup and play, no punishment for failure.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Energetic
and upbeat music.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Variation
on the match 3 genre.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Publisher
gives acknowledgements to those who helped with the game.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Steam
Cards and Achievements.</span></span></span></div>
</li>
</ul>
<div align="LEFT" style="orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /><b><u><span style="font-style: normal;">Cons:</span></u></b></span></span></span></div>
<ul>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Fan
service is laughable and sadly stereotypical in design, too much and
embarrassing for the average player and too little and tame for
those looking for a more adult game. </span></span></span>
</div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Level
grinding required.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Mechanics
have variety but are rather shallow and many enemies are recolours
with higher stats. </span></span></span>
</div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Sudden
difficulty curves due to RPG elements.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Game
occasionally forces you to play as particular characters against
enemies that their playstyle is weak against. </span></span></span>
</div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Steam
recommendations feed changed to focus on anime from playing this one
game. </span></span></span>
</div>
</li>
</ul>
<div align="LEFT" style="margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /><span style="font-style: normal;"><span style="font-weight: normal;">If
you'd like to see more check out my video below:</span></span></span></span></span></div>
<div align="LEFT" style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/aP8bl1NYZLI/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/aP8bl1NYZLI?feature=player_embedded" width="320"></iframe></div>
<div align="LEFT" style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">If
your looking for the decensor patch it can be found on the <u><a href="http://swordandtorchinn.blogspot.co.uk/p/download-links.html">download page</a>. </u></span></span></span></span></span></div>
<div align="LEFT" style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<br /></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-17243523781823220972017-08-03T15:19:00.000+01:002017-08-03T15:19:05.839+01:00Silverain Reviews: Cherry Tree High Comedy Club<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEz1lh6wXctZEnq4Jmz5zFebUvMHINe28OkaclSmBf1wKFXrIAAC31g0XDhJXVh11oq4LaOgEdFs9xaT9AEWC_rT3mp_l633WgPHB8hrMlnNthFsPlUMIPxtXvPheW2brn3lrd5m3HdrW1/s1600/cherrytreehighcomedyclub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="349" data-original-width="619" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEz1lh6wXctZEnq4Jmz5zFebUvMHINe28OkaclSmBf1wKFXrIAAC31g0XDhJXVh11oq4LaOgEdFs9xaT9AEWC_rT3mp_l633WgPHB8hrMlnNthFsPlUMIPxtXvPheW2brn3lrd5m3HdrW1/s400/cherrytreehighcomedyclub.jpg" width="400" /></a></span></span></span></div>
<br />
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Created
by 773 Cherry Tree High Comedy Club mixes up the RPG Maker formula
creating this RPG/Visual Novel crossover. Indeed Cherry Tree High
Comedy Club is all but unrecognisable as an RPG maker game and is
regarded as one of the most impressive examples of what the software
can be used for outside of its more traditional game styles.</span></span><br /><br /><span style="font-style: normal;"><span style="font-weight: normal;">Comedy
fanatic and high school student Mairu Hibisu has decided to set up a
comedy club in her school, but the school rules require a minimum of
5 students to set up a new club and Mairu is 3 people short! Spring
break has just started and Mairu has until the end of April to
recruit the 3 new members she needs to start the club or her rival
Chitose will have the last laugh!</span></span><span style="font-style: normal;"><span style="font-weight: normal;"> </span></span></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSvDl3xysQ98zcUftrXobuwo8B2Nhb7m8l_xjl_SXciv85IPTrch4KG7LXJGFIidqhhaGyOGMjH29avI-O_gaPgquhQObWE2HIxuHafpOaKP2_BTqTZti-q2fV8_U9wtQnh7ecXNAl3Zf7/s1600/CTHCC+Screen+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="481" data-original-width="640" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSvDl3xysQ98zcUftrXobuwo8B2Nhb7m8l_xjl_SXciv85IPTrch4KG7LXJGFIidqhhaGyOGMjH29avI-O_gaPgquhQObWE2HIxuHafpOaKP2_BTqTZti-q2fV8_U9wtQnh7ecXNAl3Zf7/s400/CTHCC+Screen+Shot.jpg" width="400" /></a></div>
<div style="margin-bottom: 0.5cm; text-align: center;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"> <span style="font-size: x-small;">Hard to believe this is a RPG Maker Game</span></span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">The
gameplay focuses on story through character interaction as you walk
around town, meet people, and try to talk to them and make friends.
Mechanically this is done by levelling your conversation skills in
different subjects by reading magazines, attending talks or watching
television/movies.</span></span></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"> Each of the 6 possible candidates that are introduced throughout the month the game takes place in have their own preferences in topics with some topics earning their friendship quicker while others simply waste the little time you have.</span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">It should be said though that the conversation system is somewhat simple and in some ways quite unfair, the method of learning which topics are worth while for each person is down to a mixture of random chance through causal conversation (e.g. chatter that does not take time or contribute to friendship), educated guesswork from observing the various cut-scenes or simply using the option after which the result is recorded on the persons profile page in the options.</span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">However as each major conversation option can only be used once per person other than the gossip option which can be used repeatedly (and is nearly useless) this information only helps in subsequent playthroughs, though the new game+ option is only accessible if a minimum of 3 people are convinced to join the club otherwise its a simple restart after 3 to 5 hours with none of the conversational skill levels or information gathered.</span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd33JgVLMw-0kvo2iNtrGdOJgOpYPJJ0O0FQL5jnLvGAF8F6n4bVtljtBw716bQtloAjNCfELlBjwXGpMCzT-juuxnOF6ftG6wOTniX4Rtt6WE_cGTf-w_uZVN6dwSChB2WMzkCh1egYAX/s1600/Cherry-Tree-High-Comedy-Club-Repertoire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="639" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd33JgVLMw-0kvo2iNtrGdOJgOpYPJJ0O0FQL5jnLvGAF8F6n4bVtljtBw716bQtloAjNCfELlBjwXGpMCzT-juuxnOF6ftG6wOTniX4Rtt6WE_cGTf-w_uZVN6dwSChB2WMzkCh1egYAX/s400/Cherry-Tree-High-Comedy-Club-Repertoire.jpg" width="400" /></a></span></span></span></div>
<br />
<div style="margin-bottom: 0.5cm; text-align: center;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"> <span style="font-size: x-small;">I do like the various menus and huds in the game, the various comments often brought a chuckle </span></span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Speaking of skill levels even if you guess the favoured topics of your would-be members if the topics level is rather low you will have little gain in friendship making the most ideal method of play spending the early game addressing the additional minor needs such as completing homework
on time, earning money while minimizing your fatigue level, and taking advantage of free methods of levelling topics before focusing on just 3 people to join the club.</span></span></span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">The result of this is a average of 2 to 3 playthroughs to get the best ending where all six candidates join the club though as there is no player input to the story the player will be forced to repeatedly watch the same cut scenes and dialogue. </span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">The story isn't bad by any means, each character has their own goals and personal issues that they want to address but what stood out was that our protagonist </span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Mairu Hibisu (or Miley Verisse in the westernised version)</span></span></span></span></span> doesn't magically solve everyone's problems. In fact in most cases problems still exist but the various characters take their own steps towards fixing them, </span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Mairu simply acts as a catalyst </span></span></span></span></span></span></span></span>through her actions or occasionally a throw away comment that has a deeper affect than she realises. Its a nice alternative to much of today's story telling but does have the affect of making the game feel a little shallow and short with the</span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"> Player an observer</span></span></span> rather than having any actual effect.</span></span></span></div>
<div align="LEFT" style="margin-bottom: 0.5cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">For a game about Comedy and whose menus and descriptions are filled with small titbits of amusing descriptions the dialogue itself is relatively lacking in these regards in both the original and westernised versions with </span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Mairu's outlandish behaviour often been used as a source of comedy (like most high school animes) but often falls a bit flat of the mark</span></span></span></span></span></span></span></span>. In the westernised version is in the same vein as the Ace Attorney games more effort has been put into gag names and hand waving why obviously Japanese elements such as a shrine are in 'America' which might amused some players but personally this has always been a particular pet peeve of mine. <br /><br /><b><span style="font-style: normal;">Pros:</span></b></span></span></span></div>
<ul>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Nice
visual art style through the game and a clear informative hud with
lots of little details that contain much of the games humour.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Visually
attractive and clear in design for menus and most mechanics are
explained adeptly in easy to understand tutorials.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Unique
gameplay, suitable for younger audience.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Choice
between westernisation version and original names and references.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">New
Game + Option (if completed with minimum requirements)</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Steam
Cards.</span></span></span></div>
</li>
</ul>
<div align="LEFT" style="orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /><b><span style="font-style: normal;">Cons:</span></b></span></span></span></div>
<ul>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Music
is short, lacks variation and obviously loops.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Average
playthrough length dragged out by skill grinding, this is also made
further problematic by the fact that certain conversation topics are
far less useful than others and certain actions are quite pointless
with little benefit.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Appalling
westernisation version in spite of Ace Attorney inspiration.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Very
little actual gameplay beyond "Go to location and select
option" which quickly grows repetitive.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Very
limited re-playability with the game easily completable in two
playthroughs depending on which skills have been improved in the
first playthrough.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Player
feel like an observer to the character due to having next to no
input on story events.</span></span></span></div>
</li>
<li><div align="LEFT" style="font-style: normal; font-weight: normal; orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;">Money
and items do not carry over in New Game +</span></span></span></div>
</li>
</ul>
<div align="LEFT" style="orphans: 2; widows: 2;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">TLDR:
A wonderful example of what can be done with RPG Maker but with
limited replay appeal and gameplay. Recommended as sales
purchase.</span></span></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><br /></span></span></span><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">If
you'd like to see a more example of the game check out my video
below:</span></span></span></span></span></div>
<div align="LEFT" style="orphans: 2; widows: 2;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/3LmbIcqGiOw/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/3LmbIcqGiOw?feature=player_embedded" width="320"></iframe></div>
<div align="LEFT" style="orphans: 2; widows: 2;">
<br />
<br /></div>
<div align="LEFT" style="orphans: 2; widows: 2;">
Or alternatively the Lets
Play can be be found <a href="https://www.youtube.com/playlist?list=PLcK0-MphMJ_w0-jT34ohuXgEbitarVDUA"><u>Here</u></a></div>
<div align="LEFT" style="orphans: 2; text-decoration: none; widows: 2;">
<br /></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-3647505141816414782017-07-25T18:53:00.001+01:002017-07-25T18:53:37.190+01:003rd Party Showcase: Coins And Scrolls: Monster Menu<br />
<br />
Some older readers may remember the first series of articles I wrote back in 2013, the <i>Survival Out in the Wilds</i> series focused upon a mixtures of D&D 3.5 / Pathfinder rules to expand players capabilities to use monster remains. The <a href="http://swordandtorchinn.blogspot.co.uk/2013/08/survival-out-in-wilds-part-1-skinning.html"><u>first article</u></a> focused on skinning and the sales value of pelts, the <a href="http://swordandtorchinn.blogspot.co.uk/2013/09/survival-out-in-wilds-part-2-hides.html"><u>second article</u></a> was my groups own custom armour creation rule set, the<a href="http://swordandtorchinn.blogspot.co.uk/2013/10/survival-out-in-wilds-part-3-spell.html"><u> third article</u></a> continued with spell reagents and the <a href="http://swordandtorchinn.blogspot.co.uk/2013/11/survival-out-in-wilds-part-4-cooking.html"><u>final article</u></a> was the cooking of creatures and some points to consider.<br />
<br />
For
quite some time since my group and I have often discussed how to cook
various monsters and make logical guesses upon how they taste to the
point in our campaigns we often attempt to cook at least one new monster
each time.<br />
<br />
Skerples of the<a href="https://coinsandscrolls.blogspot.co.uk/"> <u>Coins And Scrolls</u></a> has taken this one step further, in support of <a href="http://goblinpunch.blogspot.ca/2016/05/the-glog.html"><u>GLOG</u></a>
(Goblin Laws of Gaming,) an old-school themed rules set published by
Arnold K, Skerples has taken the 1977 AD&D Monster Manual and has
listed beasts mundane and magical in alphabetical order with flavour,
effects and occasional serving suggestion.<br />
<br />
Below are a few highlights:<br />
<br />
<blockquote class="tr_bq">
<table border="0" cellpadding="0" cellspacing="0"><tbody>
<tr height="19" style="height: 14.4pt;"><td class="xl65" height="19" style="height: 14.4pt; width: 48pt;" width="64"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>d30</b></span></span></span></td><td class="xl65" style="width: 109pt;" width="145"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Creature</b></span></span></span></td><td class="xl65" style="width: 307pt;" width="409"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Flavour or Effect</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Barracuda or Gar, giant or </span></span></span><span style="font-family: "arial" , "helvetica" , sans-serif;">Masher</span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Fish</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>2</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Beaver, giant</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Oily, fatty pork</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">3</span></span></span></td><td class="xl66"><div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Boar</span></span></span></div>
</td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dense but faintly spiced pork</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>4</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Buffalo</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Faintly spiced beef</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">5</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Bull or Cattle, wild</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Beef</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>6</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Camel, wild</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Stringy beef</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">7</span></span></span></td><td class="xl66"><div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Crocodile</span></span></span></div>
</td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Cross between chicken and fish</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>8</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Dolphin</b></span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Fishy. Next sailing voyage is cursed. 1-in-100 chance of being
haunted by a vengeful dolphin ghost.</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">9</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
Eel</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Fishy</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>10</b></span></span></span></td><td class="xl66"><div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Frog,
giant </b></span></span></span></div>
</td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Buttery, faintly algal</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">11</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
Goat, giant</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Mutton</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>12</b></span></span></span></td><td class="xl66"><div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Herd animal</b></span></span></span></div>
</td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Varies, but pro</b>bably beef or mutton</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">13</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
Horse or Mule</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Stringy mutton, lots of crunchy bits</span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>14</b></span></span></span></td><td class="xl66"><div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Irishdeer or
Stag</b></span></span></span></div>
</td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Venison</b></span></span></span></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">15</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
Lamprey</span></span></span></td><td class="xl66"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Fish</span></span></span></td></tr>
</tbody></table>
</blockquote>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<span style="font-size: x-small;">A glance at the regular creatures one may encounter.</span></div>
<div style="text-align: left;">
<br /></div>
<blockquote class="tr_bq">
<div style="text-align: left;">
<span style="font-size: x-small;">
</span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: x-small;"><span style="font-family: arial, helvetica, sans-serif;"><b>People</b></span><br /><span style="font-family: arial, helvetica, sans-serif;">Eating
most of the things on this list would be considered impolite or
insufficiently rewarding. Adventurers will still try though. You
could also roll to see what the trolls are roasting over the fire
tonight. Intelligent creatures with significant magical effects are
listed in the Special Creatures section. Eating fresh People might
turn you into a wendigo. Eating rotten people might turn you into a
ghoul.</span></span></div>
<div style="margin-bottom: 0cm;">
<span style="font-size: x-small;"><br /></span><br />
</div>
<table border="0" cellpadding="0" cellspacing="0" style="width: 426px;">
<colgroup><col width="111"></col>
<col width="315"></col>
</colgroup><tbody>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Creature</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><b>Flavour or Effect</b></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Brownie </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">or Halfling</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fatty
pork</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Bugbear</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Really
bad mutton</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Centaur or Minotaur </span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fatty
pork, blending into stringy mutton or beef</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Dwarf </b></span>
<br />
<span style="font-family: arial, helvetica, sans-serif;"><b>or Gnome</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Fatty
pork</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Elf</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Pork,
cures acne and dandruff</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Giant</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Fatty,
very dense pork, requires 12+hrs of boiling</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Gnoll</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fatty,
very acidic pork</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Goblin or
Hobgoblin</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Fatty
pork, acidic aftertaste</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Halfling</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fatty
pork, slightly tastier than usual</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Harpy</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Mix
of pork and chicken, tastes absolutely foul, </b></span></span>
<br />
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>provides
no healing. Save vs Nausea.</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Ixitxachitl </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">or Sea Hag</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fish,
but crunchy and bitter</span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;"><b>Jackalwere or
Lycanthrope</b></span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>Fatty
pork or creature's flavour. S</b></span></span><br />
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;"><b>ave
vs intermittent partial lycanthropy</b></span></span><br />
</td>
</tr>
<tr>
<td width="111">
<span style="font-family: arial, helvetica, sans-serif;">Kobold</span><br />
</td>
<td width="315">
<span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: x-small;">Fatty
pork, acidic aftertaste</span></span><br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
</blockquote>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Even the sentient races aren't safe, though I sense a theme in flavour.</span></div>
<div style="text-align: left;">
<br /></div>
<blockquote class="tr_bq">
<div style="text-align: left;">
<span style="font-size: x-small;">
</span></div>
<span style="font-family: arial, helvetica, sans-serif;"><b>Beholder</b></span><span style="font-family: arial, helvetica, sans-serif;"><br />Flavour:
flesh crackles like dry french fries. Invisible ichor drips upwards
from your chin. In the distance, howling, or music. </span>
<br />
<div style="margin-bottom: 0cm;">
<span style="font-family: arial, helvetica, sans-serif;">Notes:
must be eaten raw, and quickly.</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="0" cellpadding="0" cellspacing="0" style="width: 540px;">
<colgroup><col width="41"></col>
<col width="499"></col>
</colgroup><tbody>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;"><b>d10</b></span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Result</b></span><br />
</td>
</tr>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;">1-2</span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Screaming Madness.</b>
Save or become permanently insane.</span><br />
</td>
</tr>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;">3-4</span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Outsider Flesh.</b>
Save vs Con. If you pass, gain 1 random mutation. </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">If you fail, gain
1d6+1 random mutations.</span><br />
</td>
</tr>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;">5-7</span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Twisting Cells.</b>
Permanently gain +2 to a random stat and -2 to a</span><br />
<span style="font-family: arial, helvetica, sans-serif;">different random
stat.</span><br />
</td>
</tr>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;">8-9</span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Eye Rays.</b> Gain
a random spell. 1. Charm Person, 2-3. Eye Laser, </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">4. Fear, 5. Sleep 6.
Telekinetic Shove. If you are not a spellcaster, </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">Save or immediately
cast the spell on a random target using d4 </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">magic dice. If you
pass your Save, you can cast the spell once </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">per day using 1 MD,
firing it from a random eye.</span><br />
</td>
</tr>
<tr>
<td height="18" width="41">
<span style="font-family: arial, helvetica, sans-serif;">10</span><br />
</td>
<td width="499">
<span style="font-family: arial, helvetica, sans-serif;"><b>Natural Magic.</b>
You gain 1 Magic Dice and 1 spell slot. If you were </span>
<br />
<span style="font-family: arial, helvetica, sans-serif;">not one already, you
become a spellcaster.</span><br />
</td>
</tr>
</tbody></table>
</blockquote>
<br />
<div style="text-align: center;">
<span style="font-size: x-small;"> Some Monsters have their own special rules and horrible risks. </span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-small;"><span style="font-size: small;">I highly recommend checking out the <a href="https://coinsandscrolls.blogspot.co.uk/2017/07/monster-menu-all-part-1-eating-ad.html"><u>full article</u></a> and its follow up: <a href="https://coinsandscrolls.blogspot.co.uk/2017/07/monster-menu-all-part-2-veins-of-earth.html"><u>Monster Menu-All Part 2: Veins of the Earth</u></a>. </span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-small;"><span style="font-size: small;">And remember once you've done with the body you can always use their <a href="http://swordandtorchinn.blogspot.co.uk/2014/02/soul-crafting-part-1-sacrifice-rituals.html"><u>souls</u></a>. </span> </span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-86504263525740823892017-07-14T17:21:00.000+01:002017-08-22T21:14:35.936+01:00Kobolds Ate My Baby Adventure: Snack Bowl<br />
<br />
With 9th Level Games still lacking any support for KAMB beyond their paid content I've continued with creating further adventures in order to support the Kobolds Ate My Baby community.<br />
<br />
While Kobolds Ate My Baby in Colour was used to design the encounters
the adventure can easily be adapted for earlier editions or for the Home
Brew <a href="https://www.blogger.com/null"><u>Kobolds Ate My Baby (TG Edition)</u></a> which is designed for play by post. For clarification like many publications by WOTC's or 3rd party writers <i>italic </i>paragraphs
will sections to be read out to the players with alterations if needed
while regular text is information for the Dungeon Master.<br />
<br />
The maps in this adventure were created with the free online map maker of <a href="http://www.yeoldemapmaker.com/" target="_blank"><u>Ye Olde Map Maker</u></a>.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizR4zueFEmDt4EpSn2ZqetlCZh9Q1pKFmkUtnaghAD5yMLs4HwReo7lIVT88bm3JL5dNihLbent_EywLvyROdPunpsxNZtcjIrWOqoVo8g_5lQQs6-TpC-1GY47MAvkw7Be01dR3a-i9MF/s1600/KAMB4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="391" data-original-width="406" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizR4zueFEmDt4EpSn2ZqetlCZh9Q1pKFmkUtnaghAD5yMLs4HwReo7lIVT88bm3JL5dNihLbent_EywLvyROdPunpsxNZtcjIrWOqoVo8g_5lQQs6-TpC-1GY47MAvkw7Be01dR3a-i9MF/s200/KAMB4.jpg" width="200" /></a></div>
<h3>
<u>Kobolds Ate My Baby Adventure: Snack Bowl</u></h3>
<br />
This short adventure is design for between 4 to 6 Kobolds but can easily support additional players in either Player V.S. Player scenario or players as a single team. The game should
take approximately a hour to complete depending on how much
trouble and chaos occurs, however with additional players this may increase.<br />
<br />
This adventure contains several rule variants due to its unusual premise however each will be covered in the appropriate headings or after area descriptions.<br />
Finally this adventure has been influence by Games Workshops <a href="https://www.amazon.co.uk/gp/product/B01N3V01X1/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01N3V01X1&linkId=1b78917fa6a55f418a6569b3414ea323"><u>Blood Bowl</u></a> and like many KAMB adventures this is a parody work. <br />
<br />
<h3>
<u>Snack Bowl: Basic Premise</u> </h3>
Snack Bowl is one of the few sports that kobolds enjoy been a combination of two of their favourite things, eating and inflicting violence to other critters (with another favourite; mating often taking place shortly after the game.. for the victorious survivors at least).<br />
<br />
Snack Bowl is not just popular amongst kobolds as a spectator sport, its not unusual for the crowd to contain a variety of species from Goblins, Orks and Trolls to Humans, Halflings and Dwarves. While not as common various other races have been know to play against the kobolds on occasion.<br />
<br />
The concept is simple (otherwise the kobold wouldn't be able to play it) two teams of either usually six to eight players line up on opposing areas of a field, a hollow ball stuffed with either a tasty meal or critter is then rolled between the teams by a referee who signals play to begin.<br />
The two teams battle for possession of the ball attempting to capture it and take it to the far end of the opponents side of the field to score a Chow Down, when a Chow Down is achieved the scoring team gains points depending on what is inside the ball and the scoring player is allowed to eat it (along with anything/one else he was holding when he scored). <br />
<br />
After a Chow Down (and all the fights have been broken up) the teams return to their starting positions and play begins again. The game continues until either A) The games time runs out, B) A team forfeits by running out of players or C) There is nothing left to put in the ball.<br />
It should be noted that C has never occurred when kobolds have hosted a Snack Bowl event partly due to their willingness to eat anything, their inventiveness in find food and finally a willingness to stuff other kobolds not playing into the ball.<br />
<br />
Below is a example of a typical Snack Bowl Pitch:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA6FAMExGkqhXUTfnMRnAsaglKHMntWqy5iLCNyChdrIb5hH8fa19gHDTnvBzBMzVAZS_zX8tfdR-N9AYoP5VHWq-kUQQ2seJSGqiXg4FfA8ojpDm7IcZzir3HrXlkWGR9Eno8j21yoYwM/s1600/Snack+Bowl+Pitch+Labels.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1358" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA6FAMExGkqhXUTfnMRnAsaglKHMntWqy5iLCNyChdrIb5hH8fa19gHDTnvBzBMzVAZS_zX8tfdR-N9AYoP5VHWq-kUQQ2seJSGqiXg4FfA8ojpDm7IcZzir3HrXlkWGR9Eno8j21yoYwM/s400/Snack+Bowl+Pitch+Labels.jpg" width="338" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
A: These are the teams dug outs where team coaches and substitute players can watch the game unfold from the sidelines, these dugouts are sunken into the ground with sheltered ceilings to protect them from objects thrown from crowds and kept separate to prevent brawling between the opposing team players (off the pitch at least). The door at the back leads to each teams locker room.<br />
<br />
B: The scoring areas for a Chow Down.<br />
<br />
C: Typically this is where the ball is placed before teams begin play, though depending what is inside the ball it may move out of place by its own actions.<br />
<br />
The area surrounding the pitch is usually the crowd stands making it hazardous for any player knocked or thrown off the pitch. Finally given the scale of the pitch above a kobold can move up to 5 squares with a single move action.<br />
<br />
<u>The rules of Snack Bowl</u><br />
<br />
While Snack Bowl at its heart is a organised brawl with the occasional fatality seen as just highlight to the game it does have several rules that enforced with a strong word, an iron stomach or giant tenderiser depending on the referees personal preference on mood. <br />
<br />
<ol>
<li>Obey the Referee for upon the pitch he is as <span style="color: red;"><b>Vor</b></span> (The Big Red Angry God).</li>
<li>Unless King Torg (All Hail King Torg) says otherwise or <span style="color: red;"><b>Vor</b></span> smites him.</li>
<li>All Players must have colours of their team clearly displayed.</li>
<li>Teams will not bring weapons onto the pitch.</li>
<li>All spell casting must be done on the pitch.</li>
<li>Substitutions can happen any time and play will continue as they happen. </li>
<li>No eating the Ball or its contents before scoring a Chow Down, in the case of this the offending players team loses points and a <b>FOWL Ball</b> is declared.</li>
<li>Chow Downs can only be done with the ball or its contents. </li>
<li>If a opposing player is carried into a Chow Down with the ball he may be eaten for a bonus point.</li>
<li>All fighting stops after a Chow Down.</li>
<li>No entering Another Teams Dugout or Locker Room.</li>
</ol>
There are two final unwritten rules respected and understood by both the players and the fans of Snack Bowl; Firstly 'Its only cheating if you get caught.' and 'If you must cheat make it entertaining.'<br />
Indeed cheating, bribery and dirty tactics are so common place that its really only the more obvious and boring cheaters that are punished harshly.<br />
<br />
However even with all the power the referees processes on the field it is still a risky position, while distraction and bribery are common some teams are not above assaulting (and eating) a referee and indeed the crowd can often be a threat if they disagree with a ruling. As a result in some high stakes matches more referees than players are replaced.<br />
<br />
<u>A Typical Team</u><br />
<br />
A typical Snack Bowl team consist of the following:<br />
<br />
The Coach: Arguably the most important member of the team (or so they claim), responsible for the players training, feeding and that they turn up to the game on time, it can be said that the coach is the guiding hand (or fist) behind the team.<br />
<br />
Dinesmen: The thin squishy front line the Dinesmen are named as such for often been the first players to eat another or be eaten themselves. Even in kobold terms the best Dinemen have short but often spectacular careers. <br />
<br />
Munchers: Those kobolds with the sharpest teeth, strongest muscles or just lucky enough to find some proper armour survive long enough to become Munchers, their role is to guard the Rollers and the Flingers or to pummel the opponents who have the ball.<br />
<br />
Rollers: Nimble, quick and able to focus on something other than food (or at least just focus on the food in the ball) the Rollers are the ball carriers or more often pushers, scoring Chow Downs as they flee for their lives from the opponent Munchers. <br />
<br />
Flinger: Occasionally a kobold has some magical talent or a good aim that makes him more useful out of the messy melee, in those rare times the ball needs to be thrown its the Flingers job.The rest of the time they are happy to stand back and chuck whatever they can get their hands on at the other team, the crowd or even the referee.<br />
<br />
Depending on the success of the team they may have several additional members of staff such as the all important team chief, various cheer leaders, a mascot or a band for example. Kobold teams or their coaches rarely invest in apothecaries as kobolds often have few people skilled in such areas and there are plenty of eager kobolds waiting for their chance to be a player.<br />
<h3>
<u><b>GMing Snack Bowl</b></u></h3>
Due to its unusual style of play compared to a normal game of KAMB this section is to help give a breakdown of a game.<br />
<br />
First of all Snack Bowl is a game of two halves with 8 rounds of play in each half meaning each player should 8 turns per half if there no interruptions. Play is only typically paused after a Chow Down or during a Referees interference e.g. Make a call, punish a cheater, replace the ball etc.<br />
<br />
So a typical games flow would be:<br />
<ul>
<li>Initial set-up And Roll Off.</li>
<li>8 Rounds Of Play.</li>
<li>Half Time.</li>
<li>8 Rounds Of Play.</li>
<li>Optional:<b><i> Sudden Death!</i></b></li>
</ul>
During Half Time the players leave the pitch as a half time show begins, during this time the Kobolds can rest up, spend personal Victory Points or even substitute to another character.<br />
<br />
For those players of a more diabolical nature they may wish to use the Half Time as a chance to sabotage the opponents team, lay traps on the pitch or enact other schemes, in this regard treat this like a normal KAMB game and use your best judgement on how long they would have to enact a plan. If the players are eager to get back on the pitch however don't feel forced to slow the game and just skim over the evens of half time.<br />
<br />
On returning to the pitch the teams swap sides before resuming play and the game continues as normal.<br />
<br />
<u>Number of Players</u><br />
<br />
A typical game of Snack
Bowl requires 6 to 8 players on the pitch for each team, if you have
only 3 to 4 players consider having the players control 2 kobolds each.<br />
An
alternative is to use the generic player stats for any additional
kobolds required on a team and have a alternative player control them
each round.<br />
<br />
Snack Ball can be played as a Player V.s.
Player adventure if your players are feeling competitive though this can
make the game take longer so be warned.<br />
<br />
<u>The Ball & Scoring</u><br />
<br />
In Snack Bowl the ball is usually stuff with some kind of tasty critter and come in 3 sizes:<br />
<ul>
<li>Small: These grant 1 Point on Chow Down and can be easily carried in a single paw, usually contains a small meal such as a sandwich/mixed salad or a tiny critter like a Chicken, Cat, Giant Rat.</li>
<li>Medium: These grant 2 Points on Chow Down and are about the size of a kobold usually containing a critter like a large dog, goat, sheep or pig.</li>
<li>Large: Granting 4 points on a Chow Down, these heavy balls are the size of a human adult and need to be pushed (or carried by a <b>Heft</b>ing kobold) these contain the largest/tastiest monsters the kobolds can find. </li>
</ul>
If left unattended a ball with a critter inside will move 2 squares away from the nearest person except in the case of a big ball which will roll towards the nearest player in an attempt to crush them (treat as a attack from the creature inside).<br />
If a kobold is inside the ball they can only move 2 squares but can direct the ball and use <b>Fast</b> to move an additional 3 Squares and attempt <b>Brawn</b> Checks at a 1 Die penalty to roll free of someone's grip if been carried.<br />
<br />
The balls are rather robust but can be broken open with a 2 die Break Roll though each scoring area usually includes various tools (giant nut crackers been favour) that can be used for a 1 die bonus. Should a ball roll off the pitch it will be tossed towards the nearest player by the fans (treat as a <b>Shoot</b> attack).<br />
<br />
Finally in order to score a Chow Down a kobold must be holding the ball in the appropriate scoring area for their team even if it is just clinging to the ball as it rolls over them it counts. If a ball is opened after scoring and the critter inside is eaten the team gains points equal to the critters VP (the player still gains VP) however the player could literally bite off more than they can chew if not careful. <br />
<br />
For best affect don't let the players know what exactly is in the ball until it is opened. <br />
<br />
For ease of use a quick play chart has been included: <br />
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="18*"></col>
<col width="61*"></col>
<col width="93*"></col>
<col width="30*"></col>
<col width="55*"></col>
</colgroup><tbody>
<tr>
<td colspan="5" valign="TOP" width="100%"><div align="CENTER">
<b>Basic Ball Quick Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="7%"><b>D6</b></td>
<td width="24%"><b>Type</b></td>
<td width="36%"><b>Filling</b></td>
<td width="12%"><b>Dam</b></td>
<td width="21%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="7%">1</td>
<td width="24%">Big</td>
<td width="36%">Adventurer Or Bear</td>
<td width="12%"><div style="font-weight: normal;">
4</div>
<div style="font-weight: normal;">
<br /></div>
</td>
<td width="21%"><div style="font-weight: normal;">
- Big</div>
<div style="font-weight: normal;">
- Bulky</div>
</td>
</tr>
<tr valign="TOP">
<td width="7%">2</td>
<td width="24%">Medium</td>
<td width="36%">Dog</td>
<td width="12%">2</td>
<td width="21%">- Big<br />
+ Bootable</td>
</tr>
<tr valign="TOP">
<td width="7%">3</td>
<td width="24%">Medium</td>
<td width="36%">Sheep</td>
<td width="12%">2</td>
<td width="21%">- Big<br />
+ Bootable</td>
</tr>
<tr valign="TOP">
<td width="7%">4</td>
<td width="24%">Small</td>
<td width="36%">Chicken or Kobold</td>
<td width="12%">0</td>
<td width="21%">+ Bootable</td>
</tr>
<tr valign="TOP">
<td width="7%">5</td>
<td width="24%">Small</td>
<td width="36%">Giant Rat</td>
<td width="12%">0</td>
<td width="21%">+ Bootable</td>
</tr>
<tr valign="TOP">
<td width="7%">6</td>
<td width="24%">Small</td>
<td width="36%">Small St<span style="font-weight: normal;">arter or Baby</span></td>
<td width="12%">0</td>
<td width="21%">+ Bootable</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm; text-decoration: none;">
<br /></div>
In the all too likely event that the ball is opened or smashed and the creature within eaten before a Chow Down the offending players team loses score equal to the creatures victory points and a <b>FOWL Ball</b> is declared.<br />
<br />
During a <b>FOWL Ball</b> four chickens are released onto the pitch, two opposite each teams dugout is the typical pattern but occasionally they thrown in by the crowd of simply released in the centre of the pitch. Only one of these chickens is marked with a small black spot on its breast and counts towards scoring while the others serve as a distraction, should this chicken also be eaten the offending player is tackled by the referees and is placed inside the next ball.<br />
The poor kobold in question now risks been by not only the opposition but his own team mates as well. <br />
<br />
The other method to score points is to Wrassle opponents into the scoring area while scoring a Chow Down, this allows the players to gang up on the unfortunate souls without interference and the team gain a point for each opponent slain and eaten in this manner.<br />
<br />
If the teams have matching scores by the end of a game then either <b><i>Sudden Death!</i></b> begins or a Tie is declared (which can be worse depending on the crowds reaction or their coaches temperament).<br />
In <b><i>Sudden Death!</i></b> play continues until either a player is killed causing that ex-players team to forfeit or a Chow Down is scored. <br />
<br />
<u>Cheating</u><br />
<br />
Inevitably someone will cheat but this shouldn't be discouraged (unless they are breaking KAMB rules rather than Snack Bowls), in fact for every unique method of cheating the players succeed at then the first time the player gains 1 VP however they also take a Horrible Death Check unless the Referee is been distracted or bribed in some fashion or they are making attempts to <b>Hide</b> their actions.<br />
<br />
A quick mind (or <b>+Winning Smile</b>) a silver tongued kobold should be given the chance to save themselves however like in this example:<br />
The rules state clearly that teams can't bring weapons onto the pitch but lets say the crowd hurl daggers at a few players and a ambitious kobold picks one up (or yanks its out the corpse of their buddy) and proceeds to get rather stabby with the opposition. Once the referee catches up if our kobold makes the point that he didn't break the rules as he didn't <i>bring</i> the weapon onto the pitch he should be let off (after turning over the dagger) and a <b>FOWL Ball</b> declared.<br />
<br />
Of course such excuses only work once and anyone attempting to cheat in the same way takes an additional Horrible Death Check for each time the cheat has been repeated.<br />
<br />
To continue our example our stabby little kobold thinking he has found a loophole in the rules decides to <b>Hide</b> in the crowd <b>Steal</b>ing weapons to throw to his friends on the pitch while one of his team Cher distracts the Referee with the left over chicken from the Chow Down and his <b>Winning Smile</b>.<br />
<br />
Cher rolls his 7 <b>Ego</b> opposed the Referees 2 <b>Cunning</b>, Cher succeeds with a 5 (2 and 3 on the dice respectively), meanwhile our Stabby friend has been busy and managed to throw two more weapons onto the pitch. The painful whimpers of a kobold been impaled and the crowd booing bring the Referee's attract their attention back to the pitch and they now notice two more armed kobolds on the field.<br />
The armed Kobolds now take 2 Horrible Death Checks, 1 for been spotted cheating and a additional check as this is the second time this cheat has occurred in this match. <br />
<br />
For those kobolds caught cheating there is a special Horrible Death Chart below:<br />
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="14*"></col>
<col width="242*"></col>
</colgroup><tbody>
<tr>
<td colspan="2" valign="TOP" width="100%"><div align="CENTER">
<b>Kobold Horrible Death Chart: Cheaters Never
Prosper</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="5%"><b>D6: </b>
</td>
<td width="95%"><div align="CENTER">
<b>Event</b></div>
</td>
</tr>
<tr valign="TOP">
<td height="45" width="5%"><b>1</b></td>
<td width="95%"><b><u>Mob Justice!:</u></b><span style="text-decoration: none;"><span style="font-weight: normal;">
</span></span><span style="font-weight: normal;">Your not quite
sure what set it off, your obvious cheating, the Ref's call or
maybe its just the crowd had finally worked itself up into a
frenzy but a horde of disgruntled fans have jumped the barriers
and are coming for both you and Ref.</span><br />
<b>1D6 + 2 Enraged Fans</b><span style="font-weight: normal;">
charge for you and the Referee from the nearest Pitch edge
attacking anyone who gets in their way, they won't be satisfied
until they get their hands on one of you and not even a </span><b>+Winning
Smile</b><span style="font-weight: normal;"> will save you this
time.</span><br />
<br />
<span style="font-weight: normal;">Enraged Fans: 6B, 6E, 6E,
6R/2 Agl / Wrassle / Punch 2 </span><b>DAM</b><span style="font-weight: normal;">
/ 1VP</span></td>
</tr>
<tr valign="TOP">
<td height="44" width="5%"><b>2</b></td>
<td width="95%"><u><b>Red Card!:</b></u> With a shrill whistle the Ref slaps
you with a troll sized red card, for 2 <span style="font-style: normal;"><b>DAM</b></span>
while you can keep playing your stuck holding the thing.<br />
Red Card: 1 <b>DAM</b> – Big, - Bulky, - Flail.<br />
If you drop the card for any reason, gain 1 Horrible Death
Check each round until you pick it up again.</td>
</tr>
<tr valign="TOP">
<td height="42" width="5%"><b>3</b></td>
<td width="95%"><u><b>Extra Fowl!:</b></u> Your deed is so dark that its is
considered extra foul thus extra Fowl will be needed. 4 + 1D3
Chickens are released onto the field but amongst them is the bane
of all kobolds <b>CLUCKY</b> , The Dark Rook. <b>CLUCKY</b><span style="font-weight: normal;">
will attempt to kill all kobolds one at a time starting with those
that have harmed chickens.</span><br />
<br />
<span style="font-weight: normal;">4B, 4E, 4E,15R,/ 5 Agl /
Sport / Beak 1 </span><b>DAM</b><span style="font-weight: normal;">,
Egg 2 </span><b>DAM</b><span style="font-weight: normal;"> + Throw
/ 6 VP</span></td>
</tr>
<tr valign="TOP">
<td height="44" width="5%"><b>4</b></td>
<td width="95%"><u><b>Benched!</b></u>: You don't believe it you've been kicked
out the game, some might think that not been squished, eaten or
shoved into a ball would be a good thing but this happens so
rarely it embarrassing. Lose 4 VP for this shameful way to survive
the match.
</td>
</tr>
<tr valign="TOP">
<td height="43" width="5%"><b>5</b></td>
<td width="95%"><u><b>New Ball!: </b></u>You admit you were distracted, the
crowd cheering your name, stomping their feet in approval it was all overwhelming that you didn't even hear what the Ref said
or see the ball case until it was too late. Now your the ball and
everyone wants to get their hands on you, hopefully it will be
someone friendly (and not too hungry) that gets you out.
</td>
</tr>
<tr valign="TOP">
<td height="47" width="5%"><b>6</b></td>
<td width="95%"><span style="color: red;"><u><b>Vor The Big Red Angry Referee!</b></u></span>:
Rule 1 of Snack Bowl is 'Obey the Referee for upon the pitch he is
as <span style="color: red;"><b>Vor</b></span> (The Big Red Angry
God)' but people tend to forget Rule 2 'Unless King Torg (All Hail
King Torg) says otherwise or <span style="color: red;"><b>Vor</b></span>
smites him.' Well <span style="color: red;"><b>Vor</b></span> was
watching the today and he has a few disputes to make with the
Referee.<br />
<br />
Everyone who has cheated in this game rolls a D6 + amount of
times they have cheated, On a total of 6 + they are flash fried by
lightning along with the Referee, any kobolds that survive gain 2
VP and remove a Horrible Death Check for you have been judged
worthy (or not worth the effort) in the big angry gods eyes.
</td>
</tr>
</tbody></table>
<br />
<br />
Don't be afraid to make up your own punishments for cheating if the kobolds are caught Snack Bowl Referees tend to be both power hungry and quirky individuals.<br />
<br />
Finally typical stats of a kobold Referee are:<br />
4B, 8E, 8E, 8R/ 2 Agl / Bully / Rule Book <b>1 DAM</b> / 2VP<b> </b><br />
If your players are chewing through referees (especially if it literally) then bring on replacements with a bit more clout, I personally like a Minotaur with a taste for kobold using the Bear stats or a large burly Ork and use the Adventurer stat block.<br />
<br />
<br />
<u>The Pitch & Events</u><br />
<br />
Below is the layout of a blank Snack Bowl Pitch:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCBbCxn2Q7zDHv_-KYJSSABxkNMWwJ1Dc_NtsJTHQbSHO_vc09yFKXXPbaEj1p-cGHV6VgXhLGNY9aQE7fQSai6KyyLVmOczACg6AsfPdDGV9xVPP0RyMmlv_A9ZeqDyB6RzuGLhafskx/s1600/Snack+Bowl+Pitch+Extras.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1358" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCBbCxn2Q7zDHv_-KYJSSABxkNMWwJ1Dc_NtsJTHQbSHO_vc09yFKXXPbaEj1p-cGHV6VgXhLGNY9aQE7fQSai6KyyLVmOczACg6AsfPdDGV9xVPP0RyMmlv_A9ZeqDyB6RzuGLhafskx/s400/Snack+Bowl+Pitch+Extras.jpg" width="338" /></a></div>
<br />
While few lairs contain a dedicated Snack Bowl pitch Kobolds are happy to play Snack Bowl wherever there is enough room, so here are some ideas of typical locations and ways it can affect the terrain of the pitch:<br />
<br />
Large Cavern: Columns of natural stone block areas of the pitch (and support the roof), stalactites and stalagmites create regions of dangerous spikes, critters such as bats or giant cave spiders occasionally wander onto the pitch. <br />
<br />
Old Graveyard: Dugouts are usually <span class="st">crypts, </span>numerous tombstones or markers litter the pitch and players risk the occasional zombie or upset ghost attack.<br />
<br />
Ruins: Remains of walls, doors and stairways make the pitch a interesting mix of different levels for the players to scurry across though often giant rats nest in such ruins which for kobolds are a bonus mid game snack.<br />
<br />
If your having trouble of thinking of ideas then a favourite method of mine is to take a handful of dice and drop then in the centre of the board, once they have stopped rolling go round the players one by one and ask them to pick a dice and describe a terrain feature where it landed.<br />
<br />
Regardless of the location the edge of the pitch is dangerous, waiting beyond that thin line is the frothing, ravenous horde that make up the fans, any kobold not <b>Sneak</b>ing into the crowd and for example is barged into the crowd risks becoming a souvenir or a mid game snack for the fans (usually depending on when they to eat).<br />
<br />
Any kobold knocked off the pitch rolls on the following table:<br />
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 451px;">
<colgroup><col width="441"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="441"><div align="CENTER" class="western">
<b>Crowd Control Table</b></div>
</td>
</tr>
</tbody></table>
<table border="1" cellpadding="4" cellspacing="0" style="width: 450px;">
<colgroup><col width="25"></col>
<col width="407"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="25"><div class="western">
<b>D6: </b>
</div>
</td>
<td width="407"><div align="CENTER" class="western">
<b>Event</b></div>
</td>
</tr>
<tr valign="TOP">
<td height="45" width="25"><div class="western">
<b>1</b></div>
</td>
<td width="407"><div class="western">
<u><b>Get Back In There!</b></u>: A
particularly bulky member of the crowd (possibly a incredibly
hairy dwarf or an exceptionally fat kobold) pries you from the
hungry grasping hands of the crowd hurling you back onto the pitch
in the direction you came from 1d6 squares. You and anything you
collide with take 1 <b>DAM.</b></div>
</td>
</tr>
<tr valign="TOP">
<td height="37" width="25"><div class="western">
<b>2</b></div>
</td>
<td width="407"><div class="western">
<u><b>Souvenirs!:</b></u> Barely wriggling free
from the multitude of hands tearing at your clothes you make it
back to the pitch completely naked and paws empty.
</div>
</td>
</tr>
<tr valign="TOP">
<td height="42" width="25"><div class="western">
<b>3</b></div>
</td>
<td width="407"><div class="western">
<u><b>Snack Time.:</b></u> Obviously not enough
people brought snacks today as numerous teeth bite into you. Take
5 <b>DAM</b>, each round until you escape with a 3 <b>Die Wiggle</b>
or are – <b>Foul Smelling</b> and discarded in disgust.</div>
</td>
</tr>
<tr valign="TOP">
<td height="44" width="25"><div class="western">
<b>4</b></div>
</td>
<td width="407"><div class="western">
<u><b>Crowd Surf!</b></u>: Riding the tide of
tightly pressed bodies your tossed from person to person, Roll 1
dies, odds you head left, evens you head right, roll again and
move that many squares down the pitch (+2 if you are +Bouncy ). If
you leave the pitch entirely then you have been hurled outside the
arena and are not coming back this game.</div>
</td>
</tr>
<tr valign="TOP">
<td height="43" width="25"><div class="western">
<b>5</b></div>
</td>
<td width="407"><div class="western">
<u><b>Chug Chug Chug.:</b></u> Tossed left and
right it seemed like you would be crushed in the crowd until you
impacted with a plop into a food vendors open keg, with the option
to drink or drown you drink, which was fine until attempting to
climb out you fell into his other open casket. Roll twice on the
random alcohol chart and take both effects before staggering back
onto the field you lush. Oh and you also found yourself with a
giant Foam Finger along the way: Foam Finger: <b>DAM</b> 2, <b>-
Bulky, + Pokey</b> (extra square reach)
</div>
</td>
</tr>
<tr valign="TOP">
<td height="16" width="25"><div class="western">
<b>6</b></div>
</td>
<td width="407"><div class="western">
<u><b>Brown Fluffy Heaven <3: </b></u>Spinning
and tumbling through the crowd you end up in the place you least
expected as your tossed over the head of King Torgs (All Hail King
Torg) Royale Guard and straight into the fuzzy embrace of his
private cheer squad. Gain 2 VP for the confidence boost from their
fluffy affection before you retreat back to your dugout next turn.
Unless you <b>- In Heat</b> take 2 Horrible Death Checks and if
you survive gain 5 VP as you abscond with several of the cheer
squad, your not returning to the game but your going to have a
great time anyway.
</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
Snack Bowl is know for the random chaos which occurs each game and its highly recommended that if the players get too cocky or the action lulls that you encourage "random" spells striking the field, various snacks and items been tossed on the field or the fields own properties coming to play.<br />
<br />
Below is handy quick table with some fun ideas:<br />
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 449px;">
<colgroup><col width="439"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="439"><div align="CENTER" class="western">
<b>Roll Off Events</b></div>
</td>
</tr>
</tbody></table>
<table border="1" cellpadding="4" cellspacing="0" style="width: 450px;">
<colgroup><col width="25"></col>
<col width="407"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="25"><div class="western">
<b>D6: </b>
</div>
</td>
<td width="407"><div align="CENTER" class="western">
<b>Event</b></div>
</td>
</tr>
<tr valign="TOP">
<td height="45" width="25"><div class="western">
<b>1</b></div>
</td>
<td width="407"><div class="western">
<u><b>Multi-Ball:</b></u><span style="text-decoration: none;"><span style="font-weight: normal;">
A firm fan favourite, intentional or not 1d6 additional balls
spill onto the pitch. Play doesn't stop until all of them have
been used to score or opened.</span></span></div>
</td>
</tr>
<tr valign="TOP">
<td height="37" width="25"><div class="western">
<b>2</b></div>
</td>
<td width="407"><div class="western">
<span style="font-style: normal;"><u><b>Feral
Critter On The Pitch:</b></u></span> It shouldn't be here but to
the players and the fans its just another mid game snack, select a
suitable critter for the setting and place in a random Chow Down
zone. This critter moves to attack the nearest player or referee.
</div>
</td>
</tr>
<tr valign="TOP">
<td height="42" width="25"><div class="western">
<b>3</b></div>
</td>
<td width="407"><div class="western">
<u><b>Get On With It!:</b></u><span style="text-decoration: none;"><span style="font-weight: normal;">
The crowd growing restless begins hurling items onto the pitch at
the players and referee. Each player rolls a Die, on a 1 or 2 an
item from the Basic Gear Chart (or any other that catches your
fancy) is thrown at them. </span></span>
</div>
<div class="western">
<span style="text-decoration: none;"><span style="font-weight: normal;">Crowd
Reflexes: 7. </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td height="44" width="25"><div class="western">
<b>4</b></div>
</td>
<td width="407"><div class="western">
<u><b>Referee Toilet Break?:</b></u> Your not
sure where they have gone but the referee seems to have vanished.
Cheating is unpunished until next Chow Down or ball is needed.</div>
</td>
</tr>
<tr valign="TOP">
<td height="20" width="25"><div class="western">
<b>5</b></div>
</td>
<td width="407"><div class="western">
<u><b>Cheer Squad:</b></u> King Torgs (All Hail
King Torg) Private cheerers have begun a small show. - In Heat
Kobolds must make a 2 Die check or run towards the crowd.</div>
</td>
</tr>
<tr valign="TOP">
<td height="16" width="25"><div class="western">
<b>6</b></div>
</td>
<td width="407"><div class="western">
<u><b>For The Glory Of Torg (All Hail King
Torg)</b></u>: King Torg (All Hail King Torg) grows hungry and
demands tribute, upon the next Chow Down whatever is inside the
ball is confiscated by the Royale Guard to be served to his
largeness but the scoring team gains double points.</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<br />
<u>Character Creation</u><br />
<br />
When creating a kobold to play in Snack Bowl rather than using the Basic or Dangerous! equipment charts in the book please use the following tables: <br />
<br />
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="20*"></col>
<col width="88*"></col>
<col width="73*"></col>
<col width="75*"></col>
</colgroup><tbody>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
<b>The Basic Random Sports Gear Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="8%"><b>D6</b></td>
<td width="34%"><b>Type</b></td>
<td width="28%"><b>Armour Hits</b></td>
<td width="29%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="8%">1</td>
<td width="34%">Over Sized Hockey Mask</td>
<td width="28%">4</td>
<td width="29%">+ Bully<br />
- Face guard</td>
</tr>
<tr valign="TOP">
<td width="8%">2</td>
<td width="34%">Bike Helmet</td>
<td width="28%">3</td>
<td width="29%"><br />
<br /></td>
</tr>
<tr valign="TOP">
<td width="8%">3</td>
<td width="34%">Life Jacket & Floaties</td>
<td width="28%">2</td>
<td width="29%">+ Bouncy<br />
+ Swim<br />
- Bulky</td>
</tr>
<tr valign="TOP">
<td width="8%">4</td>
<td width="34%">Kids Soccer Clothes</td>
<td width="28%">2</td>
<td width="29%"><br />
<br /></td>
</tr>
<tr valign="TOP">
<td width="8%">5</td>
<td width="34%">Jock Strap</td>
<td width="28%">1</td>
<td width="29%">- Foul Smelling</td>
</tr>
<tr valign="TOP">
<td width="8%">6</td>
<td width="34%">Boxing Shorts</td>
<td width="28%">0</td>
<td width="29%">+ Fonzie</td>
</tr>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
-1 If You Can Sport</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="20*"></col>
<col width="88*"></col>
<col width="72*"></col>
<col width="75*"></col>
</colgroup><tbody>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
<b>The Dangerous! Star Player Sports Gear Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="8%"><b>D6</b></td>
<td width="34%"><b>Type</b></td>
<td width="28%"><b>Armour Hits</b></td>
<td width="29%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="8%">1</td>
<td width="34%">Kids Football Gear With Extra Spikes!</td>
<td width="28%">8</td>
<td width="29%">+ Pokey<br />
- Razor</td>
</tr>
<tr valign="TOP">
<td width="8%">2</td>
<td width="34%">Luchador Outfit</td>
<td width="28%">6</td>
<td width="29%">+ Wrassle<br />
+ Wiggle</td>
</tr>
<tr valign="TOP">
<td width="8%">3</td>
<td width="34%">Ice Hockey Goalie Gear</td>
<td width="28%">6</td>
<td width="29%">- Bulky<br />
+ Ricochet</td>
</tr>
<tr valign="TOP">
<td width="8%">4</td>
<td width="34%">Cricket Gear
</td>
<td width="28%">4</td>
<td width="29%">- Face guard</td>
</tr>
<tr valign="TOP">
<td width="8%">5</td>
<td width="34%">Adults Football Helmet</td>
<td width="28%">3</td>
<td width="29%">- Bulky<br />
- Face guard</td>
</tr>
<tr valign="TOP">
<td width="8%">6</td>
<td width="34%">Cheerleader Outfit</td>
<td width="28%">2</td>
<td width="29%">+ Attractive</td>
</tr>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
-1 If You Can Sport</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="20*"></col>
<col width="88*"></col>
<col width="73*"></col>
<col width="75*"></col>
</colgroup><tbody>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
<b>The Basic Random Sports Equipment Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="8%"><b>D6</b></td>
<td width="34%"><b>Type</b></td>
<td width="28%"><b>Dam</b></td>
<td width="29%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="8%">1</td>
<td width="34%">Kids Bike</td>
<td width="28%">4</td>
<td width="29%">- Big<br />
+ Ride (Move 8)</td>
</tr>
<tr valign="TOP">
<td width="8%">2</td>
<td width="34%">Badminton Racket</td>
<td width="28%">2</td>
<td width="29%">+ Stones</td>
</tr>
<tr valign="TOP">
<td width="8%">3</td>
<td width="34%">Rounders Bat</td>
<td width="28%">1</td>
<td width="29%">+ Bash</td>
</tr>
<tr valign="TOP">
<td width="8%">4</td>
<td width="34%">Soccer Ball</td>
<td width="28%">1</td>
<td width="29%">+ Bootable</td>
</tr>
<tr valign="TOP">
<td width="8%">5</td>
<td width="34%">Boxing Gloves</td>
<td width="28%">2</td>
<td width="29%"><br />
<br /></td>
</tr>
<tr valign="TOP">
<td width="8%">6</td>
<td width="34%">Nothing!</td>
<td width="28%">0</td>
<td width="29%"><br />
<br /></td>
</tr>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
-1 If You Can Sport</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="20*"></col>
<col width="88*"></col>
<col width="72*"></col>
<col width="75*"></col>
</colgroup><tbody>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
<b>The Dangerous! Star Player Sports Equipment
Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="8%"><b>D6</b></td>
<td width="34%"><b>Type</b></td>
<td width="28%"><b>Dam</b></td>
<td width="29%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="8%">1</td>
<td width="34%">Caber</td>
<td width="28%">8</td>
<td width="29%"><div style="margin-bottom: 0cm;">
- Big</div>
<div style="margin-bottom: 0cm;">
- HUGE</div>
- Bulky<br />
- Flail<br />
+ Long</td>
</tr>
<tr valign="TOP">
<td width="8%">2</td>
<td width="34%">Kids Hockey Stick</td>
<td width="28%">4</td>
<td width="29%">-Big<br />
- Bulky</td>
</tr>
<tr valign="TOP">
<td width="8%">3</td>
<td width="34%">Metal Baseball Bat</td>
<td width="28%">3</td>
<td width="29%">+ Bash</td>
</tr>
<tr valign="TOP">
<td width="8%">4</td>
<td width="34%">Cricket Bat</td>
<td width="28%">4</td>
<td width="29%">- Big</td>
</tr>
<tr valign="TOP">
<td width="8%">5</td>
<td width="34%">Tennis Racket</td>
<td width="28%">3</td>
<td width="29%">+ Stones</td>
</tr>
<tr valign="TOP">
<td width="8%">6</td>
<td width="34%">Fold Up Chair</td>
<td width="28%">2</td>
<td width="29%">- Big<br />
+ Bash</td>
</tr>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
-1 If You Can Sport</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="20*"></col>
<col width="88*"></col>
<col width="72*"></col>
<col width="75*"></col>
</colgroup><tbody>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
<b>The Ranged Sports Equipment Chart</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="8%"><b>D6</b></td>
<td width="34%"><b>Type</b></td>
<td width="28%"><b>Dam</b></td>
<td width="29%"><b>Special</b></td>
</tr>
<tr valign="TOP">
<td width="8%">1</td>
<td width="34%">Crossbow</td>
<td width="28%">3</td>
<td width="29%">+ Arrows<br />
+ Piercing<br />
<div style="font-weight: normal;">
- Big</div>
</td>
</tr>
<tr valign="TOP">
<td width="8%">2</td>
<td width="34%">Bow</td>
<td width="28%">2</td>
<td width="29%">+ Arrows<br />
- Big</td>
</tr>
<tr valign="TOP">
<td width="8%">3</td>
<td width="34%">'Hammer'</td>
<td width="28%">3</td>
<td width="29%">- Heft<br />
- Flail</td>
</tr>
<tr valign="TOP">
<td width="8%">4</td>
<td width="34%">Shot Put</td>
<td width="28%">2</td>
<td width="29%">- Heft</td>
</tr>
<tr valign="TOP">
<td width="8%">5</td>
<td width="34%">Discus</td>
<td width="28%">1</td>
<td width="29%"><br /></td>
</tr>
<tr valign="TOP">
<td width="8%">6</td>
<td width="34%">Tennis Ball</td>
<td width="28%">0</td>
<td width="29%"><br />
<br /></td>
</tr>
<tr>
<td colspan="4" valign="TOP" width="100%"><div align="CENTER">
Use instead of <b>The Basic Random Sports
Equipment Chart </b>If You Can Shoot</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Item Edges and Bogies</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="text-decoration: none;">
<b>+ Attractive:</b><span style="font-weight: normal;">
This item grants the +Winning Smile edge, also wear attracts -In Heat
Kobolds.</span></div>
<div style="text-decoration: none;">
<b>+ Bootable:</b><span style="font-weight: normal;">
This item can be used as a range weapon using a Sport roll.</span></div>
<div style="text-decoration: none;">
<span style="font-weight: normal;">+
</span><b>Long</b><span style="font-weight: normal;">: Can strike at
foes up to 2 squares away.</span></div>
<div style="text-decoration: none;">
<br /></div>
<div style="text-decoration: none;">
<b>- Face guard: </b><span style="font-weight: normal;">You
are unable to Bite or Wrassle creatures into your mouth while wearing
this item.</span></div>
<div style="text-decoration: none;">
<span style="font-weight: normal;">-
</span><b>HUGE:</b><span style="font-weight: normal;"> This item is so
big that a Heft roll is needed not only to pick it up but also to
move or attack while carrying it.</span></div>
<h3>
<u>Beginning Play</u></h3>
<br />
The following paragraph should be read after character creation.<br />
<br />
<span style="background-color: #cccccc;"><i>The air is tense in the locker room as you await to begin your first game with the long time Snack Bowl team Tabriz Terrors,</i></span><span style="background-color: #cccccc;"><i> around your your fellow kobolds buzz with excitement in the scrabble for equipment and last minute snacks. </i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i>Tabriz
Warlock (& Coach) Supreme</i></span> watches you all usually that would be bad news for kobold minions but today is different,
today you have a chance for food and glory that usually is only scene on the royal dining table of King Torg (All Hail King Torg)</i></span><span style="background-color: #cccccc;"><i>.</i></span><br />
<span style="background-color: #cccccc;"><i>A bell rings and the locker room grows silent, your coach gazes over you all once last time before pointing at you and several other teammates "You Will Be The First.. Do not disappoint me. Now get out there and eat the competition." With a cheer you all rush into the dugout, the sudden roar of the crowd at your arrival rolls over you in a deafening wave, this must be how the king feels as you chant his name in glory. </i></span><br />
<br />
Now is a good time to quickly go over the basic rules with your players but don't worry too much if its a bit much for them to understand at first, it puts them in just the right state of mind to roleplay their kobolds.<br />
<br />
As the teams line up:<br />
<br />
<span style="background-color: #cccccc;"><i>
</i></span>
<span style="background-color: #cccccc;"><i>As you take the field the crowd lets out another roar as the announcers begin the introductions "</i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i>I'm Jamie Dodger</i></span> and with me as always is former Snack Bowl Legend </i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i>Duncan Bisket</i></span>. What do you think of the</i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i> Tabriz Terrors chances today Duncan?" "Well Dodger the </i></span></i></span><span style="background-color: #cccccc;"><i>Tabriz Terrors look great in their new black and scarlet uniforms but with no star players its really anyone's guess how they will play today. We will have to see if the Warlock Supreme has managed to find another set of kobolds that can take him to the cup finals again. As for the Cube Crushers they look as ready as ever but lets hope they not full before the match again." " True, true but the Crusher could never resist a ooze or jelly Duncan either way it looks like roll off is about to begin." </i></span><br />
<br />
<span style="background-color: #cccccc;"><i> </i></span><br />
From here on you should be ready to play, don't be afraid to add additional rounds to the game if you feel its going too quickly and play fast and loose with the statistics make teams of Hobbits using the Kid (Good) critter stats or Goblins with Kid (Bad), fling spells, have pitch invasions but most of all have fun. <br />
<br />
<br />
<b><u>Stat Quick Reference:</u></b><br />
<br />
<b>Kobold Referee:</b> 4B, 8E, 8E, 8R/ 2 Agl / Bully / Rule Book <b>1 DAM</b> / 2VP<b> </b><br />
<b><br /></b>
<b>Opposing kobold team:</b><br />
<b><br /></b>
Team Starts with 4 Horrible Death Checks, overall number of checks are shared by the team and is reset to 0 whenever one of the team dies to a Horrible Death Check.<br />
Teams of six have 1 Roller, 1 Flinger, 2 Munchers, 2 Dinesmen.<br />
Teams of eight have 1 Roller, 1 Flinger, 2 Munchers, 4 Dinesmen. <br />
Generally Dinemen are worth 1 VP, Munchers and Flingers 2 VP and Rollers 3 VP <br />
<br />
<b>Dinesmen</b>: 8B, 5E, 10E, 8R/ 1 Agl / Wrassle / Boxing Gloves <b>2 DAM</b> / Life Jacket & Floaties 2 Armour<br />
<br />
<b>Munchers:</b> 10B, 5E, 8E, 8R/ 2 Agl / Sport / Metal Baseball Bat <b>3 DAM</b> / Bike Helmet 3 Armour<br />
<br />
<b>Rollers</b>: 5B, 8E, 8E, 10R/ 3 Agl / Fast / Rounders Bat <b>1 DAM</b> / Kids Soccer Clothes 2 Armour<br />
<br />
<b>Flinger:</b> 5B, 10E, 8E, 8R/ 2 Agl / Shoot or Lacky / Badminton Racket <b>2 DAM</b> / Kids Soccer Clothes 2 Armour <br />
<br />
I'm hoping to do a follow up post on Snack Bowl with new game types, a few special outfits and unique teams and star players.<br />
If your looking for further adventure then please see my other works <a href="http://swordandtorchinn.blogspot.co.uk/2016/10/kobolds-ate-my-baby-adventure-trick.html"><u>Trick & Treat Troubles</u></a> and <a href="http://swordandtorchinn.blogspot.co.uk/2017/03/kobolds-ate-my-baby-adventure-short.html"><u>Short & Sweet</u></a>. Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-45169054748614757512017-06-28T14:03:00.004+01:002017-06-28T14:03:56.918+01:00Kickstarter Curiosities: Saga World Builder: Modular tiles for tabletop and D&D games<br />
Greetings and Salutations , some of you may remember my previous post on <a href="http://swordandtorchinn.blogspot.co.uk/2016/02/kickstarter-curiosities.html"><u>Kickstarter Curiosities</u></a> and other various Dungeon Master tools such as <a href="http://swordandtorchinn.blogspot.co.uk/2016/10/kickstarter-curiosities-2-dice-and.html"><u>speciality dice and dice towers</u></a>, today I'm going to focusing on project that has been done many times before ranging from the <a href="https://www.kickstarter.com/projects/arcanagames/arcana-dungeon-tiles"><u>simple</u></a> to the <a href="https://www.kickstarter.com/projects/rocketpiggames/tilescape-dungeons"><u>grandiose</u></a> the dungeon tile.<br />
<br />
The <a href="https://www.kickstarter.com/projects/sagaworldbuilder/saga-world-builder-modular-tiles-for-your-tabletop/description"><u>Saga World Builder: Modular tiles</u></a> definitely settle on the simpler side of the equation but their sturdiness, versatility, low space requirements and ease of used definitely makes them worth a look.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyAJE2WPjIblABl5YzXPk5hekqUsPRkpdNzmXk_jS8aMAWnU8GU5yLDiKft8KO4vkcUTguKxnJkawqa5K2BbA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
<br />
<br />
Now on a personal note I think the tiles look great with definite classical dungeon map appearance, with significant enough variety and variation that a traditional dungeon crawl style adventures or even a hack and slash board game like Hero Quest could be played repeatedly without much design overlap.<br />
<br />
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://ksr-ugc.imgix.net/assets/017/278/571/c9c265e01017f628b18092300682b433_original.jpg?w=680&fit=max&v=1498572439&auto=format&q=92&s=d5882ffeabcf738f6cc53d7e44c78235" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="551" data-original-width="680" height="323" src="https://ksr-ugc.imgix.net/assets/017/278/571/c9c265e01017f628b18092300682b433_original.jpg?w=680&fit=max&v=1498572439&auto=format&q=92&s=d5882ffeabcf738f6cc53d7e44c78235" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">Been able to simply drawn doors on saves time.</span> </div>
<br />
The focus on durability and been able to use board markers on the tiles is a testament to their quality and expands their use even further as I am no fan of the adhesive film items, having used such things in the
past I found they had a tendency to be fiddly to use and keep clean. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://ksr-ugc.imgix.net/assets/017/278/591/052b5c49351fbdbe761c9e19f8566d51_original.jpg?w=680&fit=max&v=1498572492&auto=format&q=92&s=79abcc742817b25164e817900ed1313e" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="551" data-original-width="680" height="323" src="https://ksr-ugc.imgix.net/assets/017/278/591/052b5c49351fbdbe761c9e19f8566d51_original.jpg?w=680&fit=max&v=1498572492&auto=format&q=92&s=79abcc742817b25164e817900ed1313e" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">This might be a good inventory system for a few homebrew systems I've wanted to try.</span> </div>
<br />
The pricing is fair for a niche product though I do regret missing the early bird pack even the basic pledge offers 100 map tiles (6”x6" and 3"x3” erasable interlocking tiles), 160 objects (1”x1” till 3"x3” size printed on adhesion film) and 2 inventory boards (with 60 1”x1” slots). <br />
<br />
Having already met their €5,000 goal with a staggering €99,247 pledged there is no worry that it won't succeed and the fact ALL pledges from the basic set upwards will receive stretch goal bonuses is even better. I for one am very much hoping we can can get the larger village tiles.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://ksr-ugc.imgix.net/assets/017/265/086/b3f076cdd0e1a04643d4279afd83697a_original.jpg?w=680&fit=max&v=1498500233&auto=format&q=92&s=502e3527eb5138579250d9dcc08a39a4" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="347" height="640" src="https://ksr-ugc.imgix.net/assets/017/265/086/b3f076cdd0e1a04643d4279afd83697a_original.jpg?w=680&fit=max&v=1498500233&auto=format&q=92&s=502e3527eb5138579250d9dcc08a39a4" width="277" /></a></div>
<br />
So if this seems like a worthy addition to your gaming table I'd hurry as there are only 15 days left (at time of this posting) and the Kickstarter page can be reached by clicking the link below:<br />
<br />
<a href="https://www.kickstarter.com/projects/sagaworldbuilder/saga-world-builder-modular-tiles-for-your-tabletop/description"><u>Saga World Builder: Modular tiles</u></a> <br />
<br />
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com3tag:blogger.com,1999:blog-2582922027461231271.post-22959835450162404472017-06-16T19:24:00.002+01:002017-06-16T19:24:31.397+01:00MCM London Comic Con 2017: Part 2<span id="goog_445747773"></span><span id="goog_445747774"></span><br />
<br />
While I have already mentioned some of the games I came across at MCM London Comic Con 2017 there are quite a few more I simply can't discuss in any real detail, there was a distinct lack of advertising material this year with few flyers or leaflets and many others were on handhelds with mixed advertising around them so there wasn't much to take a photo of.<br />
<br />
So here is a quick run down of what else caught my eye:<br />
<br />
<b><u><a href="https://www.amazon.co.uk/gp/product/B01N2BASQV/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01N2BASQV&linkId=9c197b10476bf420f2082ab8e747766f">Cooking Mama Sweet Shop</a>, <a href="https://www.amazon.co.uk/gp/product/B06XTVMR7Y/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B06XTVMR7Y&linkId=c308f1e459c8ee107b8e35a2ab03382c">Harvest Moon Lil’ Farmers</a> and <a href="https://www.amazon.co.uk/gp/product/B06XRR92DB/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B06XRR92DB&linkId=3b992890c2b93b2ec7a96c6e1ddeea89">Drive Girls</a> by Rising Star Games</u></b><br />
<br />
With Cooking Mama on the 3DS it seemed business as usual with the new game focusing on sweets and deserts though I was unimpressed by limited choice 60 different recipes to create though its boast 160 different mini-games did catch my eye (though I personally hate any mini game that requires blowing into the microphone).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/BsEH7na8Tyg/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/BsEH7na8Tyg?feature=player_embedded" width="320"></iframe></div>
<br />
Harvest Moon Lil’ Farmers on the other hand was quite unexpected, going in blind I quickly discovered that the game was a collection of stripped down and bluntly dull mini games aimed at young children presumably toddlers given the simplicity.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://download.moboplay.com/images/www/news/2017/04/18/ad7f683a4c0840108595b895facfe908.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://download.moboplay.com/images/www/news/2017/04/18/ad7f683a4c0840108595b895facfe908.jpg" data-original-height="375" data-original-width="500" height="240" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
Finally the strangest game released for the PS Vita by Rising Star Games Drive Girls, an action and
driving hack ‘n’ slash hybrid uou can play as one of five different Drive Girls and transform from superheroine to
supercar and back again, as you smash through wave after wave of
mechanised Bug enemies in both arena and race course based combat.<br />
Featuring a single
player campaign it also boasts local and online multiplayer for up to four
players, players can boost the Drive Girls’ stats in the garage by tuning and
customizing their ride with new parts and decals using the
currency earned after every mission. The tighter your tuning, the more
protected the Drive Girls are against losing their armoured clothing in
combat though if this feature remains in the Europe release I will be most surprised. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/sftD46AKv5w/0.jpg" src="https://www.youtube.com/embed/sftD46AKv5w?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<br />
<u><b>Farpoint VR by Impulse Gear</b></u><br />
<br />
Alas I was unable to play this due to my unfortunate motion sickness that I get whenever I play VR games but the display was rather impressive (though I refused to take photos of those playing as I was unable to obtain permission from them beforehand) and it looked like an excellent first person shooter from what I observed. The controllers have a rather cheap plastic look to them but I can't deny they seem functional.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/WWAtPBUbkRA/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/WWAtPBUbkRA?feature=player_embedded" width="320"></iframe></div>
<br />
<br />
<u><b><a href="https://www.amazon.co.uk/gp/product/B01M04X0QL/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01M04X0QL&linkId=0c6ee52da706e08a9999bcf26e715dd4">Star Trek Bridge Crew by Ubisoft</a></b></u><br />
<br />
The second major VR game been advertised I was significantly less impressed by its fiddly looking controls and game making features (thus this may have simply been a result poor set up by those running the display.) The gameplay certainly seems to revolve around playing with friends and learning the various orders in which the ships systems need to be implemented, as the trailer was rather uninformative I've placed a link to Ubisoft's Lets Play below:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/vGtSiAskY64/0.jpg" src="https://www.youtube.com/embed/vGtSiAskY64?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
As you can see this is an example of the game play in its best conditions but I certainly think that much of the charm would be lost playing with strangers, for anyone looking for a non VR alternative to this then I recommend <a href="http://artemis.eochu.com/"><u>Artemis Spaceship Bridge Simulator</u></a>. <br />
<br />
<strong><a href="https://www.amazon.co.uk/gp/product/B01MY7L1LT/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01MY7L1LT&linkId=98386b6932932f78d9095c9a8bf1266f"><u>ARMS By Nintendo</u></a></strong><br />
ARMS is a fantasy boxing game which is seen as many as a spiritual successor to Wii Sports Boxing due to similarities in controls and playstyles. In ARMS the left and right Switch JoyCons are your boxers left and right arms respectively, this control method can be affect your play style as weapons on each arm can be differently equipped. For example a Boomerang on your right arm and glove on the left arm.<br />
<br />
Unlike earlier available demo's there are now 5 characters to select from and after a small tutorial you are put into battle with a choice of 3 weapons per arm.
<br />
Punching like Wii Sports Boxing is done by moving one’s hands in a similar fashion, with the
position of fists contributing towards techniques, such as movement,
blocking, and even the direction of blows like curving your punches.
During your fight you can build up a meter which enables you to use
“Flurry Attack” by pressing ZL and ZR.<br />
<br />
The trailer while amusing is rather uninformative of play so the link below is the 2017 E3 presentation on ARMs:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/GJ4nDA2JoZ4/0.jpg" src="https://www.youtube.com/embed/GJ4nDA2JoZ4?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<a href="https://www.amazon.co.uk/gp/product/B01MUA0BIL/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01MUA0BIL&linkId=4a0fc066a5a506c049dd295d3b4f00a8"><strong><u>Splatoon 2 By Nintendo</u></strong></a><br />
<u><strong><br /></strong></u>
Admittedly the first I had heard of its release, the sequel to the popular Splatoon was on demonstration at MCM Expo and was set up to have up to 8 players per single match.<br />
Chatting with a few others who took a moment to try the game, Splatoon 2 feels
more like an expansion than a sequel to the Wii U original as the
graphics are only slightly touched up (though the fluid effects are impressive as ever) though it also boasts some new weapons and some new arenas.<br />
Now if it included local coop or V.S. then I may consider it an improvement on the original. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/zuFGQ1VVgdY/0.jpg" src="https://www.youtube.com/embed/zuFGQ1VVgdY?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<br />
<u><b>Mao Mao Castle by AsobiTech</b></u><br />
<br />
Those older gamers amongst us may remember the <a href="https://en.wikipedia.org/wiki/Space_Harrier"><u>Space Harrier</u></a> series of games which for a time in 1985 dominate the arcade and home consoles, Mao Mao Castle harkens back taking heavy inspiration from the games design whilst modernising it and making it non violent.<br />
<br />
Trying my own hand at the game I attempted to match some of the high scores in order to win a copy of the game, Asobitech had the LEAP motion controller on show to play the game, which
you hold your hand and move it over the sensor to move the cat and make
a fist in order to use the dash features. Unfortunately I was both too tired and completely clumsy with this method of motion control to get anywhere near the top scores but it certainly let me appreciate the games mechanics. <br />
<br />
Winner of the Castle Game Jam 2016 Mao Mao Castle is expecting release on Android and iOS and the demo is available on their <a href="http://aso.bi/maomao/">website.</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/LMczxwB9_To/0.jpg" src="https://www.youtube.com/embed/LMczxwB9_To?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<br />
<a href="https://www.amazon.co.uk/gp/product/B01GPIM4LS/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B01GPIM4LS&linkId=ed6501dcd8f1dc0c99f943174aa3da4c"><u><b>Agents Of Mayhem By Volition</b></u></a><br />
<br />
Agents of Mayhem is a spin-off of the <a href="https://en.wikipedia.org/wiki/Saints_Row"><u>Saints Row</u></a> series, taking place after the "recreate Earth" ending of the Saints Row IV expansion, <a href="https://www.amazon.co.uk/gp/product/B00NBVFN8E/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B00NBVFN8E&linkId=1175a7ec64a2a9ff1dca176bda7b4575"><u>Gat out of Hell</u></a> and frankly as a Saints Row Fan I found myself eventually despising it shortly after playing through the two mission demo at MCM London.<br />
<br />
I won't go into too much detail here as I have enough to make an article and a half of criticism but ultimately I found myself bored senseless while playing as did my friend who actually left halfway through their play through unable to stick it out until the end. The combat was over the top visually flashy but mechanically poor to control, confusing and tedious compared to the Saints Row games but it wasn't until making several of the characters <b>PREORDER</b> <b>DLC BY SUPPLIER</b> it finally earned my utter disgust and hatred. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/kfBOHGWsJWQ/0.jpg" src="https://www.youtube.com/embed/kfBOHGWsJWQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<span id="goog_445747771"></span><a href="https://www.blogger.com/"></a><span id="goog_445747772"></span><br />
<br />
Finally below are some of my favourite cosplays of this year:<br />
<br />
<u>Optimus Prime:</u><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg49aaAL_VE3QQZG8fAOF-CELjHTLzsSwGYUPOEet0WamPscOx-RFWay26gkV0KvGaTQHbuHWRPu0GPF2wqDVkWvghfrq-c_DtwSwPAFy0j2ZCs9fgECcgzH92rDPieer0gno8EeWzgjRb3/s1600/prime+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1483" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg49aaAL_VE3QQZG8fAOF-CELjHTLzsSwGYUPOEet0WamPscOx-RFWay26gkV0KvGaTQHbuHWRPu0GPF2wqDVkWvghfrq-c_DtwSwPAFy0j2ZCs9fgECcgzH92rDPieer0gno8EeWzgjRb3/s320/prime+2.jpg" width="296" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAkzoWhyphenhyphenU6uAC0tz0vo2gtnxLKEUnu2LSQb0Xn9QSlXjtIEkslACOa1oRobaJngpJTZZF1VWC_vduCL4GVm8S5ZSYfj9iI7Wwyddvlxr0tN27ajNQe8sRC20yOyzd8t5qXEPpWhdOE0SxI/s1600/Prime.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="540" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAkzoWhyphenhyphenU6uAC0tz0vo2gtnxLKEUnu2LSQb0Xn9QSlXjtIEkslACOa1oRobaJngpJTZZF1VWC_vduCL4GVm8S5ZSYfj9iI7Wwyddvlxr0tN27ajNQe8sRC20yOyzd8t5qXEPpWhdOE0SxI/s400/Prime.jpg" width="225" /></a></div>
<br />
<u>Shovel Knight:</u><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge9l6OrfJN2S3085hQBSgz-lL0MWdex462kLhD_WxiKHY46rzzt97t1EzujnZf0FXwEX_I0wUbN5ws7TOHldx70v2gwtuRBQTWAkkXQSVdzxnpdS8Wkd13PrlpAAefrBzKxSbaEIsAjchv/s1600/Sknight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="720" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge9l6OrfJN2S3085hQBSgz-lL0MWdex462kLhD_WxiKHY46rzzt97t1EzujnZf0FXwEX_I0wUbN5ws7TOHldx70v2gwtuRBQTWAkkXQSVdzxnpdS8Wkd13PrlpAAefrBzKxSbaEIsAjchv/s400/Sknight.jpg" width="300" /></a></div>
<br />
<u>Monster Hunter:</u><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnbWayC56aLmshzepxp3Ypaxt1alX3-cOO0S-eWpM689At50IZVRbftAOX3tpMMF-oGujlm8R9-xNzFtAClByF184DSO6e1M6Es2qrSlJvA_4xkuwDh1-WOVQlW15jb3DMi4XXYJTW_grA/s1600/Mon+Hunter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnbWayC56aLmshzepxp3Ypaxt1alX3-cOO0S-eWpM689At50IZVRbftAOX3tpMMF-oGujlm8R9-xNzFtAClByF184DSO6e1M6Es2qrSlJvA_4xkuwDh1-WOVQlW15jb3DMi4XXYJTW_grA/s400/Mon+Hunter.jpg" width="400" /></a></div>
<br />
<u>Legend Of Zelda: Windwaker:</u><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO5o6i28ksjtJuTrOkVzZd1-uoQwJ3ysUxpsbIfaQ37cuRMAbyhleOpXKJBlZVTRnzXVbp1wjLZmYtQfSY1lB2U3eZv_VsfsYAUDwkeU0trjFUMy-ZNpyMyP97bfFFvqRvr_XHMW1e702/s1600/20170528_143203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO5o6i28ksjtJuTrOkVzZd1-uoQwJ3ysUxpsbIfaQ37cuRMAbyhleOpXKJBlZVTRnzXVbp1wjLZmYtQfSY1lB2U3eZv_VsfsYAUDwkeU0trjFUMy-ZNpyMyP97bfFFvqRvr_XHMW1e702/s400/20170528_143203.jpg" width="225" /></a></div>
<br />
And finally anyone there may have seen myself and my friend from Buzy Bobbins as the Sorceress and Rannie from <a href="https://www.amazon.co.uk/gp/product/B00E4FANPE/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=swoandtorinn-21&camp=1634&creative=6738&linkCode=as2&creativeASIN=B00E4FANPE&linkId=54bcbcb3b6d9414929473f9059f7b0c2"><u>Dragons Crown</u></a>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6_Ttxk1v4Vb-25GfCaIK9hBxPw2p-A5Wyla4gZlnFQIvXMBXoL4Xfo8nfsjRL0GLtSWekAV2F_m7zJOgdlKtv8jgVQRBoOxsqgpkMQHTp2x_eM9ztyGz4tTkznSAGL0h6_9qMFsncRhKV/s1600/Dragons+Crown+Cosplay.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1544" data-original-width="1600" height="385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6_Ttxk1v4Vb-25GfCaIK9hBxPw2p-A5Wyla4gZlnFQIvXMBXoL4Xfo8nfsjRL0GLtSWekAV2F_m7zJOgdlKtv8jgVQRBoOxsqgpkMQHTp2x_eM9ztyGz4tTkznSAGL0h6_9qMFsncRhKV/s400/Dragons+Crown+Cosplay.jpg" width="400" /></a></div>
<br />Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-36783061002886721232017-06-08T16:39:00.002+01:002017-06-08T16:41:11.872+01:00MCM London Comic Con 2017: Part 1<br />
Greetings and salutations once I again I return from MCM London with mixed but mostly positive results, for you long time readers you may remember that last year was my <a href="http://swordandtorchinn.blogspot.co.uk/2016/06/mcm-london-comic-convention-2016.html"><u>first time</u></a> <u><a href="http://swordandtorchinn.blogspot.co.uk/2016/06/mcm-london-comic-convention-2016_20.html">attending.</a> </u><br />
<br />
For those of you unaware of MCM, the MCM London Comic Con is a multi-genre fan convention held in
the London Borough of Newham twice yearly, usually on the last weekend
in May and October. Interests range from Anime to video Games, tabletop roleplay games to cinema it really is a varied event with talk panels, video game previews, various celebrations of eastern culture and more cosplayers than you can shake a stick at.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8VBLkzaW9ZZ9bkliaHafBio_9p2859htdiNykiOvcpKQegFix4hHBc45Cjqga6yBthIi3Y-0mKrc1WV8Bdzyrqb8hac5zSWsObuQcttKpfd9pnsYFTTZREQIoHApKPGJntpSz4nOcgaXI/s1600/20170527_103118.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8VBLkzaW9ZZ9bkliaHafBio_9p2859htdiNykiOvcpKQegFix4hHBc45Cjqga6yBthIi3Y-0mKrc1WV8Bdzyrqb8hac5zSWsObuQcttKpfd9pnsYFTTZREQIoHApKPGJntpSz4nOcgaXI/s400/20170527_103118.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">A quieter moment of MCM</span></div>
<br />
Let me say now that I had intended to post this a little earlier in the month but upon my return home from the comic con left me wiped out and the growing stress on the election was a distraction to say the least.<br />
<br />
Arriving at London unable to secure our previous hotel our group was staying at a shared apartment which in all honest turned out to be not only cheaper but also far nicer and closer to <a href="https://en.wikipedia.org/wiki/ExCeL_London"><u>ExCeL London</u></a>. <br />
Now it must be stated that after the<a href="https://en.wikipedia.org/wiki/2017_Manchester_Arena_bombing"><u> Manchester Bombing</u></a> things were a little more tense on arrival this year with additional security everywhere but to their credit this did little to interrupt travel through the London.<br />
<br />
Travelling to the ExCel via DLR on the Friday did come with its own set of problems with works under way at the Custom House stop, thankfully the organisers had foreseen this and arranged staff and directions at the following stop Prince Regent. While this was highly effective there was some confusion in staff instructions regarding allowing visitors to "Swipe Out" at the station causing issues with travel payments resulting in some overcharging costs for many people initially myself included.<br />
<br />
This was thankfully rectified by some very kind and helpful people at Transport For London who had a brilliant support number and we highlighted the issue on the MCM facebook page with advice for others in the same predicament.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-VbTjwl0DBnTIpu9-TMSLHhA94uPNCLuuE2PyuAGSzTSNb02ZoKyEE61XWn3nM3xbiS3uaBeL6yoITQvkB1pzIJ8Vq4U3JkG3XgQKIACn_ZtzpC-8-y3nAbiYY8kLLtex0H1lQ7HT-TbY/s1600/20170527_101702.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-VbTjwl0DBnTIpu9-TMSLHhA94uPNCLuuE2PyuAGSzTSNb02ZoKyEE61XWn3nM3xbiS3uaBeL6yoITQvkB1pzIJ8Vq4U3JkG3XgQKIACn_ZtzpC-8-y3nAbiYY8kLLtex0H1lQ7HT-TbY/s400/20170527_101702.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">The bag checking queue...</span></div>
<div style="text-align: left;">
<br />
</div>
<div style="text-align: left;">
The security staff inside the ExCel were organised extremely well,
courteous and generally well humoured to those in costume, even with
hundreds of people streaming in the queues were kept short and were no
more than 15 minutes. Later we discovered that initially there was intended backpack ban but with the hot weather the health risk of people not carrying bottled water and the general inconvenience to the public it was decided against. </div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-n-N5ZjFz7YMqimOCIQrONfmLlUmPdkVmAHpZoZL3dsqX7QhjG8GBPOCM3Bk96SQJTfbKh0EhluKX7OAOGy-Gr931HBWYYJYxtDXA5ntGggT6aD395RQFa7JaieVmEM-Ik56j6NhRsrel/s1600/20170527_101716.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-n-N5ZjFz7YMqimOCIQrONfmLlUmPdkVmAHpZoZL3dsqX7QhjG8GBPOCM3Bk96SQJTfbKh0EhluKX7OAOGy-Gr931HBWYYJYxtDXA5ntGggT6aD395RQFa7JaieVmEM-Ik56j6NhRsrel/s400/20170527_101716.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">and the rest of it on the quiet Friday start.</span></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">Now to avoid simply reiterating my post from last year I am going to make a few comparisons to my previous experience:</span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><b><span style="font-size: small;"><span style="font-size: large;"><u>The Map</u></span> </span></b></span></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><b><span style="font-size: small;"> </span></b><span style="font-size: small;"> </span></span></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">Just to highlight what I said last year: </span></span></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;"> </span><b><span style="font-size: small;"><br /></span></b></span></div>
<blockquote class="tr_bq">
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">I found the map near useless apart from from a general
gist of the layout, just look below to see what I mean:<br />
<br />
</span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBgg5zpptTVmWVG0fCj8PLPIkzVJFVnpMoUe7PG2_ilBrf4uQWeWuPHo9jhZi3ol6dP5AWcuw86FLHu6nyh565f3szBCFRaQvyMoWq_eE9k3xIP3IC0c5SSXIeHW3ZxyLJiA0GxgvgHVFP/s1600/1992_MCM_SchedulePullout-page-002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBgg5zpptTVmWVG0fCj8PLPIkzVJFVnpMoUe7PG2_ilBrf4uQWeWuPHo9jhZi3ol6dP5AWcuw86FLHu6nyh565f3szBCFRaQvyMoWq_eE9k3xIP3IC0c5SSXIeHW3ZxyLJiA0GxgvgHVFP/s400/1992_MCM_SchedulePullout-page-002.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">Front with map</span></div>
<div style="text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhorco-xvpM3K5dyMc3LYQsdubcmHlpfPR4zD14lPkDLBgcVLdc7YzpoU9pEPs5KpaNKgqrN74wFWww5Q0hjL0i6yAlR2NkmLA1XPYiSy9tqHFAEIgluWcKhQ9BbqQbfJd8HJ5OREmIshCB/s1600/1992_MCM_SchedulePullout-page-001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhorco-xvpM3K5dyMc3LYQsdubcmHlpfPR4zD14lPkDLBgcVLdc7YzpoU9pEPs5KpaNKgqrN74wFWww5Q0hjL0i6yAlR2NkmLA1XPYiSy9tqHFAEIgluWcKhQ9BbqQbfJd8HJ5OREmIshCB/s400/1992_MCM_SchedulePullout-page-001.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">Back with panels and events</span></div>
Now the astute amongst you may already notice something important
missing from this map, that's right there is no key referring to the
numbers listed on the stalls apart from the big name logos. In addition
there is no reference to the ExCeL London own hall numbers or the
entrance area so it is extremely easy to get turned around and
disorientated due to the similarity of the stalls and lack of directions
posted about.<br />
<br />
There is a key but its inside the 140 page advert and article event
magazine which also has a copy of the map located between pages 62 and
65, after another advert the key is listed BY ALPHABETICAL ORDER OF THE
STALLS which is bloody useless unless you already know what stall your
wanting to find beforehand. I'm looking at the damn key to find out what
471 is not the other way round. The panel event program is also a
nightmare to find and read through in the magazine with information
scattered between articles so at least the map was an improvement in
this regard.</blockquote>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;"> In short just as bloody useless this year with all the same problems.</span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<u><span style="font-size: large;"><b>Stalls:</b></span></u></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">Thankfully far more variety this year, only a single major stall focused in Pop Figures much to my relief and while many of the stalls of the previous year returned there was far more variation between their stock. A few stalls did earn my ire however with blatant absurd pricing and lets just say if I was selling my PS1 game collection for the amounts they were charging I would be a few thousands pounds better off.</span></span></div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnqPz0RYHvlVzYdrnRFinK8FZrI6Ga0o1qxWEWxsVUMXXtUqwKqtyfkD-sjGCSK_sp-XsEazAxj5Dx1Q9nbgcLrXBi3DMqPiVZmBH77K94CC7hbgYSo_8gl6hhs1ZIEp6a3HKzZEMOCgVq/s1600/Sorcereress+And+Plush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnqPz0RYHvlVzYdrnRFinK8FZrI6Ga0o1qxWEWxsVUMXXtUqwKqtyfkD-sjGCSK_sp-XsEazAxj5Dx1Q9nbgcLrXBi3DMqPiVZmBH77K94CC7hbgYSo_8gl6hhs1ZIEp6a3HKzZEMOCgVq/s400/Sorcereress+And+Plush.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;"><span style="font-size: small;"> <span style="font-size: xx-small;">Pokemon plush were everywhere this year</span></span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">CEX also didn't make a reappearance this year which was for the better, last year they had annoyed me with their loud music blaring out over the hall drowning out the various talks and panels and while GAME was there they didn't take up nearly as much space this year. Unfortunately also missing were table top roleplay stands as not a single one was available this year, but in their place the Lincoln Steam Punk Society had turned up much to my surprise and were advertising <a href="http://www.asylumsteampunk.co.uk/"><u>The Asylum Steampunk Festival</u></a> later this year. </span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">All in all a major improvement from the year before especially since more of the hall was available this year there was far more space between the stalls so the horrible overcrowding of last year wasn't an issue at all much to my delight.</span></span></div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQWtgM1NKojPUhd7F-4NT_pL1L7UFcnyW4K_OS_p7_RjHan1B7WGPtmguR7wvh8m0Kvk-YY5jZeS6L2MO52I8yQJdYCxFpR3YXjAzUqrvRVAIujoVUPCr1I8vL_yIPy-UtlkQFeL-bpwc/s1600/Sheffield+Space+Centre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="540" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQWtgM1NKojPUhd7F-4NT_pL1L7UFcnyW4K_OS_p7_RjHan1B7WGPtmguR7wvh8m0Kvk-YY5jZeS6L2MO52I8yQJdYCxFpR3YXjAzUqrvRVAIujoVUPCr1I8vL_yIPy-UtlkQFeL-bpwc/s640/Sheffield+Space+Centre.jpg" width="360" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;"><span style="font-size: small;"> <span style="font-size: xx-small;">Just a small amount of the manga on offer</span></span></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"><span style="font-size: small;">I also ran into some old acquaintance from the <a href="https://www.google.co.uk/maps?q=sheffield+space+centre&bav=on.2,or.r_cp.&biw=1280&bih=866&client=firefox-b&um=1&ie=UTF-8&sa=X&ved=0ahUKEwiKmo3Atq7UAhXD6xQKHazXDXgQ_AUIBigB"><u>Sheffield Space Centre</u></a>, </span></span>this was my main source of anime and manga growing up 15 years ago and
it was great to see them still going strong today as they always stocked a large variety of comics,
manga, anime, even figures, model kits and table top roleplaying games.
It was great to see them with a stall at MCM London this year and I
discovered yet another niche manga series through them <a href="https://www.viz.com/read/manga/monster-hunter-flash-hunter-vol-1/12121"><u>Monster Hunter: Flash Hunter</u></a>.</div>
<div style="text-align: left;">
I highly recommend popping to their store if in Sheffield or checking out their <a href="http://www.space-centre.co.uk/"><u>website</u></a>.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<u><span style="font-size: large;"><b>Video Games:</b></span></u></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
This year there were no major video game talk panels though a smaller stage had been set up by <a href="http://www.ricedigital.co.uk/store/"><u>Rice Digital</u></a> covering a handful of games, when generally this layout worked well the sound team really dropped the ball on the Saturday and a lot of the commentators were inaudible.</div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3a_3QHO19B583mq87VuUVYL_nQ5CKZ88QcwY_Km8uGYXzUP1k4T2jrn1vF5KtRJ3OujcYtRXY8WGqt2mtwF4z_H4bl_UnqJjCN7LlA2V_pyKvs_tHphM_Ic7kV-qAFE66ozDgDSn0IwTI/s1600/Rice+Panel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3a_3QHO19B583mq87VuUVYL_nQ5CKZ88QcwY_Km8uGYXzUP1k4T2jrn1vF5KtRJ3OujcYtRXY8WGqt2mtwF4z_H4bl_UnqJjCN7LlA2V_pyKvs_tHphM_Ic7kV-qAFE66ozDgDSn0IwTI/s400/Rice+Panel.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">It would of also been easier to hear if the esports commentator just behind the panel had shut up for 5 minutes.</span></div>
<div style="text-align: left;">
<span style="font-size: xx-small;"> </span> </div>
<div style="text-align: left;">
With this said there were two games there were two games covered that stood out to me: </div>
<div style="text-align: left;">
<i><br /></i></div>
<div style="text-align: left;">
<b><u>Akiba's Beat:</u></b></div>
<div style="text-align: left;">
<b> </b></div>
<div style="text-align: left;">
<b> </b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOiZadwq8ZVrkbtEpKklvpAp4v2F7leQNyIAE6RmFThzkG6joeXcmMyKc1od5Cr4igGa55dmF1sPS5NcEMGS4cLSUzHdAFgTh-mYmQFnP_2ovkgnWv4B973IF6AsrkkmZW1b6aKVZH1N8s/s1600/Akiba%2527s.Beat.full.2007840.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="911" data-original-width="1195" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOiZadwq8ZVrkbtEpKklvpAp4v2F7leQNyIAE6RmFThzkG6joeXcmMyKc1od5Cr4igGa55dmF1sPS5NcEMGS4cLSUzHdAFgTh-mYmQFnP_2ovkgnWv4B973IF6AsrkkmZW1b6aKVZH1N8s/s400/Akiba%2527s.Beat.full.2007840.jpg" width="400" /></a></div>
<div style="text-align: left;">
<b> </b>Akiba's Beat is an action role-playing video game for the PlayStation Vita and PlayStation 4 video game consoles, a spiritual successor to <a href="http://store.steampowered.com/app/333980/AKIBAS_TRIP_Undead__Undressed/"><u>Akiba's Trip: Undead and Undressed</u></a> and the third game in the Akiba series its focus is to highlight the music culture of Akiba during its story.</div>
<div style="text-align: left;">
In all honesty after the highly quirky arcade action and self acknowledging parody humour of the second game Akiba's Beat just came across as dull, slow paced and honestly rather boring in it mechanics, with very little originality that the series had previously been know for.</div>
<div style="text-align: left;">
It seems that many other <a href="https://www.destructoid.com/review-akiba-s-beat-436266.phtml"><u>reviews</u></a> agree with this observation.</div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/U_Ry5ly5mQ0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/U_Ry5ly5mQ0?feature=player_embedded" width="320"></iframe></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">Advised Strong Language.</span></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<u><b><span style="font-size: xx-small;"><span style="font-size: small;">Project Rap Rabbit</span></span></b></u></div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijdUulDHl3AELP0yBs6UTVhKoCf-nuDnrjWclYvmj-8loNplWVMpdV3Prw_efG-Q-d31ydMqRIXZR7y_cNK3_QXTj1MwOYRXq64Kva0LqUVL2nv8MK0WAEFSrGR3cX97PCgbnnwxTE6PZB/s1600/raprabbit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="901" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijdUulDHl3AELP0yBs6UTVhKoCf-nuDnrjWclYvmj-8loNplWVMpdV3Prw_efG-Q-d31ydMqRIXZR7y_cNK3_QXTj1MwOYRXq64Kva0LqUVL2nv8MK0WAEFSrGR3cX97PCgbnnwxTE6PZB/s400/raprabbit.jpg" width="400" /></a></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<br /></div>
Project Rap Rabbit is a global collaboration between Japanese
developers NanaOn-Sha (PaRappa The Rapper, Vib-Ribbon) and iNiS
Corporation (Gitaroo Man, Osu! Tatakae! Ouendan), and UK-based publisher
PQube Ltd.<br />
<br />
Having developed some of the most revered music games of all time, they're committed to creating the greatest rhythm-action videogame in
history with a new rapping adventure than infuses the best ideas from their
past with innovative mechanics that they hope will go on to shape the genre's
future forevermore.<br />
<br />
However not everything is going as planned as the <a href="https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title/comments"><u>Kickstarter</u></a> for the project is woefully underfunded even with 2,549 backers only £129,806 of £855,000 goal has been reached and with only 10 days to go they have finally releasing a gameplay video of Rap Rabbit which is too little too late.<br />
<br />
As one backer states:<br />
<blockquote class="tr_bq">
Here's how this will go.<br />
There will be this big unveiling of the gameplay video tomorrow.
People from all over show up on this KS page as a result. They'll
immediately notice that, after 3 weeks, the game is not even 20% funded,
and that there's only a week and a half left to raise the remaining
80%. Maybe they'll hit that Remind Me button, but at the end of the day,
they aren't gonna pledge. <br />
Building up the Thunderclap, and hyping up the unveiling of the
video, are both things that should have begun weeks before the campaign
launched. Matsuura-san, Yano-san: PLEASE relaunch this campaign. Suspend
it early so whatever resources you allocated to this one can be
reallocated to the next one. But unless you have a massive E3 presence
planned, there is no way this game is being funded with this particular
campaign.</blockquote>
<br />
As a backer myself I totally agree with this prediction, there has been a complete failure to market the game to the community or the gaming media, I MYSELF have made seeming the only post on Reddit about the project (at the time of my posting) and I can help but feel that somewhere along the line the PR just flopped.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/fR5ersGQtPk/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/fR5ersGQtPk?feature=player_embedded" width="320"></iframe></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWiuPWdAW0QnCuOUdl3pYu99HYdGSB5hvfoKQiZkSjA5zNn3QxLHkWiXgOcBtQr24PK-lnv4pKPFH4qA1n641zLkpR9Gz9boSt0-3bJZ4T28FtRNVfE3q5w0xWeqnczxvFy_Awu5bf0WIC/s1600/Rice+Panel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWiuPWdAW0QnCuOUdl3pYu99HYdGSB5hvfoKQiZkSjA5zNn3QxLHkWiXgOcBtQr24PK-lnv4pKPFH4qA1n641zLkpR9Gz9boSt0-3bJZ4T28FtRNVfE3q5w0xWeqnczxvFy_Awu5bf0WIC/s400/Rice+Panel.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: xx-small;">Just behind the Digital Rice Panel</span></div>
<br />
Other than Digital Rice the Esports community really were making a hit
with Tekken 7 with a massive set-up and tournament over the weekend and
Guilty Gear XRD Rev 2 was making its own impact on its admittedly much
smaller collection of consoles. The halls also boasted various arcade machine set ups with a one company selling the cabinets it was displaying, though I think the real moment that stole it was the Gandalf V.s. Gimli on the dance machines.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj34tGO4r9nAd4v6gu7dri9SLO12Am216VI00Z7JVuy39sTbxlvoPtLPYrsc3c7NBmEPRiD75MD54fxW10s9cRr0t3flKSCOLj_G66kxaU77hxegX5ZQuhA-rycjHnMMz9Gou7pMSyM30hP/s1600/Gan+Vs+Gim.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="766" data-original-width="960" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj34tGO4r9nAd4v6gu7dri9SLO12Am216VI00Z7JVuy39sTbxlvoPtLPYrsc3c7NBmEPRiD75MD54fxW10s9cRr0t3flKSCOLj_G66kxaU77hxegX5ZQuhA-rycjHnMMz9Gou7pMSyM30hP/s400/Gan+Vs+Gim.jpg" width="400" /></a></div>
<br />
<div style="text-align: left;">
<span style="font-size: xx-small;"> </span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-46026180741629321342017-06-01T16:02:00.001+01:002017-06-01T16:12:59.286+01:00Concepts: Players as Pawns: Example Of Play<div class="wmd-preview" id="wmd-preview">
<br />
<br />
In my own personal experiences I have found that after the initial wariness my party constantly trust NPCs that have proven themselves to be useful and often begin to take everything they say at face value until proven otherwise. Providing an organisation can subtly influence a person in contact with the players this makes it easy to guide the players as pawns.<br />
<br />
It is important however that opportunities to see through the deception should be present especially if the player characters will be disadvantaged by the manipulations, this doesn't have to rushed however especially if a large premise of the campaign revolves around the party becoming more and more aware of the situation as evidence slowly builds up. <br />
<br />
This can be a difficult balance to achieve as too many clues will make it too obvious and too few will leave the players feeling rail-roaded into choices, but if done well can lead to amazing stories and feelings of great satisfaction (and often betrayal) once the players realise their predicament. <br />
<br />
Below is an example scenario of how a campaign with a 50's Noir theme would develop with players as pawns.<br />
<br />
<blockquote>
The characters have recently beaten down/arrested or otherwise removed a locally feared thug, shortly after they receive a small message from a local bar owner thanking them for their help and offering them drinks on the house that evening. The bar itself is in fact a safehouse and a cover for a small local brothel under the control of the criminal organisation that wishes to influence the party, they are also responsible for the invitation.</blockquote>
</div>
<blockquote>
<div class="wmd-preview" id="wmd-preview">
When the party arrives they are indeed treated to free drinks and are the heroes of the hour, a few of the waitresses or local girls flirt with them, the bartender chats happily with them thanking them for removing the thug and they have a great time with the promise of half price drinks whenever they are in and perhaps some favours. </div>
<div class="wmd-preview" id="wmd-preview">
The party begins seeing this as their potential hangout and begin frequenting it more often though only the most astute characters should realise something is a little off about the place at this time I.E: The locals girls with different men each time, a general nervousness around some regulars, the girls vanishing into the backrooms on occasion.<br />
<br />
At this point the bartender begins asking them questions along the lines of "If they had heard about those shady deals over in.." in a manner that he is under the assumption the party as local vigilantes already know and intend to do something.<br />
Of course this is all a ploy to subtlety direct the characters towards a rival mob's shipments of drugs and weapons, for the criminal gang at this point everything is a win/win either their rivals suffer a set back or a possible future problem is killed off.<br />
<br />
This drip feed of information continues with stories of "My brothers kid in the force says.." and "I've heard from one of the delivery lads.." each with just enough information or a name to have the party start investigating until the group trusts their bartender friend perhaps even coming to rely on him for information more so than other sources even in unrelated cases. <br />
<br />
At this stage all these tips have been aimed at obviously illegal operation's that have had no connection to the Criminal Gang but the removal of which would help them stabilise their position in their territory and they can claim they had no hand in the attacks as they were done by a unaffiliated party thus preventing retribution attacks. However a minor complication/opportunity has arisen for the Criminal Gang, one of the corrupt police officers that they pay off so their businesses are ignored is demanding a larger cut. Not wanting to continue paying the corrupt officer nor obviously remove him the Criminal Gang begins a scheme to use the characters group as more direct pawns.<br />
<br />
Informing the corrupt officer to collect his pay off from the players frequented bar with the code word "This months insurance" the players observing the transaction. If the party tries to intervene they are rebuffed and threatened by the arrogant and aggressive officer and the bartender pleads with them to not intervene. Once the corrupt officer leaves the Bartender privately breaks down and confides in the players informing them that he caught several of his waitresses prostituting themselves to customers for extra money but rather than throwing them out onto the street where they would continue he allowed them to use the backrooms so they would be safe and not risk been murdered however the police officer found out and has been blackmailing him since keeping all the records in a personal ledger. <br />
<br />
The story is a complete lie but the group now face a dilemma, they could report the officer for corruption but their friend would be jailed for allowing prostitution on the premises so now they are increasing forced into the morally grey.<br />
<br />
At this point the party may start planning ways to remove the officer whether it would be having him killed, threaten or even framing him for another crime but the Bartender informs them that in order to prevent himself been arrested in the investigation they would have to retrieve or destroy the ledger also. To add weight to this the Criminal Gang after ensuring any illegal goods are relocated elsewhere give an anonymous tipoff which results in a brutal police raid on the Bar a few days later. The players either getting caught up in the raid or seeing its after effects are further enraged and more seeds of distrust regarding the police are sown. Especially as they now believe this raid was a result of the threat made by the corrupted police officer. </div>
</blockquote>
<div class="wmd-preview" id="wmd-preview">
<br />
Where the campaign goes from here (as in discovering they have been
tricked or been drawn deeper into the criminal world) heavily depends on
the party and how they use the ledger, so I'll end my example here for now but I hope it helped
to see how this theory works in practice. </div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-79440266575640439932017-05-12T18:38:00.000+01:002017-05-12T18:38:09.258+01:00Wigglyturf Wars: A Game Of Gangster Pokemon And A Blind Hatred For Goldeen<br />
<br />
Sometimes when looking at custom games and settings you come across something special, a simple system with an amazing concept that is easy to pick up and hard to put down, a game that you intend to play as a one off but keep play it for years afterwards.<br />
<br />
Wigglyturf Wars is not one of those games.<br />
By all means it is not bad and certainly no FATAL thank Arceus, Wigglyturf Wars falls into a certain niche of game which I enjoy the concept for but for one reason or another I could not recommend to a casual or inexperience player.<br />
<br />
Created by two room mates known only as Jand and Frenchie Wigglyturf Wars was released into the public on 07 Jan 2015 by Jand.<br />
The rules come in two parts, a spreadsheet and a word doc, both of which are linked below: <br />
<b>Doc:</b> <a href="https://drive.google.com/file/d/0B-NGbkabsWDmNnllOHpmRWVDNUE/view?usp=sharing"><u>Link</u></a>, <a href="https://mega.nz/#!vwF2WLRS!16Jp3N_02DmFzkxEe4XXkOne9crgFDY_QUSwSnQ8hyM"><u>Alternative Link</u></a> <br />
<b>Spread Sheet:</b> <a href="https://docs.google.com/spreadsheet/d/1SRErct_bkDfThbT2DhgEmhO8Tqp1WW4DvXhkeQORf1w/edit?usp=sharing"><u>Link</u></a>, <a href="https://mega.nz/#!D5MTVYhL!MRkH5qomTfXfIRW2ibBp0hahSUxoAr0vGP7MOfa-5nM"><u>Alternative Link</u></a> <br />
<br />
In the world of WTW, humans are non-existent; you play as a Pokemon and is set in Marina City, an industrial metropolis ruled by Pokemon. A number of factions control different areas, from the docks controlled by the psychopathic Golduck Vasili, to the business district run by the sinister Yakooza.<br />
The story of Marina City is thus: for as long as the oldest Aerodactyl can remember, Marina City has been under the thumb of ruthless gangsters. Two years ago, the Persian, the sinister Crime Lord of Marina City, was assassinated by persons unknown, creating a power vacuum which was filled by several aspiring gang leaders.<br />
<br />
The players must decide which of the 3 factions they will ally with or if they will aid the police in cleaning up Marina City.<br />
<br />
A rather unusual and amusing setting which in all honest seems to have been created just for the Pokemon name puns, though I am a fan of police drama of film noir as settings go and I was tempted to treated it as a Pokemon themed Zootopia.<br />
However the rules are very maths heavy and rely on having access to the pokemons base stats from the games and thus character creation and levelling is by no means simple, in addition by using this method a lot of the statistical unbalance between certain Pokemon has been transferred over to the tabletop making some Pokemon naturally weaker than others and unable to catch up.<br />
<br />
The move system is intriguing but ultimately limiting with little freedom in move variation between Pokemon of the same type, though it can be argued that this is a common problem in RPGs that characters of the same class have little variation (though this is becoming less of a case in recent years). <br />
<br />
The majority of the rule set after character creation is focused on the combat and in a nutshell it isn't a easy read for example:<br />
<blockquote class="tr_bq">
<div style="margin-bottom: 0cm;">
Attacking: The success or failure of an
attack is based on the following formulae:</div>
<div align="CENTER" style="margin-bottom: 0cm;">
If using a Physical
Attack:
</div>
<div align="CENTER" style="margin-bottom: 0cm;">
((Attacker’s Attack
Stat)*5 + d100 + SEB) – ((Defender’s Defence Stat)*5 + d100 + RB)</div>
<div align="CENTER" style="margin-bottom: 0cm;">
Or, if using a Special
Attack:</div>
<div align="CENTER" style="margin-bottom: 0cm;">
((Attacker’s Sp. Attack
Stat)*5 + d100 + SEB) – ((Defender’s Sp. Defence Stat)*5 + d100
+RB)</div>
</blockquote>
You can imagine how off putting this presentation can be to someone attempting to learn the rules and then take into account the large amount of additional effects most moves have it can become easy to see why the game requires a spread sheet.<br />
This focus required on the combat rules has also come at another cost, a lack of adventure ideas or suggestions on how a budding gm would structure a campaign for the players to take over the city.<br />
<br />
So with time consuming set-up, awkward maths and little in the way of guiding a new player or gm into building an adventure Wigglyturf Wars sadly will not see much play by other groups. However the concept is amusing and has possibilities and could perhaps find itself used in existing systems.<br />
I would certainly like to see it taken and built upon in the future in whatever form it takes. Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-4082499878039497492017-05-08T16:37:00.001+01:002017-05-12T18:07:21.556+01:00Greentext: Tales of Chappa Fliks: Parts 5 and 6, Borderline TPKs and 80's Hacking Montages.<br />
<br />
<br />
<h4>
<u><b>Part 5: Heroic Sacrifices and Percussive Warp Core Maintenance</b></u> </h4>
<br />
<span style="color: #274e13;">> Beginning a little earlier than normal the group having gotten used
to the interface of Fantasy Grounds.</span><br />
<span style="color: #274e13;">> we began to delve to
some its other features, after the Dark Eldars plotting none of us
wanted to be at a disadvantage in the future.</span><br />
<span style="color: #274e13;">> Of course the fact that most players had chosen rather verbose names
made the whispering feature a pain to use so some of the players gave up
on it turning back to steam chat.</span><br />
<span style="color: #274e13;">> myself and the Jedi Player with
sensible character names were doing fine.</span><br />
<br />
<span style="color: #274e13;">> Having been forced to miss a week we quickly recapped the key moments of the last session:</span><br />
<span style="color: #274e13;"><br /></span>
<span style="color: #274e13;">> Chappa and the Jedi has commandeered the salvage vessel, managing to
pacify or intimidate most of the skeleton crew that was on board into
following their orders and had managed to put good distance between
themselves and the shipyard.</span><br />
<br />
<span style="color: #274e13;">> The Jedi's contact a defecting Imperial Intelligence officer was also
safely aboard the vessel and needed to be taken to the rebels as soon as
possible due to important information she knows. </span><br />
<span style="color: #274e13;">> Party is current
having bets between Hive Fleet, Death Star, or a Imperial Crusade
incoming.</span><br />
<br />
<span style="color: #274e13;">> Salvage Ship now confirmed by the Gm to be a CR90 Corvette with most
of the weapons stripped leaving just its main two turrets but it does
have extra room in cargo and docking because of this.</span><br />
<br />
<span style="color: #274e13;">> Tau who originally was going to board the Corvette has taken control
of near 50 servo drones that are designed to break down debris and has
order them to start stripping down the space station. </span><br />
<span style="color: #274e13;">> He is now
currently in a Imperial shuttle which is slightly damaged due to poor
piloting.</span><br />
<br />
<span style="color: #274e13;">> The Space Stations Warp Core has been ejected and thanks to some
hacking by the Dark Eldar has had its stable orbit broken.</span><br />
<span style="color: #274e13;">> It is
drifting at increasing velocity towards the Imperial Naval Space Docks
where two Star Destroyers are docked undergoing maintenance.</span><br />
<span style="color: #274e13;"> > Should the Station and Docks collide their orbits would decay and the
wreckage from them could kill millions and may even cause an impact
event .</span><br />
<span style="color: #274e13;">> On a side note most of the tannoys and screens within the Space Station are still showing ads for Mr T'Orks weapons business.</span><br />
<br />
<span style="color: #274e13;">> The Dark Eldar, Bounty Hunter and Mr T'Ork were now currently
drifting through space clinging onto the shielding of the Warp Core and
no one else in the party knew this.</span><br />
<br />
<span style="color: #274e13;">> Ewok and Jedi confirm our ship was away from the wreckage.</span><br />
<span style="color: #274e13;">> Chappa points out that no one has said where they needed to go and hasn't a clue, Jedi fails knowledge roll on local surrounding systems.</span><br />
<span style="color: #274e13;">> Intelligence Officer tries to interject but is distracted by panicking bridge crew.</span><br />
<span style="color: #274e13;">> Radio Tau who also fails and doesn't care as long as they are away from this place.</span><br />
<span style="color: #274e13;">> Hyper driving in a random direction seems colossally stupid. </span><br />
<span style="color: #274e13;">> Roll contacts to see if I know any rebel hideouts nearby.</span><br />
<span style="color: #274e13;">> Roll 5.. a pass there's a small rebel resupply safehouse in a nearby
system on a old mined out moon. </span><br />
<br />
<span style="color: #274e13;">> Inform the Jedi that's where I'm
planning on going until Intelligence Officer states that was her idea
too.</span><br />
<span style="color: #274e13;">> ORLY.png</span><br />
<span style="color: #274e13;">> If the defecting Intelligence Officer knows about it then its most
likely in Imperial records. </span><br />
<span style="color: #274e13;">> Roll another contacts roll at penalty for a
different location. </span><br />
<span style="color: #274e13;">> Realising that I require a dice explosion to pass.</span><br />
<span style="color: #274e13;">> Dice Explosion... the dice gods are feeling kind, secretly changed co-ordinates to a location of a minor contact.</span><br />
<span style="color: #274e13;">> Can actually hear the GM's twitch as he now realises he has to think of different plot for next sessions.</span><br />
<br />
<span style="color: #274e13;">> Chappa broke out of jail by himself, saved a Tau from been killed, is
the only pilot and has now stopped predictable ambush. </span><br />
<span style="color: #274e13;">> Must admit
feeling a little smug, predict that dice will smite me later.</span><br />
<span style="color: #274e13;">> Jedi keeps bridge crew from panicking as increasingly surly Ewok starts pressing important buttons.</span><br />
<br />
<span style="color: #274e13;">> Meanwhile all hell begins to break lose at the shipyard.</span><br />
<span style="color: #274e13;">> Apparently
only one of the Star Destroyers has more than a skeleton crew on board
at this very moment and the commander has realised what is happening.</span><br />
<span style="color: #274e13;">> From a distance we detect 40 or so Tie Fighters launching from the Star Destroyers.</span><br />
<span style="color: #274e13;">>Party Plays OhCrapOhCrapOhCrap.Wav</span><br />
<span style="color: #274e13;"> > Incoming horrible laser death never arrives, Tie Fighters begin
strafing the station trying to break it up into smaller segments.</span><br />
<span style="color: #274e13;">> Tau Player who is usually a pragmatic killing machine to the point of
annoying rest of party has seeming does a 180 in his usual play style.</span><br />
<span style="color: #274e13;">> Orders drones to assist and the break down small chunks of the
station that are drifting off.</span><br />
<br />
<span style="color: #274e13;">> At this point his shuttles scanners also detect the rest of the party
hanging off the Warp Core and he starts heading towards them.</span><br />
<span style="color: #274e13;">> Dark Eldar begins boasting over his coms to Bounty Hunter and Mr
T'Ork about his achievements, how he's not a genocidal maniac how he is a
man of vision etc etc.</span><br />
<span style="color: #274e13;">> Bounty Hunter sick of Dark Eldars shit and partly worried that the
Dark Eldar will befriend the explosion addict Ork disables the Dark
Eldars coms by breaking the relevant transmitter of his helmet.</span><br />
<span style="color: #274e13;">> Mr T'Ork not paying attention realises that they are drifting away in
“Boring direction”</span><br />
<span style="color: #274e13;">> After some failed concepts decides on a plan of
“Dibolical Kunning” after remembering he has a flame thrower.</span><br />
<span style="color: #274e13;">> Mr T'Ork turns round and now begins using his flamethrower to propel
the Warp Core. Actually goes quite well and the roll passes but the
skill dice rolls a 1.</span><br />
<span style="color: #274e13;">GM decides that the Warp Core is now spinning but is heading right
direction.</span><br />
<span style="color: #274e13;">> They must all roll endurence tests not to be sick.</span><br />
<span style="color: #274e13;">> All three pass rolls to avoid puking in their helmets as they turn a little green or a darker shade in Mr T'Orks case.</span><br />
<br />
<span style="color: #274e13;">> GM “Oh by the way, there is now a crack in the protective shielding and power spikes are detectable in the Warp Core.”</span><br />
<span style="color: #274e13;">> Party Plays OhCrapOhCrapOhCrap.Wav</span><br />
<span style="color: #274e13;">> GM and Jedi player are puzzled “But wait a moment aren't most of you guys engineers?”</span><br />
<span style="color: #274e13;">> Bounty Hunter can only hack. </span><br />
<span style="color: #274e13;">> Dark Eldar has mad science for altering
existing tech but is too busy wrestling with the Bounty Hunter and Mr
T'Ork..</span><br />
<span style="color: #274e13;">> Mr T'Ork has the explosives skill, “Its just a really big bomb, I'm going to roll it.”</span><br />
<span style="color: #274e13;">> Fails roll. </span><br />
<span style="color: #274e13;">> Mr T'Ork in typical ork repair fashion begins smacking it
with a large wrench deciding Percussive Warp Core Maintenance is the
way.</span><br />
<br />
<span style="color: #274e13;">> GM informs party that everyone is within the blast radius of the Warp
Core except those on the ship which may have a small chance to survive.</span><br />
<span style="color: #274e13;">> Party collectively brown trousers apart from myself and the
Jedi Player</span><br />
<span style="color: #274e13;">> Myself and Jedi now secretly conversing on the ethics behind
abandoning the party and how long we should wait till we hyper drive
away.</span><br />
<span style="color: #274e13;">> Decide to wait for Tau they leave the others to die if they can't reach ship in 10 turns.</span><br />
<span style="color: #274e13;">> The words “I'm not actively trying to kill the party..” keep coming up in this conversation. </span><br />
<span style="color: #274e13;">> Very glad no one else can see it.</span><br />
<br />
<span style="color: #274e13;">> Typically Tau declares he's flying the shuffle along side the Warp Core forgetting its a small one man ship.</span><br />
<span style="color: #274e13;">> Mr T'Ork fails a second repair roll. </span><br />
<span style="color: #274e13;">> The power spikes again GM
reveals the Warp Core will explode in under 10 rounds. </span><br />
<span style="color: #274e13;">> Tau starts
screaming at Mr T'Ork to stop helping for the Greater Good.</span><br />
<span style="color: #274e13;">> Screw it we are leaving in 3 rounds.. no wait what are the Dark Eldar and Bounty Hunter doing?</span><br />
<blockquote>
</blockquote>
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<span style="color: #274e13;">> The Dark Eldar and Bounty Hunter now push off the Warp Core trying
to drift in the direction of the ship and while fighting. </span><br />
<span style="color: #274e13;">> The Dark Eldar
tries to throw something resembling a Thermal Detonator at the Warp
Core thankfully the Bounty Hunter deflects it out into space.</span><br />
<span style="color: #274e13;">> Jedi remembers our ship has a tractor beam and declares we have a
plan. </span><br />
<span style="color: #274e13;">> In private chat we both conclude we are most likely going to die
because we are too damn nice.</span><br />
<br />
<span style="color: #274e13;">> GM laughs and reveals that he can see all private chats. </span><br />
<span style="color: #274e13;">> Then rewards both me and Jedi a Bennie.</span><br />
<span style="color: #274e13;">> Party are suspicious. </span><br />
<span style="color: #274e13;">> I come up with a cunning ploy and distract them by posting pictures of dogs dressed as Ewoks.</span><br />
<span style="color: #274e13;">> All play is suspended for 10 minutes. </span><br />
<span style="color: #274e13;">> Thank the Dice Gods for our short attention spans.</span><br />
<br />
<span style="color: #274e13;">> Managing to stabilise the Warp Cores flight with the tractor beam
thanks to good rolls by the Jedi. > The Tau exits the Shuttle and does
okay in beginning repairs.</span><br />
<span style="color: #274e13;">> Suddenly laser fire almost hits the Tau. </span><br />
<span style="color: #274e13;">> It seems a handful of Tie
Fighters did come after us. </span><br />
<span style="color: #274e13;">> Curse the Dice Gods for our short attention
spans.</span><br />
<br />
<span style="color: #274e13;">> Threat vanishes as quickly as it appeared.</span><br />
<span style="color: #274e13;">> Chappa seems to be an
Ewok of many talents and obliterates the Tie Fighter with a well placed
shot from the Corvette</span><br />
<span style="color: #274e13;">> Attention back to our potential pursers we now realise that the Star
Destroyers have both opened fire on the remains of the station.</span><br />
<span style="color: #274e13;">> Escape pods launching from the Star destroyer that had initially launched
the fighters it now surges forward ramming the incoming station. </span><br />
<span style="color: #274e13;">> For a
moment it seems like it shields will hold before they overload and the
station crashes into it.</span><br />
<span style="color: #274e13;">> The Dark Eldars evil laughter cuts off once we realise with the
sacrifice of the Star Destroyer that the forward momentum of the Station
has been vastly reduce even as it collides with the shipyard.</span><br />
<span style="color: #274e13;">> Some wreckage rains down on the planet but it is mostly small enough
to burn up in orbit.</span><br />
<span style="color: #274e13;">> Even though it is heavily damaged to the point
of destruction the shipyards orbit doesn't decay.</span><br />
<span style="color: #274e13;">> While most of the party give a sigh of relief at not destroying a
planet we now realise the remaining Tie pilots are bearing down on us
with vengeance in mind.</span><br />
<span style="color: #274e13;">> Another Star Destroyer arrives in
the system from hyperspace after hearing the distress calls.</span><br />
<br />
<span style="color: #274e13;">> Desperate to buy more time the Jedi realises that the Warp Core could
be used as a bomb.</span><br />
<span style="color: #274e13;">> Prepares to launch it after he tinkers with
deploying more power to the tractor beam.</span><br />
<span style="color: #274e13;">> Its quickly pointed out to him that the Bounty Hunter and Dark Eldar
have drifted into the beam and would be turned into paste</span><br />
<span style="color: #274e13;">> Also the
Tau and Mr T'Ork are still on the Warp Core.</span><br />
<span style="color: #274e13;">> The words “I'm not actively trying to kill the party..” once again are uttered but publicly this time.</span><br />
<br />
<span style="color: #274e13;">> A littler further repair work and the Tau rapidly gets back into his
shuttle flying into the docking bay of the Corvette as Chappa begins to
power up the Hyperdrive.</span><br />
<span style="color: #274e13;">> Jedi remembers he is in fact a Jedi</span><br />
<span style="color: #274e13;">> Uses the Force to pull Bounty Hunter and Dark Eldar in the docking bay. </span><br />
<span style="color: #274e13;">> In spite of parties protests in
bringing the Dark Eldar, we did owe him a favour for getting our
stuff.</span><br />
<br />
<span style="color: #274e13;">> Mr T'Ork is now ready to go out in possibly one of the biggest
explosions that he possibly could. </span><br />
<span style="color: #274e13;">> Player is laughing regretting
nothing.</span><br />
<span style="color: #274e13;">> Dark Eldar manages to persuade the party that the Warp Core in spite
of been unstable as hell is fixable and worth a lot of money and thus we
finish loading it into the docking area.</span><br />
<span style="color: #274e13;">> Repeated head desking as this point</span><br />
<span style="color: #274e13;">> The session ends as Mr T'Ork does one final roll to try and fix The Warp Core as he rides in... </span><br />
<span style="color: #274e13;">> Failing again. It now has less than 5 turns till detonation.</span><br />
<span style="color: #274e13;"><br /></span>
<br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<h4>
<u><b>Part 6 Race to Hyperspace </b></u></h4>
<br />
<span style="color: #274e13;">> Another two weeks and the group gathers once more.</span><br />
<span style="color: #274e13;">> Jedi players headset mike doesn't seem to be working properly so I
actually don't have much of clue about anything he said this session. </span><br />
<span style="color: #274e13;">> Though he spent most of the evening trying to fix it.</span><br />
<span style="color: #274e13;"> > At this point we are pretty confident we are going to get away though
as we recap. </span><br />
<span style="color: #274e13;">> We suddenly realise we are two bad skill rolls away from a
TPK... </span><br />
<span style="color: #274e13;">> Well myself and the Tau player anyway.</span><br />
<br />
<span style="color: #274e13;">> As game resumes Tau bee lines to Warp Core attempting to fix it as
party try to decide what to do.</span><br />
<span style="color: #274e13;">> Jedi at this point remembers to close
the hanger doors so Chappa can finally hit the hyperdrive button.</span><br />
<span style="color: #274e13;">> GM asks rather sternly if we are SURE we don't want to jettison the
unstable Warp Core as a makeshift bomb towards our pursuers. </span><br />
<span style="color: #274e13;">> Dark Eldar points out that it is a highly valuable unstable Warp Core.</span><br />
<span style="color: #274e13;">> Forgetting everything we have learned in the last few sessions about
not trusting the Dark Eldar decide that the prize is too great to lose.</span><br />
<span style="color: #274e13;">> We have one round left as Chappa sends the ship into hyperspace.</span><br />
<span style="color: #274e13;">> Much to everyone's relief the Tau manages to repair the damage enough
to buy another hour or two which will be more than enough time to affix a
makeshift cooling system.</span><br />
<span style="color: #274e13;">> Bounty Hunter begins to rant at Dark Eldar about morality.</span><br />
<span style="color: #274e13;">> Amusingly
enough be seems to predict the Dark Eldars replies before he can even
speak and ends up holding up both sides of the argument.</span><br />
<span style="color: #274e13;">> Finally stating
“To Hell with it I need a drink..” and proceeding to start getting drunk
from his hipflask.</span><br />
<span style="color: #274e13;">> Amused the Dark Eldar states he's glad they had this conversation and then vanishes looking for engineering.</span><br />
<span style="color: #274e13;">> Internally scream as I realise none of the other characters are following him.</span><br />
<br />
<span style="color: #274e13;">> Now bored Mr T'Ork begins to explore the ship trying to find the armoury.</span><br />
<span style="color: #274e13;">> Ends up trying to pursue a Servo skull.</span><br />
<span style="color: #274e13;">> The Servo skull managing to escape Mr T'Ork encounters the ships cook
whose kitchen is located next to the armoury room. </span><br />
<span style="color: #274e13;">> The Ship Cook seems
to resemble if a wookie make love to an ogryn and someone shaved the
result... badly.</span><br />
<span style="color: #274e13;">> Ends up the cook options are limited to grilled, burnt or deep fried
and has a instant dislike for Mr T'Ork.</span><br />
<span style="color: #274e13;">> His skin tone makes her
suspect he is a salad person.</span><br />
<span style="color: #274e13;">> Realise that not only is the Ships Cook is bigger and more muscular
than him but also wielding a massive cleaver that is bigger than his
choppa.</span><br />
<span style="color: #274e13;">> Mr T'Ork denies been a salad person.</span><br />
<span style="color: #274e13;">> Out of character party does in fact point out that he is basically a fungus creature. </span><br />
<span style="color: #274e13;">> Offers to obtain rare
ingredients which is quickly changed to rare meats to deep fry for the
cook.</span><br />
<span style="color: #274e13;">> Party predicts we will be eating squigs for months.</span><br />
<br />
<span style="color: #274e13;">> Dark Eldar locates engineering.</span><br />
<span style="color: #274e13;">> The entrance is guarded by
rather lax Storm Trooper who hasn't even realise the ship has taken off
and hasn't even noticed the previous alarm.</span><br />
<span style="color: #274e13;">> This doesn't stop the dark Eldar from doing what he does best. </span><br />
<span style="color: #274e13;">> Completely bluffs the poor trooper that he is the new commanding
officer of the ship.</span><br />
<span style="color: #274e13;">> Dark Eldar pausing from his inspection of the ship engines attempts
to corrupt Storm Trooper through suggestive smile and homoerotic
subtext.</span><br />
<span style="color: #274e13;">> Dark Eldar player accidentally replaces his skill roll with <a href="http://www.monkeyinthecage.com/wp-content/uploads/2013/05/Sith-Ewok-788x1024.jpg" rel="nofollow">ewok sith picture</a> </span><br />
<span style="color: #274e13;">> Much facepalming and giggles ensue as we try to fix it.</span><br />
<span style="color: #274e13;">> Only
succeeds in replacing two other skills with the same picture. </span><br />
<span style="color: #274e13;">> Giving up
the Dark Eldar player deletes the skills to retype them later after
making the roll which obviously succeeds.</span><br />
<span style="color: #274e13;">> We discover that the Storm Trooper is in fact an academy drop out
after a grenade incident on Arrama 3. </span><br />
<span style="color: #274e13;">> The Trooper now known as
Sonny Gunn doesn't realise he's just a regular guard and not a trooper.</span><br />
<br />
<span style="color: #274e13;">> At this point the ship shakes as if struck by a blast and is dragged from hyperspace.</span><br />
<span style="color: #274e13;">> You'veGotToBeKidding.gif</span><br />
<span style="color: #274e13;">> Fearing there may be shield problems the Tau becomes determined to
attempt to wire the Warp Core that is currently in a transportable
storage mode into the ships systems to provide extra power.</span><br />
<span style="color: #274e13;">> Only
relenting after 30 minutes of the party and GM explaining out of
character the effect would be like trying to directly plug a nuclear
reactor into lamp.</span><br />
<span style="color: #274e13;">> The shaking Mr T'Ork is distracts from his wooing of the Cook and
construction of a vending machine in the armoury.</span><br />
<span style="color: #274e13;">> Finding a nearby
console he activates the Green alert since “Green is da best and don't
want these zoggin idots runnin faster in red..”</span><br />
<span style="color: #274e13;">> Everyone on Ship WTF is a green alert as the corridor lights turn green.</span><br />
<span style="color: #274e13;">> Party decided someone must of put a non recyclable in the wrong bin. </span><br />
<span style="color: #274e13;">> After several rounds of the party derping Chappa does the sensible thing
and looks out the window.</span><br />
<br />
<span style="color: #274e13;">> An Interdictor-class Star Destroyer... thankfully some distance away but still well within range of its interdiction field.</span><br />
<span style="color: #274e13;">> General consensus is we are all dead. </span><br />
<span style="color: #274e13;">> But then we are hailed by a
single Tie Fighter that reveals that this a regular stop and search due
to the distress call from the shipyard and station.</span><br />
<span style="color: #274e13;">> There relief for a moment until we realise we don't know the ship
code, Captain or Imperial.</span><br />
<span style="color: #274e13;">> We rush to find the Ex-Imperial
Intelligence Officer </span><br />
<span style="color: #274e13;">> Except for Chappa who is piloting and the Dark
Eldar who hacks his way into the coms.</span><br />
<br />
<span style="color: #274e13;">> Dark Eldar begins informing the Tie pilot that we are on a mission of mercy loaded with food and medical supplies.</span><br />
<span style="color: #274e13;">> Begin head desking in and out of character.</span><br />
<span style="color: #274e13;">> Dark Eldar player picks up on this <i>subtle</i> hint that his
bluff is remarkably stupid and decides to push it further by stating
that several prisoners from the station are on board and have been
captured.</span><br />
<span style="color: #274e13;">> Having found the Ex-Imperial Intelligence Officer but too late to fix
this Tau, Ewok and Jedi realise that the Dark Eldar may be the cause of
the Bounty Hunters drinking problem.</span><br />
<br />
<span style="color: #274e13;">> The Bounty Hunter who had been deceptively quiet during the session
apart from a short failed attempt to seduce the Intelligence Officer
again now also hacks into the coms system using a hacking deck from the
shadowrunner home-brew expansion.</span><br />
<span style="color: #274e13;">> A brief explanation by the GM explains
why he had allowed that expansion for the Bounty Hunters player.</span><br />
<span style="color: #274e13;">> Bounty Hunter piggybacking off the coms communication manages to
discover the communication frequency for the Star Destroyer. </span><br />
<span style="color: #274e13;">> Using this
he transmits a virus attached message to the Star Destroyer with an epic
dice explosion of 32.</span><br />
<span style="color: #274e13;">>The rest of the party aren't sure how this actually works but what the hell the dice gods said yes so that's enough.</span><br />
<span style="color: #274e13;">>With his bluff slowly falling apart the Dark Eldar convinces Sonny
Gunn to contact the Tie Fighter pilot.</span><br />
<span style="color: #274e13;">> Somehow the bumbling npc
manages to pull off a decent roll convincing the pilot that we will
transmit coordinates of where we will meet the Interdictor-class Star
Destroyer so we can be boarded.</span><br />
<br />
<span style="color: #274e13;">> With a moment respite for the group the Tau makes his way to the
bridge encountering the Servo Skull on his way. </span><br />
<span style="color: #274e13;">> Servo Skull which now through
suspiciously specific denials gives away that it in fact is an (of a
debatable level) intelligent AI.</span><br />
<span style="color: #274e13;">> Two bond over how crazy
techpriests are.</span><br />
<span style="color: #274e13;">> Using the scanners we realise there is an asteroid field extremely
close to where we were shunted back into real space. </span><br />
<span style="color: #274e13;">> With a remarkable
role and several bennies the Gm allows the Tauto make a claim that
several of the asteroids have metals in them which would be attracted
towards the interdiction field.</span><br />
<span style="color: #274e13;">> The Jedi Player protests that's not how interdiction fields work and game is suspended for another 15 minutes.</span><br />
<span style="color: #274e13;">> Begin to realise we should of really stuck to the more simple Star
Wars elements for the game due to the little in depth knowledge we have
since this is going to keep happening.</span><br />
<br />
<span style="color: #274e13;">> GM rules the “Rule of Cool” and the game continues.</span><br />
<span style="color: #274e13;">> Sending coordinates of a location near the asteroid field to the Star
Destroyer. </span><br />
<span style="color: #274e13;">> We decide on a plan, first we would make our way to the
asteroid field they quickly divert into it, then get rid of our Tie
Fighter escort and try to escape the interdiction field while the Star
Destroyer is pelted with asteroids.</span><br />
<span style="color: #274e13;">> This goes wrong instantly.</span><br />
<span style="color: #274e13;">> Bounty Hunters little foray into the
Tie Fighters systems infected it with adware which has not gone
unnoticed by the pilot who is growing increasingly irate with offers to
“Extend his lightsaber”.</span><br />
<span style="color: #274e13;">> Contacting us again the pilot decides enough is enough and demands we fly directly towards the Star Destroyer.</span><br />
<span style="color: #274e13;">> However the Dark Eldar once again banters his way through the
situation explaining that we believe on of the prisoners is loose and is
currently on the outside of the ship. </span><br />
<span style="color: #274e13;">> As the Tie Fighter comes closer
we jettison the salvaged garbage from the hold which smashes through the
cockpit of the Tie Fighter killing the pilot.</span><br />
<span style="color: #274e13;">> With our flimsy cover completely blown Chappa now pushes the Corvette
engines to the limit steering towards the asteroid field. </span><br />
<span style="color: #274e13;">> Meanwhile the
Jedi suddenly feels a dark pressure emanating from the Star Destroyer
signalling the presence of incredibly powerful sith causing him to try
and suppress his own aura.</span><br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<br />
<span style="color: #274e13;">> Expecting a massive ave of Tie Fighters incoming any moment the party
prepares. </span><br />
<span style="color: #274e13;">> Mr T'Ork manning one of the turrets as the Tau takes the
other wiring the Servo Skull AI into the targeting systems ordering it
to aim fore disabling shots.</span><br />
<span style="color: #274e13;">> Servo Skull becomes increasingly disturbing as it now describes the
sensation of becoming so much larger and how it can feel everything
within the ship.</span><br />
<span style="color: #274e13;">> Great... we are bordering on creating another SHODAN.</span><br />
<span style="color: #274e13;">> A few rounds of pilot rolls and we are slowly pulling away but its
not fast enough. </span><br />
<span style="color: #274e13;">> This has given the Dark Eldar time to do a few power
alterations to one of the turrets.</span><br />
<span style="color: #274e13;">> Much to the anger of the Ships
Engineer who resists whacking him with her wrench to see if she can
figure out the changes.</span><br />
<br />
<span style="color: #274e13;">> The first two squadrons of Tie Fighters that spewed forth from the
Star Destroyer now reach us</span><br />
<span style="color: #274e13;"> > Mr T'Ork (unknowingly aided by the
AI) rains laser death amongst them taking serious penalties to make
multiple shots that not only hit but destroy a fighter with each shot.</span><br />
<span style="color: #274e13;">> The Tau also proves himself to be just as effective with deadly
precision and six Tie Fighters have been destroyed in our opening
volley.</span><br />
<span style="color: #274e13;">> The remaining eighteen open fire strafing us but struggle to pierce
the shields doing only superficial damage and two more are further
destroyed by the Corvettes front guns.</span><br />
<br />
<span style="color: #274e13;">> At this point the virus put in place by the Bounty Hunter activates and corrupts the internal communication system.</span><br />
<span style="color: #274e13;">> Turns out its actually remarkably simple and replaces a number of
keywords in a sentence with another. </span><br />
<span style="color: #274e13;">> During the rounds since it was used
the Bounty Hunter Player has made a list of 40 words and then after a
quick check the GM agrees with them.</span><br />
<br />
<span style="color: #274e13;">> Dice are rolled to see which words will be used.</span><br />
<span style="color: #274e13;">> The results are
surprisingly sensible apart from an unusual sentence or two. </span><br />
<span style="color: #274e13;">> Importantly
however is a series of conflicting orders regarding the interdiction
field and entering hyperspace.</span><br />
<span style="color: #274e13;">> The GM is suffering the ire of the dice gods as various sense motive
and engineering rolls by the Star Destroyers crew utterly fail.</span><br />
<span style="color: #274e13;">> The
crew more motivated not to be shot for disobeying orders than common
sense start following the instructions of the corrupted message.</span><br />
<br />
<span style="color: #274e13;">> Another round of fire and the Tie Fighters are reduced to half a
squadron remaining but many more are incoming as we enter the asteroid
field.</span><br />
<span style="color: #274e13;">> A few rounds of cat and mouse later the Start Destroyer attempts to
enter hyperspace only for the interdiction field to reactivate seconds
later. </span><br />
<span style="color: #274e13;">> The result is the Star Destroyer catapulting itself into the
asteroid field.</span><br />
<span style="color: #274e13;">> A large pulse from the interdiction field begins
drawing in the nearest asteroids before the conflict shorts out systems
throughout the Star Destroyer. </span><br />
<span style="color: #274e13;">> Now unprotected has numerous
asteroids slam into it.</span><br />
<span style="color: #274e13;">> With the interdiction field down and not wanting to press our run of
luck further we activate our own hyperspace engines and escape. </span><br />
<span style="color: #274e13;">> Mr T'Ork
unplugging the complain AI as we do so.</span><br />
<br />
I hope you guys enjoyed all this I must admit that the last two posts
haven't been all that amusing but unfortunately I was finding it
difficult to keep up with notes.
I think if I do more posts I'll keep them to short scenes rather than
trying to tell an entire adventure but it looks like our group have
avoid TPK for now. </div>
</div>
<br /></div>
</div>
<br /></div>
</div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-12468004695201802472017-04-19T16:28:00.003+01:002017-04-19T16:28:48.351+01:00A Brief Update And Simbrix Second Kickstarter: More Colours!<br />
First of all a slight apology for how late in the month this post is, in all honesty I've been darting about unable to settle in front of a screen as most of my free time when not job searching has been focused on trying to create a Choose Your Own Adventure combined with a Visual novel in the excellent simple to use <a href="http://tyranobuilder.com/"><u>Tyranobuilder</u></a>.<br />
<br />
Whilst I have no delusions about been able to complete the project in time for the <a href="https://itch.io/jam/tyranojam17"><u>2017 Spring Game Jam</u></a> (at least at any decent standard of quality) I really want to have the drive to focus on this and 'put my money where my mouth so to speak.'<br />
However as frankly I am a terrible digital artist when it doesn't come to copy pasting and image manipulation and lack any audio editing software I have been reliant on scouring the Creative Commons for CC0 licensed material, so a huge thank you to everyone who has contributed to <a href="https://opengameart.org/">https://opengameart.org</a><br />
<br />
As a result I must admit I haven't been focusing as much attention to the blog or <a href="https://www.youtube.com/user/DoominaBottle"><u>Youtube channel</u></a> this month as usual, so again sorry about that.<br />
<br />
So moving on let us focus on the main topic of the day, some of you may remember my <a href="http://swordandtorchinn.blogspot.co.uk/2015/10/simbrix-curious-hybrid-of-lego-jigsaws.html"><u>review of a Kickstarter</u></a> regarding Simbrix from way back in 2015. Having met the developer and designer I found myself charmed by the concept and having had my set for two years now I can say it was money well spent. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6wsXbJRkUFq7x1RUaYB9emFGLeSiUTOj8kgGrkp77abOHAuKMiQSsyxXHaPrOu-1wdtczeHYhaSrk_eV9Bx_XkDHikPOfEtXc_NjUGOmDEL3Akpc_3R_lFaiHCwmQnEy_kq6AXJ_PY6j/s1600/Simbrix1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6wsXbJRkUFq7x1RUaYB9emFGLeSiUTOj8kgGrkp77abOHAuKMiQSsyxXHaPrOu-1wdtczeHYhaSrk_eV9Bx_XkDHikPOfEtXc_NjUGOmDEL3Akpc_3R_lFaiHCwmQnEy_kq6AXJ_PY6j/s400/Simbrix1.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Simbrix: A curious hybrid of Lego, Jigsaws and Hama Beads</span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: small;">Having had two years of feedback Simbrix enters version 3.0 boasting the following:</span></div>
<ul>
<li><span style="font-size: small;">17 Custom colours and shades.</span></li>
<li><span style="font-size: small;">Improved colour proportion in each kit (because really no one needs that much hot pink).</span></li>
<li><span style="font-size: small;">Two new colour pack collections to chose from. </span></li>
<li><span style="font-size: small;">More inspiration sheets (some of which were designed by my lovely friend over at <a href="http://buzybobbins.blogspot.co.uk/"><u>Buzy Bobbins</u></a>) </span></li>
<li><span style="font-size: small;">50 Extra bricks in each pack raising it to 900 and double the number of black bricks included in the Dueto Pack. </span></li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/WEZG41-x_5E/0.jpg" src="https://www.youtube.com/embed/WEZG41-x_5E?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
There are quite a few more options detailed over at the <a href="https://www.kickstarter.com/projects/simbrix/simbrix-30-the-best-ever-2d-pixel-bricks-lets-conn?ref=project_link"><u>Kickstarter</u></a> itself and even though it is 127% funded with 5 days left to go there are plenty of good cheap backing options for those looking to snap up a good deal.<br />
<br />
In my past review I highlight the primary weakness was the lack of colour options and really think that this is a great step in improving a create craft toy even further and below you can view the new colour options and a handy pie chart:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb9dcX6DNB_Q2Is1osQuneY5wnadc9ATa3eHhNlD3VgoR4D-gO3apDEwQE1kwP-pb1aheaEz8JEiYdp0s6ThvxzhwhQ8MA-QHziGnAdRCnkF-Dt9A9aT-4KOpZwoYpxFRiCqjiw45qDsgA/s1600/Simbrix+Primo+Pack.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="381" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb9dcX6DNB_Q2Is1osQuneY5wnadc9ATa3eHhNlD3VgoR4D-gO3apDEwQE1kwP-pb1aheaEz8JEiYdp0s6ThvxzhwhQ8MA-QHziGnAdRCnkF-Dt9A9aT-4KOpZwoYpxFRiCqjiw45qDsgA/s400/Simbrix+Primo+Pack.png" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs9lqdPK61Pi3PlcYB0zVqzcGE9wU5fd_wCXD4_vxWsDKM3YCkY9_DFIJtBt2hBt9ND_vFhdOLIuqqe9FuAAKLq9uX-cWfkWc5EkORkejjs7Mr66wT2PUvmn-sb3R90gFT2OKUk_Wh1VhZ/s1600/Simbrix+Dueto+Pack.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs9lqdPK61Pi3PlcYB0zVqzcGE9wU5fd_wCXD4_vxWsDKM3YCkY9_DFIJtBt2hBt9ND_vFhdOLIuqqe9FuAAKLq9uX-cWfkWc5EkORkejjs7Mr66wT2PUvmn-sb3R90gFT2OKUk_Wh1VhZ/s400/Simbrix+Dueto+Pack.png" width="400" /></a></div>
<br />
Finally is just a short video that I found rather humanising about Simbrix as a company as whole, in my experience many small companies after reaching their goals on Kickstarter and developing often become a bit soulless forgetting or looking down on their origins.<br />
So far Simbrix has avoid this trend but we will see in another two years shall we? <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/nHObNpv7EPM/0.jpg" src="https://www.youtube.com/embed/nHObNpv7EPM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-90281737935830029452017-04-02T11:23:00.001+01:002017-04-02T14:18:50.692+01:00Greentext: Tales of Chappa Fliks parts 3 and 4, Devious Dark Eldar and Unstoppable Orks.<br />
<br />
Hi there everyone today I'm continuing the Greentext of my groups bi weekly game of Savage Worlds in Star Wars/Warhammer 40k crossover called the The Enlightenment Heresy.<br />
If you've missed the first post then you can read it <a href="http://swordandtorchinn.blogspot.co.uk/2017/03/greentext-tales-of-chappa-fliks-star.html" target="_blank"><u>here</u></a>.<u> </u><br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<h4>
<u>Part 3: Karma Catches up for solo session, Don't get between an Ork and his Dakka</u></h4>
This one may be a little short as I wasn't present for most of the session due to an ear infection. </div>
<div class="md">
<span style="color: #274e13;">> Dark rituals are performed, stars align, Party gathers once more on Team Speak and Fantasy Grounds.</span></div>
<div class="md">
<span style="color: #274e13;">> Make sure all girlfriends, wives, relatives and employers needs are met so we won't have a repeat of last time.</span></div>
<div class="md">
<span style="color: #274e13;">> Eager to start then remember most of the party need to transfer character details to Fantasy Ground character sheet.</span></div>
<div class="md">
<span style="color: #274e13;">> Might as well get a cup of tea. Why? Because that is what we English do.
</span><span style="color: #274e13;"> > Room begins to spin as I stand up.</span><br />
<span style="color: #274e13;">> OhCrapFace.png</span><br />
<span style="color: #274e13;">> Get some aspirin but doesn't help.</span><br />
<br />
<span style="color: #274e13;">> GM wants to do some final character building linking characters together through previous encounters.</span><br />
<span style="color: #274e13;">> Random table is quickly made of locations, people and events. By quickly I mean half an hour.</span><br />
<span style="color: #274e13;">> Brain still feels like its trying to 360.</span><br />
<span style="color: #274e13;">> Most interesting results as follows:</span><br />
<br />
<span style="color: #274e13;">> Bounty Hunter has been after Dark Eldar for so long that its turned
into a Tsundere relationship between the two. </span><br />
<span style="color: #274e13;">> The Dark Eldar Play has
actually started writing a story of a previous encounter between the two
which when I last checked was 18 pages long.</span><br />
<br />
<span style="color: #274e13;">> Tau and Bounty Hunter were investigating the same crime in a location
called Chasm City and had a “misunderstanding” over the state of the
case. </span><br />
<span style="color: #274e13;">> Both characters were plunged into the centre of a criminal lair.
They engaged in an epic escape from hordes of criminals and several gang
bosses with EXPLOSIONS EVERYWHERE! </span><br />
<br />
<span style="color: #274e13;">> Admiral Ackbar has sworn vengeance against Dark Eldar, due to the
unfortunate misunderstanding with a giant spiders plague he unleashed
for an experiment.</span><br />
<span style="color: #274e13;">> Mr T'Ork caused an ongoing conflict between high inquisitor and system lord by stealing the inquisitor’s hat to complete a bet.</span><br />
<span style="color: #274e13;">> Mr T'Ork warband has been hired several times to try and kill most of
the other party members at one time or another, the Jedi especially has
given them a sound kicking each time.</span><br />
<br />
<span style="color: #274e13;">> About to do my own bit when suddenly find myself about to throw up and forced to abandon game.</span><br />
<span style="color: #274e13;">> As result Ewok has no personal or background connection to any of these psychopaths.</span><br />
<span style="color: #274e13;">> At least I have my Droid.</span><br />
<span style="color: #274e13;">> Play RogerRoger.wav </span><br />
<span style="color: #274e13;"><br /></span><span style="color: #274e13;">> Session continues without me, later informed of events.</span><br />
<span style="color: #274e13;">> Party forced into cells, Bounty Hunter in particular annoyed.</span><br />
<span style="color: #274e13;">> Mr T'Ork informed that no explosions are allowed in cell and that he can't have dinner right then.</span><br />
<span style="color: #274e13;">> Initate HulkOut.exe</span><br />
<span style="color: #274e13;">> Mr T'Ork punches the thickest cell door clean of its hinges with bionic arm with a dice explosion in the 20s.</span><br />
<span style="color: #274e13;">> Door crushes both storm troopers in cell block.</span><br />
<span style="color: #274e13;">> Imperial officer on way to question Jedi requires trouser change but is quickly grabbed by Mr T'Ork.</span><br />
<span style="color: #274e13;">> Imperial Officer now promoted to Personal GPS system for Mr T'Ork.</span><br />
<br />
<span style="color: #274e13;">> Mr T'Ork on a whim decides to open rest of cell doors.</span><br />
<span style="color: #274e13;">> Party gathers for the first time and quickly call truce, trying to
decide what to do while asking Imperial officer the layout of station.</span><br />
<span style="color: #274e13;">> Dark Eldar decides to take officers hat and jacket and walks off towards the evidence rooms/armoury as party debates.</span><br />
<span style="color: #274e13;">> Favoured by the Dice Gods manages to bluff his way past several storm
troopers as he passes through various checkpoints by simply acting like
he belongs there.</span><br />
<span style="color: #274e13;">> Not wanting his payday to escape Bounty Hunter quickly pursues as does Mr T'Ork who also wishes to head to Armoury.</span><br />
<span style="color: #274e13;">> They also encounter Storm Troopers and now the alarm is ringing.</span><br />
<span style="color: #274e13;">>Tau and Jedi split up, Tau wanting to see if there are any other
prisoners and the Jedi wanting to find the contact he was assigned to
find on the station. (Which is why he allowed himself to be caught)</span><br />
<br />
<span style="color: #274e13;">> Bounty Hunter pummels his way through storm troopers smashing through
the breakroom walls in the process. </span><br />
<span style="color: #274e13;">> Dark Eldar keeps sending storm
troopers in his direction as he searches for the evidence room.</span><br />
<span style="color: #274e13;">> Mr T'Ork going the same route as Chappa initial escape attempt almost
knocks himself out as he tries to punch down another door but takes
over the prison control room through sheer intimidation even though
unarmed.</span><br />
<span style="color: #274e13;">> Meanwhile Tau finds no one and tries holding up a pair of Storm
Troopers, while he catches them unaware. </span><br />
<span style="color: #274e13;">> Dice Gods desire tribute and
he proceeds to roll not one but two critical failures to intimidate
them while both troopers resisting dice explode.</span><br />
<span style="color: #274e13;">> Jedi clears through other cell block but gets his translator damaged
in the process. </span><br />
<span style="color: #274e13;">> Decides to reduce flood of reinforcements by hacking
each door he encounters to lock it shut.</span><br />
<br />
<span style="color: #274e13;">> Reinforcements from other areas of the station are now pouring in and
the party is beginning to realise how deadly Savage Worlds is compared
to D&D.</span><br />
<span style="color: #274e13;">> Mr T'Ork still trying to program his personal GPS mostly by shaking
him and occasionally using him to club a Storm Trooper, continues on
towards the armoury.</span><br />
<span style="color: #274e13;">> Enters a wide guard post and trying to open two of the doors
accidentally activates the security shutters. </span><br />
<span style="color: #274e13;">> This actually helps him as
two squads of troopers arrive and can only get in through one door.</span><br />
<span style="color: #274e13;">> A stalemate quick ensures as Mr T'Ork can't leave through the hail of
blaster fire and the Storm Troopers can't enter the room without losing
at least one to four limbs or organs of Mr T'Orks choice.</span><br />
<span style="color: #274e13;">> In spite of his bionics the Bounty Hunter is taking a lot of damage
also pinned by the same two squads as he tries to enter their corridor
from a southern door.</span><br />
<span style="color: #274e13;">> Jedi is actually pretty Zen but is quickly getting worried his contact might be killed.</span><br />
<span style="color: #274e13;">> Refusing the Tau's demands to enter the prison cells the two Storm
Troopers draw their own guns. > Tau now finds himself alone stuck
in a firefight with apparently (by their dice rolls) the stations most
accurate and ballsy Storm Troopers nearly dying in the process.</span><br />
<span style="color: #274e13;">> Dark Eldar is cackles as he goes through everyone's gear and having
rearmed starts making his way back to the party as the session ends.</span><br />
<span style="color: #274e13;">> That week at the pub the party debates where Chappa should appear and help out. </span><br />
<span style="color: #274e13;">> FeelSoWanted.Png </span><br />
<br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<h4>
<u>Part 4: Dynamic Ewok Entry, I need your helmet, your ship and your warp core.</u> </h4>
<br />
<span style="color: #274e13;">> One ear infection later, the party reassembles, then recalls just how screwed up everything is going.</span><br />
<span style="color: #274e13;">> After recap GM and myself agree that Chappa is most like in the vents above the Cell Block the Tau is exploring.</span><br />
<span style="color: #274e13;">> Drawing new initiative the Tau goes first and instantly has to spend
bennies to restore life before attempting to pin the troopers with
blaster fire...</span><br />
<span style="color: #274e13;">> Tau Critically Fails, Storm Troopers don't flinch as blaster fire scatters around the area.</span><br />
<span style="color: #274e13;">> GM doth sniggers as he rolls his hidden die.</span><br />
<br />
<span style="color: #274e13;">> Stray Blaster shots ricocheting hit the vent supports causing them to collapse.</span><br />
<span style="color: #274e13;">> Dynamic Ewok Entry begins, roll Acrobatics not to break legs.</span><br />
<span style="color: #274e13;">> Cue theme music as Chappa lands on a storm trooper knocking him back into one of the cells. </span><br />
<span style="color: #274e13;">> <a href="https://drive.google.com/file/d/0B_DZm714a-j7anVxZjRzQjY4TlU/view?usp=sharing"><u>IusedToBeATrooperLikeYouThenITookAnEwokInTheKnee.Jpg</u></a></span><br />
<span style="color: #274e13;">> Nearly set off Tau's PTSD flash backs of genestealers coming from ceiling.</span><br />
<span style="color: #274e13;"> > Tau continues his turn, uses the command console beside him to shut cell doors trapping the Trooper.</span><br />
<span style="color: #274e13;">> Ewok continues his impromptu rescue and open fire with his scavenged Heavy Blaster.</span><br />
<span style="color: #274e13;">> Wild Dice explodes however Skill dice is 1 activating All Thumbs,
Blaster overheats releasing the entire charge in a single deadly blast
into remaining Troopers chest.</span><br />
<span style="color: #274e13;">> 5 second silence for stations most accurate Storm Trooper before stealing his Blaster Carbine.</span><br />
<br />
<span style="color: #274e13;">> Somewhat puzzled conversation between Ewok and Tau, mostly along the
lines of “What are you?” “Do you know the way out?” </span><br />
<span style="color: #274e13;">> Interrupted
by the sound of incoming people.</span><br />
<span style="color: #274e13;">> Ewok props up Storm Trooper body hiding behind it and Tau takes cover behind consoles.</span><br />
<blockquote>
</blockquote>
</div>
<div class="md">
<span style="color: #274e13;">> Meanwhile a three way firefight takes place until Mr T'Ork luck
returns and one of the storm troopers he grabs has a thermal detonator.</span></div>
<div class="md">
<span style="color: #274e13;">> Mr T'Ork actives thermal detonator and then throws the trooper back like a too small catch.</span></div>
<div class="md">
<span style="color: #274e13;">> EXPLOSIONS!?</span></div>
<div class="md">
<span style="color: #274e13;">> Reinforcements halted for now, the Jedi, Mr' T'Ork and Bounty Hunter
gather trying to figure out where to go. </span></div>
<div class="md">
<span style="color: #274e13;">> Once more questioning the
Imperial Officer who had somehow survived been a GPS, Club and
Meatshield.
</span><br />
<span style="color: #274e13;">> Dark Eldar interrupts them delivering their weapons and armour as they are woefully under dressed and unfashionable.</span><br />
<span style="color: #274e13;">> Bounty Hunter states that he doesn't trust the Eldar as he's a mass
murder. </span><br />
<span style="color: #274e13;">> Dark Eldar counters by pointing out he hasn't killed a single
one of the guards and the rest of the group are the one butchering their
way through the station.</span><br />
<br />
<span style="color: #274e13;">> Back in the Cell block as soon as the door opens a rain of blaster
fire wipes out a Officer entering the room. Again Wild Dice explodes and
Skill dice is 1 activating All Thumbs.</span><br />
<span style="color: #274e13;">> Group declares to never let the Ewok touch anything important.</span><br />
<span style="color: #274e13;">> Ewok taking the fallen officers heavy blaster and hat tossing away
broken blaster carbine. </span><br />
<span style="color: #274e13;">> Tau player been loot hoarder takes both broken
guns before running out the room.</span><br />
<br />
<span style="color: #274e13;">> Ewok about to follow when wait a moment Helmet trophies!</span><br />
<span style="color: #274e13;">> One cumbersome predator impersonation and a messy decapitation later, the helmet is Chappas, then he locates the helmet straps.</span><br />
<span style="color: #274e13;">> -facepalm-</span><br />
<span style="color: #274e13;">> While attempting to catch up with party Chappa encounters a not quite dead trooper in the T junction tries a potshot at Chappa.</span><br />
<span style="color: #274e13;">> Chappa returns fire, the die is cast and the party bursts into laughter as the inevitable happens.</span><br />
<span style="color: #274e13;">> All Thumbs.</span><br />
<span style="color: #274e13;">> 1/216 chance or 0.46% The dice gods obviously not content with simply
maintaining my reputation as a dice jinx on the table have moved with
the times and joined the digital era.</span><br />
<span style="color: #274e13;">> Group once more declares to never let the Ewok touch anything important.</span><br />
<br />
<span style="color: #274e13;">> Ewok changing blaster again and claiming another helmet finally
catches up with party gathered in command room. </span><br />
<span style="color: #274e13;">> Salvages Roger and gear
from the pile of stuff the Dark Eldar has organised neatly in strange
unnatural shapes in the central table.</span><br />
<span style="color: #274e13;">> The Tau reunited with tools instantly sets to work trying to hack the
camera system with much success. </span><br />
<span style="color: #274e13;">> Somehow gets access to most of the
cameras across the station as well as those in the prison section. </span><br />
<span style="color: #274e13;">> A shame half the monitors have been broken.
</span><br />
<br />
<span style="color: #274e13;">> Bounty Hunter is still debating with Dark Eldar on morality, starts
slipping deeper and deeper into film noir monologues eventually decides
he needs a stiff drink and reaches for his whisky flask.</span><br />
<span style="color: #274e13;">> Mr T'Ork rearmed starts examining Imperial Officer/GPS/Club/Meat
Shield and wonders aloud how he might upgrade it, can't decide if a red
or green uniform would be better.</span><br />
<span style="color: #274e13;">> Mantis Jedi only character to acknowledge Ewok but with broken translator ends up trying to communicate through mime.</span><br />
<span style="color: #274e13;">> Roll fail for both Jedi and Ewok, obviously the first assumption by
Chappa is that it wants to eat him, spear is brandished, threats are
made in Ewokese.</span><br />
<span style="color: #274e13;">> Jedi somehow manages to roll his compound eyes and decides to try and get someone to fix his translator. </span><br />
<blockquote>
</blockquote>
<span style="color: #274e13;">> Party finally notices that a striking and important looking Imperial
intelligence officer is lurking just outside, by looking at corridor
surveillance camera feed.</span></div>
<div class="md">
<span style="color: #274e13;">> Jedi realises this is his contact and barely manages to stop Mr T'Ork
from rampaging towards her. </span></div>
<div class="md">
<span style="color: #274e13;">> The Bounty Hunter instantly goes
into suave detective mode trying to seduce her which is somewhat spoiled
by the Dark Eldar making gestures behind him. </span></div>
<div class="md">
<span style="color: #274e13;">> Intelligence Officer trying to remain professional enquires which of the party is the Jedi. </span></div>
<div class="md">
<span style="color: #274e13;">> Party response is “we have a Jedi?” </span></div>
<div class="md">
<span style="color: #274e13;">> The Jedi is screaming internally and invokes double double face palm.</span></div>
<div class="md">
</div>
<div class="md">
<span style="color: #274e13;">> Through the power of deduction and everyone saying “It isn't me”
Bounty Hunter declares that Mantis thing must be Jedi.</span></div>
<div class="md">
<span style="color: #274e13;">> Still doesn't
notice Ewok in room who punches a stirring Storm Trooper and then takes
his helmet.</span></div>
<div class="md">
<span style="color: #274e13;">> Tau having found camera feeds for the engineering and ship docks now
realises fixing the Jedi's translator may be a priority and gets to it
and fails repeatedly until Mr T'Ork also helps.</span></div>
<div class="md">
<span style="color: #274e13;">> The Intelligence Officer who is growing increasingly nervous and
regretting her life choices begins describing possible escape ships
currently docked and why she is defecting.</span></div>
<div class="md">
<span style="color: #274e13;">> Imperial Officer/GPS/Club/Meat Shield now briefly forgotten about
rolls under a desk and plays dead praying the party forgets about him. </span><br />
<blockquote>
</blockquote>
<span style="color: #274e13;">> Dark Eldar examines the camera feeds with great interest, this
doesn't bode well for the group as the Dark Eldars Player is legendary
for his absolutely batshit crazy but awesome plans.</span><br />
<span style="color: #274e13;">> All enquiries of “So how do we leave?” ignored, Ewok claims another
helmet for the one he wasn't able to acquire when fighting Asshole
guard.</span><br />
<span style="color: #274e13;">>At current rate Ewoks inventory will resemble TF2 Players.</span><br />
<br />
<span style="color: #274e13;">> Plot continues to be thrown at party and escape plans are discussed.</span><br />
<span style="color: #274e13;">> Dark Eldar states that the party can't leave.</span><br />
<span style="color: #274e13;">> Group collectively loads AreYouKiddingMe.Png</span><br />
<span style="color: #274e13;">> Dark Eldar wants to deactivate Warp Core powering station, disabling the tractor beams and delaying pursuit.</span><br />
<span style="color: #274e13;">> Wait Warp Core?</span><br />
<span style="color: #274e13;">> GM states that screw it we'll go with a Star Trek vibe with the tech as more people are familiar to it.</span><br />
<br />
<span style="color: #274e13;">> Back to game party are comparing skill sets, using the command
consoles to lock down the prison section and begin to debate how to
escape. </span><br />
<span style="color: #274e13;">> Ewok still ignored starts polishing his helmet.</span><br />
<span style="color: #274e13;">> ChildhoodRuined.exe</span><br />
<span style="color: #274e13;">> Chappa Realises that Roger may be a bit unarmoured tries to strip a Storm Trooper of his armour.</span><br />
<span style="color: #274e13;">> Mr T'Ork noticing Ewok for first time watches amused then decides to
help, soon semi naked unconscious storm troopers everywhere.</span><br />
<span style="color: #274e13;">> Bounty Hunter, Tau and Dark Eldar continue to argue, with Roger semi
armoured Ewok begins testing out acoustics of helmets drumming out beat
again joined by Mr T'Ork.</span><br />
<span style="color: #274e13;">> Finally whole party realising they are having to shout to talk stop
and look around in a collective wtf at the sight of Ork and Ewok having a
drum off surronded by semi naked Troopers.</span><br />
<span style="color: #274e13;">> Ewok finally noticed asks can we leave now?</span><br />
<br />
<span style="color: #274e13;">> Bounty Hunter points out that only hyperdrive capable ship in docks is a small corvette/frigate and they need to find a pilot.</span><br />
<span style="color: #274e13;">> Ewok volunteers to pilot having served on one briefly.</span><br />
<span style="color: #274e13;">> Party pauses for a moment, character sheets are checked, a growing dread sweeps across the party.</span><br />
<span style="color: #274e13;">> Chappa and Roger the Droid are only characters who have piloting skills.</span><br />
<span style="color: #274e13;">> The parties agreement to never let the Ewok touch anything important vanished like Tory MP's criminal charges.</span><br />
<span style="color: #274e13;">> Characters agree that this is a great plan meanwhile the players
trying to decide if they should just roll up new characters now.</span><br />
<br />
<span style="color: #274e13;">> Plans are formed Dark Eldar, Bounty Hunter and Mr T'Ork will go
disable the Station warp core, Jedi, Ewok, Tau and Intelligence Officer
will go secure ship.</span><br />
<span style="color: #274e13;">> After Dark Eldar group leaves Tau asks theoretical question if Dark
Eldar is crazy and they are walking to their deaths. </span><br />
<span style="color: #274e13;">> Ewok and Jedi say
yes without hesitation.
</span></div>
</div>
<br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<span style="color: #274e13;">> Dark Eldar continues to avoid getting his hands dirty bluffing his
way passed every guard as he makes his way to the engineering
quarter. </span></div>
<div class="md">
<span style="color: #274e13;">> Bounty Hunter and Mr T'Ork follow at a distance thankfully the
route takes them across a lot of walkways over long seemingly bottomless
pits with no handrails.</span></div>
<div class="md">
<span style="color: #274e13;">> A pattern is established as Bounty Hunter and Mr T'Ork rush forward
and barge the guards patrols off the walkways before proceeding.</span></div>
<div class="md">
<span style="color: #274e13;">> This happens another 4 times.</span></div>
<div class="md">
<span style="color: #274e13;">> Dice Gods seem to favour the improbable cause until they reach the warp core.
</span><br />
<span style="color: #274e13;">>Maintenance droids around the area are quickly disposed of, Dark
Eldar begins using maintenance override controls to shut down power. </span><br />
<span style="color: #274e13;">> Bounty Hunter watches him for anything suspicious and Mr T'Ork getting
annoyed at the constant alarms tries hacking the local tannoy system.</span><br />
<span style="color: #274e13;">> Dark Eldar begins to grin as cackle as not only he shuts down main
power forcing the back up generators online but also begins the Warp
Core eject procedure.</span><br />
<span style="color: #274e13;">> Bounty Hunter is about to grab him to scream
at him as the area below the core begins to open into space but is
interrupted by blaster fire from arriving storm troopers reinforcements.</span><br />
<br />
<span style="color: #274e13;">> The other little group is having a much easier time of it since with
the Intelligence Officers knowledge of the station they are able to to
avoid or redirect most of the patrols and quickly arrive at the ship
docks.</span><br />
<span style="color: #274e13;">> Before entering its pointed out that void suits are required as they
are an airless environment, thankfully there are some in a nearby locker
area.</span><br />
<span style="color: #274e13;">> Of course none of the void suits are in Ewok or Mantis sizes so Tau goes on ahead to study available ships.</span><br />
<span style="color: #274e13;">> Choices are a number of one man shuttles, a half broken Tie Fighter
and the garbage/salvage frigate we are planning on stealing.</span><br />
<span style="color: #274e13;">> Most of the
remaining room is taken up by small servo droids designed to break down
space detritus and do minor repairs.</span><br />
<span style="color: #274e13;">> Tau been typical Earth Caste instantly looks for the controls for the
droids and begins working on finding the command frequency.</span><br />
<br />
<span style="color: #274e13;">> Ewok and Jedi Mantis finally find a way to make void suits fit though
Chappa resembles a small child trying to wear its parents coat and Jedi
is squished and bulging in spots.</span><br />
<span style="color: #274e13;">> Intelligence Officer or possibly the GM losses all professionalism and breaks down into teary fit of nervous giggles.</span><br />
<span style="color: #274e13;">> NotAmused.Png</span><br />
<span style="color: #274e13;">> Once Intelligence Officer has recovered and Chappa is actually paying
attention to her, learn that this space station is barracks for a
Imperial Shipyard and that we should be careful when escaping and to
expect a lot of pursuit.</span><br />
<br />
<span style="color: #274e13;">> Moving now into the docks Jedi, Ewok and Intelligence Officer waste
no time heading for the salvage frigate. </span><br />
<span style="color: #274e13;">> Tau shouts over he's going to
grab a shuttle and meet us once we take off.</span><br />
<span style="color: #274e13;">> Boarding ship we run into it unenthusiastic crew, somehow small Ewok
in oversized void suit holds more commanding presence than Jedi.</span><br />
<span style="color: #274e13;">> Suspect having a droid with a blaster beside him helped.</span><br />
<span style="color: #274e13;">> Pretty
much demands that crew point him in direction of bridge and either help
take off or get off.</span><br />
<span style="color: #274e13;">> Crew members in ship corridor promptly and collectively go “Fuck it above my paygrade” and begin to depart ship.</span><br />
<span style="color: #274e13;">> At that moment Tau decides to spread more confusion by activating
hostile boarders alarm on station which overrides the escaping prisoners
tannoy.</span><br />
<span style="color: #274e13;">> Crew turn around and quickly board the frigate again deciding to take their chances with escaping prisoners instead.</span><br />
<br />
<span style="color: #274e13;">> Amongst the derping about finally find bridge and Ewok orders the
trainee pilot to begin take off using spear as authorization before
taking seat along side Roger near the other flight controls.</span><br />
<span style="color: #274e13;">> Pray is said to the dice gods, promises of tribute given, Dark Eldar
player offers to sacrifice first born as the roll everyone is dreading
takes place.</span><br />
<span style="color: #274e13;">> Mouse clicked, dice rolled and...</span><br />
<span style="color: #274e13;">> The dice rolled off the chat box roll, Fantasy Grounds doesn't recognise it.</span><br />
<span style="color: #274e13;">> UnspeakableCursing.wav</span><br />
<span style="color: #274e13;">> Reroll.</span><br />
<span style="color: #274e13;">> Crap its a 1 no wait wheres the other die?</span><br />
<span style="color: #274e13;">> Moves character sheet popup spot the d4, its a 4!</span><br />
<span style="color: #274e13;">> More dice appear, Dice explosion.</span><br />
<span style="color: #274e13;">> 9 Its a pass! Party breathes a collective sigh of relief.</span><br />
<span style="color: #274e13;">> Chappa finally proves he can use something more complicated than door and not break it.</span><br />
<span style="color: #274e13;">> LikeABoss.Jpg
</span><br />
<br />
<span style="color: #274e13;">> Tau player promises to put skill points into piloting so this never happens again.</span><br />
<span style="color: #274e13;">> Party breathes a collective sigh of relief, I'm mildly annoyed.</span><br />
<span style="color: #274e13;">> This signals the beginning of a skill point arms race betweens us.</span><br />
<span style="color: #274e13;">> Tau setting the servo droids to salvage targets the exterior of the station itself as he jumps into one of the smaller shuttles.</span><br />
<span style="color: #274e13;">> Tau's turn to show off his pilot skills, wait he's not train in small ships.</span><br />
<span style="color: #274e13;">> Play Evil_Laugh.wav</span><br />
<span style="color: #274e13;">> Tau barely passes roll after his last Bennie.. ends up taking all the paint off one side of the shuttle.</span><br />
<span style="color: #274e13;">> Party now somewhat less reassure by Tau Players promise.</span><br />
<br />
<span style="color: #274e13;">> Brutal firefight underway around the warp core.</span><br />
<span style="color: #274e13;">> PC's have advantage that the Storm Troopers are trying not to hit the giant volatile glowing core and are using single shots.</span><br />
<span style="color: #274e13;">> Warp cores protective case lowers around it sealing shut and it ejects.</span><br />
<span style="color: #274e13;">> Bounty Hunter shouts at Dark Eldar about how they are going to
escape. </span><br />
<span style="color: #274e13;">> Dark Eldar just smiles reveals that his armour doubles as a void
suit then breaks free from Bounty Hunters grasp.</span><br />
<span style="color: #274e13;">> Dark Eldar leaps out into space and grabs onto ejected core,
apparently that was his plan the whole time that magnificent crazy
bastard.</span><br />
<span style="color: #274e13;">>Party breaks into laughter.
</span><br />
<br />
<span style="color: #274e13;">> GM now reveals secret roll hacking done earlier by Dark Eldar. </span><br />
<span style="color: #274e13;">> The
space stations stabilising thrusters using the little remaining power
they have fire for a few seconds causing the station to begin drifting
at increasing speed towards the nearby shipyard.</span><br />
<span style="color: #274e13;">> A shipyard currently housing two full manned but disabled Star Destroyers and is in orbit around a populated planet.</span><br />
<span style="color: #274e13;">> Death toll will be in millions if the wreckage from station and shipyard hits the planet.</span><br />
<span style="color: #274e13;">> Party suddenly quiet. </span><br />
<span style="color: #274e13;">> Dark Eldar player whose character hasn't killed
a single guard in his escape is about to commit mass murder on an
extreme scale. </span><br />
<span style="color: #274e13;">> Suddenly realise just why this character is considered a
complete monster and wanted across several systems.
</span><br />
<br />
<span style="color: #274e13;">> Storm Troopers begin retreating heading to abandon the station via ship docks and escape pods.</span><br />
<span style="color: #274e13;">> Bounty Hunter finds maintenance locker with void suit in, changes in
record time and leaps out after Dark Eldar determined to catch or kill
him.</span><br />
<span style="color: #274e13;">> Mr T'Ork who had been too busy unleashing dakka finally finds tannoy
controls. </span><br />
<span style="color: #274e13;">> Message screens and tannoys now start blaring out adverts for
his guns with heavy metal music in background. </span><br />
<span style="color: #274e13;">> <a href="http://suptg.thisisnotatrueending.com/archive/5167245/images/1247664424785.jpg"><u>OrksizMade4Rokkin.Png</u></a> </span><br />
<span style="color: #274e13;">> Seeing his new friends have leapt out he tears a bowl shaped protective
shield from a disabled droid and puts its over his head and leaps after
them.</span><br />
<span style="color: #274e13;">> Party pause thinking ork has just killed himself jumping into space with no protection.</span><br />
<span style="color: #274e13;">> Do a little research, seems orks can last up to an hour in space with no protection. </span><br />
<span style="color: #274e13;">> Who knew?</span><br />
<span style="color: #274e13;">> Session ends with Dark Eldar Party clutching onto warp core while the
rest of the party in respective ships try to get a little distance from
the station.
</span></div>
</div>
<br />
<br />
Thanks for reading all hope your enjoying it and would love to hear comments. </div>
</div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-18160423779760264462017-03-24T20:13:00.000+00:002017-03-24T20:23:02.420+00:00Greentext: Tales of Chappa Fliks: Star Wars Warhammer 40k Crossover using Savage Worlds and Fantasy Grounds<br />
<br />
<br />
<br />
For the last month or so my group have been running a bi weekly game of Savage Worlds in Star Wars/Warhammer 40k crossover called the The Enlightenment Heresy.<br />
<br />
<div class="usertext-body may-blank-within md-container ">
<div class="md">
<blockquote class="tr_bq">
A long time from now in a galaxy of grimdark that is the 41st
millennium, there has been only darkness and war for generations, but
now as the galaxy stands on the precipice of oblivion, there is a new
hope.<br />
Emerging from the mists of a warp-storm that has raged for millennia
into a universe where the average person is hard pressed to figure out
how a toaster works or wire a plug without praying to it, comes a group
of bold and brave worlds that can actually get their shit together, and
dare to question the orthodoxy of the Imperial Creed. <br />
There are now navigable channels opening up in the warp-storm. The
Empire has taken a look at these dangerous heretics, and is preparing to
invade.<br />
The Republic is the underdog, but they have a few things going for them:<br />
<ul>
<li>They still have their technology, and understand how it works</li>
<li>They have access to the webway, and have begun to explore it. So
far, they have kept this fact secret from the Imperial (and the Eldar),
although it will not stay secret for ever.</li>
<li>Other worlds are eager to join an alliance, to form a confederation of free systems and throw off the yoke of the Empire.</li>
</ul>
Meanwhile, the ancient enemies of the Empire lick their lips and prepare to strike as the Empire is distracted by a civil war…<br />
And perhaps most urgently, the Astronomicon is guttering and fading, threatening to go out.
The Emperor is dying. </blockquote>
</div>
</div>
<br />
Now some of you may still be wondering how this all fits together here is a bit more of an in-depth description of the setting as its grown so far courtesy of my GM:<br />
<br />
<blockquote class="tr_bq">
There is a large section of space (containing dozens of worlds) that
has been cut off from the rest of the galaxy for millennia by a raging
warp-storm.<br />
The people in this warp-bubble have been isolated from the rest of
the galaxy since before the dark age of technology (except for a trickle
of ships that have been sucked in through the warp storm over the
centuries).<br />
The societies enclosed in this way have retained their understanding
of technology, and have formed a republic (with a strong Star Wars
vibe). It isn’t necessarily all peace and love, but within the bubble
they don’t automatically attempt to genocide each other.<br />
<br />
Inside the bubble (in the eye of the warp storm) the immaterium is
relatively stable, meaning that warp/hyperspace travel is safer, the
forces of chaos are less overtly powerful, and psi powers can be used
more safely (provided they the psyker is disciplined and calm of mind,
such as the jedi). Following a more intuitive or reckless path can
still lead people to be corrupted by the insidious effects of the dark
side, but psykers are not automatically feared.<br />
Outside the warp bubble, the world is much closer to the 40k
universe; the Empire (a combination of that of Star Wars and 40K
Imperium) holds sway over a huge territory, the warp is turbulent,
psykers have great but volatile power (and those psykers who fail to
follow disciplines imperial teachings and fall to the dark side are
hunted viciously by the inquisition), and stability is threatened by
monsters such as tyranids, orks, and necrons.<br />
<br />
The Empire has the history, ecclesiarchy, tech priests, space
marines, and inquisition of 40k, but has an imperial bureaucracy and
navy that matches that of the Star Wars Galactic Empire (complete with
grand moffs, storm troopers, and star destroyers).
It is oppressive to alien races, but doesn’t usually attempt to outright
exterminate them (closer to Star Wars than 40K)<br />
The center of imperial space (Core Segmentum) is tightly controlled
(imperial creed, human-only worlds etc), but as you move outwards its
attitudes and control are more relaxed (it is stretched too thinly to
totally control everybody). The periphery of imperial space is full of
Outer-Rim worlds (including wretched hives of scum and villainy), where
aliens are tolerated as long as they do as they are told and pay their
taxes (or bribe the Imperial governors to look the other way). Rogue
Traders ply these space lanes, making a killing (if they are lucky) or
being killed (when they are unlucky).</blockquote>
<br />
So you might be wondering why I'm telling you all this, well I thought I would try my hand at writing a Greentext Story of our first adventure as a writing experiment as I've a tendency to be Verbose.<br />
<br />
If your unfamiliar with Greentext stores then basically they are anecdotes written in short, concise sentences most often seen on image boards using the site’s “green-text” code but have gain popularity across various different message boards. <br />
<br />
Here is <a href="https://docs.google.com/document/d/1Uce3YWrZ_dDAP44x0ZHJDoRD2PAcD3jGIQ-GwIUHWJ8/edit?usp=sharing"><u>Chappa</u></a>
in all his early glory for you people curious about his stats, there
have been some minor changes to the skills since but its still rather
accurate. <br />
<br />
With all that covered I hope you enjoy our escapades. <br />
<br />
<h4>
<u>Part 1: The campaign and Chappa are brought to life.</u> </h4>
<br />
<span style="color: #274e13;">> Group decides to try running game over steam using Fantasy Grounds</span><br />
<span style="color: #274e13;">> Spend one night in pub arguing theme over curry.</span><br />
<span style="color: #274e13;">> Decide on Star Wars/ Warhammer 40k Crossover using savage worlds.</span><br />
<span style="color: #274e13;">> Group created massive 40 page + document of ideas, pictures and notes for campaign.</span><br />
<span style="color: #274e13;">> A bit creatively burnt out since I just finished one for another game that's still going so just skim it.</span><br />
<span style="color: #274e13;">> Leave it a week then ask housemates what they are playing.</span><br />
<span style="color: #274e13;">> Mostly 40k races.</span><br />
<span style="color: #274e13;">> This is after they spent ages arguing that they want something different from usual Dark Heresy.</span><br />
<span style="color: #274e13;">> AreYouSerious.png</span><br />
<br />
<span style="color: #274e13;">> Drop idea for Blood Axe Ork or Tau characters decide to bolster up Star Wars elements.</span><br />
<span style="color: #274e13;">> Realise I have no clue about the expanded universe past hearsay.</span><br />
<span style="color: #274e13;">> To hell with it I'm a Ewok...</span><br />
<span style="color: #274e13;">> A Ewok who is going to have piloting skills in battle suits and awesome in gunnery/engineering.</span><br />
<span style="color: #274e13;">> Play Evil_Laugh.exe</span><br />
<br />
<span style="color: #274e13;">> Start stating character and buying equipment.</span><br />
<span style="color: #274e13;">> Find a Star Wars Savage world home brew.</span><br />
<span style="color: #274e13;">> Discover Ewoks have the chance of breaking everything technological they use since they have 'All Thumbs'.</span><br />
<span style="color: #274e13;">> Hell with it, sticking with concept.</span><br />
<span style="color: #274e13;">> Throw a D4 into Pilot: (freighter class ship) just in case we need a backup pilot.</span><br />
<span style="color: #274e13;">> Don't realise the item costs are much much cheaper than the Scifi Companion.</span><br />
<span style="color: #274e13;">> Decently armed and armoured try to sink the remaining money on bionic spine and lungs.</span><br />
<span style="color: #274e13;">> Still richer than Bill Gates.</span><br />
<span style="color: #274e13;">> Buy and customise a B1 Battle Droid with as many reasonable upgrades
as possible, to use as backup pilot and gunner with D6 in both.</span><br />
<span style="color: #274e13;">> Play RogerRoger.wav</span><br />
<br />
<span style="color: #274e13;">>Oh crap need backstory, everyone needs to be arrested by the Empire/Imperium for a crime.</span><br />
<span style="color: #274e13;">> Read Wookieepedia on Ewoks.</span><br />
<span style="color: #274e13;">> Oh damn there's Ewok fur clothes and Ewok Jerky?!</span><br />
<span style="color: #274e13;">> Lightbulb.png</span><br />
<span style="color: #274e13;"><br /></span>
<span style="color: #274e13;">> Chappa Fliks is Born in my mind</span><br />
<span style="color: #274e13;">> Ewok smuggled himself offworld to see the universe, found and forced to work on freighter for trip.</span><br />
<span style="color: #274e13;">> Eventually let off on Imperium border world.</span><br />
<span style="color: #274e13;">> Discovers Ewok Jerky and that there several Ewok farms in system.</span><br />
<span style="color: #274e13;">> Tries to complain, no one speaks Ewok, treated like animal taken to nearest farm.</span><br />
<span style="color: #274e13;">> Chicken Run with Ewoks and lasers.</span><br />
<span style="color: #274e13;">> Joins up with local rebels/animal rights activist who help escaped Ewoks return to wild.</span><br />
<span style="color: #274e13;">> Remains with rebels liberating other farms.</span><br />
<span style="color: #274e13;">> Local Empire patrols gives no shits about 'animal theft', ignores complaints.</span><br />
<span style="color: #274e13;">> Begins merc work to pay back rebels and gets enough favours for bionics when one raid goes bad and he nearly dies.</span><br />
<span style="color: #274e13;">> Hides out in old Junk Yard full of droid parts and builds his own like Swat Cats.</span><br />
<br />
<span style="color: #274e13;">>Time Passes finally meet up on teamspeak.</span><br />
<span style="color: #274e13;">> Discover rest of Parties characters:</span><br />
<span style="color: #274e13;">> Tau Earth Caste Engineer, only survivor from a space hulk survey that
turned 'Alien' has trouble working with others after been stuck alone
for so long.</span><br />
<span style="color: #274e13;">> Mr T'Ork aka Mr Torgue from Borderlands 2 as an Ork, actually turns out to be an amazing combination.</span><br />
<span style="color: #274e13;">> Dark Eldar Flesh Crafter who is one of the most wanted men in the
universe and is creepy/crazy as hell. He is also shaping up to be the
parties only medic.</span><br />
<span style="color: #274e13;">> A Cyborg detective/bounty hunter who looks like he is from Ghost in
Shell, brought in the Dark Eldar for the bounty and got arrest for a
number of minor charges by the Imperials so they would not have to pay
him.</span><br />
<span style="color: #274e13;">> Some strange man sized mantis creature which is apparently a Jedi. Played by the groups most knowledgeable Star Wars fan.</span><br />
<span style="color: #274e13;">> Party thinks I'm making a Ewok Rocket Raccoon.</span><br />
<span style="color: #274e13;">> Facepalm so hard mike gets feedback.</span><br />
<br />
<br />
<a name='more'></a><br />
<h4>
<u>Part 2: Unexpected Solo Session, Chappa Fliks does Hard Time (briefly).</u></h4>
<br />
<span style="color: #274e13;">> Suddenly distractions, people need to leave.</span><br />
<span style="color: #274e13;">> Only me and GM left.</span><br />
<span style="color: #274e13;">> Sigh.wav</span><br />
<span style="color: #274e13;">> Decided to do a test session to see if everything works.</span><br />
<span style="color: #274e13;">> So this is how Chappa Fliks gets arrested</span><br />
<br />
<span style="color: #274e13;">> Hired to wreak fashion show that's showing off clothes made from remains of sentient creatures.</span><br />
<span style="color: #274e13;">> Like a Predator takes out night guard with thrown spear and steals loader suit from local space docks.</span><br />
<span style="color: #274e13;">> Main street is dead at this time of night, drives to store/showroom.</span><br />
<span style="color: #274e13;">> Literally crashes the show driving loader into store.</span><br />
<span style="color: #274e13;">> Wreaks up their Shit.</span><br />
<span style="color: #274e13;">> Finally Natural 1 “All Thumbs” kicks in.</span><br />
<span style="color: #274e13;">> Loader breaks down leaving Ewok trapped in powered down suit.</span><br />
<br />
<span style="color: #274e13;">> Storm Troopers arrive from the barracks jumpy and pissed off asking “Whats all this then?”</span><br />
<span style="color: #274e13;">> Its A Fair Cop?</span><br />
<span style="color: #274e13;">> Nah Fuck that, Ewok plays dumb acts like it can't understand galactic common.</span><br />
<span style="color: #274e13;">> Storm Troopers even more pissed off, think its a sick prank by local
rebels putting an animal in the loader and letting it run amok.</span><br />
<span style="color: #274e13;">> Netted and dragged to shuttle to be sent to orbital station jail.</span><br />
<span style="color: #274e13;">> Realise they have also found Roger the Droid who is currently hiding
all my gear in secret compartments and is sending him up to inspect him
and find out who he belongs to.</span><br />
<span style="color: #274e13;"> > Thrown into very own prison cell, beats sleeping in the junk yard I guess.</span><br />
<span style="color: #274e13;">> Spend 3 days acting cute and cuddly charming to one of the Female Storm Trooper Guards that's in my cell block.</span><br />
<span style="color: #274e13;">> She thinks Chappa is fluffy, wuffy, adorable, occasionally pets him when she brings food.</span><br />
<span style="color: #274e13;">> Other cell block guard is an asshole and doesn't like been cock blocked by Ewok</span><br />
<br />
<span style="color: #274e13;">> A Investigator arrives.</span><br />
<span style="color: #274e13;">> Tries questioning me with other guards in galactic common.</span><br />
<span style="color: #274e13;">> Act like he's speaking gibberish and pass deceiving roll by a land slide.</span><br />
<span style="color: #274e13;">> Investigator takes a break, fem trooper goes with him asking what he thinks.</span><br />
<span style="color: #274e13;">> Alone in room with asshole trooper who decides to try and earn a promotion by beating some answers out of me.</span><br />
<span style="color: #274e13;">> OhShitWhatDo.Jpg</span><br />
<span style="color: #274e13;">> Tanking the hits try and Pickpocket the keycard he has on his belt while he's grappling me.</span><br />
<span style="color: #274e13;">> Dice Explode D4 roll ends up with 19.</span><br />
<span style="color: #274e13;">> CerealSpitGuy.png</span><br />
<br />
<span style="color: #274e13;">> Hiding keycard in fur and becoming punch drunk barely pass check to
hear people walking towards the cell, Asshole guard too angry and fails.</span><br />
<span style="color: #274e13;">> Headbutt Guard to piss him off further, barely succeeds and won't even bruise due to fur but makes him hit Chappa more.</span><br />
<span style="color: #274e13;">> Investigator and Fem Trooper walk in.</span><br />
<span style="color: #274e13;">> SurprisedGasp.jpg</span><br />
<span style="color: #274e13;">> Investigator is the epitome of the Are You Serious Face as he listens to Asshole Guard.</span><br />
<span style="color: #274e13;">> Fem Trooper is in tranquil rage, Asshole has more chance of hitting Jedi with blaster than her.</span><br />
<span style="color: #274e13;">> Investigator Tells Guard to get the hell out of cell block.</span><br />
<span style="color: #274e13;">> There's no rush for answers so Ewok judged too wounded and
Investigator decides to have a medial bot check me out once its
available, takes Fem Trooper and leaves to write report still trying to
decide if I'm even liable under law or if I should be treated like a
stay dog.</span><br />
<span style="color: #274e13;">> Try to do victory dance but hurts too much, decide to sleep. </span><br />
<br />
<span style="color: #274e13;">> That night can't risk having bionics discovered , use keycard to break out of cell.</span><br />
<span style="color: #274e13;">> Ewok realises he was upside down in a net when he came in and has no clue how to find Roger and get out.</span><br />
<span style="color: #274e13;">> Sneak through several cell blocks until reach T junction.</span><br />
<span style="color: #274e13;">> First door leads to break room/shower room.</span><br />
<span style="color: #274e13;">> Find a old blaster in a half open locker and use macgyver talent to
quietly remove vent cover and stash it inside in case escape attempt
doesn't go well first time.</span><br />
<span style="color: #274e13;">> Take a moment to reflect on character and decide that while Ewoks
consider Storm Trooper helmets and Armour to be great trophies this
would not extend to panties in locker.</span><br />
<span style="color: #274e13;">> Hear footsteps, barely get out of room and back into T junction as patrol comes in through other door.</span><br />
<span style="color: #274e13;">> Out in T Junction again decide that the old maze Left Hand Rule is Chappas best bet at this time.</span><br />
<span style="color: #274e13;">> Eventually reach large reinforced door, keycard doesn't open it. </span><br />
<span style="color: #274e13;">> GM asks me to roll perception check, I get 2 and cringe.</span><br />
<span style="color: #274e13;">> Try again to open door, it opens though this is because a pair of troopers are coming out.</span><br />
<span style="color: #274e13;">> All of us look at each other for a few seconds in stunned silence.</span><br />
<span style="color: #274e13;">> Tries to look innocent and and lift up up key card as if to say “you dropped this”.</span><br />
<span style="color: #274e13;">> Natural 1 both dice</span><br />
<span style="color: #274e13;">> Cut scene to 5 minutes later Chappa been flung back into cell.</span><br />
<br />
<span style="color: #274e13;">> No one comes the next two days . Troopers busy investigating where the keycard came from.</span><br />
<span style="color: #274e13;">> New Guards in Cell block, everyone in twos constantly, overhear
replacement guards say Asshole Guard in even deeper trouble and
suspended.</span><br />
<span style="color: #274e13;">> Investigator comes again reveals he's realised I'm most likely the
same Ewok that's been described in various reports for the last 3 years.</span><br />
<span style="color: #274e13;">> Chappa tries to keep straight face, Epic Dice Explosion for both me and GM.</span><br />
<span style="color: #274e13;">> The two stare each other down, neither break as they reach <a href="http://img02.deviantart.net/0feb/i/2014/157/a/f/luigi_s_death_stare_by_x_vanilladesertmii_x-d7laz99.png">Luigi Death stare.</a> </span><br />
<span style="color: #274e13;">> Eventually another guard comes to reports that more prisoners will be
arriving soon, Inspector turns stare on him not believing he's stating
information in front of a prisoner and dismisses him.</span><br />
<span style="color: #274e13;">> Investigator leaves but not before mentioning he's transferring Fem
Trooper to be his personal guard when he leaves tomorrow evening as she
too 'soft hearted' around apparently defenceless critters to remain in
prison and I should expect his report on my sentence to be complete
soon.</span><br />
<br />
<span style="color: #274e13;">> Expecting the session to end with the mentioning of other prisoners
arriving (since it was the rest of the party) but one more thing
happens.</span><br />
<span style="color: #274e13;">> That night Asshole guard drunk opens cell door with another unknown
trooper. </span><br />
<span style="color: #274e13;">> Taunts Chappa while eating Ewok jerky joking about eating his
auntie and wants to get a few more punches in before he's likely fired.</span><br />
<span style="color: #274e13;">> Well playing stupid and cute is no longer an option so this time Chappa fights back.</span><br />
<span style="color: #274e13;">> In spite of been pretty decent with his spear I didn't put much skill in hand to hand combat so Chappa gets kicked around a lot.</span><br />
<span style="color: #274e13;">> Unknown guard eventually calls to Ashhole guard telling him to finish
up otherwise they were going to get caught. </span><br />
<span style="color: #274e13;">> Unknown guard leaves to nearby
toilets to give himself excuse why he wasn't there in case someone
comes.</span><br />
<span style="color: #274e13;">> The distraction to Asshole gives a small bonus to Chappas next attack.</span><br />
<span style="color: #274e13;">> Decide to make use of GM pity for all its worth and spend some bennies to boost my roll.</span><br />
<span style="color: #274e13;">> Dice Gods look down and grin, Dice Explode a mighty 16 is reached.</span><br />
<span style="color: #274e13;">> Chappa bites most of the fingers off the hand holding the jerky and
says his first line in galactic common “She doesn't taste bad but these
are better”.</span><br />
<span style="color: #274e13;">> -Facepalm- Moments after say this, I suck at one liners.</span><br />
<span style="color: #274e13;">> Grin with bloody teeth.</span><br />
<span style="color: #274e13;">> Now screaming Asshole alerts everyone,
Fem Trooper first on scene, freaks out shoots both Chappa and Asshole on Stun.</span><br />
<span style="color: #274e13;">> Sweet Sweet Unconsciousness</span><br />
<br />
<h4>
<u>Epilogue for now </u></h4>
<br />
<span style="color: #274e13;">> Chappa gets a new cell.</span><br />
<span style="color: #274e13;">> A note is basically passed round the barracks stating Chappa is
intelligent, can understand you and should be treated as a wookie with
half the size and twice the cunning.</span><br />
<span style="color: #274e13;">> Troopers decide to just leave Chappa alone and hope he starves.</span><br />
<span style="color: #274e13;">> Investigator leaves station in shuttle after writing report for the incoming investigator travelling with prisoner transport.</span><br />
<span style="color: #274e13;"> > Fem Trooper presumably leaves station also.</span><br />
<span style="color: #274e13;">> Asshole now known as stumpy in medbay, fingers cannot be saved and he may be sent to penal legion in future.</span><br />
<span style="color: #274e13;">> Within 10 minutes of been in his new cell, Chappa taken off the gag they had put on him and now managed to get into the vents.</span><br />
<br />
I hope you all enjoyed that and look forward to the rest coming soon.<br />
<br />
Uncertain about Savage worlds rules and rolls and want to know more? the <a href="https://en.wikipedia.org/wiki/Savage_Worlds"><u>wikipedia page</u></a> is surprisingly well written and covers the basic rules very well.<br />
Can't wait? Then read the rest right now over on <a href="https://www.reddit.com/r/DnDGreentext/comments/3eyfkj/tales_of_chappa_fliks_star_wars_40k_crossover/"><u>Reddit</u></a>. Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-77618288754206704772017-03-16T20:14:00.001+00:002018-01-03T18:17:29.352+00:00Kobolds Ate My Baby Adventure: Short & Sweet<br />
<br />
With the popularity of the last KAMB adventure <a href="http://swordandtorchinn.blogspot.co.uk/2016/10/kobolds-ate-my-baby-adventure-trick.html"><u>Trick & Treat Troubles</u></a> I've continued to create a few more adventures in order to support the Kobolds Ate My Baby community.<br />
<br />
While Kobolds Ate My Baby in Colour was used to design the encounters
the adventure can easily be adapted for earlier editions or for the Home
Brew <a href="javascript:void(0)"><u>Kobolds Ate My Baby (TG Edition)</u></a> which is designed for play by post. For clarification like many publications by WOTC's or 3rd party writers <i>italic </i>paragraphs
will sections to be read out to the players with alterations if needed
while regular text is information for the Dungeon Master.<br />
<br />
The maps in this adventure were created with the free online map maker of <a href="http://www.yeoldemapmaker.com/" target="_blank"><u>Ye Olde Map Maker</u></a>.<br />
<h3>
<u>Kobolds Ate My Baby Adventure: Short & Sweet</u></h3>
<br />
This short adventure is design for between 4 to 6 Kobolds and should
take approximately 30 to 45 minutes to complete depending on how much
trouble and chaos occurs. It should be noted that the baby horrible death table should be disregarded for this adventure.<br />
<br />
The following paragraph should be read just before or during character creation.<br />
<br />
<span style="background-color: #cccccc;"><i>Tabriz
Warlock Supreme has rent out your services to the marauding orc hordes of Warchief Dunbad (not to mistaken for marinading hordes of Warchef Dunwell, and his gourmet goblins), while your not sure if he was allowed to as King Torg (All Hail King Torg) was loaning you and your buddies out to him its best not to argue with a </i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i>Warlock Supreme</i></span> (unless you want to end up as ash). With little more than a green chubby finger pointing you towards the nearby woods south of his warcamp and a order of "Goes Get Food or be food" you begin your service to </i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i>Warchief Dunbad</i></span>. </i></span><br />
<br />
Once play is ready to begin read the following.<br />
<br />
<span style="background-color: #cccccc;"><i>After trudging through the thick forest for what feels like days (though given a kobolds attention span its probably been a hour at most) with little more than the occasional berry, a squirrel that was too slow and that stick shaped chicken leg you've not found anything that you think looks particularly tasty. For a moment you begin to worry that you won't find anything and worse your beginning to feel hungry however before the gaze (and giant thumb) of <b>VOR!</b> can come down upon you at your brief spark of self preservation the sweet, tasty aroma of baby wafts into your nostrils. </i></span><br />
<br />
<span style="background-color: #cccccc;"><i>Rushing through the trees you eventually come to a small clearing in which the centre of stands a small cottage. </i></span><span style="background-color: #cccccc;"><i></i></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWsctF3YDLwcMG-je6mR67Y2H_-kmU1-r1Y3Y_uUm9q_mHXuItEn83tgAxJH1X0I7aM1zWFL-QX7hyphenhyphentu_dQUkiRWDcDDVQgNL2XmVQlDi4oa5f0Kl5DPcvPdt3vSUVyvpLTduz90HPnzd/s1600/Cottage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWsctF3YDLwcMG-je6mR67Y2H_-kmU1-r1Y3Y_uUm9q_mHXuItEn83tgAxJH1X0I7aM1zWFL-QX7hyphenhyphentu_dQUkiRWDcDDVQgNL2XmVQlDi4oa5f0Kl5DPcvPdt3vSUVyvpLTduz90HPnzd/s400/Cottage.jpg" width="352" /></a></div>
<h3>
<u>Locations:</u></h3>
<br />
<u><b>1. The Clearing.</b></u><br />
<br />
<span style="background-color: #cccccc;"><i> Smoke wisps from the chimney of the small cottage as the smell of stewing meat and vegetables teases you from one of the open windows, the cottage itself is made of timber and looks old but well maintained though it pales in comparison to the mighty halls of Torg. From the behind the cottage loud chopping and the thud of wood can be heard. </i></span> <br />
<br />
If any of the Kobolds are interested of taking a look inside the cottage
the window on the west side of the house is open, however the window is a little high for the average kobold so
<b>Sport </b>rolls or something to stand on (like another kobold) will be needed.<br />
<br />
<u><b>2. Inside The Cottage.</b></u><br />
<u>Occupants:</u> 1 Wench (Upgrade Dam to 3 for Iron Skillet), Baby<br />
<u>Loot:</u> 2 Cooking Utensils, Kitchen Knife, Iron Skillet. Stew (4 Servings, heals 1 HIT per serving)<br />
<br />
When/if the kobolds open the door:<br />
<br />
<span style="background-color: #cccccc;"><i>The door opens and from behind you can see a young human woman clothed in a short dress and long red cloak sat at a table arranging a bundle of dried flowers to place in a straw basket, nearby over a fire pit hangs a small black pot in which a stew bubbles to completion. A waft <span style="background-color: #cccccc;">of </span>hot air drifting out catches your nose and the scent is unmistakable there is a delicious baby somewhere within!</i></span> <br />
<br />
At this point if the kobolds don't immediately attack they are most
likely planning their heist and trying to figure out how to get around
the human.<br />
<br />
The simplest ways to do this are:<br />
<br />
<ul>
<li>Attempt to sneak past her (<b>2 Dice Sneak Roll</b>) when her back is turned to tend to the stew, which may cause issues if all the kobolds do this at once.</li>
<li>A kobold with <b>Winning Smile</b> could distract the hooded woman with the added bonus of been given a bowl of stew.</li>
<li>Making a noise outside and luring her out.</li>
<li>Break open the rear window (or one of them <b>Sneak</b>s in and opens it) and climb in but this may be noisy and this involves distracting or removing the woodcutter in area 3.</li>
</ul>
Once inside the cottage itself is very simple with only a single main room which
consists of a kitchen/dining room with a adjoining bedroom where the baby lays in its cot.<br />
<br />
In the case of a fight the kobolds have 2 turns before the Woodcutter arrives to investigate the noise. <br />
<br />
<b><u>3. Behind The Cottage. </u></b><br />
<u>Occupants:</u> 1 Woodcutter (Use Farmer, Upgrade Dam to 4 for Big Axe)<br />
<u>Loot:</u> Chopped wood (As much as you need), Woodcutters Axe (Dam 4, -Big,-Bulky)<br />
<br />
<span style="background-color: #cccccc;"><i>The sound of chopping grows louder as you approach, peering around the corner of the cottage you see the tall human wielding that wickedly sharp looking axe as he slices small logs of wood into smaller logs of wood. You'll never understand humans and their strange rituals. </i></span><br />
<br />
The big threat to the kobolds safety, this fellow will happily axe first and ask questions later. If alerted to a fight he'll focus on any kobolds that have attacked or killed any of his family first.<br />
<br />
Once the kobolds have obtained the baby and managed to escape from the map without eating it then the second part of the adventure begins.<br />
<h3>
<u>Thieving Witch</u></h3>
<br />
<span style="background-color: #cccccc;"><i>With your smelly, wailing but tasty treasure well in paw you race through the forest looking forward to cooking the noisy snack and impressing</i></span><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><i> Warchief Dunbad with kobold cuisine, however a high pitch cackle above you suddenly draws your attention as the baby is snatched from your grasp. Racing away through the tree line on her gnarled broomstick the green skinned witch calls back "Thanks for the snack", while out of sight the scent of baby is still strong and you hurry after her.</i></span> </i></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1BIi-_09ne1550tLBf-KNNV9xWx92SPvbkesacRdsAozGl5p7_a6T_6XDRoF4zpZFulXNQNdA2lEzSXwoepSFrUeh41auxTVlM2MTmhU6w3uzKR2OfGjpt6xC4OqaqWwpQlPms_Ojx73h/s1600/Witches+hut.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1BIi-_09ne1550tLBf-KNNV9xWx92SPvbkesacRdsAozGl5p7_a6T_6XDRoF4zpZFulXNQNdA2lEzSXwoepSFrUeh41auxTVlM2MTmhU6w3uzKR2OfGjpt6xC4OqaqWwpQlPms_Ojx73h/s400/Witches+hut.png" width="352" /></a></div>
<br />
<u><b>1. The Garden</b></u><br />
<br />
<span style="background-color: #cccccc;"><i> A overpowering sweet smell seems to fill you with a rush of energy as once again the forest undergrowth thins into the clearing, the source of the smell seems to be the large building before you, a literal gingerbread house. Its brown baked walls studded with rock candy and panelled with peppermint, along its chocolate button roof tiles grimacing gummy bears gaze down at you. </i></span> <br />
<br />
So our kobold hungry for revenge (and baby) will be wondering how to enter this den of delightful treats, any kobolds trying the thick peppermint slab doors will find them locked (and sticky) along with a cat flap that is far too small for them.<br />
<br />
For those budding sneak thieves who want to explore around the side of the building a little further they will have to face their own problems of manoeuvring through the sugar glass grass requiring a<b> 2 Dice Sports</b> or <b>Wiggle</b> check to avoid taking 2 Hit of damage. To be fair only do this once for each side of the building though if anyone complains make they do it again and give them a <b>Horrible Death Check</b> that will teach em.<br />
<br />
Much like the previous cottage the windows are a little high for the average kobold so
<b>Sport </b>rolls or something to stand on (like another kobold) will be needed. <br />
Anyone attempting to peak into Room 3 through the window will alert the Witches guardians in the garden the <b>Licorice Lasso Snakes: </b>(advised 1 to 2 for each kobold) <br />
<br />
<b>Licorice Lasso Snakes</b><br />
4B 2E 2E 9R /3 AGL/Wiggle/ Candy Corn Fangs 1 DAM/ 1VP <br />
<br />
Anyone who succeeds in<b> Wrassling</b> a <b>Licorice Lasso Snake</b> into their mouth defeats it instantly and gains 1 Hit back. <br />
<br />
Despite the locked door entering the house shouldn't be too difficult and there are various ways of doing this. The most obvious and koboldy way is to attempt to eat their way in, now as tasty as this sounds having to eat up to your own body weight in sugar is certainly not good for you.<br />
A kobolds bite does 1 Dam per action spent munching and the hits of the candy creations are Small Item (plate, door knob): 1 Hit, Normal Item (chair, end table) 3 Hits, Large Items (doors, a bed) 5 Hits and Walls are 8 Hits. For every 2 Hits of candy a kobold eats they gain 2 Hits back, however any kobold that eats their Hits in candy creations must roll on the <b>Sweet & Sickly Death Table,</b> a <b>- Hungry</b> kobold could quite literally eat themselves to death.<br />
<br />
<b> </b>
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="28*"></col>
<col width="228*"></col>
</colgroup><tbody>
<tr>
<td colspan="2" valign="TOP" width="100%"><div align="CENTER">
<span style="font-size: medium;"><u><b>Sweet & Sickly Death Table</b>
</u></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="11%"><b>D6 </b>
<br />
<b>Roll</b></td>
<td width="89%"><b>Result</b></td>
</tr>
<tr valign="TOP">
<td width="11%">1-2</td>
<td width="89%"><b>WAAAAAAAA SUGAR RUSH:</b> The sheer amount of sugar courses
through you increasing Reflexes by 4 for 1d6 Turns however while
rushing things can lead to mistakes in normal people for a kobold
it can be deadly. Every Skill become Dangerous and at the end of
those turns you pass out for a nap for 2 turns.</td>
</tr>
<tr valign="TOP">
<td width="11%">3-4</td>
<td width="89%"><b>I Don't Feel So Good:</b> Your head spinning this way and
that your blood sugar does the same. Roll a D6 1. or 2. - 1Vp,
3.or 4. -2 Hit, 5. - Miss 2 Turns Throwing Up, 6. Diabetes Gain 2
<b>Horrible Death Checks. </b>
</td>
</tr>
<tr valign="TOP">
<td width="11%">5</td>
<td width="89%"><b>Can't Eat Another Bite:</b> Its too much, as the sweet taste coats
your every sense your kobold has had enough swearing never to eat
candy again. You kobold is unable to bring themselves eat (or
bite) any more and should they be forced to in any way they gain a
<b>Horrible Death Checks</b><span style="font-weight: normal;"> as
at this point they would rather bite off their own tongue.</span>
</td>
</tr>
<tr valign="TOP">
<td width="11%">6</td>
<td width="89%"><b>Never Feed Chocolate to Dogs...:</b><span style="font-weight: normal;">
Everyone knows that Kobolds are related to dogs (apart from those
weird dragon loving lizard things) and you don't feed chocolate to
dogs. Even a kobolds iron stomach and mithril liver has to give up
somewhere and yours has decided to head to Vors mighty snack
tables. You die foaming from the mouth. Gain 2 VP for achieving the kobold dream of gorging yourself to death. </span></td>
</tr>
</tbody></table>
<br />
<br />
Other methods can include:<b> </b> <br />
<ul>
<li>Melting/burning their way in, a <b>Cup Of Elemental Summoning: Milk</b> Milk Elemental, will demolish up to 15 Hits of Candy Creations before melting into sticky Sludge. Those using fire will have be more careful as hot melted chocolate hurts. </li>
<li>Using <b>Dungeon</b> to lockpick the door or <b>Wiggle</b> to limbo through the Cat flap.</li>
<li>Eating or smashing their way through the Windows or Roof tiles which are the thinnest parts of the building.</li>
<li>Going down the Chimney though this will result in any kobolds taking 2 Hits of Damage as they splash into the Witches Special brew and will have to treat this as drinking a random Booze. </li>
</ul>
Any method of entry that damages the house will awaken the <b>Gummy Bear Guardian</b>s who spring and bounce from the rooftop to attack (Advise: 2 for each kobold). <br />
<br />
<b>Gummy Bear Guardian</b>s<br />
8B 2E 2E 9R /3 AGL/ Wrassle + Bouncy/ Sticky Hugs 2 DAM/ 2VP <br />
<br />
<u><b>2. Inside The Cottage.</b></u><br />
<u>Occupants:</u> 3 Imps <br />
<u>Loot:</u>Witches Special brew (5 Servings, Random Booze effect.)<br />
<br />
When/if the kobolds make their way inside:<br />
<br />
<span style="background-color: #cccccc;"><i>The candy creations continue inside, the floor tiles made of dark and white chocolate patterned in occult symbols, the walls supported by giant chocolate logs by Vor even the table, cooking implements and somehow the fireplace are made of various different types of candy. Flapping lazily in the air a trio of arguing imps seem to be taking swings at each other with candy apples as maces. </i></span> <br />
<br />
The Imps are frankly sick of sweets and are looking forward to a feast of baby and are quite happy to add the kobolds to the menu as horderves unless given an alternative quickly. If the kobolds have somehow made themselves wet (such as falling in the witches cauldron) then they suffer -1 Agl as they stick to the floor with every step. <br />
<br />
<b>Imp x3</b><br />
2B 14E 19E 13R / 4 AGL / Speak Kobold / Magic Spark (ranged) 1 DAM/ 1 VP <br />
<br />
Due to the imps habit of fighting each other the witch will ignore any sounds of combat unless the kobolds themselves are particularly noisy.<br />
<br />
<b><u>3. Witches Bedroom</u></b><br />
<u>Occupants:</u> 1 Witch<br />
<u>Loot:</u>Baby, 4 Spell Pages, Witches Hat. (2 Armour), Flying Broomstick<br />
<br />
<span style="background-color: #cccccc;"><i>A rumbling snore so deep that you can feel it through your fur rattles from the sleeping witch as slumbers upon the bed, beside her in a small candy floss cot your stolen baby goos happily at seeing you. However at this slightest noise the witch rolls over unsteady in her sleep and kicking her stripy stocking covered legs, her boots thudding on the bed. </i></span><br />
<br />
A <b>Sneak</b>y could get away scot free here at snatching the baby <b>(3 Dice Sneak</b> Check) but its likely that the witch will wake up as soon as the kobolds make any noise in the room, leading to a fight.<br />
<br />
<u><b>4.Cell</b></u><br />
<u>Occupants:</u> 2 Skeleton Children (Use Bad Kid) <br />
<u>Loot:</u>Nothing!<br />
<br />
<span style="background-color: #cccccc;"><i>The doors to this room are heavy, the hardened toffee barely moving under your weight. Inside the room is pitch back but your keen eyes pick out the black</i></span><span style="background-color: #cccccc;"><i> licorice chains and whips, your about to look further when a pair of small skeletons rise from the floor rushing towards you. </i></span><br />
<br />
The witches last 'guests' the cursed pair lash out at any living thing to enter the room.<br />
<h3>
<u>Wrapping up</u></h3>
<br />
With the baby retrieved and possibly a few new foodstuffs the kobold will hopefully think to carry some candy back for the orcs, allow the kobolds to attempt some cooking rolls if you wish but its time to add up that VP. Any Kobold bring back something meaty (baby, Imp, witch) gains a bonus 4 VP as does any kobold that gets ambitious and attempts to bring a whole wall of the gingerbread house for example. <br />
<br />
Finally a little epilogue <br />
<br />
<i><span style="background-color: #cccccc;">Returning to the camp of </span></i><i><span style="background-color: #cccccc;"><span style="background-color: #cccccc;"><i>Warchief Dunbad</i></span> the large brutish orc looks sceptical but gives you a chance to cook (rather than be cooked), thankfully your candied Baby Surprise and various other sugar treats are a big hit throughout the camp and soon everything from halfing head and elf ears to dire boar and owl bear is been thrust your way to receive a candy coating. When morning comes around however many groans can be heard echoing amongst the tents, it seems that the large fangs of the orcs are not suited to such sugary meals and many have developed cavities,</span></i><i><span style="background-color: #cccccc;"> perhaps now is a good time to grab some payment/loot and go back home before </span></i><i><span style="background-color: #cccccc;"><i><span style="background-color: #cccccc;"><span style="background-color: #cccccc;"><i>Warchief Dunbad</i></span></span></i> decided he wants you in the pot after all. </span></i><br />
<br />
I hope you've all enjoyed this little adventure, please leave comments
below and I think I may just leave a few of my own with any further
details I decide upon when reviewing this adventure.<br />
<br />
For further information on Kobolds Ate My Baby see the links below:<br />
<br />
<a href="https://en.wikipedia.org/wiki/Kobolds_Ate_My_Baby%21"><u><br /></u></a>
<a href="https://en.wikipedia.org/wiki/Kobolds_Ate_My_Baby%21"><u>Kobolds Ate My Baby - Wikipedia </u></a><br />
<a href="https://www.scribd.com/document/56825680/9th-Level-Games-Kobolds-Ate-My-Baby-3rd-Ed"><u>Kobolds Ate My Baby - Scribd 3rd Edition</u></a><br />
<a href="https://www.rpg.net/reviews/archive/13/13459.phtml"><u>Kobolds Ate My Baby - Deluxx Edition Review</u></a><br />
<a href="http://9thlevel.com/wp/"><u>9th Level Games</u></a>Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com1tag:blogger.com,1999:blog-2582922027461231271.post-76706835477030087852017-02-27T18:28:00.001+00:002017-02-27T18:28:24.871+00:00Lego Ideas Considers Dungeon Masters Set<br />
<br />
Greetings and salutations all today I want to highlight a rather interesting development which may excite some of you master builders out there.<br />
Now over the years many groups (including my own) have often used Lego minifigures as characters and monsters on their game boards and battle maps, some ambitious Dungeon Masters have even created whole dungeon from Lego and even developed games such as <a href="http://gunth.com/brickquest/">BrickQuest</a> by Peter F. Guenther.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC4s0dOWYPfZB8fGuXgWsaLyGVV9E1sU6Ev-9uZalylvWWkcYe-EsP55kNwY3M6MVjsL4ZOuShmy10VT-2TdS0x-TudM23riGghnSX2Smc7zeV_CGFv3tAtHn73siM7ZnaVxmYl2K7IXfl/s1600/gencon2003+BrickQuest+example.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC4s0dOWYPfZB8fGuXgWsaLyGVV9E1sU6Ev-9uZalylvWWkcYe-EsP55kNwY3M6MVjsL4ZOuShmy10VT-2TdS0x-TudM23riGghnSX2Smc7zeV_CGFv3tAtHn73siM7ZnaVxmYl2K7IXfl/s400/gencon2003+BrickQuest+example.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Brickquest at Gencon 2003</span></div>
<br />
The Lego company themselves have taken tentative steps in a similar direction with their release of the Heroica, a game very similar to Games Workshops 1989 game Heroquest and it has proven popular enough to have numerous different adventures such as the <a href="https://www.amazon.co.uk/gp/product/B004OT2TT8/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B004OT2TT8&linkCode=as2&tag=swoandtorinn-21"><u>Caverns of Nathuz</u></a>, <a href="https://www.amazon.co.uk/gp/product/B0074526UG/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B0074526UG&linkCode=as2&tag=swoandtorinn-21"><u>Ilrion</u></a>, <a href="https://www.amazon.co.uk/gp/product/B004OT4V1C/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B004OT4V1C&linkCode=as2&tag=swoandtorinn-21"><u>Draida Bay</u></a>, <a href="https://www.amazon.co.uk/gp/product/B004OT2TSE/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B004OT2TSE&linkCode=as2&tag=swoandtorinn-21"><u>Waldurk Forest</u></a> and <a href="https://www.amazon.co.uk/gp/product/B004OT2TTS/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B004OT2TTS&linkCode=as2&tag=swoandtorinn-21"><u>Castle Fortaan</u></a>. Each of these sets can be connected and while costly like many Lego products are far cheaper and easier than trying to obtain a copy of Heroquest which at a minimum is over <a href="https://www.amazon.co.uk/gp/product/B0010K44SS/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B0010K44SS&linkCode=as2&tag=swoandtorinn-21">£100</a>. Also much like the original Heroquest it seeks to emulate Heroica has attracted the attention of the gaming community especially /tg/ and has had <a href="https://1d4chan.org/wiki/Advanced_Heroica"><u>additional rules</u></a> created for it to further expand its gameplay.<br />
<br />
So with this in mind with the introduction of <a href="https://ideas.lego.com/" target="_blank"><u>Lego Ideas</u></a> in 2008 it was really only a matter of time until a Dungeon Master Set was suggested, for those of you unfamiliar with Lego Ideas it is a website run by Chaordix and The Lego Group, which allows users to submit ideas for Lego products to be turned into potential sets available commercially, with the original designer receiving 1% of the royalties.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSUxibUrfJsWA1E8aUyJcFb2W_UIK7SH-Py5wjincbRwTCzY5c8zuohx3tofxBbF1TxuqfwKDlg91MBzzac6WZlyGtpaebBJ0sXE9GUzBfIJm2RlhnKUGrutXol4IqPGBaoWoeiaC5OmUB/s1600/Dungon+Master+Set+Lego.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSUxibUrfJsWA1E8aUyJcFb2W_UIK7SH-Py5wjincbRwTCzY5c8zuohx3tofxBbF1TxuqfwKDlg91MBzzac6WZlyGtpaebBJ0sXE9GUzBfIJm2RlhnKUGrutXol4IqPGBaoWoeiaC5OmUB/s400/Dungon+Master+Set+Lego.png" width="400" /></a></div>
<br />
<br />
Submitted on the 22nd of January 2017 by a user named Ymarilego, the <a href="https://ideas.lego.com/projects/165437" target="_blank"><u>Dungeon Master Set</u></a> reached the 10,000 supporter requirement at such a record pace even the Lego Staff commented on its popularity:<br />
<div class="body">
<section class="project-description">
<blockquote class="tr_bq">
Dear Ymarilego,<br />
What just happened?! We're pinching ourselves to make sure it wasn't a
dream, as your project spread like wild fire over the weekend seemingly
backed up by all of the internet. In fact, the countless <span> "Well, that escalated quickly" </span>internet
memes spring to mind for some reason. Your very well presented project
forms the basis of an interesting role-playing based game through which
players can express their creativity in different ways. From your
comments we can see the neat touch of having yourself and your sons as
the heroes of this journey. Well, you're already heroes to 10,000
supporters that's for sure! <br />
<span>You can a foot off the gas pedal and relax as we're glad to now officially advance this project to the Review phase.</span><br />
<br />
<strong>What happens now?</strong><br />
This project moves from the Idea stage to the Review stage. A "LEGO
Review Board" composed of designers, product managers, and other key
team members will examine the idea. We'll build concept models and
determine if the concept meets our high standards for what it takes to
be a LEGO product. This includes factors such as playability, safety,
and fit with the LEGO brand. Every potential LEGO product goes through a
process like this and must meet the same standards.<br />
<br />
<strong>The LEGO Review Begins in May</strong><br />
This project qualifies for the First 2017 Review, which includes
projects that reach 10,000 supporters between early January and early
May. For more information about the LEGO review process, please see the <a href="http://ideas.lego.com/guidelines#anchor-5" target="_blank">Project Guidelines and House Rules</a>.<br />
The review is a thorough process and from its start it can take
several months. When finished, we make a "go/no go" decision to develop
and sell a product based on the Dungeon Master.<br />
When the review is complete, we will inform you of our decision. If
green-lit, this project goes into the longest phase of the project; the
Development phase. During this time, LEGO model designers refine the
product and develop it for release, we create the product materials
(box, instructions, marketing), and get everything ready for a
production run. This also takes several months.<br />
We will post follow-up information and our decision here.</blockquote>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOGkC7Pokl-wslR8yXNh8LR57XS1_CE91knwhEl3QRJ-ZvpKhtc0mMANHG5naQb2syrVxriz8iG-3gq2_lhB5IuNJFNJh2wN_lnKY5e3Rk_zFSSLcDZ-7l67ezK_vcj7APyhKynvMgfmk-/s1600/Dungeon+Master+set+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOGkC7Pokl-wslR8yXNh8LR57XS1_CE91knwhEl3QRJ-ZvpKhtc0mMANHG5naQb2syrVxriz8iG-3gq2_lhB5IuNJFNJh2wN_lnKY5e3Rk_zFSSLcDZ-7l67ezK_vcj7APyhKynvMgfmk-/s400/Dungeon+Master+set+2.png" width="400" /></a></div>
<br />
As you can see from the screen shots its modular design means that a large variation of dungeons can be designed and clipped together sturdily, not to mention the rooms themselves can be easily customised. So when May rolls round I will be greatly surprised if Lego fail to acknowledge the support and demand this has as a produce, not to mention wit their previous designs of Medieval, Lord Of The Rings and Hobbit sets many of the required blocks are readily available.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoDPG_o0lmewGNHt_AEPTvVO6aYV96g6hKLhvNDCxI3QEOjLoQYSKcScB2J_wwdJP9dhb2l16_-k-DCGNVcthBI1LDK67ljuTEybqkZecCIdIW4HKiA4EfTyj-iBjGmtbC_nLGrn11Zv4C/s1600/Lego+Mine+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoDPG_o0lmewGNHt_AEPTvVO6aYV96g6hKLhvNDCxI3QEOjLoQYSKcScB2J_wwdJP9dhb2l16_-k-DCGNVcthBI1LDK67ljuTEybqkZecCIdIW4HKiA4EfTyj-iBjGmtbC_nLGrn11Zv4C/s400/Lego+Mine+2.png" width="400" /></a></div>
<br />
If you like this idea and want to support it further then check out Ymarilego's next project, a smaller expansion for the Dungeon Master Set called <a href="https://ideas.lego.com/projects/168513" target="_blank"><u>The Mine</u></a>. <br />
</section>
</div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-8684145826980964332017-02-15T07:00:00.000+00:002017-05-12T19:32:58.568+01:003rd Party Showcase: Aerial Cavalier<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
</div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">The still waters of the lake <span style="font-family: "times" , "times new roman" , serif;">shimmered with</span> the reflections white starlight and the <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">waning</span> <span style="font-family: "times" , "times new roman" , serif;">crescent</span> moon that <span style="font-family: "times" , "times new roman" , serif;">escaped the <span style="font-family: "times" , "times new roman" , serif;">wispy</span> <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">clouds</span>, <span style="font-family: "times" , "times new roman" , serif;">the <span style="font-family: "times" , "times new roman" , serif;">sight before her <span style="font-family: "times" , "times new roman" , serif;">seemed fey like almost<span style="font-family: "times" , "times new roman" , serif;"> </span>as if taken from a story book even as the night breeze returned with a cold<span style="font-family: "times" , "times new roman" , serif;"> caress sending ripples and a shiver through both Tiasel and the lake. </span></span></span></span></span></span></span> </span></span></i><br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">The sound of fluttering wings returning on the <span style="font-family: "times" , "times new roman" , serif;">wind </span></span></span></span></span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">and a <span style="font-family: "times" , "times new roman" , serif;">quiet <span style="font-family: "times" , "times new roman" , serif;">rustle </span></span></span></span></span></span></span></span>made </span></span></span>twitch a<span style="font-family: "times" , "times new roman" , serif;">t</span> <span style="font-family: "times" , "times new roman" , serif;">the sudden realisation she wasn't alone, not ten paces from her<span style="font-family: "times" , "times new roman" , serif;"> </span>in the shadow of an <span style="font-family: "times" , "times new roman" , serif;">old willow the unassuming leader of this band she found her amongst was sat watching<span style="font-family: "times" , "times new roman" , serif;"> the lake.<span style="font-family: "times" , "times new roman" , serif;"> A Hawk rest upon his arm swallowing the <span style="font-family: "times" , "times new roman" , serif;">remains</span> of a unfortunate creature it had captured, <span style="font-family: "times" , "times new roman" , serif;">Duncan</span> acknowledged her with a faint smile and a nod before returning to his watch </span></span></span></span></span></span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">w</span>ith <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">a unwavering</span></span> gaze<span style="font-family: "times" , "times new roman" , serif;">.</span></span></span></span></span></span></span></span></span></span></span></span> </span></span></i><br />
<br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">Remaining</span> composed even as a</span> hot rush of <span style="font-family: "times" , "times new roman" , serif;">embarrassment<span style="font-family: "times" , "times new roman" , serif;"> at been caught <span style="font-family: "times" , "times new roman" , serif;">unaware</span> chased away the evening chill </span></span></span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">Tiasel returned the <span style="font-family: "times" , "times new roman" , serif;">gesture<span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">, <span style="font-family: "times" , "times new roman" , serif;">her own eyes <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">puzzled</span> and curious in equal measure as she joined him. Settling <span style="font-family: "times" , "times new roman" , serif;">upon a large root </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"> </span></span></span><span style="font-family: "times" , "times new roman" , serif;">drawing her legs up to her chest<span style="font-family: "times" , "times new roman" , serif;"> </span>to keep out the cold she continued to watch the pair, <span style="font-family: "times" , "times new roman" , serif;">fascinated not only by the beautiful creature but also trying to examine<span style="font-family: "times" , "times new roman" , serif;"> </span>this <span style="font-family: "times" , "times new roman" , serif;">man of such quiet and unassuming disposition</span>.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><i>Fingers <span style="font-family: "times" , "times new roman" , serif;">unfurling<span style="font-family: "times" , "times new roman" , serif;"> with a s<span style="font-family: "times" , "times new roman" , serif;">light tremble</span>, <span style="font-family: "times" , "times new roman" , serif;">her hand began to reach out towards the Hawk gingerly, <span style="font-family: "times" , "times new roman" , serif;">biting her lip <span style="font-family: "times" , "times new roman" , serif;">in</span> a moment of self doubt <span style="font-family: "times" , "times new roman" , serif;">the young ro<span style="font-family: "times" , "times new roman" , serif;">gu<span style="font-family: "times" , "times new roman" , serif;">e <span style="font-family: "times" , "times new roman" , serif;">started to retreat only to find<span style="font-family: "times" , "times new roman" , serif;"> the<span style="font-family: "times" , "times new roman" , serif;"> <span style="font-family: "times" , "times new roman" , serif;">Dun<span style="font-family: "times" , "times new roman" , serif;">can's<span style="font-family: "times" , "times new roman" , serif;"> hand upon her own holding her steady. "<span style="font-family: "times" , "times new roman" , serif;">Remain calm and she'll allow it, if you twitch or fear then she<span style="font-family: "times" , "times new roman" , serif;"> too will be restless<span style="font-family: "times" , "times new roman" , serif;">."</span></span></span></span></span></span></span> </span></span></span></span></span></span></span></span></span></i> </span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">Welcome
to another edition of 3rd Party Show Case, this series of articles
aims to highlight some of the more interesting 3rd party and homebrew
creations available online. When able to we will credit the original
creators and post links directly to the material.</span></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Today
is a little different as I am focusing upon a prestige class from
</span></span></span></span></span></span><span style="color: navy;"><span style="text-decoration: none;"><span style="font-size: small;"><i><span style="font-weight: normal;"><span style="background: transparent;"><a href="http://www.dandwiki.com/wiki/Scarred_Lands_Campaign_Setting:_Ghelspad">Scarred
Lands Campaign Setting: Ghelspad</a></span></span></i></span></span></span><span style="color: navy;"><span style="text-decoration: none;"><span style="font-size: small;"><i><span style="font-weight: normal;"><span style="background: transparent;">
</span></span></i></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">though
much of the setting reliant requirements have been removed from the
class to make available to other settings and games by the D&D
community. </span></span></span></span></span></span></span>
</div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">The
Aerial Cavalier is an expert at fighting on an aerial mount
increasing their mounts manoeuvrability and evasion, attacking their
foes from afar or with devastating charges. In addition to their
martial training, Aerial Cavaliers are frequently used as envoys and
couriers, and thus they are versed in the skills of statecraft. </span></span></span></span>
</div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: medium;"><u><span style="background: transparent;">Becoming
a Aerial Cavalier</span></u></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Cavaliers
due to its ability to gain a Riding Hawk or Riding Eagle as a basic
mount will find themselves with the earliest accessibility to the
class depending on their feat choices, whilst Paladins have the next
easiest time with access to flying mounts such as Hippogriff's or
Giant Owls becoming available from 6</span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><sup><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">th</span></span></span></sup></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
onward (</span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><i><span style="font-weight: normal;"><span style="background: transparent;">DMG3.5</span></span></i></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
page 204, there has not been an equivalent rule in </span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><i><span style="font-weight: normal;"><span style="background: transparent;">Pathfinder</span></span></i></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
yet).</span></span></span></span></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">Druids
and Rangers may also enter but with no appropriate low level Animal
companion and a onging general debate leaving it unclear on which
animal companions increase in size categories they will normally have
to wait until later levels, in addition the loss of spell casting
levels usually makes this class unappealing to most Druids.</span></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Fighters
have several interesting methods of obtaining the mount required for
entry into the class, the simplest method (bar simply loaning a party
members mount.) is to purchase one with the Giant Owl been one of the
cheapest at about 5000-6000gp (4000gp for a chick and 1000gp for the
trainer + expenses). However they take 6 weeks to train which
combined with the fact they are not the hardiest of creatures in
</span></span></span></span></span></span><a href="http://www.d20srd.org/srd/monsters/owlGiant.htm"><span style="color: navy;"><span style="text-decoration: none;"><span style="font-size: small;"><i><u><span style="font-weight: normal;"><span style="background: transparent;">Dungeons
and Dragons</span></span></u></i></span></span></span></a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><i><span style="font-weight: normal;"><span style="background: transparent;">
</span></span></i></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">or</span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
</span></span></span></span></span></span><a href="http://paizo.com/pathfinderRPG/prd/bestiary3/owl.html"><span style="color: navy;"><span style="text-decoration: none;"><span style="font-size: small;"><i><u><span style="font-weight: normal;"><span style="background: transparent;">Pathfinder</span></span></u></i></span></span></span></a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
and lack the ability to improve like a Special Mount or Animal
Companion as the Fighter increases in level he may find his mount
been repeatedly cut down from under him as he faces stronger foes.</span></span></span></span></span></span></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Alternative
methods to fulfil this requirement could be the use of the
</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/SRD:Leadership">Leadership
Feat</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
or </span></span></span></span></span></span>Dragon
Cohort Feat<span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
to obtain a intelligent magical beast cohort or dragon to use as a
mount though both require the cooperation of the DM. Other prestige
classes which provide mounts such as the </span></span></span></span></span></span>Aglarondan
Griffonrider<span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
or </span></span></span></span></span></span>Dragon
Rider<span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
though both these classes are setting specific and again require some
alteration and permission from DM. </span></span></span></span></span></span></span>
</div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">It
should be noted that smaller races actually have an easier time
fulfilling the entry requirements.</span></span></span></span></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">With
full Base Attack Bonus and good Fortitude and Reflex Saves and
reasonable selection of Class Skills the only thing that the </span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Aerial
Cavalier truly suffers from is their reliance upon their mount to
make use of many of the class features and that the class features
focus upon aiding a mounts survival.</span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
</span></span></span></span></span></span></span>
</div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><u><span style="background: transparent;">Requirements:</span></u></span></span></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><b><span style="background: transparent;">Skills:
</span></b></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Ride
8 ranks, Handle Animal 8 ranks. </span></span></span></span></span></span></span>
</div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><b><span style="background: transparent;">Feats:</span></b></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">
Proficiency with all simple and martial weapons, Armour Proficiency
(</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/SRD:Armor_Proficiency_%28Light%29_%28Feat%29">light</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">,
</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/SRD:Armor_Proficiency_%28Medium%29_%28Feat%29">medium</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">),
</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/Mounted_Combat">Mounted
Combat</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">,
</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/Lightning_Reflexes">Lightning
Reflexes</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">,
</span></span></span></span></span></span><a href="http://www.dandwiki.com/wiki/Shield_Proficiency">Shield
Proficiency</a><span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">.</span></span></span></span></span></span></span></div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><b>Special:</b>
The character must own or have access to a flying mount.
</span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;">
</span><br />
<table border="0" cellpadding="2" cellspacing="0" style="width: 100%px;">
<colgroup><col width="22*"></col></colgroup><colgroup><col width="39*"></col></colgroup><colgroup><col width="25*"></col></colgroup><colgroup><col width="23*"></col></colgroup><colgroup><col width="23*"></col></colgroup><colgroup><col width="123*"></col>
</colgroup><tbody>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Level</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Base
Attack Bonus</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Saving
Throws</span></span></span></span></div>
</td>
<td width="9%"><div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
</td>
<td width="9%"><div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Special</span></span></span></span></div>
</td>
</tr>
<tr>
<td width="9%"><div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
</td>
<td width="15%"><div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Fort</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Ref</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Will</span></span></span></span></div>
</td>
<td width="48%"><div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">1st</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+1</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+0</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Aerial
defence, Flyby Attack, mount </span></span></span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">2nd</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+0</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Aerial
evasion </span></span></span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">3rd</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+1</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Aerial
archery </span></span></span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">4th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+1</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Enhanced
manoeuvrability I </span></span></span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">5th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+5</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+1</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">Crash
land </span></span></span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">6th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+6</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+4</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; padding: 0.19cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Empathic link </span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">7th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+7</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+5</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+5</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; padding: 0.19cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Spirited charge </span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">8th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+8</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+6</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+6</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+2</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; padding: 0.19cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Enhanced
manoeuvrability II </span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">9th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+9</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+6</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+6</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; padding: 0.19cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Extended empathic
link </span></span>
</div>
</td>
</tr>
<tr>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">10th</span></span></span></span></div>
</td>
<td width="15%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+10</span></span></span></span></div>
</td>
<td width="10%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+7</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+7</span></span></span></span></div>
</td>
<td width="9%"><div class="western" style="border: 1px solid #000000; font-style: normal; font-weight: normal; padding: 0.19cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: x-small;"><span style="background: transparent;">+3</span></span></span></span></div>
</td>
<td width="48%"><div class="western" style="border: 1px solid #000000; padding: 0.19cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Improved aerial
evasion </span></span>
</div>
</td>
</tr>
</tbody></table>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">Hit
Dice: D10</span></span></span></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><u><span style="background: transparent;">Class
Skills:</span></u></span></span></span></div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">The
Aerial Cavalier class skills are: Balance (Dex), Climb (Str), Craft
(Int), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Knowledge
(Geography) (Int), Knowledge (Nobility and Royalty) (Int), Profession
(Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis),
Tumble (Dex). </span></span>
</div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">Skill
Points at Each Level: 4 + Int modifier.</span></span></span></span></div>
<h4 class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0.07cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><u><span style="background: transparent;">Class
Features</span></u></span></span></span></h4>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: small;"><span style="background: transparent;">All
of the following are class features of the Aerial Cavalier prestige
class: </span></span></span></span>
</div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Weapon
and Armour Proficiency:</b></span><span style="font-size: small;">
Aerial Cavaliers gain no additional proficiency with weapons or
armour.</span></span></div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Aerial
Defence (Ex):</b></span><span style="font-size: small;">
Beginning at 1st level, whenever an Aerial cavaliers flying mount is
required to make a <a href="http://www.dandwiki.com/wiki/Reflex">Reflex</a>
saving throw, the Aerial cavalier may substitute her own <a href="http://www.dandwiki.com/wiki/Reflex">Reflex</a>
saving throw, if her bonus is greater than the mount's. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Flyby
Attack (Ex):</b></span><span style="font-size: small;">
Beginning at 1st level, while flying upon her aerial mount, an Aerial
Cavalier and her mount both benefit from the <a href="http://www.dandwiki.com/wiki/Flyby_Attack">Flyby
Attack</a> feat. They may attack before, during, or after the mount's
move.</span></span></div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Mount:</b></span><span style="font-size: small;">
A paladin or cavalier whose special mount is also an aerial mount may
add her Aerial cavalier levels to her paladin/cavalier levels when
determining the abilities of her special mount. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Aerial
Evasion (Ex):</b></span><span style="font-size: small;">
At 2nd level, the mounted Aerial cavalier gains the ability to use
her mount's three-dimensional movement capabilities to avoid magical
and unusual attacks. If, while flying on her mount, the cavalier
makes a successful <a href="http://www.dandwiki.com/wiki/Reflex">Reflex</a>
saving throw against an attack that normally deals half damage on a
successful save, the cavalier instead takes no damage from the
attack. While the cavalier is mounted on her flying mount, the mount
also benefits from this ability—if the mount makes a successful
<a href="http://www.dandwiki.com/wiki/Reflex">Reflex saving</a> throw
against the same attack. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Aerial
Archer (Ex):</b></span><span style="font-size: small;">
Beginning at 3rd level, while flying upon her aerial mount, the
penalty that an Aerial cavalier suffers when using a ranged weapon is
halved. Typically, this penalty drops from -4 to -2 if the mount is
taking a double move, and -8 to -4 if the mount is attempting
difficult manoeuvres (loops, barrel rolls). </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Enhanced
Manoeuvrability (Ex):</b></span><span style="font-size: small;">
At 4th level, the Aerial cavalier can increase her mount's flying
manoeuvrability rating by one ranks, so that a manoeuvrability rating
of clumsy becomes poor, poor becomes average, average becomes good,
and both good and perfect become perfect. At 8th level, this ability
improves so that the cavalier increases her mount's rating by 2 ranks
(maximum is still perfect).</span></span></div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Crash
Land (Ex):</b></span><span style="font-size: small;">
At 5th level the Aerial cavalier whose mount is <a href="http://www.dandwiki.com/wiki/Blinded">blinded</a>,
<a href="http://www.dandwiki.com/wiki/Blown_away">blown away</a>,
<a href="http://www.dandwiki.com/wiki/Dazed">dazed</a>, <a href="http://www.dandwiki.com/wiki/Deafened">deafened</a>,
<a href="http://www.dandwiki.com/wiki/Disabled">disabled</a>, <a href="http://www.dandwiki.com/wiki/Dying">dying</a>,
<a href="http://www.dandwiki.com/wiki/Entangled">entangled</a>, <a href="http://www.dandwiki.com/wiki/Held">held</a>,
<a href="http://www.dandwiki.com/wiki/Paralyzed">paralyzed</a>,
<a href="http://www.dandwiki.com/wiki/Stunned">stunned</a>, or
<a href="http://www.dandwiki.com/wiki/Unconscious">unconscious</a>
may have her mount continue to move when it might not otherwise be
able to do so. The mount may continue to take make single-move
partial actions for one round per level of the Aerial cavalier. While
moving in this manner, the mount's manoeuvrability rating is reduced
one rank, so for example a rating of average becomes poor (a mount
that is clumsy remains clumsy). If the mount is still aloft after the
time limit has passed and it could not otherwise remain flying, if
will fall. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Empathic
Link (Ex):</b></span><span style="font-size: small;">
At 6th level, the Aerial cavalier may establish an Empathic Link with
a single aerial mount. This is treated exactly like a paladin's
<a href="http://www.dandwiki.com/wiki/SRD:Paladin_%28Class%29#Empathic_Link">Empathic
Link</a> with her special mount. If the aerial mount is killed, the
cavalier must wait a year before establishing an Empathic Link with
another mount. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Spirited
Charge (Ex):</b></span><span style="font-size: small;">
At 7th level the Aerial cavalier gains the <a href="http://www.dandwiki.com/wiki/Spirited_Charge">Spirited
Charge</a> feat for use from her flying mount. If she already has the
<a href="http://www.dandwiki.com/wiki/Spirited_Charge">Spirited
Charge</a> feat, she may increase their <a href="http://www.dandwiki.com/wiki/Spirited_Charge">Spirited
Charge</a> to 3x damage with <a href="http://www.dandwiki.com/w/index.php?title=Category:Melee&action=edit&redlink=1">melee
weapon</a>, and 4x damage with a <a href="http://www.dandwiki.com/wiki/Lance">lance</a>.
</span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Extended
Empathic Link (Su):</b></span><span style="font-size: small;">
At 9th level, the Aerial cavaliers <a href="http://www.dandwiki.com/wiki/SRD:Paladin_%28Class%29#Empathic_Link">Empathic
Link</a> with her mount improves. It now has an unlimited range,
provided that both the cavalier and the mount are on the same plane
of existence. </span></span>
</div>
<div class="western" style="margin-bottom: 0.31cm; margin-top: 0.1cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><b>Improved
Aerial Evasion (Ex):</b></span><span style="font-size: small;">
At 10th level, an Aerial cavaliers mounted Aerial Evasion ability
improves. She and her mount still take no damage on a successful
<a href="http://www.dandwiki.com/wiki/Reflex">Reflex</a> saving throw
against attacks such as </span><a href="http://www.dandwiki.com/wiki/Fireball"><span style="font-size: small;"><i>fireball</i></span></a><span style="font-size: small;">,
but now only take half damage if they fail their saving throw. </span></span>
</div>
<div class="western" style="line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western" style="font-style: normal; font-weight: normal; line-height: 114%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: black;"><span style="font-size: medium;"><u><span style="background: transparent;">Using
the Aerial Cavalier</span></u></span></span></span></div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif;"><br /></span></div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">While
prestige classes such as the Aglarondan
Griffonrider could be considered superior it should be noted that
the Aerial Cavaliers abilities can be used on any flying mount (with
the exception of the </span><span style="font-size: small;">Empathic
Link) they are riding regardless of its race giving the Aerial
Cavalier a degree of flexibility not available to other similar
themed prestige classes.</span></span></div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">The
Aerial Cavaliers strength comes from the Enhanced Manoeuvrability it
grants the mount, allowing mount and rider to attack larger more
cumbersome foes and deliver devastating charges further empowered by
Spirited Charge and Flyby Attack or harass them with ranged attacks
while keeping out of reach. Specific tactics for an Aerial Cavalier
are difficult to recommend due to the reliance upon the mount to plan
them and this also highlights the classes greatest weakness. Every
class feature is focused upon improving the Aerial Cavaliers
abilities upon their mount so if the campaign forces the Aerial
Cavalier into a confrontation on the ground they can find themselves
with much few options available than a regular Fighter or Paladin. </span></span><br />
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"> </span></span>
</div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">Outside
of combat the Aerial Cavalier's Diplomacy and Knowledge skills can
certainly help in military planning, noble gatherings and general
travel though most Aerial Cavalier's will prioritise the Balance,
Ride and Spot skills above all else. </span></span>
</div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">With
the background of been <span style="color: black;"><span style="text-decoration: none;"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">envoys
and couriers an </span></span></span></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;">Aerial
Cavalier NPC is a great way to have a lord or noble family contact
the Players and showing the great prestige or wealth of the lord in
question. While not expected evil Aerial Cavaliers make surprising
good antagonists ranging from the spoilt nobles son who abuses his
position to intimate and insult, to a group of enforcers imposing
their lords will upon a series of isolate villages. </span></span></span></span></span></span></span><br />
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;"><span style="background: transparent;"> </span></span></span></span></span></span></span>
</div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">With
my review of the class I've noted some growing interest amongst some
of my group in updating the class to make it more comparable in
strength alongside <i>Pathfinder</i>
class and more viable choice for <i>Pathfinder</i>
players.</span></span></div>
<div class="western">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">For further
information on making the most of mounts and mounted characters the
<a href="http://brilliantgameologists.com/boards/index.php?topic=7414">Mounts
Handbook</a> is a good place to start.</span></span><br />
<br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">Her fingertips <span style="font-family: "times" , "times new roman" , serif;">toying with the long<span style="font-family: "times" , "times new roman" , serif;"> feather in her grasp<span style="font-family: "times" , "times new roman" , serif;"> <span style="font-family: "times" , "times new roman" , serif;">marvelling</span> at its softness<span style="font-family: "times" , "times new roman" , serif;">,</span> a soft giggle left the young <span style="font-family: "times" , "times new roman" , serif;">woman's</span> lips before she <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">tucked</span> her prize<span style="font-family: "times" , "times new roman" , serif;"> into one of her leather tunics many deep pockets f<span style="font-family: "times" , "times new roman" , serif;">or safe keeping.</span> </span></span><span style="font-family: "times" , "times new roman" , serif;">T</span>he Hawk <span style="font-family: "times" , "times new roman" , serif;">now roosting in the tree above her attention now turned to its 'o<span style="font-family: "times" , "times new roman" , serif;">wner' though he had <span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">denied as such claim as he guide her fingers across the bird<span style="font-family: "times" , "times new roman" , serif;"> <span style="font-family: "times" , "times new roman" , serif;">even <span style="font-family: "times" , "times new roman" , serif;">when</span> she teased him for information</span></span>, "<span style="font-family: "times" , "times new roman" , serif;">Tonight feels like a story book, you and that Hawk remind me of tales my mother used to tell me in the evenings </span>about the </span></span></span></span></span></span></span></span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">Griffonriders</span></span><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"> of Evermore</span></span></span></span></span></span></span>.<span style="font-family: "times" , "times new roman" , serif;">.</span>"</span></span></span></i><br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><br /></span></span></i>
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;">"It must of been difficult growing up in the <span style="font-family: "times" , "times new roman" , serif;">Elven tenements in the capital with all the bitterness from the old wars." His voice <span style="font-family: "times" , "times new roman" , serif;">hardly above a </span>whisper <span style="font-family: "times" , "times new roman" , serif;">regardless the words <span style="font-family: "times" , "times new roman" , serif;">were louder than a<span style="font-family: "times" , "times new roman" , serif;"> </span></span>scre<span style="font-family: "times" , "times new roman" , serif;">am to her ears "How.. how did you<span style="font-family: "times" , "times new roman" , serif;">.. do the others know?" <span style="font-family: "times" , "times new roman" , serif;">the half elfs <span style="font-family: "times" , "times new roman" , serif;">voice<span style="font-family: "times" , "times new roman" , serif;"> almost broke<span style="font-family: "times" , "times new roman" , serif;"> </span>breath <span style="font-family: "times" , "times new roman" , serif;">catching in her throat<span style="font-family: "times" , "times new roman" , serif;">, eye<span style="font-family: "times" , "times new roman" , serif;"> wide <span style="font-family: "times" , "times new roman" , serif;">with a very sudden awareness that she was alone and <span style="font-family: "times" , "times new roman" , serif;">unarmed<span style="font-family: "times" , "times new roman" , serif;"> </span>as the panic set in.</span> </span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">"When you were on the alt<span style="font-family: "times" , "times new roman" , serif;">a</span>r<span style="font-family: "times" , "times new roman" , serif;"> your hair was swept back enough <span style="font-family: "times" , "times new roman" , serif;">to reveal </span>your ea<span style="font-family: "times" , "times new roman" , serif;">r</span>s<span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">..</span></span></span> Sandell may of noticed but you <span style="font-family: "times" , "times new roman" , serif;">needn't worry<span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"> n</span>either of us will say anything unless you speak of it yourself.<span style="font-family: "times" , "times new roman" , serif;">" <span style="font-family: "times" , "times new roman" , serif;">Duncans<span style="font-family: "times" , "times new roman" , serif;">s</span></span> eyes <span style="font-family: "times" , "times new roman" , serif;">leaving the <span style="font-family: "times" , "times new roman" , serif;">lake for the first time now focus entirely upon her as he offered her his <span style="font-family: "times" , "times new roman" , serif;">outstretched hand, his voice steady <span style="font-family: "times" , "times new roman" , serif;">and calm <span style="font-family: "times" , "times new roman" , serif;">with</span> no hint of duplicity or ma<span style="font-family: "times" , "times new roman" , serif;">lice as he continued. "I<span style="font-family: "times" , "times new roman" , serif;">n my village <span style="font-family: "times" , "times new roman" , serif;">we had a half orc smith, <span style="font-family: "times" , "times new roman" , serif;">regardless of the<span style="font-family: "times" , "times new roman" , serif;"> insults and slur<span style="font-family: "times" , "times new roman" , serif;">s thrown his wa<span style="font-family: "times" , "times new roman" , serif;">y<span style="font-family: "times" , "times new roman" , serif;"> he never once rose to them and was one of the kindest and bravest men I h<span style="font-family: "times" , "times new roman" , serif;">ad ever</span> met.<span style="font-family: "times" , "times new roman" , serif;">. <span style="font-family: "times" , "times new roman" , serif;">To judge another <span style="font-family: "times" , "times new roman" , serif;">by their birth is<span style="font-family: "times" , "times new roman" , serif;"> foolish and forces <span style="font-family: "times" , "times new roman" , serif;">others down paths they may have otherwise avoided."</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<br />
<i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">H</span>er mind a</span> <span style="font-family: "times" , "times new roman" , serif;">blizzard of </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><i><span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;">conflicting</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> thoughts and fears the normally self assured rogue hands clenched as she fought within herself, the <span style="font-family: "times" , "times new roman" , serif;">words seeming almost too good to be true even within the guild and her few friends there her bloodline had been something <span style="font-family: "times" , "times new roman" , serif;">to</span> note, to <span style="font-family: "times" , "times new roman" , serif;">mock or abuse. <span style="font-family: "times" , "times new roman" , serif;">With</span></span></span> one final </i><span style="font-family: "times" , "times new roman" , serif;"><i>deep </i><span style="font-family: "times" , "times new roman" , serif;"><i>breath</i><span style="font-family: "times" , "times new roman" , serif;"><i> and a low huff</i><span style="font-family: "times" , "times new roman" , serif;"><i> her hand darted out, </i><span style="font-family: "times" , "times new roman" , serif;"><i>the <span style="font-family: "times" , "times new roman" , serif;">calloused palm<span style="font-family: "times" , "times new roman" , serif;"> of the ranger turning white where her fingers bit into his skin as she gripped with all her strengt<span style="font-family: "times" , "times new roman" , serif;">h<span style="font-family: "times" , "times new roman" , serif;"> fuelled by</span> the <span style="font-family: "times" , "times new roman" , serif;">anxiety</span> and <span style="font-family: "times" , "times new roman" , serif;">doubt <span style="font-family: "times" , "times new roman" , serif;">that ebbed from her</span></span>. "Damn it you really are trying to make it a fairy tale.. Okay I'm going to trust my ears on this one and trust you, don't make me regret it.<span style="font-family: "times" , "times new roman" , serif;">"</span> </span> </span></span></i> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </span></span></span></span></span></span></span></span></span></span></span></span></span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-37862478074522759302017-01-25T15:01:00.002+00:002017-01-25T15:01:47.873+00:00Tails of Equestria Official MLP RPG: Add on Products announced.<br />
<br />
Some of you may have heard about the <a href="http://www.equestriadaily.com/2016/12/ninja-division-bringing-tails-of.html"><u>official My Little Pony pen and paper roleplay game in development by River Horse</u></a> and is <a href="http://www.equestriadaily.com/search/label/Tails%20of%20Equestria"><u>available to pre-order for its March 14th release</u></a> date along with its two expansions. <br />
<br />
In anticipation of its release and to wage yet another attack on the wallets of its fans an announcement about the various gaming aids and future add ons has been released.<br />
A few of these include:<br />
<br />
<ul>
<li>Tokens of Friendship - Tiny crystals that play into the friendship system in game. </li>
<li>Dice - Character coloured dice, including Starlight Glimmer.</li>
<li>Expansion books - Supplements to the core books including bestiaries and other information</li>
<li>Game master screen - With a map of Equestria on the front. </li>
<li>Create Griffon, Dragon, and Other non-pony characters! </li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_9ni1qn3Kl3H1IaI4r_LAuJQUMogJKKflX0yvSuTE-ufvHEFuXh-Lk1Grwz2lunKSy_bQXoMPd75iYT0pUFMKD8y5IWrcH_LSd6IAXrqrKqokCi-6Slopk8_8BVyowPWQ9V8qxClglKcT/s1600/MLP+Products+list.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_9ni1qn3Kl3H1IaI4r_LAuJQUMogJKKflX0yvSuTE-ufvHEFuXh-Lk1Grwz2lunKSy_bQXoMPd75iYT0pUFMKD8y5IWrcH_LSd6IAXrqrKqokCi-6Slopk8_8BVyowPWQ9V8qxClglKcT/s400/MLP+Products+list.jpg" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">(Click Image To Enlarge)</span> </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUK8HBew7UlmXkt7Mr4csjINRPldTNKF1Ie8vPK01LCoVSHpTpVA9kwyRgkx0T7FBVoCyeT2MPyHOZBaoxdDKyTUu7wJ40VLimB0G9OUwv6SW1HHMe8WlAtmdA8Mo3vsc2lL7RkzW3gLu_/s1600/MLP+Character+Sheet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUK8HBew7UlmXkt7Mr4csjINRPldTNKF1Ie8vPK01LCoVSHpTpVA9kwyRgkx0T7FBVoCyeT2MPyHOZBaoxdDKyTUu7wJ40VLimB0G9OUwv6SW1HHMe8WlAtmdA8Mo3vsc2lL7RkzW3gLu_/s400/MLP+Character+Sheet.png" width="308" /></a></div>
<br />
While Ponyfinder is still the popular alternative and possibly more suited towards fans of more rule heavy systems, when looking at the released character sheet examples River Horse seems to be aiming towards a simplified system which is more accessible to younger audiences.<br />
Even the upcoming adventure <a href="http://riverhorse.eu/the-curse-of-the-statuettes/"><u>"The Curse Of The Statuettes!"</u></a> sounds like something that could happen in the show:<br />
<blockquote class="tr_bq">
<div dir="ltr">
All over Equestria ponies have started to turn into <span class="il">statuettes</span>,
figurine versions of themselves. Nopony knows why, nopony knows when
and to make it all worse, nopony knows where the Mane six have gone! It
looks like it’s up to you to travel to distant lands, overcome
terrifying danger and save ponyville, neigh the world!</div>
<div dir="ltr">
In The <span class="il">Curse</span> of the <span class="il">Statuettes</span>
ponies will explore the mysterious badlands and have to find ways to
befriend or outfox the many ponies and creatures they will meet.
Creatures such as the Roc, a mythical bird that uses its massive size
and slate-like feathers to intimidate anypony who gets in its way or the
greedy Dr Caballeron, caring more for wealth than for than good of
ponykind!</div>
</blockquote>
This isn't a terrible thing mind you and it will be great to see how well the system works upon its release.Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-18193967508227751172017-01-15T10:00:00.000+00:002017-01-25T14:40:08.463+00:00Celjorcyl: A Realm Asundered<div align="LEFT" style="border: none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
</div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><br /></span>
<span style="font-size: small;"><span style="font-family: "times" , "times new roman" , serif;">About <span style="font-family: "times" , "times new roman" , serif;">three</span> </span>year<span style="font-family: "times" , "times new roman" , serif;">s</span> ago now I had the pleasure of playing a Pathfinder game with an old friend of mine and while the campaign unfortunately couldn't be completed we had a lot of great adventures in the setting he had created. Rather than condemning it to the growing collection of old worlds and maps in our files I now release it to you and would love to hear your own in the realm of Celjorcyl.</span></span><br />
<span style="font-size: small;"><br /></span>
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><u><b>About
Celjorcyl</b></u></span></span><br />
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">The
Plane of Celjorcyl is a pangea type world beset by smaller
landmasses. The year is 1211 and the majority of Celjorcyl is on the
cusp of a technological revolution as steampower and electricity
become more widespread. This revolution is largely because of a race
of Mites to the north, small blue goblin-like creatures who, while
surrounded by the glowing rock of their mountains can produce
technological, self-repairing marvels. Many Mites work</span></span></span></span>
as contractors and engineers bringing technological marvels to towns
and cities across Kingsfall, Lockwyren, Orum and Aranyk.</span></div>
<div align="LEFT" style="border: medium none; font-style: normal; font-weight: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-size: small;"><br /></span>
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;">There
are many that remember the war of the screw (1127-1139) where Harken
invaded Prynml in an effort to acquire technology that could allow
them to expand their borders into Kingsfall and Lockwyren. With the
Mite artificers enslaved and producing innumerable war machines, the
forces of Lockwyren were beaten back and it’s territory resembles
that of today. </span></span>
</div>
<div align="LEFT" style="border: medium none; font-style: normal; font-weight: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;">Harken
was forced to split its front in order to fight Kingsfall whilst
holding off Lockwyren, with their supply lines stretched and no way
of moving production into their new territories Harken was unable
push into Kingsfall who at the time sent legions of soldier into
Prynml via warboats to liberate the Mites. Sensing defeat, Harken’s
forces withdrew from the front lines to protect from an invasion from
the north leaving Kingsfall to claim the territory Harken left behind
which previously belonged to Lockwyren. An uneasy peace between
Harken, Kingsfall and Lockwyren has held ever since, but recently
certain events have locked a wedge between Kingsfall and Lockwyren.</span></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">Recently
expeditions into the continent of Roshansha have met with
catastrophic failure and none dare venture from the reasonably safe
colonies on it’s eastern coast, many investors are pulling out as
the continent continues to yield less and less in both resources and
discoveries.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHWRblh6uD4K0HeKdmpEyy7s6LoQuBFN0EKjT8FX7weasBeWiCjQ9jNcN9moRdD0VkBGb6nTpI_EYENdPyWuXHmt1tUCvv_cEksf1CLJxKbBDEU_ESfWn9NwyKsNcy6epCUta6C_ouFK4W/s1600/Celjorcyl+A+Realm+Asundered.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHWRblh6uD4K0HeKdmpEyy7s6LoQuBFN0EKjT8FX7weasBeWiCjQ9jNcN9moRdD0VkBGb6nTpI_EYENdPyWuXHmt1tUCvv_cEksf1CLJxKbBDEU_ESfWn9NwyKsNcy6epCUta6C_ouFK4W/s640/Celjorcyl+A+Realm+Asundered.jpg" width="640" /></a></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-size: small;"> <span style="color: black;"><span style="font-family: "times" , "times new roman" , serif;">Full sized image avaliable to view and download <a href="https://docs.google.com/file/d/0B_DZm714a-j7VzdnQzM0bzgwTjA/edit?usp=sharing">here.</a></span></span></span></div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><b> </b></span></span></div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-size: small;"><br /></span>
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;"><b><u>Citystate
of Orum</u> (Suggested Starting Location)</b></span></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span>
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Notable
Locations:</b></span></span></span> <span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">The
City of Orum, the shrine of Ynnalolrik, the tower of the 3
principles, The Adventurers Guild.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Laws:
</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">No
slavery, necromancy, practising of magic/psionic spells/abilities
without a license, this includes production of magical/psionic items.
Procuring a license is simple enough but requires a person of certain
standard to vouch for the individual or from visible acts of public
service. T</span></span></span></span>rue orcs, umbrans or harken
refugees are not permitted entry into Orum’s capital.<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Main
Races: </b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Human
(35%), Dwarves (20%) Gnomes (10%), Halflings (15%), Elves (10%), Mites (</span></span></span></span>7<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">%),
misc (</span></span></span></span>3<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">%),
no orcs or umbrans.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Culture:</b></span></span></span><span style="color: black;"><span style="text-decoration: none;">
</span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">The
people of Orum are not afraid of innovation nor magic, here the arts
thrive and many countries consider Orum to be the seat of democracy.
Established at the end of the war of the screw almost 75 years ago
Orum would serve to be a mediator of politics between the nations in
peace time where heads of state could congregate from Kingsfall,
Lockwyren and Aranyk. </span></span></span></span></span>
</div>
<div align="LEFT" style="border: medium none; font-style: normal; font-weight: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;">Orum
prospers mostly through acting as a trade intermediary for the 3 kingdoms
that surround it and as a result, poverty is the minority within the
great city walls. A handful of small farming villages also dot the
green and rolling land. The people of Orum are mostly concerned with
the lives of themselves, their families and those within their
village, most Orumites experience a sense of safety as they are
surrounded by 3 strong allies. They are somewhat mistrusting of the
people of Harken as most all people rightly are but also possess a
sense of fresh tenacity and patriotism towards their new country as
it has only been founded since the end of the war, this results in a
melting pot of different customs and practices.<span style="text-decoration: none;"><span style="font-style: normal;"><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Terrain:
</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Green
rolling hills beset by frequent water mills, farms, and small but
welcoming hamlets. Most of Orum’s land is farmland with the
occasional vineyard.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Forces:
</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">The
city state of Orum has a considerable army for its size, of which
about 80% of it is made up of exemplary forces from the three states
that surround Orum, this force is known as the Orum Guard and are
responsible for the defense and policing of Orum. Patrols on the main
trading routes are frequent but the bulk of the forces are assigned
to city guard to keep the peace.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Notable
NPCs: </b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Reginald
Knightscourse (mayor of Orum)</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Prized
Exports: </b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">The
art, poetry and wine of Orum are considered the best in Celjorcyl and
bards petition from every land to get residency within Orum so they
can attend its academies.</span></span></span></span></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><u><br /></u></span></div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-size: small;"><u><span style="color: black;"><span style="font-family: "times" , "times new roman" , serif;"><b>The
Country of Kingsfall</b></span></span></u></span><br />
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Notable
Locations:</b></span></span></span> <span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Thronereach
(capital), Beckenpond, Lenwym’s Peak, Valorwatch, Mercanport,
Envoy’s End, Claughport, Nirtenside, Hydra’s Cleft, the council
palace (in the capital).</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Laws:
</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Slavery
is not permitted within Kingsfall, nor is prostitution, gambling or
bloodsports, necromancy is frowned upon but legal. Teleportation
magic is heavily policed in Kingsfall, as a result anyone without a
translocation permit on them </span></span></span></span>automatically
<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">finds
themselves subject to dimensional anchoring when entering any of the
main cities, DC 24 will save resists, DC 28 in Thronereach. Kingsfall
is a pious country and as of such any offensive spells cast by
non-officials on the weekly day of worship inflict non-lethal damage
instead (concentration DC17 + 2x spell lvl to surpass the effect,
surpassing the effect is considered illegal). Duels are commonly used
to resolve disputes between 2 parties, death blows inflicted during a
duel are considered just and are not normally subject to punishment
in the eyes of the law.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Main
races:</b></span></span></span><span style="color: black;"><span style="text-decoration: none;">
</span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Mostly
humans (</span></span></span></span>85<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">%), Halflings (</span></span></span></span>10<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">%), Half-orcs, Orcs, Elves</span></span></span></span> and<span style="color: black;"><span style="text-decoration: none;"> </span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Mites</span></span></span></span>
<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">make
up the last 5%.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Culture:</b></span></span></span><span style="color: black;"><span style="text-decoration: none;">
</span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Kingsfall
portrays itself as a nation of chivalry and honor, the majority of
the population are poorer folk working menial jobs to make ends meet
whilst the nobles of the houses concern themselves with matters of
state, politics and ruling their settlement. Kingsfall is not ruled
by a single ruler but instead is ruled by the noble houses of its
main towns who in turn report to the council of the 5 which hold
court in the capital city. </span></span></span></span></span>
</div>
<div align="LEFT" style="border: medium none; font-style: normal; font-weight: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="color: black; font-size: small;"><span style="font-family: "times" , "times new roman" , serif;">Since
the war took its toll 75 years ago the main populous has been
severely mistrustful of anyone from Harken, this includes refugees,
traitors and exiles alike. There is also much disdain towards orcs as
they make up almost half the population of Harken, half-orcs are
given a reprieve as they are seen as burdened with living with the
blood of a tyrannical race within them and as a result are usually
better rewarded when they are seen to do good acts. </span></span>
</div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">Kingsfall is
slowly embracing new ideas and technology from the Mites of Prynml,
but slowly towns and cities are starting to make use of the
technological gifts from the north.<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Terrain:
</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Green
and fertile, but most of Kingsfall is wild and untamed with vast
forests and sweeping valleys, towards the north east near Hydra’s
Cleft the ground is more arid.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Forces</b></span></span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">:
Each main settlement has it’s own policing guard but lack of single
rule means that a wanted criminal could go unnoticed in another town.
To counteract this most houses employ a strict rule of their laws and
even minor crimes are often handled a bit too heavily. The council of
the 5, who collectively rule over Kingsfall, have their own private
army called the Knights of the Kingless who maintain a presence along
the eastern borders near Harken and Lockwyren also patrol the roads
around the capital and police the capital city itself.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Notable
NPCs:</b></span></span></span><span style="color: black;"><span style="text-decoration: none;">
</span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Council
of the 5 - Harrack Cartwright of Beckenpond, Felicity Ironsight of
Lenwym’s Peak, Yurnic Arcanitus of Hydra’s Cleft, Borran
Spickenspan of Mercanport and Carla Roseswan of Nirtenside.</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Prized
Exports:</b></span></span></span><span style="color: black;"><span style="text-decoration: none;">
</span></span><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Mercenaries
that have served with the Knights of the Kingless are sought after in
all 3 main countries as they are disciplined and dependable. Venison
from the Kingsdeer, a breed of magically bred deer by the last King
over 200 years ago, continues to be a delicacy in all nations, even
Kingsfall.</span></span></span></span></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; font-style: normal; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto; text-decoration: none;">
<span style="font-size: small;"><u><span style="color: black;"><span style="font-family: "times" , "times new roman" , serif;"><b>The
Country of Lockwyren</b></span></span></u></span><br />
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Notable
Locations:</b></span></span></span> <span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">Temmelhaft
(capital), Buntergrail, Wroughtly</span><b> </b></span></span></span></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><b>Laws:
</b></span></span></span>S<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">lavery
and defiling the remains of the deceased are illegal in Lockwyren as
are hosting gladiatorial events without a licence.</span></span></span></span>
A curfew exists in the more populated towns as funding cannot stretch
to better policing. Tight legislation on constructs (both magical and
technological) exists due to Lockwyren’s natural distrust of
technology. Due to their reduced borders Lockwyren maintains a close
eye on whomever they let into their lands usually under magical
scrutiny. Also anyone who practices the Psionic disciplines is met
with substantial disdain when trying to gain passage into Lockwyren
due to the war that Harken waged on Lockwyren.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Main
Races: </b>Mostly humans (85%), elves (10%), gnomes, Halflings, Dwarves and Mites make up the last 5%.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Culture:</b>
Lockwyren is a nation still recovering from war, this can be clearly
seen as many villages close to the northern border still stand as
empty ghost towns. Though built on a past of strength, prosperity and
freedom, since the war ended Lockwyren has become a nation of
mistrust; folk spy on their neighbours, guards enforce the law
ruthlessly and strangers are given a wide berth.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">T<span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">he
learned amongst the population have a natural distrust of psionics as
it is the umbrans of Harken who first started practising psionics on
Celjorcyl around 300 years ago</span></span></span></span> and it is
largely believed that those who practise the Psionic art are related
or associated with the abominations of Harken.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><span style="color: black;"><span style="text-decoration: none;"><span style="font-style: normal;"><span style="font-weight: normal;">As
umbrans can pass for human there are numerous accusations of </span></span></span></span>citizens
being Harken spies, usually to no avail as no Harken spies have ever
been reportedly captured, but naturally they wouldn’t be.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">Lockwyrnites
also view those from Kingsfall with mild contempt as they feel they
have profited a bit too much from Lockwyren’s fall, the common
name for someone from Kingsfall is a <i>landt stiehlt</i> (a land
snatcher).<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Terrain:
</b>Green and fertile, with sparse mountains and desert to the far
east, towards the north east the land is wilder and more boggy with
dense forests.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Forces:
</b>The Landswrath are the official army of Lockwyren and reside in
the capital, Temmelhaft and along the north-western borders. The
Lockguard are Lockwyren’s policing force, efficient, swift and
detailed in their documentation of crimes. Nowadays the Lockguard
are spread a little too thin and banditry, kidnapping and ransom are
all too frequent along vulnerable trading routes but despite this
their magically reinforced infrastructure means that they can pass on
the likeness of anyone to every major town and city in the land.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
NPCs: </b>High-Chancellor Johan Kechlesher, Viceroy Ellis Trentberg,
Chief Inquisitor Kiloq Bainfer.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Prized
Exports: </b>Gin, brandy, luxury chocolates and spices. Lockwyren
also has a reputation for ornate platemail, this masterwork armour is
engraved and made up of different alloys folded between its iron
layers providing a more elegant lightweight suit without sacrificing
protection. This armour is sort after the most amongst the nobles of
Celjorcyl.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><u><span style="font-family: "times" , "times new roman" , serif;"><b>The
Country of Aranyk</b></span></u></span><br />
<span style="font-size: small;"><u><span style="font-family: "times" , "times new roman" , serif;"><b><br /></b></span></u></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
Locations: </b>Dunnahuume, Krak’Heft, Durymirim, Ru, Frollif.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Laws:</b>
Slavery, true orcs and Harken refugees are not premitted in Aranyk,
technology that can be seen as lazy is usually frowned upon.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Main
Races: </b>Mostly Dwarves (65%), Elves (20%), Humans (10%), Gnomes, Halflings and Mites make up the last 5%.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Culture:
</b>To the east Aranyk is a green, lush country thick with a singular
great forest, but upon approaching the mountains of the mid-west the
land turns to a frozen mix of rock and ice. Paths are quickly snowed,
hidden and the unwary become prey to both the elements and the indigenous creatures. On the whole the people of Aranyk are stalwart
and traditional favouring the tried and tested methods of living over
new-fangled technology, any device that makes everyday life easier is
usually shunned by the dwarven population as they fear it will make
them ‘go soft.’ They do however embrace anything that allows them
to overcome limitations. The country in itself has no ruling body nor
a capital city, this is the way its always been with the dwarves to
the west managing their own affairs in their mountains and the elves
to the east in the great forest managing theirs. Theirs is a model of
democracy ruling not exclusively by law but by what is morally right.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Terrain:
</b>Cold, rocky and mountainous from the middle of the country to the
western coast, temperate and green to the east carpeted by a single
great forest with giant trees.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Forces: </b>No
main army, each settlement is responsible for policing its own
surrounding lands. In time of need a settlement can petition for
additional forces from nearby towns or all of Aranyk is the need is
dire.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
NPCs: </b>Graniter Steelstrike forge-master of Dunnahuume, Lady
Copperseam of the Ru merchants guild, Far-Watcher Vyllendella of the
Watch-oak of Blades.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Prized
Exports:</b> A great number of luxury items come out of the great
forest such as honey, silks and exotic fruits. The elves of the east
are also known for their craftsmanship with bows and jewelery. The
dwarves of the mid-west make the best melee weapons in all the
kingdom, their method of tempering the metal is a closely guarded
secret.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<br /></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><u><span style="font-family: "times" , "times new roman" , serif;"><b>The
Country of Harken</b></span></u></span><br />
<span style="font-size: small;"><br /></span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
locations: </b>Vricken (Capital), Ortle, Lonnyrtro, Gorohkrok.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Laws:
</b>Slavery is legal in Harken and requires no legislation other than
rule of force. In fact the rule of force is used to settle almost
every dispute. <b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Main
Races: </b>Mostly Orcs (55%), Umbrans (30%), Humans (10%), Dwarf, Halfling and Mite slaves make up the last 5%.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Culture:
</b>Harken is a place where the weak, the poor and the complacent are
punished and sold into slavery. The people see no finer goal than
forcing the lesser into labour so that they can pursue their leisure.
The bulk of the people of Harken occupy noble roles such as
merchants, artisans and foremen leaving slaves to toil with menial
tasks. Slaves occupy about 30% of the population in Harken and upon
ascension every Umbran is given a dedicated slave who’s will has
been broken and follows their master’s word tirelessly. </span>
</div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">Since the war
many of Harken see their country as occupied by the backstabbing
nation of Kingsfall as it is effectively besieged. Some of the
populous have taken to active protest at the nations borders in an
effort to peacefully make Kingsfall give up the land that Harken sees
as theirs by law as treaties officially dictate that ‘in time of
peace forces will return to their homelands and keep no presence in a
once opposed country.’ Getting into Harken is almost impossible not
only due to the great wall but all attempts to scry or teleport into
Harken automatically fail. Harken sees new technology as a path to
the future and seeks all means to advance in every way it can.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">Needless to
say, the people of Harken are severely distrustful of outsiders, more
so than they are to their fellow populous. Those with authority are
either hated for their iron tight rule or the target of usurpers who
desire their role. This has produced a society which is never
complacent, every citizen is encouraged and downright rewarded to
advance through society by removing those above them or remove those
below them who pose a threat. This process allows the most cunning,
ruthless and powerful individuals to occupy positions of power.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Forces:
</b>Harken has the imperial reserve, an army of considerable size,
they punish incompetence and weakness in their enemies as well as
their own ranks. The Knights of the Hand are rumoured to be an elite
unit that answers only to the emperor with almost limitless
resources, but all attempts to confirm that such a group exists has
failed. Harken is also policed by the houses of each settlement,
though the law stays the same it is the men and women of these houses
who decide how exactly it is enacted.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
NPCs: </b>Emperor Gaiten Tyve, General Yorot Akembcore of the
Imperial Reserve, Ambassador of State Felicity Rueborn.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Prized
Exports: </b>The only thing that Harken is famed for exporting is
spies, whether this is true or not no-one is saying, possibly due to
how tense diplomatic relations are currently.</span></div>
<div align="LEFT" style="border: medium none; line-height: 115%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<br /></div>
<div style="border: medium none; line-height: 100%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-size: small;"><u><span style="font-family: "times" , "times new roman" , serif;"><b>The
Country of Prynml</b></span></u></span><br />
<span style="font-size: small;"><br /></span></div>
<div style="border: medium none; line-height: 100%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
locations: </b>Thunke (capital), Shurgrod, Blacksands.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Laws:
</b>Unregulated acquisition, distribution or sale of Laszulite is
prosecutable by law usually requiring a steep fine, or if a repeat
offender, exile. Slavery is illegal in Prynml as is necromancy and
also the production of automatons is tightly regulated. The creation
or production of free thinking and/or self-aware constructs is
illegal in Prynml.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Main
Races: </b>Mostly Mites (80%), Gnomes (10%), Dwarves (5%) Humans, Elves and Halflings make up the other 5%.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Culture:
</b>The mites of Prynml are hard working, laborious and the worst
example when it comes to health and safety. Many of their artisans
work 28 hour shifts out of passion rather than greed, a popular mite
saying is ‘a device of excellent design and sound construction is
its own reward when it comes to producing it,’ which sounds shorter
in their native tongue. After years of living in their bluestone
caverns Mites have become attuned to the influence of Laszulite, a
blue crystal seam running through most of Pryml. When in the presence
of an abundance of Laszulite an audible hum can be heard, though this
never registers on any instrument, for a Mite this allows better
mental faculties and allows them to work faster for extended periods
without feeling fatigued by the process. Those unlucky enough not to
be Mites can still notice a difference Laszulite has on their faculties and Prynml holds tours of its great caverns to tourists
from Lockwyren and Kignsfall as a way of further bolstering the
economy since the war. </span>
</div>
<div style="border: medium none; line-height: 100%; margin-bottom: 0cm; padding: 0cm; page-break-after: auto; page-break-before: auto;">
<span style="font-family: "times" , "times new roman" , serif; font-size: small;">The labours
of Prynml has produced a society of free thinkers, a self autonomous
government that runs off good ideas rather than legislation which, of
course, costs time and money. The people of Prynml seem to always be
in a rush and sometimes absent minded, but mostly good natured, even
those who hold down mundane jobs often express an interest in
tinkering.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Forces:</b>
Mechanical automatons police and patrol Prynml’s towns and cities
with unyielding efficiency. Though not entirely self-aware they are
able to assess, apprehend and, where necessary, defuse situations.
Automatons are also used as Prynml’s bulk army, but these are of a
different grade to what they use to police and come in different
varieties to fill different roles.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Notable
NPCs: </b>High Tinkerer Trykklegind Master of the Mites and also long
titles, Ambassador Diplomacizer 9000, Grulliprunt Kivbyrken of
Interspecies relations, Cirrilean Jamklackett of Prynml Intelligence
Authority.<b> </b></span><br />
<br />
<span style="font-family: "times" , "times new roman" , serif; font-size: small;"><b>Prized
Exports</b></span><span style="font-family: "times" , "times new roman" , serif; font-size: small;">:
Any mechanical or arcane device that was constructed in Prynml in the
presence of Laszulite. From clocks to constructs, every nation of
Celjorcyl looks to Prynml to research, produce and advance technology
to an extent that most nations have done away with technological
research altogether, usually due to discovering that their discovery
was already discovered in Prynml.</span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-70796056821976028852017-01-01T12:00:00.000+00:002017-01-01T12:00:26.008+00:00100 Reasons behind the big bad evil guys plots and actions.<br />
<br />
<i>The morning light creeping across the landscape, its warm caressing breeze caused Arctas's robes to sway as he stood upon the battlements of the tower simply know as the Spire, An imposing sight, the Spire towered above all else in this land that he and his companions had fashioned from the very element of creation themselves with their combined magic's, featureless to the naked eye, to anyone with the talent it was the runic ley line heart which pulse and ebb breathed life into the land around.</i><br />
<br />
<i>His daily examination of the runic patterns status and efficiently complete Arctas drew back his senses, fingertips tracing the crystal orb at the tip of his twisting black oak staff as he waited for his newly arrived visitor to speak. </i><br />
<br />
<i>"I do not understand why you so insistently focus on such things when there other preparations that you could undertake." The voice was low and rough, more similar to a growl than human speech though this identified its owner without mistake.</i><br />
<i>"To explain in terms you will appreciate my Druid associate, when the time comes magic will be the lifeblood of this place, therefore it must be ensure that the body and circulation is healthy and each new addition the flow observed. While I... admire the cold logic of Ychellas golem creations they will make suitable caretakers but not engineers, they as of yet lack the creativity and foresight to predict problems but this is unlikely what you came to discuss I am correct?" </i> <br />
<br />
With another new year comes another new table, in the past we have covered <a href="http://swordandtorchinn.blogspot.co.uk/2015/01/100-random-fantasy-drinks-for-your.html"><u>Regional Drinks</u></a>, <a href="http://swordandtorchinn.blogspot.co.uk/2013/12/100-random-places-and-situations-to.html"><u>Places To Wake Up</u></a> and a <a href="http://swordandtorchinn.blogspot.co.uk/2016/01/table-of-50-specialists-for-your.html"><u>Collection Of Cut Throats</u></a> so this year we delve in to the motivation behind our villains.<br />
While personal greed or desire for power are common place amongst many villains that a group of adventurers may face the reason behind this desire is often unexplored so this table below may help when designing your own campaigns overarching big bad evil guy/gal (<span style="font-family: inherit;"><span style="color: black;">BBEG)</span></span>. <span style="font-size: small;"></span><br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 545px;">
<colgroup><col width="24"></col></colgroup><colgroup><col width="223"></col></colgroup><colgroup><col width="23"></col></colgroup><colgroup><col width="241"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-size: small;"><span style="font-family: inherit;">1</span></span></div>
<span style="font-size: small;">
</span></td><td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG had a traumatic childhood, Their village/family got killed in
a brutal manner. Now they are older they feel they must get
revenge for the fallen by targeting those he feels may have been
responsible.</span></span></div>
<div class="western">
<br /></div>
</td><td width="23"><div class="western">
<span style="font-family: inherit;">51</span></div>
</td><td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is just plain mad and does evil things as easily as he would
do good deeds as long as it continues to amuse or interest him.
The mad are never known to have consistent goals so he is just as
likely to kill someone he has just saved on a whim.</span></span></div>
<div class="western">
<br /></div>
</td></tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">2</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG had a traumatic childhood, Their village/family got killed in
a brutal manner. They have no idea who did it and now lashes out
at anyone out they see as a possible foe, trusting no one but
themselves.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">52</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is mad, enjoying violence and hurting others and find it fun.</span></span></div>
<div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">They
don't understand the concept that others would not also find it
fun and expects the same treatment in return.</span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">3</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG grew up in a rich but loveless family. He feels the only way
to get approval from his parents is to gain power, and with the
resources at his disposal he acts to do so.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">53</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is mad and treats their actions like playing a game. He could
be stuck in a child like mental state but with the powers of an
adult. </span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">4</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG was a gifted child, in the arts of magic\science\combat (or
whatever else is appropriate). When his teachers could no longer
teach him he reached out into forbidden lore in search for more
power. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">54</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is not obviously unhinged to ca<span style="font-family: inherit;">sual</span> observation but mentally
unstable and their actions are taking them on a path of suicidal
self destruction. </span></span></div>
<div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">He
does not realise he is doing this. </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">5</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG was a gifted child, </span><span style="color: black;">
</span><span style="color: black;">in
the arts of magic\science\combat (or whatever else is
appropriate). His teacher moulding the gift to use it for their
own gain. After the training was complete the teacher remained in
the background constantly reassuring the pupil that what he is
doing is right.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">55</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has increasing paranoia is reacting against perceived threats
and plots to themselves.</span></span></div>
<div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
DM can decide just how many if any are legitimate concerns. </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">6</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;">The
BBEG was cast out by their mentor and has now returned. Targeting
the mentor and other students that have been taught since, the
BBEG wished to force acknowledgement of their abilities from their
mentor and possibly usurp their legacy by replacing them. </span>
</div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">56</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has been driven mad by a particular revelation and now acts
unpredictably while carrying out their schemes which have no
pattern or reason to them.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;">It
is obvious the BBEG believes these scheme act against whatever the
cause of his revelation.</span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">7</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is in fact the rightful heir to the land/ throne/ heritage of
his target, they are motivated to get their rightful claim to the
land recognised. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">57</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is under the influence of drink or drugs when they carry out
their evil acts. They only have a vague idea what they have done
when they are sober. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">8</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is completing a goal started by a deceased member of their
family. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">58</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG believes they have seen visions of a disastrous future and
are taking actions to stop it occurring. DMs choice if this is
true or a form of madness/excuse.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">9</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is attempting to rescue a friend or family member, this could
be done by stealing enough money to pay the ransom or gaining
enough power to break them out directly. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">59</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is cursed to have an insatiable desire (this can be food,
lust or wealth for example) and they cannot find something to fill
it. They are now going to increasing lengths to find what will
satisfy the desire even briefly. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">10</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is actually the descendant of another BBEG and seeks to
regain their family's glory/power.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">60</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span><span style="color: black;">The
BBEG is of a long lived race and has simply grown bored with life,
most of what he does is for his amusement trying to stave off the
effects of ennui. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">11</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is not in fact a person but an intelligent magical item
influencing those around it to help it carry out its purpose. E.G.
an item made to slay dragons will want to be used to slay
dragons. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">61</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG believes they are already dead and the world they currently
inhabit is purgatory. Their actions are to escape this situation
or makes them not care for laws.</span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">12</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has been paid to target a particular person or kingdom.
However they could be persuaded otherwise with a large amount of
cash. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">62</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: inherit;">The BBEG believes
undead are perfect and free from sin, they wish to create more to
make a perfect world.</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">13</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG had been paid to target a particular person or kingdom,
however their employer is dead and they are completing the
contract out of honour. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">63</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a religious fanatic driven by the urge to clense the world of people/races he considers to
be infidels or heretics. </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">14</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is owed a debt of payment or service by their target. They
will not stop until the debt is paid.</span></span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">64</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG started a cult to lessen the power of a potentially stronger
cult, it has gotten beyond their control leaving him a figurehead with minimum power over its actions. </span></span></div>
<div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">15</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is a mercenary and wishes to keep problems occurring in the
local area so that their mercenary band will remain employed. </span></span>
</div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">65</span></div>
</td>
<td width="241"><div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a leader of a cult and needs to keep showing impressive displays of power to keep their followers in line.</span></span>
</div>
<div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">16</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG was once in love with a noble but was spurned. Now they take
revenge on the noble and their lands.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">66</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG wishes to exterminate a particular location or group since they
are traditional enemies with his race or organization. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">17</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has been tricked by someone he is in love with and is
attacking a kingdom or person thinking that it is a threat to the
one he loves. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">67</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG sees a particular race as corrupt or inferior and wishes to
exterminate or enslave them. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">18</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG believes that those in power only earned it by deceptive
means and wishes to unmask them. He believes his targets are
willing conspirators or pawns so has no guilt in slaying those who
get in his way. </span></span>
</div>
<div class="western">
<span style="font-family: inherit;"><br /></span>
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">68</span></div>
</td>
<td width="241"><div lang="en-GB" style="margin-bottom: 0cm;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;">The
BBEG is a member of a minority within the kingdom and wishes to force a kingdom to accept his race/culture by force
if necessary. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">19</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG initially had a bounty on them but things have spiralled out
of control as he attempted to defend himself, each time the bounty
gets bigger and the need to defend themselves higher and the
carnage around them greater.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">69</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG believes he is the chosen one and believes he is the hero of his
own personal quest and that anyone who tries to stop him is a
villain. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">20</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is defending those he believes cannot defend themselves.
However the methods for doing so are merciless he terrifies those
he represents. </span></span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">70</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG was imprisoned for a crime they didn't commit and now feels they
can commit evil acts because they have already atoned. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">21</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is protecting a particular sacred location and is hunting
down documents and people who have knowledge of it. </span></span>
</div>
<div class="western">
<span style="font-family: inherit;"><br /></span>
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">71</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG was originally imprisoned for a petty crime but learned so much
from the other inmates that the lure of larger crimes and their
rewards was very tempting. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">22</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG considers a particular uncovered relic too powerful and
wishes to hide it once more and kill everyone who knows of it. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">72</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is in deep debt, they are now trying one last ditch effort to
get money to pay off the debt or they will be killed. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">23</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG simply wishes to return the land to its natural state and
sees all intelligent humanoids as a plague. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">73</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is obsessed with getting an heir, his plans revolve around
producing heirs of various bloodlines. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">24</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG sees himself as a keeper of the balance between good and evil
and is acting in this way because he believes good has upset the
balance. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">74</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is trying to impress another BBEG of higher power. The motivation behind this desire to prove themselves is the DM's choice.</span></span></div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">25</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG believes the kingdom cannot defend themselves at this time
and is causing trouble to ensure that a new generation of
defenders arises. The BBEG may be a former hero or protector of
the kingdom.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">75</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a master trapmaker they love to see their traps in action and enjoy the thrill of pitting their devices against the wits and skills of others. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">26</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG made a pact with an Evil entity because they wanted personal
power and influence and now must act on it's behalf to maintain
these gifts.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">76</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a sadist and enjoys watching people suffer, while fulfilling their goals they will often take the</span></span><span style="font-family: "times new roman" , serif;"><span style="color: black;"><span style="font-family: "times new roman" , serif;"><span style="color: black;"> opportunity to harm others physically or mentally</span></span>. </span></span>
</div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">27</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG made a pact with an evil entity for power to save a loved one
from a terrible fate. However the entity now continually forces
them to act on its behalf due to the terms of the pact. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">77</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG <span style="font-family: "times new roman" , serif;">purposely<span style="font-family: "times new roman" , serif;"> pushes and twists the <span style="font-family: "times new roman" , serif;">boundaries</span> of the law for personal <span style="font-family: "times new roman" , serif;">profit and amusement feeling that only ones own code matters and to see how others react to hardship.</span> </span></span></span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">28</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG was tricked into a pact by an otherworldly entity and their
evil acts are driven towards preventing his soul from falling into
its clutches upon their death.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">78</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG <span style="font-family: "times new roman" , serif;">inflexibl<span style="font-family: "times new roman" , serif;">y <span style="font-family: "times new roman" , serif;">adheres to the laws<span style="font-family: "times new roman" , serif;"> and codes of his <span style="font-family: "times new roman" , serif;">l</span>and/religion<span style="font-family: "times new roman" , serif;"> and reacts harshly to those w<span style="font-family: "times new roman" , serif;">ho do not follow his same standards using the<span style="font-family: "times new roman" , serif;"> <span style="font-family: "times new roman" , serif;">punishments</span> as examples to others</span>.</span></span></span></span> </span> </span></span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">29</span></div>
</td>
<td width="223"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is being possessed by an entity. The entity makes use of the
Hosts power, influence or magic while the person inside watches on
helplessly. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">79</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is now compensating for a time in his/her life then they were
powerless, they relish in holding power over other people and fight
to keep themselves in charge so they never have to return to that
dark time in their lives.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">30</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is being possessed by an entity. However they are a willing
accomplice in its plans often advising the entity on subjects it
is unfamiliar with.</span></span></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">80</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is the leader of a group of nomads and is seeking lands to
settle in because their nomad lifestyle cannot continue for much
longer. </span></span>
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">31</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a war profiteer, they are trying to destabilise the surrounding kingdom for wealth and influence. </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">81</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG the ruler of a kingdom but is utterly merciless in their
rule, in both keeping his kingdom stable or developing an
advantage over his neighbours. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">32</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a merchant who takes the gear of fallen adventurers to sell
on for cash. The whole scheme is a ruse to lure people to him with
magical equipment. </span></span></div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">82</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is manipulating the heroes to further his grasp on his own
kingdom and using them to put down rebel factions.
Eventually using them as scapegoats to deflect public outcry from
himself.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">33</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is attempting to start war with a weaker foe to potentially kill off his rivals
who may be leading armies while minimising the glory they would gain from success.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">83</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is making political moves against another person in court and
does not realise the implications of their actions. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">34</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is raiding a richer kingdom to bring money back to his own to
survive through harsh times. These actions may not be fuelled by altruism or need but by personal greed and glory seeking. </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;"> 84</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG believes that they are in charge but are actually a
distraction for someone working behind the scenes to grab power
politically.</span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">35</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is from a civilisation that requires slaves and is simply
raiding to replenish their stock. </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">85</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has grudges against several factions and is seeking to make
them destroy each other by framing some members of the factions
for crimes against the others. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">36</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG requires more land to gift to his heirs to keep his kingdom from infighting and civil war upon his death. His actions schemes may involve direct conquest or forced political marriage.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">86</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is not in fact evil, it is due to propaganda between kingdoms
that their actions are said to be evil or twisted to seen that way
to those in other kingdoms. </span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">37</span></div>
</td>
<td width="223"><div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is an opportunist and only striking when the target kingdom defences are
weak. </span></span>
</div>
<div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">87</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is madly in love with another BBEG. However the love is not
returned. The BBEG will do anything to impress their love which
includes diabolical acts.</span></span></div>
<div class="western">
<br /></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">38</span></div>
</td>
<td width="223"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG wishes to prove himself to be the greatest warrior in the world.
They seeks famous foes to slay and artefacts that increase their
personal power, they have no concern of the long term implication of their actions.</span></span></div>
<div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">88</span></div>
</td>
<td width="241"><div class="western" style="margin-bottom: 0.5cm;">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is in a contest with another BBEG of similar power, each
scheme is the equivalent of a chess move to them.</span></span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">39</span></div>
</td>
<td width="223"><span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is from a culture where warriors need to die in glorious battle,
the BBEG does violent acts to encourage strong warriors to come and
fight him.</span></span></td>
<td width="23"><div class="western">
<span style="font-family: inherit;">89</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG carries out his schemes because he likes to prove how clever
he is by outwitting others at every turn. As his life progresses
the schemes become more complex as he feels he needs to prove
himself more and more. </span></span></div>
<div class="western">
</div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">40</span></div>
</td>
<td width="223"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG simply wishes to live in hedonistic pleasure and their actions are
to either gain objects of desire or ensure their possession of them. </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">90</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG was originally working for another but has slain him and
taken his plan for their own. GMs choice if the BBEG has the full
plan or has somehow filled in the gaps. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">41</span></div>
</td>
<td width="223"><div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG sees themselves as an artist and the things that they do as
their 'art'.</span></span></div>
<div class="western">
<br />
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">91</span></div>
</td>
<td width="241"><div class="western">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG has been long dead and his plans are now being carried out
though a series of long damaged communication devices and long
held prepaid contracts. The plans may not have been intended to
be evil but due to the damaged magical items mixed messages are
delivered. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">42</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG wants to be legendary throughout the lands, they want to be so
famous that hundreds of years after their death people still dare not
speak his name.</span></span></div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">92</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is recently deceased, the latest plan is being carried out by
his trusted allies and lieutenants. This contingency plan for
their death may result in his resurrection.</span></span></div>
<div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">43</span></div>
</td>
<td width="223"><div lang="en-GB" style="margin-bottom: 0cm;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;">The
BBEG been inspired my myths and legends in an area and is attempting to replicate them in modern day. Whether or not these rituals hold any magical or religious significance is the DMs Choice. </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">93</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is attempting to unite the various factions of his people
through religion/war and is doing this by using races as
scapegoats for their problems. Whether or not he believes his own
preaching is the DMs choice. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">44</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG sees themselves as a collector of exotic rarities and is attempting to collect
items of power, people of skill or objects of interest. </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">94</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG is deliberately causing trouble so that he can allow an
accomplice to 'defeat' him and take power, fame or glory. DMs
choice if the accomplice is aware of the plan. </span></span>
</div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">45</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a collector of beasts and wishes to collect rare specimens
and create new creatures either through breeding or magical experimentation. He likes to see how his new creatures fare
in combat and in new environments. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">95</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG possesses a powerful magic item or relic, but he no longer
wishes to have the power any more but believes he cannot entrust
it to just anybody or hide it where it may be found by the
unwary. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">46</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="color: black;"><span style="font-family: "times new roman" , serif;">The BBEG is a crafter of magic
items and requires rare components for each of his works, he is growing increasingly unscrupulous
about where he gets them from. </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">96</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG attacks kingdoms who advance too far into the research of
technology fearing that too much technology will upset the balance
of magic and leave him powerless. Many plans will aim to disrupt
the making of large technological projects such as trains. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">47</span></div>
</td>
<td width="223"><div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is a powerful spell caster dedicated to advancing his magical knowledge, having frustrated with the limited results by testing their spells on animals and objects they now wish to experiment on intelligent humanoids. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">97</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG wishes to exterminate users of magic as he sees them as
toying with reality and a danger to the world around them.</span></span></div>
<div class="western">
<br /></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">48</span></div>
</td>
<td width="223"><div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is attempting to collect relics which will allow them to perform
a powerful ritual, this may turn them into a lich, give them
unspeakable power or give immortality. </span></span>
</div>
<div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western">
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">98</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG wishes to exterminate divine spell casters since he sees them
as fakes and not really representatives of the gods, he thinks
that they work to control the populace through fear or by taking
advantage of their religious beliefs. </span></span></div>
<div class="western">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">49</span></div>
</td>
<td width="223"><div class="western">
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG seeks power/youth/beauty/the love of another. They think that
what they are doing is the way to obtain this or a means to this
end.</span></span></div>
<div class="western">
<br /></div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">99</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG wishes to cause a big enough disruption that it attracts the
attention of the gods themselves to force a showdown between the
various divine powers. </span>
</span></div>
</td>
</tr>
<tr valign="TOP">
<td width="24"><div class="western">
<span style="font-family: inherit;">50</span></div>
</td>
<td width="223"><div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;">The
BBEG is dying of an illness and wishes to leave a lasting impression
on the land. He wish to do this traditionally by conquest and
destruction or alternatively set events in motion for which only he has
has the solution to appear as a saviour. </span></span></div>
<div class="western">
<span style="font-family: "times new roman" , serif;"><span style="color: black;"> </span></span>
</div>
</td>
<td width="23"><div class="western">
<span style="font-family: inherit;">100</span></div>
</td>
<td width="241"><div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;">The
BBEG feels that the gods themselves are playing with mortal lives
and wishes to rebel against them by destroying them or their
influence. However he is also fears that he is falling into their
ploy by doing so. </span></span></div>
<div class="western" lang="en-GB">
<span style="font-family: inherit;"><span style="color: black;"> </span>
</span></div>
</td>
</tr>
</tbody></table>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span>
<div class="western" style="margin-bottom: 0cm;">
<i><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></i>
</div>
<i><span style="font-size: small;"><span style="font-family: inherit;">
</span></span></i>
<div lang="en-GB">
<i><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;">The p<span style="font-family: inherit;">a<span style="font-family: inherit;"><span style="font-family: inherit;">c</span>ing footsteps on stone and another gravelly growl could<span style="font-family: inherit;"> not have</span> better announced his companion<span style="font-family: inherit;">s irritation<span style="font-family: inherit;"> than if he ha<span style="font-family: inherit;">d extended his magic <span style="font-family: inherit;">to read <span style="font-family: inherit;">the druids thoughts<span style="font-family: inherit;">, not need<span style="font-family: inherit;">ing</span> to turn round </span></span></span></span></span></span></span></span></span></span></span>Arctas<span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"> cou<span style="font-family: inherit;">l<span style="font-family: inherit;">d </span>envision the druids beastly snarl and hunched shoulders<span style="font-family: inherit;"> while<span style="font-family: inherit;"> the man</span> replied <span style="font-family: inherit;">"<span style="font-family: inherit;">Fine then.. the girl of your blood, is she suitable<span style="font-family: inherit;">?"</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<i><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">For a <span style="font-family: inherit;"><span style="font-family: inherit;">brief</span> moment he considered saying nothing or lying before dismissing the thought as needless "Yes she has the spark but it has not <span style="font-family: inherit;">truly</span> awakened as of yet so I decided to wait until a better time.."</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<i><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">"<span style="font-family: inherit;">So you can procrastinate with your tests and distractions<span style="font-family: inherit;">? You've still not decided<span style="font-family: inherit;">?" the druids <span style="font-family: inherit;">interruption <span style="font-family: inherit;"><span style="font-family: inherit;">fuelled</span> by petty <span style="font-family: inherit;">annoyance reminded</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"> Arctas just why he had sacrif<span style="font-family: inherit;">iced such feelings to gain<span style="font-family: inherit;"> his <span style="font-family: inherit;">immortality</span> and how little he had lost.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<br />
<i><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">"No I have not decided<span style="font-family: inherit;">, why limit myself to a single course of action when I can direct my <span style="font-family: inherit;">efforts to serving both until the most <span style="font-family: inherit;">efficient</span> and effective has been determined<span style="font-family: inherit;"><span style="font-family: inherit;">?</span> <span style="font-family: inherit;">A</span></span></span></span>s our agreement stated we work upon our own solutions and avoid c<span style="font-family: inherit;"><span style="font-family: inherit;">ross</span> conflict<span style="font-family: inherit;"><span style="font-family: inherit;">, why you<span style="font-family: inherit;"> must feel such <span style="font-family: inherit;"><span style="font-family: inherit;">concern</span> towards<span style="font-family: inherit;"> my own progre<span style="font-family: inherit;"><span style="font-family: inherit;">ss</span> and abilities is unfounded e<span style="font-family: inherit;">specially since you have already begun work upon another <span style="font-family: inherit;">sma<span style="font-family: inherit;">l<span style="font-family: inherit;">ler</span> ark</span></span></span> project</span></span></span></span></span></span>... perhaps you may even find interest in my findings."</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<i><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">"Unlikely, Remember Arctas no<span style="font-family: inherit;">t all of us are immortal</span>." <span style="font-family: inherit;">Leaping from the <span style="font-family: inherit;">S</span>pire the druids form twisted into one of the beasts he felt so comfortable as, the large Roc<span style="font-family: inherit;"> now so<span style="font-family: inherit;">a</span>ring away <span style="font-family: inherit;">as a habitual smirk crossed <span style="font-family: inherit;">Arctas lips</span> his eyes dropping away <span style="font-family: inherit;">to gaze upon the succubus and angel that a<span style="font-family: inherit;"><span style="font-family: inherit;">rgued</span> below in the shadow of the <span style="font-family: inherit;">S</span>pire</span></span></span>.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></i><br />
<span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><i><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">"All the reason not to waste possible <span style="font-family: inherit;">potential</span></span></span></span></span></span><span style="font-family: inherit;">."</span></i></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"> </span> </span></span> </span></span> </span> </span></span></span></span></span></span></span></span></span></span></span></span></span> </span></span></span></span></span>
</div>
<span style="font-family: inherit;">
</span>Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0tag:blogger.com,1999:blog-2582922027461231271.post-33385325755777086282016-12-15T08:00:00.000+00:002016-12-15T08:00:20.279+00:00Having looked at the sequel Hax Monster steps back to discuss Hotline Miami.<br />
<br />
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"><i>This
review contains spoilers of Hotline Miami throughout. If you haven’t
played it yet, all you need to know is that it earns a solid
recommendation from me. However, I want to be free in pointing out
the beauty of the game’s story and the way it transfers it. It’s
cheap, runs on any PC and is short, so there are no excuses: play it
and then come back. For the used interpretation of the plot of this
game I have used something Rami ‘vlambeer’ Ismail’ wrote on the
internet on this game. </i></span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"><i> </i></span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">One
wonderful ability that I share with any creator of any written text,
work of art or intellectual work in general is that I know at least
one thing about you. I don’t know if your name is Victor or Josh
(although it would be funny if that happened to be the case), if you
like your eggs soft- or hard-boiled or whether or not you just
elected for US president the most unsuitable person for governance
since emperor Nero, but I do know that you are reading my text. And
since I know this text will most likely only be seen on the Sword and
Torch Inn website, I know at the very least that you are using either
a PC, tablet device or smartphone to view my work. I know you are
using an internet browser as well. This might seem obvious, but the
beautiful thing is that I can use that to my advantage. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">I
can use the limitations of the medium that is used to transfer what I
have created more effectively. Post-modernistic art tended to do
something like this quite often: reminding the audience, reader or
viewer of a work that they are viewing or reading something to take
them out of the experience on purpose. Another example is the last
song of Slipknots ‘All Hope Is Gone’ record, which purposefully
starts breaking up in a way that sounds as if the CD is scratched to
pieces. Video games offer beautiful possibilities in this area, since
the person enjoying the work directly interacts with it and is
therefore more immersed than Atlantis after a major sewer clogging.
Perhaps the most beautiful example of a game using this for its
narrative is Hotline Miami, without a colon, since the second one
wasn’t called Hotline: Stoke On Trent or something. Although I do
notice I keep making typing mistakes, writing it as ‘Hoeline
Miami’, which could either be an escort service or a company
selling farming equipment over the phone. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1mu1sg3A9KDhy_OAtx74lC9yl0kr916oRrtON6CAwfM5g73jpAOd4_l-HRw5lQ1yAHrTGsBFKKm_s12_CqcqzdWR6TYre6y4WnTVJ5oKQ0XiiTs5OTyzAJXqMwDhz4LolC7hv_gOZtEP/s1600/Hotline+M.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1mu1sg3A9KDhy_OAtx74lC9yl0kr916oRrtON6CAwfM5g73jpAOd4_l-HRw5lQ1yAHrTGsBFKKm_s12_CqcqzdWR6TYre6y4WnTVJ5oKQ0XiiTs5OTyzAJXqMwDhz4LolC7hv_gOZtEP/s400/Hotline+M.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span><span lang="en-GB"></span></span> </div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">Anyway,
Hotline Miami is a high-paced psychedelic over-the-top top-down
violent fighting game where your answering machine cryptically
instructs you to go to various locations in 1980’s Miami and
slaughter armed dudes. Every level starts with you getting out of bed
in your messy apartment, walking over to the phone and receiving a
message that, in convoluted terms, tells you to go somewhere and take
care of business. Then, you proceed to do so and as soon as you leave
the building, blood clinging to your shoes, the game cuts to a shop,
bar or pizza place and lets you do a mundane, every-day activity,
such as buying a drink or ordering pizza. This applies to nearly
every chapter, with the only interruptions being dream sequences
where a horse, rooster and owl speak to you in respectively a
soothing, authorative and resentful tone. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">Describing
the gameplay on paper doesn’t really allow me to describe its
depth, not surprising for a two-dimensional medium, so don’t judge
too early if the mechanics I’m about to walk you through sound
extremely standard and boring. You move around the level from a
top-down perspective and can punch enemies to knock them on the
floor. Once they are down you can perform a finishing move of one
brief second. You can also pick up melee weapons which all are
instant kills and can be thrown. Some weapons, like knives, are also
lethal when flung at the enemy. Others merely knock them down. There
are also guns, which have only one clip that can’t be reloaded.
Finally, you can knock people down by throwing doors in their face
and there are windows that your foes can see through. That’s it,
really. One level mixes things up with metal detectors that alert
everyone if you walk through them with a gun but, on paper, the
gameplay is run of the mill at its finest. But ‘seemingly simple’
doesn’t mean ‘bad’. One can easily mock a Barett Newman
painting as something a household painter and decorator could make
within three minutes, until you find yourself in the Museum of Modern
Art, five centimetres away from it, and find yourself inexplicably
drawn in.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhshvUsl9wkc-JljNP2UjviuNGcDzks_uELoF0CNIpw5aJVrMmORXoCE3Y8hWqQblAMWYu7huJI0FKjE9iRPrMi7B9lN_y3or2fdruvx1diKp-L8lms051BSOxUslw3l3TUXXE9KU-bJqoQ/s1600/hotlinemiami1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhshvUsl9wkc-JljNP2UjviuNGcDzks_uELoF0CNIpw5aJVrMmORXoCE3Y8hWqQblAMWYu7huJI0FKjE9iRPrMi7B9lN_y3or2fdruvx1diKp-L8lms051BSOxUslw3l3TUXXE9KU-bJqoQ/s400/hotlinemiami1.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">The
simple gameplay is what allows the game to convey its message. The
reason for this is that H:M’s gameplay has something in common with
Guitar hero, and not only the fact that you obliterate small,
brightly-coloured objects with satisfying sound as a result. Like
Guitar Hero, you can only play Warmthread Las Vegas by not thinking
about it. If you consciously try to aim your attacks and estimate the
size of your ambiguous hitbox, you will end up with more metal in
your head than Punished ‘Venom’ Snake. This partially has to do
with the behaviour of the AI in that it is impossible to get NPC’s
to behave consistently. Because of this, you can’t rely on a plan
when it comes to luring enemies or predicting their path. Planning,
therefore, is a no-go. The key is to completely trust your intuition
and get into a certain flow and, all of a sudden, everything works
out. You will manage to somehow throw a club in someone’s face
while sprinting through a door, finishing the two enemies you
door-slammed in the process, grab the gun of one of them, shoot an
incoming attack dog and then shoot the first guy you club-faced
before he can get up, all in under four seconds. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">But it is more
trance-inducing than visiting a pop-art exhibition while on LSD, also
thanks to the game’s superbly hypnotizing 80’s synthesizer
soundtrack. Then, however, the moment the last lifeless body thumps
to the ground, you immediately come down from your killing spree.
Then the game does something that seems arbitrary but is actually
very important: it forces you to walk back to your car at the start
of the level with all the damage, blood and broken glass still lying
around. Meanwhile, the funky synthesizer tunes are replaced with one
eerie consistent tone. You are confronted with your wrongdoing and
all of it hits extra hard because the game didn’t give you time to
think about it during the fight. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjwpV20yi3A2mJG7wYci3X1QY64YuHHRfkyHRs-foDT__Yn7tX9RxKtr8nZOOSw1OpxLqoHl-xEXaWJED-yIWfzd_BvBPmAE9CpPKBgmVYXfWVZRII4iFjH5FmjESh17AwobgSgWgsQNl_/s1600/Hotline-miami-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjwpV20yi3A2mJG7wYci3X1QY64YuHHRfkyHRs-foDT__Yn7tX9RxKtr8nZOOSw1OpxLqoHl-xEXaWJED-yIWfzd_BvBPmAE9CpPKBgmVYXfWVZRII4iFjH5FmjESh17AwobgSgWgsQNl_/s400/Hotline-miami-2.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">As
I mentioned earlier, after each of these fights you go to a normal
place and do a normal thing and this offers a frame of reference
against which the massacres still stay extreme and horrifying. If
Call of Duty or modern day television taught us anything it’s that
horrifying violence can easily be the norm if it is all you show
(Listen to Tool’s song ‘Vicarious’ or Meshuggah’s ‘Obzen’
if you want to know what I mean), so cleverly Hotline Miami gives us
something to contrast that. But these scenes also serve to show how
your character becomes more and more nutty as time goes on. First,
subtle clues interrupt the mundanity of these little slices of daily
life, but before you realize it you’ll be talking to walking
corpses that may or may not have been killed by you a few levels ago
and that is the point after which there is no return from
Bonkersburg. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">As
the insanity piles up and the pixel blood keeps flowing, you are
confronted by the three animals in the dream sequences with your
wrongdoing. But nothing changes. It’s still: another day, another
answer machine, another massacre, another news story that the NRA can
spin to promote gun usage. Finally, you reach the boss of all the
dudes that you bested thusfar. As you walk in, he says he expected
you. Then you shoot him, smoke a cigarette, end of story.
Anticlimactic, isn’t it?</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">But
wait! There’s more!</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">As
a short first credit roll finishes, time is reversed and we find
ourselves around the time of the earlier levels we played. Now,
however, the player character is a tough-looking biker, his head
obscured by a helmet. Then some more missions follow as we play as
this unknown character who, maybe because of his sound-isolating
helmet, is no blind slave to the answering machine. He commits his
massacres on his own accord to find the source behind the
murder-messages. After all, this was the 1980’s, where internet
trolling did not exist yet and someone sending you homicidal messages
on a regular basis was actually a thing people took seriously!</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha7oxlYkKkDEHEE1Sui2004hn7CoJvO0EsYF6NaUUvSctgONTWK1ayVTUir02wigCDFrMIz2hIdDAoz1E_cdWvFPUyEXCNdTQlpaVYMC4zBuDjfA70LUHqNQlRSKrvHH4BlBQQsodijdgP/s1600/Hotline_Miami_trading+card.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha7oxlYkKkDEHEE1Sui2004hn7CoJvO0EsYF6NaUUvSctgONTWK1ayVTUir02wigCDFrMIz2hIdDAoz1E_cdWvFPUyEXCNdTQlpaVYMC4zBuDjfA70LUHqNQlRSKrvHH4BlBQQsodijdgP/s400/Hotline_Miami_trading+card.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">The
biker levels are a bit more annoying than the previous ones, since
the biker can’t pick up weapons or guns or throw things. All he
uses is one meat cleaver and three throwing knives that you can pick
up after use. My beef with this is that this goes against the spirit
of the game’s supersonic intuitive gameplay that was the strength
of the previous half. You can’t improvise much and now have to plan
every knife throw because some situations can only be resolved with a
ranged weapon. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span></span>
</div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">But
as soon as you overcome all that you can come to the haunting
conclusion of the messages and that is where the tricks of using your
art form artfully I mentioned earlier. Because the mind-boggling
thing is that the person sending you those answer messages and
telling you to kill is the same person that tells you to kill in Call
of Duty or Battlefield. Is he a boring, stern military commander? Not
at all: the person telling you to kill is, as in any game, the game’s
developer. The biker’s quest leads us to a shabby basement where we
find two figures, looking like the developers of the game. The biker
then asks them if they think this is some kind of sick game, sending
out massacre-encouragements across the city. And the brilliant reply
is: Don’t you think this is a game? You ARE playing a game right
now, aren’t you? Are you having fun? With this subtle but
groundshaking bit of fourth-wall-breaking everything falls into place
and the banality of a game’s developer essentially making you kill
on command becomes painfully clear. With this, Hennes Maurits brings
beautiful criticism towards violence in video games and, considering
the trance it brings you in it its most violent moments, the manner
in which people perceive or deal with violence.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTKJdzOsJAWmf8qY7n4z9YEwqrQsdTYHz-2_WLxBMbr9dzmxqKKShfacsGd8FeXSo8qA5iDkdaE5xj5g7nFeHcbnqeOwHIhVoHYZhCf3Jn0NLH9xhnN-3Vzhxem-_VxgaWV7af60pZmmh1/s1600/hotline-miami-masks.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTKJdzOsJAWmf8qY7n4z9YEwqrQsdTYHz-2_WLxBMbr9dzmxqKKShfacsGd8FeXSo8qA5iDkdaE5xj5g7nFeHcbnqeOwHIhVoHYZhCf3Jn0NLH9xhnN-3Vzhxem-_VxgaWV7af60pZmmh1/s400/hotline-miami-masks.png" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">The
game has three big gaping flaws. The first is the mask system.
Throughout all of your genocide runs you wear an animal mask and all
of them, except for the starting one, give you gameplay bonuses that
vary from silenced guns to lethal door smashes. However, there is one
that rules them all, which is the one that makes your fists kill
enemies instantaneously and makes finishing moves instant as well.
The latter might seem pointless, since finishing someone only takes
one second, but the pace is higher than that of a Dragonforce song on
fast-forward and that means that finishers can be the difference
between life and death, and not only the life or death of the downed
NPC. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">The second big gaping flaw is the hospital level. At one point
as we still play as the first character, we are arrested and end up
in hospital. There, we have to sneak out without being spotted by
doctors or the police holding us there. I normally wouldn’t mind an
attempt to mix gameplay styles up and it is better to have us leave
the hospital without resorting to cutscene, but the problem is that
Heisslinien Hamburg has controls and visuals only really suitable for
over-the-top violent massacring gameplay and not for sneaky stealth
sections. It would have been better if this sequence had been nothing
more than the player walking through a corridor without there being a
chance of getting caught. One little detail I liked was that, during
this chapter, moving too fast or too much causes your character to
get a headache which is conveyed through visuals and audio in a way
that brings across the feeling of a suddenly rising headache quite
well. I like that we feel some vulnerability for the first time in
the game because that raises the steaks and reminds us of the slight
bit of humanity left in our mute, faceless, nameless protagonist. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB">Then there is the final flaw and never has such a minor flaw had such
horrible implications as in this case. The problem is that the
beautiful conversation with the ‘developers’ I mentioned earlier
has dialogue trees, which is for the very first time in the entire
game. There seems to be no reason for it and there is no real choice
involved beyond what the characters are going to say next. The
horrible thing is that the grand, revolutionary twist in which the
developers draw the attention of the player to the fact that he is
merely playing a game doesn’t come up if you pick the wrong
dialogue choice. And that is how a dialogue tree can uproot your
entire game in under two seconds. </span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYvssWelDhmaHEWzC2aBeL36k_jRpOsPuQJmlz418zVeyMrEnetA5-P7BpShzwo0JbGSLnuz6-Mglu-HJlydI6V485OpkiAl4SgvKyawW4aAyAULx7pjYGdn8jrLeOp-05I6qw3TYrYU1k/s1600/hotline-miami-05-700x393.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYvssWelDhmaHEWzC2aBeL36k_jRpOsPuQJmlz418zVeyMrEnetA5-P7BpShzwo0JbGSLnuz6-Mglu-HJlydI6V485OpkiAl4SgvKyawW4aAyAULx7pjYGdn8jrLeOp-05I6qw3TYrYU1k/s400/hotline-miami-05-700x393.jpg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: Arial, serif;"><span lang="en-GB"> </span><span lang="en-GB"></span></span> </div>
<div class="western" style="margin-bottom: 0cm;">
<a href="https://www.blogger.com/null" name="_GoBack"></a><span style="font-family: Arial, serif;"><span lang="en-GB">Videogames
are a beautiful art form and, with their interactivity, can do things
that no other medium can pull off. The problem is that the greatest
works of gaming art created, such as Killer7, Hotline Miami or Spec
Ops: The Line are buried under the endless pile of Call of Duty’s
Battlefields and League of Legends’s. Funnily enough, Hotline:
Miami was itself buried by its sequel. For more information on that,
read my review of that game. It suffices to say that there was no
need for a sequel and that the sequel only goes through the same
motions as the predecessor to ring a few more pennies. It introduced
nothing except poor gameplay design, bugs and a bloated,
inefficiently designed story. And thus the story was concluded of
probably the best indie game I ever played. Let’s enjoy it now
before they release a movie, book, tea towel and maybe also a
constipation aid bearing its name to earn even more money!</span></span></div>
Jason Silverainhttp://www.blogger.com/profile/15472602900962681525noreply@blogger.com0