Guest Post: Can poor company policy ruin a good game concept? Hax Monster certainly thinks so as he reviews Overkills choices for Payday 2
Posted by: Jason Silverain / Category: Guest, Review, Video, Video games
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Christmas is approaching fast as always, now thankfully I tend to plan ahead and have all the presents I need by November but I think in every family and gaming group there's always that one person who won't give you a hint and you have to get creative.
I made a post way back in 2013 giving ideas for those last minute Christmas presents and imagine my surprise when I received an email asking for more this year so here are some of my favourite Christmas stocking fillers of 2015.
My first choice is for groups with young children, now most groups prize their personal character figures especially those made by hand or services like Hero Forge but often the kids want to play with them but because they are delicate then tend to break.
A nice alternative for the younger kids to play with or use in their own games are these Packs of Plastic Knights, cheap, easy to replace, these are great to bulk up your battles or teach kids how to paint models. These packs also come in three different sizes 20 models in a basic pack, 45 in a giant pack, and a mixture of knights and siege weapons in the jumbo pack.
Back in June 2014 I did a small post on a Kickstarter for Braille Dice, it seems Miss Jessica Goldsmith's finally has finalised the design for her dice and created a Shapeways store to sell dice to the public.
Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.
Bug fixes
- Fixed a crash related to space hulks.
- Fixed an issue where to find a event, the game generated objects in every system to find the system the event took place in, Made it NOT generate those temporary objects oddly so many of them...
- Fixed an issue with ancient ruins on planets I believe the ones you explore, so that they will work all the time now, apparently there was a chance it wouldn't do anything
Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff
Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
Update #2
Today we went through the Massive Random Event file, and restructured it massively for readability. cut its size down from over 1000 lines to below 300 lines. Separated the random events to their own respective files to easily find and modify their effects instead of inside of a single giant random event file.
Also, never take the shitty luck attribute in game because that effects every random event you could imagine badly. probably the only game I can remember where the bad luck attribute actually probably did something noticeable.
Found the Fucko string... giant dense code thing of death. IDK what it is, left it alone.
Cleaned up the chaos invasion random event, cleaned up the necron event to avoid any crashes in relation to their awakening maybe.
If only you guys knew how many memes are in the code.
Literally we added a single DF meme into the trophy room. Theres memes in this game from the code on up. Literally everywhere...
They were already there.
Update #3
Fixed star generation to give you a range of star numbers to have 65-75, before it was trying 120x to create 70 stars, and if it failed the fewer stars youd have. fixed that.
changed the vehicle system to a more reasonable version, faster, easier to work with and change for future revisions. It doesnt sound like much until you understand that the code base isnt properly spaced out, 1000 lines in some of these files can equal 2000 lines properly spaced a majority of the time...
found something called this in the code
Quotethen old_dudes+=1;no clue, whats being referenced save it for later.
Update 3.1
Made armors a Moddable file so anyone can change the values once game is installed.
Any way I can help out with this Journier? Admittedly I don't know very much about programming but I'm working on Chapter Master as a way to learn my own way. But since the code appears to be a big mess of what-the-%&$# I'm having trouble understanding much of it. I have fixed a couple of bugs on my own though (Tried working on the renegade crash bug but at this point I'm stumped). Basically I want to assist with bug fixing.
Since you're working on cleaning up the code I'm hoping that it'll make fixing bugs much less painful for me.
honestly just wait, there's gonna be a massive release coming up in a month or months that will get all the code into a proper debuggable state that is readable If you guys want start posting bug reports on a regular basis, where you were ( what screen) what you were clicking etc. as detailed as possible.
That way when we get to a section we can refer back to your bug reports to see if there's any silly code. Which we have run through a chunk of it.
There will be a gitlab repository created in the next 2 months. thats the timeline we are aiming for , for you guys.
TLDR : Please give crash logs and where you were in the crash and what you were exactly doing. We need bug reports. good bug reports. please and thanks.
And possibly if you guys really want to help find or put your little butts out there to find decent pixel artists for the game to get away from the IP. Dark warlike images of Interstellar Army Simulator 2015.
Now you may have seen that in the past I've done video game videos alongside HaxMonster, in addition to help with his channel I've also done a number of video reviews but not all of them make it as blog posts here.
So today I'm gathering all the brain munching, apocalypse surviving videos I've made for a Halloween special.
To start here is my review of OMG Zombies by Laughing Jackal LTD, name aside its rather decent.
Having the fortune to head down to the Gamecity events in Nottingham with the lovely lady of Buzy Bobbins we found ourselves surprised by just how packed the lobby for the National Video Games Gallery was that day, one of the main culprits was this little stall run by Assim Ishaque the founder and inventor of Simbrix.
While not in the best of health I took a trip into Lincoln city centre with some friends on the 25th after hearing about the Frequency Festival, this is the third Frequency event and will be running until the 1st of November.