Guest Post: Top Ten Pokemon Cards That will give you the Chills When You See Them Played!

Posted by: Jason Silverain / Category: , , ,

Many thanks goes out to to the lovely lady from over at Buzy Bobbins for this guest post. -Silverain

Hello Everyone,
Today I will be sharing my top ten list of Pokemon cards that will give you the chills when you see them played available in Pokemon trading cards online.
Some of these cards are unsettling because of the pictures but most are chosen because of their in game usage. Without further ado lets get ready to quake in fear at a few of these cards.

My first choice on this list is a humble Pokemon tool but do not underestimate the power of this card! Lets take a look at the text on this card:

If this card is attached to 1 of your Pokémon, discard it at the end of your opponent's turn. If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 6 damage counters on the Attacking Pokémon.

So if the Pokemon who using this tool is attacked the attacking Pokemon gets 60 damage, this is not an amount of damage to be sniffed at. It leaves your opponent with the hard choice of dealing their own damage at the cost of this hefty amount of damage. In many cases its just not worth it since 60 damage can seriously hinder most lower power Pokemon cards.

Most times I have had this card played against me or I have played this against others the attacker has chosen for forfeit their turn. This card is nothing but a win – win situation for the one who used it, you either get a free turn or deal a chunk of damage for free!

This card cannot be higher on this list than slot 10 however since it only provides protection for one round and is discarded after one use. 

So why is a Stadium so scary I hear you cry! Lets look at the text of this amazing card.

Once during each player's turn, that player may heal 30 damage from each of his or her water Pokémon and Electric Pokémon.

Basically this means that a player with a water and electric deck can heal damage from all of their Pokemon every single turn. 30 damage is also nothing to be sniffed at and can have many first and second stage Pokemon swiping fruitlessly as most or all of their damage is being healed every turn. Making a battle into a hopeless slogfest. Every time I see this Stadium card come out on to the field I rush to get my own stadium out or use a Pokeball to bring out a Pokemon with Stadium removing ability, its a moment of panic which no other card gives me.

If that is not enough lets take a moment to consider the implications of this card. The Stadium is to represent the environment the battle is taking place. The changeable environments remind me of a Pokemon gym with special obstacles in favour of the leaders favourite Pokemon type. Imagine if you were a trainer in the middle of this terrible looking sea! Lets hope you have taught surf to a strong Garados rather than getting washed away on the back of a Polliwag!

Trevenant is not the friendliest of Pokemon but this picture is one of pure menace! I'm sure whatever is on the receiving end of this attack is going to be having nightmares for a long while to come.

However to top it off is actually the combination of ability and attack power. Lets take a closer look if we dare!

Ability: Nervous Seed

As long as this Pokémon is your Active Pokémon, the attacks of your opponent's Basic Pokémon cost 1 Colourless energy] more.

Attack: Energy press 70+

This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.

This combination leads to your opponent having to put more energy cards on each Pokemon to attack. However as they do so Trevenant deals more and more damage, it is is if the opponent is sealing their own doom!

This is a brilliant Pokemon tool card. It gives your Pokemon an extra 40 HP which is certainly enough to make a difference between fainting and getting one more attack in many cases. Not only that it makes the attacks of the Pokemon deal 10 more damage, it's not as good as a muscle belt in this regard but I really can't complain as I'd definitely use this primarily for the HP boost.
Since this card can be used for basic Pokemon only, at first makes this card seems a little more manageable.
However the scary thing about this is that already powerful Pokemon EX cards count as basic and the text on this one has not ruled out its use with them. While this card provides a welcome boost to ordinary basic Pokemon cards it has the potential to give a devastating edge to an already fearsome foe.

I really hope I don't see this combo on an opponent, Pokemon EX cards ordinarily have very high HP compared to their normal counterparts. This is just going to make them even more difficult to take down.

This amazingly drawn card looks like it is ready to jump out of the frame and into battle, not only that, its ability allows it to do just that. Lets take a look at it in detail shall we:

Ability: Bust In

When you play this Pokémon from your hand onto your Bench, you may move any number of basic Energy attached to your Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.

This means that Dragonite can be ready to start dealing damage as soon as it is on the field as long as the energy is already out. This has the potential to be a surprise attack which could very well turn the tide of battle from out of nowhere as soon as it is drawn.

At first glance this looks like a fairly standard card until we take a look at its ability.

Ability – Water Shuriken
Once during your turn (before your attack), you may discard a [Water] Energy card from your hand.If you do, put 3 damage counters on 1 of your opponent's Pokémon.

I have seen this in several online games and every time it appears it is devastating to my deck. From the safety of the bench this card can keep providing extra damage, if there is two Grenninja on the bench both cards can activate the ability. The only downside is that it uses extra energy per turn but with a few Fisherman or energy retrieval cards in the deck this card can keep causing damage while safely out of harms way.

This card is even scarier when paired up with the Rough Seas stadium or a card which prevents damage to Pokemon on the bench as it becomes almost unstoppable.

Oh Hai so I heard you like poison so I put poison in your poison so you can be poisoned while you are poisoned!

Just take a look at this cards first attack:

Triple Poison 
Your opponent's Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
For only two energy cards this Toxicroak can no only poison but poison that deals 30 HP damage in between each round. Just say goodbye to all of your first stage pokemon and hope you draw a full heal to keep that poison at bay! I have used this card in a deck and to be honest if it comes out first it wipes through enemies like butter … hot poisoned butter!

Not only that, for one extra energy it can deal 80 damage and you can't even rely on resistance to save you! 

Smash Uppercut 80
This attack's damage isn't affected by Resistance.

Since its an EX card the only saving grace is that you receive two energy cards upon defeating it… If you defeat it!

From the picture alone this Pokemon is scary. That's a face your really don't want to encounter on a dark night... Or at all in fact. However the true kicker is its attacks while it does not deal a huge amount of damage the fact that it can slowly chip away Pokemon on the bench can lead to opponents having a problem setting up their evolutions in any state to fight.
In addition its second attack not only has a chilling name of creep show has a chance to automatically knock out any Pokemon no matter how powerful as long as it already has three damage counters on it already. This could be a disaster for anyone relying on a single card to get them out of this jam.

Here’s the devastating set of attacks in full: 
Sinister Fog 
Your opponent's Active Pokémon is now Poisoned. Put 1 damage counter on each of your opponent's Benched Pokémon.

Creep Show 

If your opponent's Active Pokémon has 3 or more damage counters on it, that Pokémon is Knocked Out.

The only saving grace for the opponents of this card is that it is a stage 2 and it can be a few turns of set up before your opponent can pull this out and a couple more turns for sinister fog to take effect. But tell me… are you ready…. Can you ever be ready?

As you can see from the following Bulbapedia article this card is so scary it got banned in official tournaments:

Lets take a look at this card:
Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Asleep.

This trainer card means that your Pokemon does not even need to know any status effect moves since once it is drawn an instant poison can be added with a chance of poison.
This card is so scary since there is no warning, at least with a poisoning Pokemon it can be found on the bench or build up to as an active Pokemon. This card is so unexpected it cannot be prepared for which is why it is so scary.

Hypno is very common on lists of scary or creepy Pokemon due to the many Pokedex entries which let us know that one of the common habits of a Hypno is to kidnap children and eat dreams! So it is not surprising a hypno card brings has a picture which frankly gives me the chills.

Firstly lets take a look at this cards ability
Goodnight, Babies 
Once during your turn (before your attack), you may leave both Active Pokémon Asleep.
This is an obvious reference to the kidnap of children since it is sending the 'Babies' to sleep. However it seems in this picture it is joining them in the dream world leading them down the dark road to nightmares rather than the happy world of sunshine and rainbows on the other side.
Even that Clefairy in the background looks horrified by the unfolding events!

If that is not enough on the Clefairy from BREAKpoint seems to have the aftermath of this event

I'll let you figure out what fate will befall this poor cute Pokemon.


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