Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Steam and the future of priced mods.

Posted by: Jason Silverain / Category: , ,



Just a heads up folks this is going to be a long post.

In the last week it has almost been impossible to avoid the debate around Valve and Bethesda's experimental attempt to create a paid module community in Skyrim though the progression of events surrounding this have come so fast that many would not expect it to have ended so soon.

For those of you who have been out of the loop on the 23rd of this month steam announced that starting with Skyrim they were intending to allow modders to list and sell their creations:



I personally had concerns from the get go as I've often relied on mods to fix issues in games the developers have ignored or to extend game play in areas it is lacking however I did see the benefit it could bring by rewarding modders for their hard work and perhaps bring life back to other modding communities in the future.

Though it seemed my concerns were warrant as very quickly the Skyrim community turned in on itself with several mod developers announcing they were transferring to paid mods no longer updating their free version with the biggest two been Wet And Cold famous in the community for its amazing weather effects and SkyUI which overhauls the Skyrim interface and a lot of modules use this as a base thus forcing users to pay for it even if they want to use free modules.

As you can imagine this went down badly with many of the community but one of the most well worded replies was posted by a user called zeralesaar

Being a part of the Workshop monetization effort makes you directly complicit in decaying the paradigm of mods that are shared freely by the community to enhance the game experience. By putting your mod behind a pricetag, you affirm the idea that individuals demanding money for a medium that has always been free and based on principles of community and free exchange is acceptable. Whatever your views on the subject, I feel that this is a major first step in corroding the quality of the modding community by first segregating it into paying and non-paying users and, second, sending a message to corporate interests that the "micropayments and DLC" model of gaming should stretch as far as things like minor retextures or mesh alterations for which companies themselves may charge, which would essentially put us back in the territory of Oblivion's Horse Armor DLC again, and likely result in the restriction of modding resources in future iterations of titles like those of The Elder Scrolls.

You, as a mod author, have a responsibility to the community to help shape the future of game modding constructively, and this decision to monetize a previously free work does not seem to do so. I hope that you make the right decision and both pull your mod from the Workshop paylist and encourage Bethesda/Valve and any other involved parties to discontinue this system.

This fear of mods becoming just another wave of DLC and reducing the communities willingness to teach and share seemed to be a common factor in a large number of replies:

I completely agree with you. I feel like its already to the point where 1/3rd of a game is withheld at release for DLC. Hell look at battlefield 4, it had a map pack the DAY it was released. for me, mods have always been about stretching a game to its limits and working with people within the community to break those limits and now, no one is going to want to work together or share assets because people will just try to make money off of it.  

While this maybe seen as a knee jerk reaction and indeed there were more than a few abusive community members who were acting like entitled spoilt children over the matter this was seen very definitely as a threat to the modding community as a whole by the mod developers that Valve and Bethesda claimed to be supporting. In response a section of the community formed the Forever Free a group dedicated to maintaining the spirit of collaboration within the community as show by their statement:

There is nothing wrong with an artist choosing to sell their work – only failing to communicate that fact, when the work of other artists relies upon them. This is not about drawing lines in the sand or putting up walls: only leveling the playing field, and keeping things transparent. Modding will always exist, but the modding community is a fragile ecosystem, and it lives or dies by the spirit of positive collaboration and open communication. Forever Free is simply this: a recognition that the decisions of any of us have an effect on all of us.

By certifying content Forever Free, and prominently displaying the FF badge at the top of their mod’s description, an author stakes his name on an indelible public promise that that content is here to stay, and will never disappear behind a paywall. Fellow modders may feel safe in the knowledge that that work is safe to build on, and players have a guarantee that they will never be asked to pay for future expansions, bug-fixes, or premium content.

This community is not just a collection of people with the same hobby: it’s a brotherhood united by a shared passion and a legacy of achievement. Instead of burning bridges, let’s start building new ones.
Now this was just the effect on the Skyrim and Nexus modding community and you may of noticed I haven't even gotten into the details of the Steam workshop or even the general massive backlash by the online pc gaming community but one of the major sticking points was the revenue produced by these paid mods to Steam and Bethesda.  
  
 Now when a mod creator placed a paid mod onto the Steam workshop they could set the price or choose to have a pay what you want system similar to humble bundle (this option was actually rather supported by the community even in the backlash as a method of donation to deserving modders.)
Regardless of the price set, the size of the mod and if it will remain supported the mod creator would only receive 25% with the remain 75% to be split between Valve and whichever publisher the original intellectual property belong to (in this case Bethesda taking a 45% cut), Valve also only pays out once you've earn £100 so you would have to make £400 in sales before your first pay check and very much weakened Valve and Bethesda's claims of implementing this to support modders.
While supporters claim that 25% is an industry standard many cannot help but feel that this model would be toxic to the community as it supports the method of flooding the market place with quick to make, low quality mods and re-textures in order to make money and seems like an unfair and unjust amount and a 40/60 split would seem fairer and more accepted by the community.

It is incredibly buyer unfriendly in addition as you have only 24 hours from purchase to request a refund, so what happens if the publisher updates his game and the mod breaks?
Well according to Steam Support they request you post a polite message on the workshop page and contact the author so your pretty much out of luck if they've decided they don't want to bother trying to fix it or the game has change so radically that its unfixable.

Even on the first day problems set in with several mods been stolen and put up as paid mods and Chesko’s Fishing mod for Skyrim which was used by Valve as the poster boy for the project was removed on the first day by Chesko.
This came about after Fore who's idle animation was used in Chesko mod stated that he had not given permission and that he didn't want it used for paid content:



Chesko who reply revealed he had been under a non-disclosure agreement during his mods development and given bad legal advice by Valve on the issue:


Chesko in an upstanding show of integrity issued full refunds and removed the mod from the store however this didn't stop some in the gaming community and several gaming blogs from pretty much harassing and accusing him of theft.
Chesko as a last shoutout to the community posted a full account of everything on reddit giving a insight into the whole process and his announcement that he will be leaving the modding community for a time to focus upon it as a hobby. While it is sad to see a talented modder leave the community due to the actions of Valve and juvenile idiots who spammed his contact details with death threats thankfully some of the negativity that had been aimed towards him due to participating was alleviated and was turned back towards Valve and Bethesda.  

Chesko, you've handled things pretty calmly and actually have been really open with that. If anything, I respect you a lot more than any of the other modders who participated for that. If you want to open up your own site, I would be glad to support you there. 
I'm really annoyed with Valve, both for doing what they just did to you and for being so greedy as to take a 30% cut and leaving you with 25%. They basically threw the modders at the incoming fire and said "You deal with it". F**k Valve. I hope this makes everyone realise they are not the great company everyone pretends they are.

The message is: "We noticed great talent but we can't be arsed to offer them a job. We still want to profit off of their work, though. Let's pretend we're doing them a favor." 

Honestly, while the modders may be defendable, there is no way you can even try and defend any companies involved.


Yep. If this works out for Valve and Bethesda, modding will get you noticed but NOT hired. They will profit off of you in a way where you get all the responsibility, catch all the flack, do all the work, but have no contract and make a few pennies and no more. And you lose control over your work and how it's represented. Wanted a nice portfolio? Well if 'EA SlaveMarketPlace' decided to get a shitty format and difficult to browse website, AND keeps you from offering your downloads elsewhere... guess what shows up in Google first, over your personal website with images of your creations.
All across the gaming industry. Why offer people jobs if they do excellent work for free without you even offering them a penny? This could set a really shitty precedent, and being a game dev at some companies you're already expendable and exploitable enough as it is. This shows companies have zero problem making this even worse. 
They knew what they were doing and they didn't care what it would cause. It's simply pure greed. Less work, more money. Less work, more money. Less work, more money. Time and time again.

With a EA level PR disaster on its hands and a petition to remove the paid workshop working its way into the thousands Valve activated damage limitation and has pulled the paid workshop from steam though from their official announcement it sounds like they may try to bring this back again in the future for newer titles rather than existing ones. 
 Likewise Bethesda has tried to reduce ill will and have released their own statement and are actually replying to a number of well written replies.

 Even though Steam has pulled the paid workshop at this time its still very much in the public eye and can be kept track of here.

Also if your curious about a slightly more in-depth view into the problems and how they could be possibly fixed in the future over at Forbes has a pair of good articles on the matter:
Valve's Paid 'Skyrim' Mods Are A Legal, Ethical And Creative Disaster
Is There A Way To Make Valve's Paid 'Skyrim' Mod Store Work For Everyone?


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Writing Prompts: Skyrim backstory

Posted by: Jason Silverain / Category:



Some of you may be familiar with Reddit's Writing Prompt subreddit well I was talking with a friend who challenged me to write my characters background story for my most recent character.
The following was a result of that challenge:
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Many will have of heard the songs created by the talented bards college of Solitude but on this night of the Last Seed I begin this journal so that future generations would know the truth behind the man who would become the Dovahkiin.

Whilst many believe and presume that the Dovahkiin would be a Nord I am in fact Imperial, born 4E174 near the Jerall Mountains in Cyrodiil under the rule of Titus Mede II. My father served in the Imperial legion during the Great War, a tall dark hair man of firm face from which I own much of my appearance. my last memory of him as a child was a fond quiet goodbye between himself and my mother before he deserted the legion intending to leave for Hammerfell under cover of night to aid in the fight against the Thalmor, though I know nothing of what happened to him since that night. My mother was of Nord blood though she too was born in Cyrodiil, a strong woman with straw blond hair and a fiery temper that served her well in the market. I have not seen her in many years thought if the Nine have any sense of justice she still lives and fares well.

Growing up I learned spent most of my time running errands for her general store and apprenticed to the local blacksmith before joining the Imperial legion as a scout having lied about my age enter early. Mainly tasked with guarding the roads that act as the life lines of trade within the Empire my duties often had me away from the cities hunting dangerous wildlife and bandits, it was during this time I met two good friends; a playful little Bosmer with a dangerous smile and aim who was named Physa from whom I learned to creep silently even on dry leaves and how to pick a locked chest of contraband, a young Nord Eran who had dreams of joining the East Empire Company once he returned to Skyrim and was brutal with a war axe.

We served together for many a year until a drunken evening in celebration of the capture of a particularly evasive murderer and bandit, spirits were high and Eran was as usual repeating the tale of how first day in the legion he had beaten five men just to be allowed to join to the tavern girl when the local Legion Captain a skeever of Breton entered with a Thalmor Justiciar and his bodyguard. The mood became sombre shortly after and we had just finished our wine and started to gather our belongs to leave when the Justiciar approached Physa the reek of expensive wine emanating from him, to this day I do not know what words were exchanged but I will always smile at the memory of Physa striking that Justiciar who towered a full head higher than her hard enough to send him sprawling over a nearby table.

Sharing a glance myself and Eran quickly barred the way of the equally sodden bodyguard to Physa as we tried to leave only to now find the captain blocking the doorway, more harsh words were shared with the captain who now ordered us to apologise and report for lashes in the morning. Spitting at him in disgust Eran started to reply but was cut short as Physa cried out, the tip of the Justiciars blade poking through her chest.

As she slumped to the floor her blood staining the oak we stood there in stunned silence until a growing mocking laugh wheezed through the bloodied lips of the Justicar, consumed by a rage I had never felt before I backhanded the blade from his limp grasp as I tackled him my hands on his throat before we hit the ground. Eran grasping a nearby fork rammed it with all his Nordish might into the face of the other Thalmor who screamed and staggered back. Before that day the Thalmor were seen as untouchable by the likes of us, something to be tolerated and obeyed if needed but now all the frustration and the fear was gone I only knew that this Altmer had to die. To that day it would be safe to say I had never truly faced a man face to face but now as the Justicar grasped at my hands and face attempting to loosen my iron grip his throat I knew the fury and panic such a fight brings.

Feels his fingers probe for my eyes the cold metal of his gauntlets smearing Physa across my face I instinctively pulled back closing them, suddenly Eran roared behind me combined with a sickening crunch of metal and flesh as a weapon hit home. My own rage reignited at the thought of the death of another friend I brought my head down smashing the metal headguard of the helm into the nose of the rising Justicar the proud Altmers features crumpling like a sweetroll, it seemed to take an eternity but the Altmers struggles grew weaker a final wheeze of breath escaping its lips before I opened my eyes to gaze the Justicar face, his features now forever locked in the panic of its final moments eyes wide in horror.

A movement in the corner of my eye alerted me causing me to instinctively shift to the right causing the incoming blade only pierce the amour of my shoulder rather than my neck, black dots dancing before my eyes from the pain I remember screaming “Traitor!” as I twisted drawing my iron dagger belt before ramming it into the Bretons unprotected armpit as he brought up his blade for a overhead sweep. Staggering aside to avoid his death swing the captains corpse fell upon the Thalmors tearing the knife from my grip, breathing heavily I looked up searching for a nearby weapon to face my final adversary only to find Eran gazing back at me with a grim smile his waraxe coated with the blood of the Thalmor bodyguard who lay in scattered pieces across the common room.
Thalmor Bastards...Well now what?” he was breathing heavy as was I though it took me a moment to notice, my hands and body suddenly aching as the rage subsided. Unable to take my gaze away from Physa I knelt beside her as I took a moment to consider my reply “With the just Thalmor we may have been able to argue our case but with the captain.. that traitor dead we'll be executed.. or perhaps maybe..” Eran furrowed his brow as I trailed off shifting his grip nervously on the axe “You have a plan? You've got that look in your eyes.” Nodding as I slowly rose to my feet I walked slowly towards the door a strange numbness seeming to spread through me at the prospect of death, “Give me five minutes to get a head start then head to the barracks and inform them of what happened but leave out your involvement.” before Eran could object I gestured towards the innkeeper Alethius and tavern girl from earlier who stood behind the bar still watching the spectacle nervously “You'll go with him and back up his story alright?” To his credit Alethius agreed spitting upon the Thalmor corpses as he did so.

So in the blackest hours of the morning I did flee into the nearby forests avoiding my former Legionnaires and beasts, thankfully there was enough (not entirely untrue) rumours about myself and Physa been lovers that Eran story was believed. Whilst I refusing to become a bandit wandered living off the land and the occasional trade with travelling pedlars as I travelled a strange compulsion leading me in the direction of Skyrim until by chance I stumbled into a skirmish between Stormcloak rebels and the Imperial Legion which is how after six months of travelling on Morning of Morndas, the 17th of Last Seed, 4E201 I found myself sharing a wagon with Ulfric Stormcloak travelling to our execution at Helgen.

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Well I hope you enjoyed that and I'd love to see some of your own takes on the prompt.
 For those of you looking for some more skyrim related writing I can recommend a rather curious take on the subject: which is Skyrim and Morality.



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Manic May: Skyrim, Crusader Kings, new campaigns and other methods of percrastination.

Posted by: Jason Silverain / Category: , , , , , , , , ,





Hello again folks, well do you remember I was ill last month and I was thinking that I should make a large back up of draft posts just in case it happened again?

Well I'll be honest I got a little side tracked...

However I did get to try out a massive amount of amazing PC mods for Skyrim (which regrettably broke my 97% complete play through but it gave me a reason to start all over again.), some of which I may just post overviews of next month as small bonus posts.
Also with the steam workshop finally working for Crusader Kings 2 I found myself been eventually dragged away from my Skyrim binge to a political web of deceit and regicide, which ended in me causing the collapse of most of Europe after I murdered the King of Italy so I could take his lover as my wife. 

It hasn't been all fun and games though (well not all games anyway) I was given the Cold Steel Medieval training sword for my birthday back in March and I've had time to really put its paces now so here's the overview as promised 

First of all when ordering the blade there were two websites coldsteel.com and coldsteel-uk.com, at the time of purchase I will say the UK site was terrible as every training blade description was a copy paste of the katana and the blades were lacking any relevant information. Thankfully this has improved somewhat but its still a little bare bones compared to the American site or even their Amazon page.

The blade is 39 inches in length including the handle and weights about 30.oz however when swinging it the centre of balance feels a little too high (roughly an inch or two above the guard.) but it does help build control and arm strength. 


The blades material I was originally sceptical about as it was Polypropylene which is the same stuff they uses to make plastic chairs for primary schools but its held out amazingly well and has bare suffer a scratch after the initial few that any training blade suffers and even those vanish with a layer of boot polish.

In comparison with using a real sword the training blade feels slightly heavier however this may be because of the centre of balance been a little high as previously mentioned. Given the price difference between a Cold Steel Polypropylene training blade (£37.20) and the average metal renactment blade (£120) I can recommend anyone who wants to try blade training should pick one up. 

Just for a little visible display what Polypropylene blades can do I've attached this video:



Finally one of the DM's of my gaming group who I will refer to by his Obsidian Portal name Seidgaldr has been wanting to try running a Cortex system game since we completed our last World of Darkness campaign.

If anyone is interest the campaign will be available to read at Obsidian Portal and I hope to doing a few updates regarding it here.


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