Greentext: Tales of Chappa Fliks: Star Wars Warhammer 40k Crossover using Savage Worlds and Fantasy Grounds
Posted by: Jason Silverain / Category: Homebrew, Lincoln, Only War (40k), Savage Worlds, Setting, Star Wars, World building
For the last month or so my group have been running a bi weekly game of Savage Worlds in Star Wars/Warhammer 40k crossover called the The Enlightenment Heresy.
A long time from now in a galaxy of grimdark that is the 41st millennium, there has been only darkness and war for generations, but now as the galaxy stands on the precipice of oblivion, there is a new hope.
Emerging from the mists of a warp-storm that has raged for millennia into a universe where the average person is hard pressed to figure out how a toaster works or wire a plug without praying to it, comes a group of bold and brave worlds that can actually get their shit together, and dare to question the orthodoxy of the Imperial Creed.
There are now navigable channels opening up in the warp-storm. The Empire has taken a look at these dangerous heretics, and is preparing to invade.
The Republic is the underdog, but they have a few things going for them:
Meanwhile, the ancient enemies of the Empire lick their lips and prepare to strike as the Empire is distracted by a civil war…
- They still have their technology, and understand how it works
- They have access to the webway, and have begun to explore it. So far, they have kept this fact secret from the Imperial (and the Eldar), although it will not stay secret for ever.
- Other worlds are eager to join an alliance, to form a confederation of free systems and throw off the yoke of the Empire.
And perhaps most urgently, the Astronomicon is guttering and fading, threatening to go out. The Emperor is dying.
Now some of you may still be wondering how this all fits together here is a bit more of an in-depth description of the setting as its grown so far courtesy of my GM:
There is a large section of space (containing dozens of worlds) that has been cut off from the rest of the galaxy for millennia by a raging warp-storm.
The people in this warp-bubble have been isolated from the rest of the galaxy since before the dark age of technology (except for a trickle of ships that have been sucked in through the warp storm over the centuries).
The societies enclosed in this way have retained their understanding of technology, and have formed a republic (with a strong Star Wars vibe). It isn’t necessarily all peace and love, but within the bubble they don’t automatically attempt to genocide each other.
Inside the bubble (in the eye of the warp storm) the immaterium is relatively stable, meaning that warp/hyperspace travel is safer, the forces of chaos are less overtly powerful, and psi powers can be used more safely (provided they the psyker is disciplined and calm of mind, such as the jedi). Following a more intuitive or reckless path can still lead people to be corrupted by the insidious effects of the dark side, but psykers are not automatically feared.
Outside the warp bubble, the world is much closer to the 40k universe; the Empire (a combination of that of Star Wars and 40K Imperium) holds sway over a huge territory, the warp is turbulent, psykers have great but volatile power (and those psykers who fail to follow disciplines imperial teachings and fall to the dark side are hunted viciously by the inquisition), and stability is threatened by monsters such as tyranids, orks, and necrons.
The Empire has the history, ecclesiarchy, tech priests, space marines, and inquisition of 40k, but has an imperial bureaucracy and navy that matches that of the Star Wars Galactic Empire (complete with grand moffs, storm troopers, and star destroyers). It is oppressive to alien races, but doesn’t usually attempt to outright exterminate them (closer to Star Wars than 40K)
The center of imperial space (Core Segmentum) is tightly controlled (imperial creed, human-only worlds etc), but as you move outwards its attitudes and control are more relaxed (it is stretched too thinly to totally control everybody). The periphery of imperial space is full of Outer-Rim worlds (including wretched hives of scum and villainy), where aliens are tolerated as long as they do as they are told and pay their taxes (or bribe the Imperial governors to look the other way). Rogue Traders ply these space lanes, making a killing (if they are lucky) or being killed (when they are unlucky).
So you might be wondering why I'm telling you all this, well I thought I would try my hand at writing a Greentext Story of our first adventure as a writing experiment as I've a tendency to be Verbose.
If your unfamiliar with Greentext stores then basically they are anecdotes written in short, concise sentences most often seen on image boards using the site’s “green-text” code but have gain popularity across various different message boards.
Here is Chappa in all his early glory for you people curious about his stats, there have been some minor changes to the skills since but its still rather accurate.
With all that covered I hope you enjoy our escapades.
Part 1: The campaign and Chappa are brought to life.
> Group decides to try running game over steam using Fantasy Grounds
> Spend one night in pub arguing theme over curry.
> Decide on Star Wars/ Warhammer 40k Crossover using savage worlds.
> Group created massive 40 page + document of ideas, pictures and notes for campaign.
> A bit creatively burnt out since I just finished one for another game that's still going so just skim it.
> Leave it a week then ask housemates what they are playing.
> Mostly 40k races.
> This is after they spent ages arguing that they want something different from usual Dark Heresy.
> AreYouSerious.png
> Drop idea for Blood Axe Ork or Tau characters decide to bolster up Star Wars elements.
> Realise I have no clue about the expanded universe past hearsay.
> To hell with it I'm a Ewok...
> A Ewok who is going to have piloting skills in battle suits and awesome in gunnery/engineering.
> Play Evil_Laugh.exe
> Start stating character and buying equipment.
> Find a Star Wars Savage world home brew.
> Discover Ewoks have the chance of breaking everything technological they use since they have 'All Thumbs'.
> Hell with it, sticking with concept.
> Throw a D4 into Pilot: (freighter class ship) just in case we need a backup pilot.
> Don't realise the item costs are much much cheaper than the Scifi Companion.
> Decently armed and armoured try to sink the remaining money on bionic spine and lungs.
> Still richer than Bill Gates.
> Buy and customise a B1 Battle Droid with as many reasonable upgrades as possible, to use as backup pilot and gunner with D6 in both.
> Play RogerRoger.wav
>Oh crap need backstory, everyone needs to be arrested by the Empire/Imperium for a crime.
> Read Wookieepedia on Ewoks.
> Oh damn there's Ewok fur clothes and Ewok Jerky?!
> Lightbulb.png
> Chappa Fliks is Born in my mind
> Ewok smuggled himself offworld to see the universe, found and forced to work on freighter for trip.
> Eventually let off on Imperium border world.
> Discovers Ewok Jerky and that there several Ewok farms in system.
> Tries to complain, no one speaks Ewok, treated like animal taken to nearest farm.
> Chicken Run with Ewoks and lasers.
> Joins up with local rebels/animal rights activist who help escaped Ewoks return to wild.
> Remains with rebels liberating other farms.
> Local Empire patrols gives no shits about 'animal theft', ignores complaints.
> Begins merc work to pay back rebels and gets enough favours for bionics when one raid goes bad and he nearly dies.
> Hides out in old Junk Yard full of droid parts and builds his own like Swat Cats.
>Time Passes finally meet up on teamspeak.
> Discover rest of Parties characters:
> Tau Earth Caste Engineer, only survivor from a space hulk survey that turned 'Alien' has trouble working with others after been stuck alone for so long.
> Mr T'Ork aka Mr Torgue from Borderlands 2 as an Ork, actually turns out to be an amazing combination.
> Dark Eldar Flesh Crafter who is one of the most wanted men in the universe and is creepy/crazy as hell. He is also shaping up to be the parties only medic.
> A Cyborg detective/bounty hunter who looks like he is from Ghost in Shell, brought in the Dark Eldar for the bounty and got arrest for a number of minor charges by the Imperials so they would not have to pay him.
> Some strange man sized mantis creature which is apparently a Jedi. Played by the groups most knowledgeable Star Wars fan.
> Party thinks I'm making a Ewok Rocket Raccoon.
> Facepalm so hard mike gets feedback.
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