I still don't believe he bought a physical copy of it, Hax Monster reviews Ride to Hell Retribution known at the worst game ever!
Posted by: Jason Silverain / Category: Guest, Review, Ride to Hell Retribution, Video games
Writing
game reviews is always partly a matter of fact and partly a matter of
opinion. One can surely argue a game’s quality based on subjective
matters, like atmosphere and story. Sometimes, however, you can rely
on objective matters to defend your point of view, which mostly has
to do with the game’s functionality or originality. The latter is
very much preferable, because you can make a way more certain case.
I find myself in that comfortable position right now, reviewing Ride
to Hell Retribution, also known as the worst game ever.
Abandon all hope ye who enter here. Know the face of the beast.
The
quality of this game has reached such a low point that the amazement
is less about how the developers could make such horrible mistakes
and more about how no one apparently raised the question if perhaps
this abomination should be cancelled to save developer Eutechnyx’s
dignity. After all, it does not take a trained eye to discover the
gullibility in the first minute of gameplay.
Considering that this
game is so bad that a standard reviewing structure won’t be very
practical here, I decided the best way to review Ride to Hell was to
first list the few things that the game did not do poorly, as well as
the possibilities that the game had as a concept, after which I’ll
list the most prominent failures. I can unfortunately not mention all
of them, because my review’s reading time would outlast the game’s
miserable runtime.
This could of a way of exploring the desire for freedom but what we got was every horrible element from the life.
Firstly,
the game had some good potential in the conceptual stages of
development. Since there are not so many games set in the 1960’s
and since a biker game could be cool it makes sense that the devs
wanted to make something like that. Prior to release there was talk
of Ride to Hell being an open world sandbox where you could explore
the American motorways in a true biker-gang style. That would be
awesome, for sure. Ride to Hell is no sandbox and offers no freedom,
but if it had been that many would have appreciated it. It would have
had an original setting and time period, as well as gameplay that
would fit the setting well.
And
even though some will certainly disagree with me, there are a few
things that the game does do well. Most of them are hard to spot
because failures pile up on them like leaves during autumn, but in
those little pieces you can see the shine of the diamond that was the
concept. Most prominently, the game offers nice variation. The
hub-based mission gameplay switches between biker-driving sections,
sometimes intermixed with combat, melee combat sections and
cover-based shooting. In between all of that you can spend time in
the microscopic hub town where you can buy upgrades and modify your
motorbike.
No Saints Row 3 but I see the possibilities.
Bike modification is the third bit the game did well.
There are plenty of options and styles for your wheels and everything
fits nicely into place. The final upside are the bright graphics,
which make the world look colourful and pleasant. The graphics are by
no means good, but the colour scheme gives everything a pleasant
feel.
Now
that we are done with the four only points that are in the slightest
bit positive, let me give you an impression of the vastness of this
abominable failure.
Firstly,
the game is hideously broken. Glitches are everywhere and often quite
hilarious. On one occasion, I head shot an enemy which caused him
to fly into the distance like an emptying balloon. Another enemy
suddenly had his bottom half several meters away from his top half,
while the two were still connected by a narrow little stretch of
body. An animation that was meant to demonstrate a newly unlocked
melee combo to me bugged after which my character, which was supposed
to execute the combo, was standing inside the target of said combo.
Ragdolls get stuck in either props or in the world geometry all the
time.
On another occasion, the unintuitive level design caused me to lose
my way. Then a message came up saying that ‘all enemies in the area
are dead’, meaning that I have no reason to loiter. For whatever
reason that text never went away that mission. And some other time I
switched from my dynamite sticks to my assault rifle, after which the
dynamite model did not go away and got stuck in my rifle.
Finally,
the most important cutscene in the first half of the game has only
half the sound effects it should have, and what should have been an
exciting moment loses something if you hear nothing save the ambient
noise of the environment. These are by far not all bugs, but
hopefully this gives you some impression of how many there are. The
weird thing is that this game is not broken in the same way as, say,
Big Rigs over the Road Racing was, because you can play all the way
through this without problems. Game breaking glitches are the only
kind that Ride to Hell does not have.
The
next issue the game has is misogyny. To complete the stereotypical
biker image seen In this game there has to be plenty of sex, the
developers thought, so consequently you have sex with more than half
of the members of the opposite sex you meet. Often such encounters
take place when you find a lady, dressed in the most oversexed way
possible, sexually harassed by a few men. Then you shoot all of them
in the head after which you are rewarded with a rather unsettling
show of the protagonist, Jake, rubbing his crotch against said lady
while both are still fully clothed.
Just look at their faces, it looks like both of them regret doing this.
Most of the times this take place
less than half a meter away from the corpses of those harassing men
you shot in the head a few seconds earlier. What makes it even
weirder is that there are only four female models for about ten
encounters, so it almost seems as if we come across the same women
two or three times for whatever reason. None of this adds anything at
all and solely exists to satisfy the three-year-old that came up with
this stupid idea.
I
mentioned that it was a good thing that occasionally there are some
biking sections. It is nice that the game has them, but in all other
respects they are a massive nuisance. Often these sequences mean you
have to chase someone and in order to make sure you can always catch
up with someone, your speed is always higher than that of your
target. However, the game does not want you to get to him before the
end of the sequence, so when you get too close the hand of god pushes
your goal away from you with noticeable force. That kind of
puppet-master interference should not be visible at all.
Why did this guy seeming explode into more blood than he can possible have?
What is most
striking with the biking is how you die in them. You can fail them by
crashing into things, but unlike a sensible game that would make the
player die on impact, Ride to Hell takes a different approach. You
can fail up to three times and every time you hit something, even if
it is just a scrape, the game waits just long enough for you to think
you can resume your drive and then fades the screen out. You are then
restarted a hundred meters back. When this happens the third time you
would think that you would just die and fail, right? Wrong. When you
fail the last time, the game waits a few seconds again, then restarts
you. Now however, you have no control over your character and the
game pushes your bike into the ditch. You explode. You die. End. So
rather than making you fail on its own, the game restarts you and
makes you die again, as if to rub it in one more time, and the delay
of a few seconds between hitting something is very annoying, because
now the pace or the race is not only broken by your own crash, but
also by the respawning which happens just when you have gotten back
up to speed. And when you die, the game does not restart but brings
you to the pause menu where every option except loading the save
again is blocked. That is not particularly streamlined design,
The
fact that Ride to Hell was released on PC almost seems like a
mistake, considering that the ‘video’ tab in the options menu
only lets you toggle subtitles and fullscreen and lets you adjust the
brightness. Also, you are only allowed to select preset control
setups, rather than being able to adjust everything freely. That is
especially frustrating considering that standard controls are
unintuitive and irritating to use. Most control options only relate
to controllers anyway, considering that you can adjust sensitivity
but not, say, whether you want to hold the mouse to aim or if you
want to toggle aim with it. It is evident that, apart from the
fullscreen option, the entire thing was just hauled over from the
console port without adjustment. However, I don’t think graphical
options would have added anything, because the game looks horrible
anyway. Textures only load after one second of gameplay, the textures
have a very low resolution and there are next to no effects. The only
effects are blood, and that is overdone to the point that punching
someone’s shoulder looks like you had a jam jar taped to your
knuckles when you hit him.
If the earlier example wasn't enough for you.
Then
there is the voice acting, which comes across as either completely
disinterested or extremely overdone. Some enemies that are supposed
to say angry or intimidating things while fighting you sound more
like they express their annoyance over having spilled their coffee,
while others groan out their lines like they are simultaneously
passing a kidney stone.
Then
there is the melee combat. Although it is nice variation, the entire
system is completely broken because the attack that is meant to just
break the enemy’s block is the only one you need. That kicking
attack breaks the enemy’s block, stops any attack they are
executing and does damage as well. You can probably already tell that
doing the can-can on anyone for a few seconds kills anyone without
issue. You would be right, and you would probably not work at
Eutechnyx. I played through an entire chapter, which is only melee
combat, with just this attack and when the QTE’s came up I just
rubbed over my keyboard randomly, as the game does not fail a
quick-time-event if you press the wrong button. Beyond this there are
unlockable combo’s, but their explanation was bugged up so I had
not the faintest clue how to use them. Also there is a counter move
which is about as overpowered as the kick attack, so the entire melee
half of the game just ends up as a coffee break in between the
driving and shooting.
Obviously this guy hasn't discovered the wonder of kicks yet.
And
shooting is a challenge indeed. Any sense of balance in this respect
of the combat has been thrown out the window and was then run over by
a truck carrying leaking barrels of nuclear waste. You have the
choice, like in most games, to take out enemies with multiple body
shots or one headshot. What is new here is that you would need
fifteen shots to the chest, which mostly are three magazines, to kill
anyone. Consequently I only killed two people that way, and that was
just to count how much it would take. The frustration of headshotting
is that whenever you make a headshot, or blow up an explodable
barrel, the game goes into slow-motion bullet time for about a
quarter of a second. I will admit that it was satisfying when I once
managed to chain together a few headshots using this slow-motion
period but the hundreds of other times it was just annoying. Usually
the time window is way to short to be helpful, especially with
explosions.
And
there is more. Everyone has hair that looks like mashed paper and
which often collides with their head or shoulders. The soundtrack
consists of extremely repetitive tracks with always the same kind of
horrible wailing for vocals. The reload animation for the gun turret
looks like I’m waving my hand at some enemy as if I think I might
know him. Every time a loading screen is complete the game waits for
you to press the enter key, which always delays the load a few
seconds because of that the message that the load is over is a bit
hard to notice.
So,
Ride to Hell is bad. No surprise there, considering that it is
already two years old by now. What is nice about it is that this game
is the fun kind of bad. It is not like Big Rigs, which is bad because
it outright does not work, but it is fun because of that it makes
every bad decision it ever could make. I spent the first few hours of
this game laughing at everything new I found and I don’t believe I
ever laughed more. This is the kind of bad you just need to see, and
unlike a game such as Goat Simulator this was not meant to be
horrible and because of that Retribution takes itself seriously it
just gets better and better.
Steam took this title down, unfortunately, but if you can get it I would recommend that you try it. This might be a bad game, but if they changed the official genre from ‘action-adventure’ to ‘comedy’ it would have been a game of the year contender for sure.
Steam took this title down, unfortunately, but if you can get it I would recommend that you try it. This might be a bad game, but if they changed the official genre from ‘action-adventure’ to ‘comedy’ it would have been a game of the year contender for sure.