Guest Poster: Hax Monster revisits an old favourite Killer7
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To say I wasn't expecting would be a lie but after the announcement of Interstellar Army Simulator 2015 I wasn't expecting it to come so soon. Duke has decided to retire from his work on Chapter Master/ Interstellar Army Simulator 2015 after 2 years, in his wake he has left us all the source code to his works as a base to continue them.
Here is the final message from the man himself explaining his reasons.
Greetings mortals,This post will explain the future of Chapter Master, and how it will be returning to its roots. First, context.Making games has always been an avid hobby of mine. Since the age of eight, or nine, I'd been press-ganging other students into testing games I had made. The first one I can recall was back in elementary school, where the idea was to draw a not-Pokemon on a sheet of paper and then assign HEALTH and DAMAGE attributes. You would then totally battle these two sheets of paper back-and-forth with the power of imagination. There was tons of arguing involved. Over the years I've homebrewed slightly more complex games, ranging from one of a thousand pen-and-paper RPG's to my more recent programming projects.Three years back I'd been plugging away at a BroQuest demo- first a shoddy, primitive one, and then later a slightly more functional one that the original developers asked me not to post online. I wanted something big to tackle to keep myself engaged. Making things is one of my ways to keep sane, and since that turned out a dead end, I figured 'Why not Chapter Master?'.Around this point I was still not a very good programmer (something I still believe), but had all the time in the world. Right off the bat I loaded up the design document of the former Chapter Master project (a big old thing like 50 pages long), and began to take notes on what I would want to include from that. Cue about ten months of piddling away at the keyboard and the alpha was more or less ready. Releasing it was a blast- hundreds upon hundreds of posts of nothing but screams, panic, and stroking my ego. Overall it was very amusing. To this day, when I am bored, I will still go re-read old threads. This same amusement is what kept me working on the project, and putting out updates, for many months. Each major content patch I released would offer a new surge of activity, which would then continue to amuse me. Hearing other's thoughts and suggestions also excited me, since many of them were way better than anything I could ever come up with myself.To this day I've spent a little over two years working on the game. Development was much faster at first, make no mistake- I was excited about releasing it, fueled by the amusement of others, and had few responsibilities. As time went on my own enthusiasm waned, which meant less major updates, and then less people talking about or playing the game. No longer was I gaining any amusement out of the project, or at least very little. Getting donations for all of my games helped, but not too long after that development felt more like a chore than something awesome to waste my time on. School and my part-time work hasn't helped at all.Twice now I've taken a break from development, for several weeks at a time. This was necessary to cool off and get a breather before resuming the trudge once more. The final nail in the coffin, that killed any enjoyment I had left, was the recent scare. I won't go into details on that, but I'd already been very burned out and needing a third break when it occurred. This lead to me crunching on Chapter Master for two weeks straight, forgoing any contact outside of work or school to keep the game going- without it I'd have had to stop school, again, and focus on my other work. That would not have been fun.So here we are today. I am going to be taking a moderate risk, but it's for the sake of my sanity. Starting October I will no longer be developing Chapter Master. In return, I will be open sourcing the project- all X lines of spaghetti code. I only ask that you be aware that my programming skills have improved over time, and much of the abomination that is the games code is not an indication of my current ability (with GMS, at least). I have enough funds saved up to go to school for a while, including financial aid, so I will continue perusing my dream of working on social/domestic robots.It's worth mentioning I still enjoy making games way too much. Chapter Master is not the last one you will see. About half a year back I assembled a team of similar minded people to begin construction on Towergirls the vidya. In a short while we should have a demo ready, and then we will begin accepting community writing for dialogue and plot. This is a very, very nice change of pace and I hopefully won't get sued over it.That sums up about everything. Here are some links.Interstellar Army Simulator 2015: Source CodeChapter Master 0.6555: Source CodeOriginal Design Document (former project)Original Original (I accidentally changed the permissions on the below link, it's not owned by me, I thought it was)Features That Were PlannedIt's been two monotonous but fun years that I wouldn't trade for anything. The hopes and dreams for Chapter Master can live on in the community, where it started, and where it belongs. With the source code any of you can continue development, or begin to pick it apart and move worthy bits on over to an actual programming language. I hope this is the case- I'd love to see the game become the abomination that everyone wanted.I will still be lurking and you should expect to see me when Towergirls the Demo goes live.Until then, remember- you are all special snowflakes on the Emperor's front steps.
-Duke
If you have read the post about our trip to EXG last month you may of seen that one of the free codes available was for a Pokemon Trading Cards Online deck, if you haven't read it yet I would recommend it but here is the code that was posted: 49H3-J2S8-VX21
This code unlocks the Rallying Cry theme deck which is a Pokemon Trading Cards Online exclusive and is not available as a physical pack.
This code is for use only once per account this will give you a copy of the deck and all cards within. It uses the standard card back and a red Arceus coin so doesn't add anything new for visual customisations.
This deck is comprised of water and normal type Pokemon and also contains a selection of Trainer cards which are generally useful for your own deck building, such as Cheren which allows you to draw extra cards and the Switch card which allows the player to switch out their active Pokemon freely.
Continuing my delving into the available free games advertised on Steam I encountered Viridi a small simulation game created by Ice Water Games and released August 2015. This is Ice Water Games second game on Steam, the other been Eidolon which has mixed reviews and was released the previous year.
Using the term loosely the goal of Viridi is to grow a number of succulents plants however the true aim of the game seems to as a relaxation aid with calming music and cute cell shaded visuals.
Thinking this might be a fun little distraction I decided to give it a try and recorded my first impressions which you watch below:
Once again I feel like I require a mixed recommendation, because while I feel that this is a really quaint little thing, certain details just make it a mild annoyance for me personally. Viridi is also quite difficult to write about due to the very little content it possesses.
Basic Overview: There isn't much to the core of the game, it's basically just a plant simulator where you nurture a small pot of succulents that grow in real time. You water them, sing to them (also the snail) and watch them grow. Released by Ice Water games as their latest creation.
You're launched into the game with nothing more than a start button, you then choose the decorative pot, the first few starting succulents and name it whatever you wish, after this.. You simply watch plants grow.
Pros: Cute,, minimalistic, relaxing, quaint, easy to have in the background and to just check on it every so often, cute snail. It's nice to de-stress for a brief period of time
Cons: There's not tutorial, no restart if you do something wrong, any additional seeds are micro-transactions within the game (Or you wait a week to get a free seedling from the nursery), the click box for selection of the plants is right next to a delete button which in turn leads to many accidental killing of plants - Even plants brought with real money and finally the erratic camera controls that flick you from one side of the pot to the other when something is selected.
Final conclusion: Honestly, you have nothing to lose by trying it except a few minutes of your time and very minimal hard drive space. I praise the effort and ideas that have obviously gone into it and have a mild whine about the little things that could easily be improved to make this far more enjoyable. It is however exactly what it claims to be; A relaxing oasis to run in the background or a quiet space when you need something simple to get your mind off things.
If your unfamiliar EGX it is the UK's largest video game convention, a colossal mixtures of merchandise stalls, the chance to play both Indie and AAA title video games and hardware months or on occasion years before release, take part in betas, view presentations by game designers from world renowned
studios, various areas dedicated to esports, have the opportunity to meet and chat
with game creators, take part in cosplay and loads more.
After hearing about it the week before I decided to attend the "GEEKS Comic-Con" in Lincoln on the 20th of this month. I was initially wary about the amount of attendance since 3000 people on the Facebook stated they would come it was located in the Lincolnshire Showroom which is a little bit out of the way, lacks any real facilities nearby and whilst it claims it can hold over 1000 people this requires the whole building which is often not available.
On the first of this month I mentioned Chapter Master the Space Marine Chapter simulator created by Duke was been re-released and having all copyrighted material removed, The key reason for this was to avoid a possible future Cease and Desist lawsuit from Games Workshop and I predicted that any further Warhammer 40k theme would be produce via mods for the core game.
What I could not predict however was how fast Duke and the Chapter Master community would do this and already both the first builds of Interstellar Army Simulator 2015 and the mods have been released.
That said this initial release of Interstellar Army Simulator 2015 is still rather buggy and experimental (especially with Windows 10) as Duke Explains in his post:
Interstellar Army Simulator 2015 v0.70 Published Sep 2, 2015
It's been a very, very monotonous two weeks but I've finally got a working initial release of Interstellar Army Simulator 2015. I'm going to have to ask for your patience, as it will likely be a few days before replacement images and text are provided in mod format. I am likewise searching for free use images to serve as default ones, but this could take a million billion years so let's not even worry about that for now.
Note that the game will most likely be unstable for another patch or two. All of the bug reports I have received since then have been saved, and will be the focus of further patches. These upcoming patches will also be focused on hitting any text/images that were not changed. Still, give Interstellar Army Simulator 2015 a crack and check for bugs/old text/crashes. While you are at it you may wish to play around with the image and text modification.
