Showing posts with label Buzy Bobbins. Show all posts
Showing posts with label Buzy Bobbins. Show all posts

100 Reasons behind the big bad evil guys plots and actions.

Posted by: Jason Silverain / Category: , , , , , ,



The morning light creeping across the landscape, its warm caressing breeze caused Arctas's robes to sway as he stood upon the battlements of the tower simply know as the Spire, An imposing sight, the Spire towered above all else in this land that he and his companions had fashioned from the very element of creation themselves with their combined magic's, featureless to the naked eye, to anyone with the talent it was the runic ley line heart which pulse and ebb breathed life into the land around.

His daily examination of the runic patterns status and efficiently complete Arctas drew back his senses, fingertips tracing the crystal orb at the tip of his twisting black oak staff as he waited for his newly arrived visitor to speak. 

"I do not understand why you so insistently focus on such things when there other preparations that you could undertake." The voice was low and rough, more similar to a growl than human speech though this identified its owner without mistake.
"To explain in terms you will appreciate my Druid associate, when the time comes magic will be the lifeblood of this place, therefore it must be ensure that the body and circulation is healthy and each new addition the flow observed. While I... admire the cold logic of Ychellas golem creations they will make suitable caretakers but not engineers, they as of yet lack the creativity and foresight to predict problems but this is unlikely what you came to discuss I am correct?"       

With another new year comes another new table, in the past we have covered Regional Drinks, Places To Wake Up and a Collection Of Cut Throats so this year we delve in to the motivation behind our villains.
While personal greed or desire for power are common place amongst many villains that a group of adventurers may face the reason behind this desire is often unexplored so this table below may help when designing your own campaigns overarching big bad evil guy/gal (BBEG).   

1
The BBEG had a traumatic childhood, Their village/family got killed in a brutal manner. Now they are older they feel they must get revenge for the fallen by targeting those he feels may have been responsible.

51
The BBEG is just plain mad and does evil things as easily as he would do good deeds as long as it continues to amuse or interest him. The mad are never known to have consistent goals so he is just as likely to kill someone he has just saved on a whim.

2
The BBEG had a traumatic childhood, Their village/family got killed in a brutal manner. They have no idea who did it and now lashes out at anyone out they see as a possible foe, trusting no one but themselves.

52
The BBEG is mad, enjoying violence and hurting others and find it fun.
They don't understand the concept that others would not also find it fun and expects the same treatment in return.
3
The BBEG grew up in a rich but loveless family. He feels the only way to get approval from his parents is to gain power, and with the resources at his disposal he acts to do so.

53
The BBEG is mad and treats their actions like playing a game. He could be stuck in a child like mental state but with the powers of an adult. 
4
The BBEG was a gifted child, in the arts of magic\science\combat (or whatever else is appropriate). When his teachers could no longer teach him he reached out into forbidden lore in search for more power. 
 
54
The BBEG is not obviously unhinged to casual observation but mentally unstable and their actions are taking them on a path of suicidal self destruction. 
He does not realise he is doing this.
5
The BBEG was a gifted child,  in the arts of magic\science\combat (or whatever else is appropriate). His teacher moulding the gift to use it for their own gain. After the training was complete the teacher remained in the background constantly reassuring the pupil that what he is doing is right.

55
The BBEG has increasing paranoia is reacting against perceived threats and plots to themselves.
The DM can decide just how many if any are legitimate concerns.
6
The BBEG was cast out by their mentor and has now returned. Targeting the mentor and other students that have been taught since, the BBEG wished to force acknowledgement of their abilities from their mentor and possibly usurp their legacy by replacing them. 

56
The BBEG has been driven mad by a particular revelation and now acts unpredictably while carrying out their schemes which have no pattern or reason to them.
It is obvious the BBEG believes these scheme act against whatever the cause of his revelation.
7
The BBEG is in fact the rightful heir to the land/ throne/ heritage of his target, they are motivated to get their rightful claim to the land recognised. 
 
57
The BBEG is under the influence of drink or drugs when they carry out their evil acts. They only have a vague idea what they have done when they are sober. 
 
8
The BBEG is completing a goal started by a deceased member of their family. 
 
58
The BBEG believes they have seen visions of a disastrous future and are taking actions to stop it occurring. DMs choice if this is true or a form of madness/excuse.
 
9
The BBEG is attempting to rescue a friend or family member, this could be done by stealing enough money to pay the ransom or gaining enough power to break them out directly. 
 
59
The BBEG is cursed to have an insatiable desire (this can be food, lust or wealth for example) and they cannot find something to fill it. They are now going to increasing lengths to find what will satisfy the desire even briefly. 
 
10
The BBEG is actually the descendant of another BBEG and seeks to regain their family's glory/power.
 
60
 The BBEG is of a long lived race and has simply grown bored with life, most of what he does is for his amusement trying to stave off the effects of ennui. 
 
11
The BBEG is not in fact a person but an intelligent magical item influencing those around it to help it carry out its purpose. E.G. an item made to slay dragons will want to be used to slay dragons. 
 
61
The BBEG believes they are already dead and the world they currently inhabit is purgatory. Their actions are to escape this situation or makes them not care for laws.
12
The BBEG has been paid to target a particular person or kingdom. However they could be persuaded otherwise with a large amount of cash. 
 
62
The BBEG believes undead are perfect and free from sin, they wish to create more to make a perfect world.
13
The BBEG had been paid to target a particular person or kingdom, however their employer is dead and they are completing the contract out of honour. 
 
63
The BBEG is a religious fanatic driven by the urge to clense the world of people/races he considers to be infidels or heretics. 
14
The BBEG is owed a debt of payment or service by their target. They will not stop until the debt is paid.
64
The BBEG started a cult to lessen the power of a potentially stronger cult, it has gotten beyond their control leaving him a figurehead with minimum power over its actions. 
 
15
The BBEG is a mercenary and wishes to keep problems occurring in the local area so that their mercenary band will remain employed.

65
The BBEG is a leader of a cult and needs to keep showing impressive displays of power to keep their followers in line.
 
16
The BBEG was once in love with a noble but was spurned. Now they take revenge on the noble and their lands.
 
66
The BBEG wishes to exterminate a particular location or group since they are traditional enemies with his race or organization.
17
The BBEG has been tricked by someone he is in love with and is attacking a kingdom or person thinking that it is a threat to the one he loves. 
 
67
The BBEG sees a particular race as corrupt or inferior and wishes to exterminate or enslave them.
18
The BBEG believes that those in power only earned it by deceptive means and wishes to unmask them. He believes his targets are willing conspirators or pawns so has no guilt in slaying those who get in his way. 

68
The BBEG is a member of a minority within the kingdom and wishes to force a kingdom to accept his race/culture by force if necessary.
19
The BBEG initially had a bounty on them but things have spiralled out of control as he attempted to defend himself, each time the bounty gets bigger and the need to defend themselves higher and the carnage around them greater.

69
The BBEG believes he is the chosen one and believes he is the hero of his own personal quest and that anyone who tries to stop him is a villain.
20
The BBEG is defending those he believes cannot defend themselves. However the methods for doing so are merciless he terrifies those he represents. 
70
The BBEG was imprisoned for a crime they didn't commit and now feels they can commit evil acts because they have already atoned.
21
The BBEG is protecting a particular sacred location and is hunting down documents and people who have knowledge of it.

71
The BBEG was originally imprisoned for a petty crime but learned so much from the other inmates that the lure of larger crimes and their rewards was very tempting. 
 
22
The BBEG considers a particular uncovered relic too powerful and wishes to hide it once more and kill everyone who knows of it. 
 
72
The BBEG is in deep debt, they are now trying one last ditch effort to get money to pay off the debt or they will be killed.
23
The BBEG simply wishes to return the land to its natural state and sees all intelligent humanoids as a plague. 
 
73
The BBEG is obsessed with getting an heir, his plans revolve around producing heirs of various bloodlines.
24
The BBEG sees himself as a keeper of the balance between good and evil and is acting in this way because he believes good has upset the balance. 
 
74
The BBEG is trying to impress another BBEG of higher power. The motivation behind this desire to prove themselves is the DM's choice.
25
The BBEG believes the kingdom cannot defend themselves at this time and is causing trouble to ensure that a new generation of defenders arises. The BBEG may be a former hero or protector of the kingdom.
 
75
The BBEG is a master trapmaker they love to see their traps in action and enjoy the thrill of pitting their devices against the wits and skills of others.
26
The BBEG made a pact with an Evil entity because they wanted personal power and influence and now must act on it's behalf to maintain these gifts.

76
The BBEG is a sadist and enjoys watching people suffer, while fulfilling their goals they will often take the opportunity to harm others physically or mentally.
27
The BBEG made a pact with an evil entity for power to save a loved one from a terrible fate. However the entity now continually forces them to act on its behalf due to the terms of the pact. 
 
77
The BBEG purposely pushes and twists the boundaries of the law for personal profit and amusement feeling that only ones own code matters and to see how others react to hardship. 
28
The BBEG was tricked into a pact by an otherworldly entity and their evil acts are driven towards preventing his soul from falling into its clutches upon their death.

78
The BBEG inflexibly adheres to the laws and codes of his land/religion and reacts harshly to those who do not follow his same standards using the punishments as examples to others.  
29
The BBEG is being possessed by an entity. The entity makes use of the Hosts power, influence or magic while the person inside watches on helplessly. 
 
79
The BBEG is now compensating for a time in his/her life then they were powerless, they relish in holding power over other people and fight to keep themselves in charge so they never have to return to that dark time in their lives.

30
The BBEG is being possessed by an entity. However they are a willing accomplice in its plans often advising the entity on subjects it is unfamiliar with.
80
The BBEG is the leader of a group of nomads and is seeking lands to settle in because their nomad lifestyle cannot continue for much longer.
31
The BBEG is a war profiteer, they are trying to destabilise the surrounding kingdom for wealth and influence.
81
The BBEG the ruler of a kingdom but is utterly merciless in their rule, in both keeping his kingdom stable or developing an advantage over his neighbours. 
 
32
The BBEG is a merchant who takes the gear of fallen adventurers to sell on for cash. The whole scheme is a ruse to lure people to him with magical equipment.
82
The BBEG is manipulating the heroes to further his grasp on his own kingdom and using them to put down rebel factions.  Eventually using them as scapegoats to deflect public outcry from himself.
 
33
The BBEG is attempting to start war with a weaker foe to potentially kill off his rivals who may be leading armies while minimising the glory they would gain from success.
 
83
The BBEG is making political moves against another person in court and does not realise the implications of their actions. 
 
34
The BBEG is raiding a richer kingdom to bring money back to his own to survive through harsh times. These actions may not be fuelled by altruism or need but by personal greed and glory seeking. 

 84
The BBEG believes that they are in charge but are actually a distraction for someone working behind the scenes to grab power politically.
 
35
The BBEG is from a civilisation that requires slaves and is simply raiding to replenish their stock.

85
The BBEG has grudges against several factions and is seeking to make them destroy each other by framing some members of the factions for crimes against the others. 
 
36
The BBEG requires more land to gift to his heirs to keep his kingdom from infighting and civil war upon his death. His actions schemes may involve direct conquest or forced political marriage.
 
86
The BBEG is not in fact evil, it is due to propaganda between kingdoms that their actions are said to be evil or twisted to seen that way to those in other kingdoms. 
37
The BBEG is an opportunist and only striking when the target kingdom defences are weak.
 
87
The BBEG is madly in love with another BBEG. However the love is not returned. The BBEG will do anything to impress their love which includes diabolical acts.

38
The BBEG wishes to prove himself to be the greatest warrior in the world. They seeks famous foes to slay and artefacts that increase their personal power, they have no concern of the long term implication of their actions.
 
88
The BBEG is in a contest with another BBEG of similar power, each scheme is the equivalent of a chess move to them.
39
The BBEG is from a culture where warriors need to die in glorious battle, the BBEG does violent acts to encourage strong warriors to come and fight him.
89
The BBEG carries out his schemes because he likes to prove how clever he is by outwitting others at every turn. As his life progresses the schemes become more complex as he feels he needs to prove himself more and more.  
40
The BBEG simply wishes to live in hedonistic pleasure and their actions are to either gain objects of desire or ensure their possession of them.
90
The BBEG was originally working for another but has slain him and taken his plan for their own. GMs choice if the BBEG has the full plan or has somehow filled in the gaps. 
 
41
The BBEG sees themselves as an artist and the things that they do as their 'art'.


91
The BBEG has been long dead and his plans are now being carried out though a series of long damaged communication devices and long held prepaid contracts. The plans may not have been intended to be evil but due to the damaged magical items mixed messages are delivered. 
 
42
The BBEG wants to be legendary throughout the lands, they want to be so famous that hundreds of years after their death people still dare not speak his name.
92
The BBEG is recently deceased, the latest plan is being carried out by his trusted allies and lieutenants. This contingency plan for their death may result in his resurrection.
 
43
The BBEG been inspired my myths and legends in an area and is attempting to replicate them in modern day. Whether or not these rituals hold any magical or religious significance is the DMs Choice.   
93
The BBEG is attempting to unite the various factions of his people through religion/war and is doing this by using races as scapegoats for their problems. Whether or not he believes his own preaching is the DMs choice. 
 
44
The BBEG sees themselves as a collector of exotic rarities and is attempting to collect items of power, people of skill or objects of interest.
94
The BBEG is deliberately causing trouble so that he can allow an accomplice to 'defeat' him and take power, fame or glory. DMs choice if the accomplice is aware of the plan.
 
45
The BBEG is a collector of beasts and wishes to collect rare specimens and create new creatures either through breeding or magical experimentation. He likes to see how his new creatures fare in combat and in new environments. 
 
95
The BBEG possesses a powerful magic item or relic, but he no longer wishes to have the power any more but believes he cannot entrust it to just anybody or hide it where it may be found by the unwary. 
 
46
The BBEG is a crafter of magic items and requires rare components for each of his works, he is growing increasingly unscrupulous about where he gets them from.
96
The BBEG attacks kingdoms who advance too far into the research of technology fearing that too much technology will upset the balance of magic and leave him powerless. Many plans will aim to disrupt the making of large technological projects such as trains. 
 
47
The BBEG is a powerful spell caster dedicated to advancing his magical knowledge, having frustrated with the limited results by testing their spells on animals and objects they now wish to experiment on intelligent humanoids.
 
97
The BBEG wishes to exterminate users of magic as he sees them as toying with reality and a danger to the world around them.

48
The BBEG is attempting to collect relics which will allow them to perform a powerful ritual, this may turn them into a lich, give them unspeakable power or give immortality.

98
The BBEG wishes to exterminate divine spell casters since he sees them as fakes and not really representatives of the gods, he thinks that they work to control the populace through fear or by taking advantage of their religious beliefs. 
 
49
The BBEG seeks power/youth/beauty/the love of another. They think that what they are doing is the way to obtain this or a means to this end.

99
The BBEG wishes to cause a big enough disruption that it attracts the attention of the gods themselves to force a showdown between the various divine powers.  
50
The BBEG is dying of an illness and wishes to leave a lasting impression on the land. He wish to do this traditionally by conquest and destruction or alternatively set events in motion for which only he has has the solution to appear as a saviour. 
 
100
The BBEG feels that the gods themselves are playing with mortal lives and wishes to rebel against them by destroying them or their influence. However he is also fears that he is falling into their ploy by doing so. 
 

The pacing footsteps on stone and another gravelly growl could not have better announced his companions irritation than if he had extended his magic to read the druids thoughts, not needing to turn round Arctas could envision the druids beastly snarl and hunched shoulders while the man replied "Fine then.. the girl of your blood, is she suitable?"
For a brief moment he considered saying nothing or lying before dismissing the thought as needless "Yes she has the spark but it has not truly awakened as of yet so I decided to wait until a better time.."
"So you can procrastinate with your tests and distractions? You've still not decided?" the druids interruption fuelled by petty annoyance reminded Arctas just why he had sacrificed such feelings to gain his immortality and how little he had lost.

"No I have not decided, why limit myself to a single course of action when I can direct my efforts to serving both until the most efficient and effective has been determined? As our agreement stated we work upon our own solutions and avoid cross conflict, why you must feel such concern towards my own progress and abilities is unfounded especially since you have already begun work upon another smaller ark project... perhaps you may even find interest in my findings."
"Unlikely, Remember Arctas not all of us are immortal." Leaping from the Spire the druids form twisted into one of the beasts he felt so comfortable as, the large Roc now soaring away as a habitual smirk crossed Arctas lips his eyes dropping away to gaze upon the succubus and angel that argued below in the shadow of the Spire.
"All the reason not to waste possible potential."
     


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Kickstarter Curiosities 2: Dice and Tower Special.

Posted by: Jason Silverain / Category: , , , , , , ,



Greetings and Salutations all, some of you may remember my previous post on Kickstarter Curiosities and the various interesting tabletop games and Dungeon Master aids. Well today we'll be looking at some of the best dice, carry cases and dice towers currently looking for backing but before we start I want to say thank you to my friend over at Buzy Bobbins for her help with this post.

The first Kickstarter we are going to look at is Hrothgar's Hoard: The Paladin's Keep a heavy duty transport dice tower and tray:


Hrothgars Hoard have already met their $5,000 goal for this project with just over 50 backers but with 16 days to go there still room to back this project. I will confess that this is one of the more expensive project I've seen with a person needing to back $95 to receive the full tray and tower system or backing either $25 for a Dice Box, $45 for a tray with no lid and $75 for a tray with a lid.

Finally there is an additional $20 charge if you wish to have any of the following patterns (or one you own the copyright for) engraved:




The next Kickstarter on our list is Polyhedral Dice Coin, Attention Span Games has teamed up with Tailspin Games to produce the Tailespinner:


Low budget videos aside I personally love the look and the function of the Tailespinner however with only 18 days remaining and $866 pledged of the $6,000 goal it is unlikely this attempt at funding the Dice Coins will succeed. With that said a single coin of either a D4, D6, D8, D10, D12 or D20 (no D100 yet) available is $15 with the various early bird options available or $20 standard.

For those of you curious about the stretch goals the current goals are:

6K: Base Goal
14K: Stretch 1: Free Pin for all Backers. Pin Add on available.
21K: Leather Pouch add on available.
37K: Free Coin Tube with Hand engraved KS exclusive Thank You on it.
50K: Free Exclusive KS Backer Tailspinner to all backers that ordered at least one coin. Additional available as add ons.

Specialty Perks:

Both the big and small batch perks allow you to work with our designer to design the center section of a coin in your choice of the probabilities we are producing. If you already have a logo or design you would like to use, we can put that in there. Simple color is allowed. And if you get either of these perks, we will have access to the die for a year before they get discarded. So if at a later point, you want more, we can work to make that happen.

Current Add Ons:
Any of the coins can be added on to any backing for $20. Just let us know which coin you want and we will get notes added in.



Watch case setup for your Tailspinner. Add $18 to your pledge and we will send you your Tailspinner in a pocket watch casing.


If you take anything away from todays post then let it be the Scroll and Codex: Dice Tower and Rolling Tray by Elderwood Academy, this Kickstarter is a piece of art in my opinion and their site hold a few other special pieces worth checking out.


A bespoke, leather-bound scroll case that transforms into a dice tower with a scroll that unrolls into a rolling tray, the Scroll and Codex kickstarter has won over many fans with $85,201 pledged of $5,000 goal and still 19 days to go. This is one of the most successful Kickstarters I've seen in a while and I highly recommend a look, the only real drawback I've seen so far is that the materials and design available depend on your level of pledge so for those of you eager for a complete Scroll and Codex the beginning pledge is £90 for the Cherry wood with Celtic designs.

 


Last but not least is the Ninja Dice Kickstarter by Zero Origin Design a designer team from Thailand & co partner in Australia. These Aluminium Alloy dice use various different kinds of Shuriken aka throwing starts to represent each number and are rather well designed even with my personal aversion to metal dice (as they have of habit of scratching surfaces).


With 41 days still remaining the Ninja Dice have plenty of time to reach the desired $5,500 goal from their current total of $1,230, however I am quite sceptical at the possibility of success. The early pledges initially offered first $17 then $19 for 2 Ninja dice with the choice of finish (I rather like the black and green myself), that has now risen to $20 for all remaining backers which is rather expensive for just two dice.



I certainly hope that all these Kickstarters caught your eye as much as they did mine, if you decide to back any of them or know of any other Kickstarters that have inspired your interest please feel free to leave a message in the comments.


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Con men and Cutthroats : A Table of 50 Specialists For Your Thieves Guild.

Posted by: Jason Silverain / Category: , , , , , , , , ,


Hugo and Sandurs were considered in the streets the big men to be scared of, the arm breakers of the Twisted Fist who come to visit if you had caused trouble and need some 'persuasion' or just needed to vanish but right now the two large men shuffled nervously shrinking away from their boss, this wouldn't be an issue normally but right now Karsh Krangtooth needed answers.

“I said where's Trino ya mangy gits, he was supposed to meet me once I got out now where is he?” practically growling the words as he advanced menacingly, the burly half orc with surprising speed grasping Hugo by the collar hauling him off his feet the muscles in his arm barely tensing under the human weight.

“H..He's dead boss him and all the high up lads, found them in his den sat all around the table throats cut..” Hugo gasping his reply squirming in his bosses grip trying to angle his face away from the scarred half orcs tusks, “Bollocks, Trino wouldn't be offed so easily..” Karsh found the words coming out of his mouth even as the wave of disbelief began to fade leaving a hollow emptiness behind. “Its true boss I swear, we think some bugger magiced him..” Sandurs stepped forward now to his partners defence his face mirroring the fear of their boss going berserk as he continued “Err.. thats not all boss, they raided the guild coffers in his place, took everything even the secret stuff..”

The silence over the next few minutes was unnerving as still holding Hugo Karshs lowered his head in thought, the two arm breakers sharing a worried glance unwilling to be the first to speak.
“So who did it?” The quietness of their bosses voice only served to worry the pair further as if they were seeing the calm beyond the storm.
Swallowing nervously Hugos voice almost cracked as he replied “We think it was those Blood Talon bastards from over the north side because of the red sash pinned to the table by a dagger.. thats their callin card ain't it?”

In the fantasy genre bandits, gangs and thieves are found lurking in every city either in the alleyways or shady taverns the party may visit. To be truly organised guild whose presence rises above the typical band of fighters and rogues a guild needs specialists that give them an edge over their rivals and the city guard.
Working together with some of my group and the lovely lady of Buzy Bobbins we created a table of 50 Thieves Guild Specialists to populate your world, my method is to roll about five times and pick the three that suit your guild the best or for a truly huge guild roll twice for each gang within the guild.

I know because of the layout the table may be difficult to read so click here for easy viewing.

1. Lookout Beggar: This is a member of the thieves guild who regularly dresses as a beggar as cover. Before a big job the thief will join a group of nearby beggars as to appear as part of the scenery however they are keeping an eye out for the routines of the locals in the area to help the guild find the best opportunity to strike.

26. The Tax Collector: This tax collector is also under the employ of the thieves guild. They carry out their normal job within the city collecting taxes and inspecting businesses but will report on guild owned fronts as if they were regular businesses to help keep them secret.
2. Messenger Children: These street kids are well known to the thieves guild they tend to pass pieces of paper with encoded messages or spoken code between members at assigned locations and times. They do not tend to participate in the crimes themselves and younger children do not know the meaning of the messages when questioned by town guards. When older the children have the opportunity to become full members of the guild.

27. Out of town Hideaway: This lovely family own a sweet little farmhouse just outside of town. It all seems completely ordinary but their house contains a number of secret hiding spaces and the house is sometimes used by thieves guild members who need to escape the law before they slip away under the cover of night.
3. The Sewer Dweller: This beggar has spent much of their life living in the sewers, basements and other underground areas of this city. They may not look like much but they are the go to person for anyone wishing to find their way across the city in secret for smuggling large amounts of goods or a quick get away.

28. The Sewer Jack: By bribing these sewer watchmen with a handful of coin the guild gains access to the sewers to get around unrecorded, they may also have a (somewhat reluctant) guide or a note of the patrol routes and schedules of the honest Sewer Jacks.
4. A Beggar With A Pet: This beggar owns a pet or other small animal and uses the pet to get more donations and information from passer bys than they would normally. The animal can also be used for their defence or distraction.

29. The Bribed Town Guardsman: A guard who grew up on the streets. They are a member of the thieves guild in secret and can sometimes help a member in need if they are in trouble. However there is a limit to how often they can do this without risking revealing their secret.
5. Street Performer: This is an expert showman who performs shows in the street for the entertainment of passers by to provide a distraction for trainee pickpockets.

30. Maid/ Manservant: This person works in a local building of high importance in an ordinary job. They are stationed there as a permanent spy and report any news of importance to the guild.

6. The Soup Stall Owner: This person cooks up a cauldron full of hot soup every day and sells it by the bowlful at their stall. The guild pays the stall owner to give soup to the street kids under their employment. He is well known around the local beggars and will sometimes swap a bowl of soup for some useful information from them.

31. The Bar Fight Professionals: Troupe of performers who specialise in staging fights between themselves. They provide distractions for other members, they can also be asked to start a bar fight or street riot if the right crowd can be found and then slip away from the chaos.
7. The Goon Squad: This group is responsible for jobs such as alley tolls or shaking down businesses for protection money. They mostly rely on brute strength and intimidation to get the job done and are not relied on for finer or quieter tasks. They are often the most well known to the city guard and may be used as scape goats by the guild.

32. The Diviner: A spell caster who specialises in fortune telling spells. Some members of the guild may come to a diviner for some advice on what to prepare for in important jobs. Other guild members prefer real information however not completely trusting information gathered by spells alone. In a high magic setting a diviner will also shield guild headquarters from being scryed by other spell casters and scary particular targets in the city.

8. A Large Enthusiastic Thug: This thug is of a large humanoid race or simply a very well built human. This thug is not very bright but will enthusiastically fight anyone their friends at the thieves guild point them towards. They can normally be found on jobs with someone who acts as their handler and very rarely alone.

Alternative: Well built human who believes they are cut out for the task of being a sneaky thief but due to general size and clumsiness they are not as competent as their fellows. They may be deployed as a distraction to the real burglary happening elsewhere or even be a fall guy for the real thieves.

33. The rabble rouser: This is a professional performer whose aim is to stir up trouble. With the careful use of speeches and lies they can turn groups against other groups or incite a mob against a single target or group.

The rabble rouser may only incite hatred against one target at a time and depending on the size of the target group could spend several weeks on one job.
Example uses of this may be to get public support in removing a particular member of the guard or noble from power or to put a dampener on other guilds activities by encouraging the public not to buy from their front shops.
9. Old Mercenary: Retired mercenary hired by the guild when they need someone threatening or killed.

34. The Disloyal Rogue: For some reason this thief is no longer loyal to the guild leader, he is looking to improve his position or earn extra money. He will be easy to bribe if the party offers to help him in either of these goals.
10. Were Creature: This member is a were creature. By day they are mild mannered and even an upstanding member of the community. But by night or the light of the full moon they become muscle for the thieves guild.

35. Backstreet Cleric: Heals suspicious wounds from traps and security systems which a thief may encounter in his day to day activities.
11. A Talented Sniper: This thief is talented in bows or cross bows and is often called upon for assassinations or passing messages with well placed shots. They can sometimes be found in the shadows above a meeting between guild members and other gangs just in case something goes ary.

36. The Animal Trainer: This member trains animals for other members of the guild. This may range from ordinary guard dogs to something more unusual such as animals who are trained to sniff out certain substances or provide timely distractions. They may also have a collection of messenger animals. While birds can be common for this purpose other animals common to the city can be trained and pass almost unnoticed with enough skill.

12. The Door Guard: A bouncer for one of the guilds fronts, they know exactly who is in the guild and allows them through to back rooms.

37. A Retired Expert Thief: He has impressive skills and much experience but has long since retired. While his body may not be as agile as it used to be he hopes to lead a group of skilled young recruits on one last big job.

13. The Tavern Landlord: An accomplice who works a local tavern. For a fee they are quite happy to switch out drinks of their patrons for ones of stronger alcohol content. They also act as ears on the street and brokers of gossip.
38. The Talent Scout: This person is always on the lookout in town for potential guild members. They look for people with talents the guild needs though they are often able to hold there own in a fight as other gangs do not like them luring away their members.
14. The Boarding House Owner: This location provides a safe place to stay for guild members or visiting allies, may have houses in other cities for guild members who need to travel.

39. The Cat Burglar: This thief specialises in infiltrating buildings from the second story upwards. They know their way around the city rooftops and can climb them with ease.
15. The Fisherman (And Boat Crew): Only guilds near a large river or the sea will have a fisherman under their employ. Then not needed by the guild the boat will be used for fishing but the guild could use it to smuggle people across the water or to larger boats waiting out of view of any town watch. They may also recover items which have been sunk to the bottom of the water in any misadventures by fellow guild members.

40. The Contact (And Gang): This person generally acts as a charismatic contact for ordinary people who wish to employ the services of the guild. While it is widely thought that they carry out meetings alone they in fact have a small team of highly competent thieves and fighters who hide in the shadows around meetings in case anything goes awry.
16. Brewer/Moonshiner: This guild member makes counterfeit alcohol which may be sold in false bottles this cheap knockoff can sometimes fool nobles into paying a high price for ordinary quality liquor. They also make strong moonshine which is sold cheaply amongst the poorer districts.

41. The Gambler: A very skilled gambler (also a very skilled cheat) who can be sent to win money or useful assets from nobles, occasionally they have convinced fools to part with deeds to land or buildings. However sometimes the gambler may be tasked with allowing someone to win to draw them into further high stakes games.
The gambler can find themselves in a unique position, sometimes invited to high stakes gambling games putting them in a position to gain information from sources outside the guilds usual contacts.

17. The Alchemist: The alchemist makes items for the guild, they will be particularly important in towns where detect magic is often used and non magical alternatives may be desired. They may send members out to find certain ingredients for their latest project.

42. Guild Cook: In a busy guild house a special cook may be employed to help feed members in the guild. The cook specialises in making hearty meals for a large amount of people from the limited ingredients available. This helps keep guild morale and loyalty high.
18. The Jeweller: A fence for jewels and jewellery often using stolen materials in creating new jewellery if a piece is too well known to sell. They have a keen eye for how much a gem is worth and have contacts in other cities to help sell on high profile pieces.

43. The Trap Maker: This person specialises in making traps. They are often highly prized in large guilds who need a collection of quality traps for practice, protection or competition between elite members, some trap makers even sell their traps publicly so that should the guild need to target an estate they know how to beat the defences.
They may pay adventurers to being back traps from dungeons undamaged for study. Traps which are very old or very unusual will be most highly prized however they may still get excited over a description of a large unmovable trap and being able to inspect the wound it caused the adventurer.

19. Antique Dealer: This antique dealer knows how to get stolen items into and out of the city. A particularly successful trick is to make a authentic but stolen art piece look like a fake even to other trained professionals. In this way he can smuggle the occasional high profile item out of the city with ease.

44. The locksmith: The locksmith is an expert in making and picking locks. They have made a number of practice locks for trainees in the guild. He makes lock picks for all occasions, a tool set by this person can cost more than average but will contain something for even the most stubborn of locks. Once a year they make the most dastardly set of locks and traps with a monster thrown in for good measure to use as a gauntlet for the most promising of trainees. Those who complete it get put forward for the most lucrative of jobs those who don't generally end up being carted to the clerics.

20. The Seamstress: A talented group of seamstresses, while they have a legitimate store front they also copy the patterns of any uniforms they get in for repair and can replicate them with some time and cost.

45. The Guild Interrogators: This intimidating fellow is used by the guild to extract information from captives or contacts working mostly through intimidation but is not afraid to resort to violence. He can often be found with a team of thugs.

21. Madame Of The Brothel: The Madame is a competent business women who leads and protects her team of ladies of the night. She can take many roles within the thieves guild. She can provide a front and money laundering services along with perfect opportunities to provide blackmail materials against certain targets.

46. The Poisoner: This is a experienced chief who can make very fine foods and sometimes does so for the masters of the thieves guild. However their main skill is to disguise the taste and smell of poisons within fine foods. This helps other guild members slip poisons into the food of noble targets where is is very difficult for the nobles aides to detect it.

22. The Weapons Supplier: Need equipment for a job? The this individual can supply weapons from his warehouse. Items are generally loaned or rented from the warehouse per job. The owner of the warehouse keeps records of what equipment they have and who is using it. They also tend to buy up excess weapons from adventurers coming into town. Ever wondered who even needs all those +1 daggers you keep bringing into town?

47. The Accountant/Banker: The guild accountant helps to hide extra income from front organisations and helps to hide payments from the guild to members who need to seem legitimate. Unlike the tax man the accountant often uses legal loopholes to minimise costs and may even bring opportunities to the attention of the guild master.
23. Potion Supplier: A cleric or wizard friendly to the guild. The guild subsidises the potions they make so they can be sold at a lower price to guild members on guild appointed jobs.

48. The Guild Sorcerer: This rogue has few thieving skills, relying on his natural magic talents to get past traps, locks and guards. In large jobs he may be accompanied by a team who get him to the target which needs to be dispelled or disarmed when mundane means will not do.

24. The Miner/Stonemason: This is a member which may be brought along to old ruins to ensure it is safe to get into. In a large city the stonemason may also make hollow gargoyles or other stone features for buildings. These may actually contain a weapon or other necessary items for guild members escaping over the rooftops or breaking into the building.

49. The Job Co-Ordinator: This guild member works mostly in guild administration. They know what jobs are being organised and when as well as collecting information on the movements of other gangs, before planning a very large job guild members must consult with the coordinator to ensure no other members are working a job in the same area on the same day to reduce the chance of foiling each other's plans. The log books belonging to the co-ordinator are very well guarded and will often be written in code that only the co-ordinator understands.

25. The city archivist: This person has access to the city archives, can sometimes be relied upon to find blueprints of various buildings or maps to the city. Their services cannot be used too heavily as it may out them as a guild member or if bribed/ blackmailed into service may make this noticeable to others nearby.
50. The Masked Persona: This thief does not actually exist, it is a fake persona used by the guild to make many jobs look like the work of a single masked thief to help hide the existence of the guild.
To create this fictional personality the guild may have several copies of the same mask or use a particular calling card after certain jobs. Some jobs may be carried out simply to attribute it to this fictional thief by having them dramatically escape over the city rooftops where they may be seen by many of the townspeople. The bigger the thief's legend the easier it is to hide behind them.


Trino had been was feared within the guild as one of the two guildmasters the other which of course was Karsh, the two had come into town over a decade ago and taken over most of the gangs on the south and east of the city focusing on the slums and ghettos as a source manpower, the desperate and brutish ever ready to join the new founded guild as a chance of advancement they never had anywhere else.

Karsh Krangtooth was the obvious muscle of the two but possessed an cunning for street combat and organisation with a fiery temper and ability to stay standing, with his presence so common in any violent dispute the guard thought him nothing than an arm breaker for the guild and rarely held him in the cells more than was required. Trino had no last name or nickname but his name came to cause fear whenever it was heard spoken. Well educated, nimble and soft spoken many thought him a disowned noble but the man had a strangeness to him, taking a perverse delight in the pain of others not to mention the girls that would vanish after spending the night with him.
There would be many who would be relieved at the death of Trino but Karsh Krangtooth was not one of them.

With slowly his arm lowed releasing the quaking Hugo, his mind whirring Karshs turbulent mind settled into what it knew best a plan of attack. “So.. we lost all of Trinos go to lads.. anyone else missing or anything else you wanna tell me?”
“Well.. err well not heard anythin about that Thief of Stars recently, think he got what he was after and left the city, never know with these independents and we couldn't find out who he was either. Um.. I remember now that half elf lass from the Oaklane umm.. damm the good stealthy one can't remember her name anyhow her group is gone.”

Seeing his boss gesture for details Sandur continued “The gnome or what we think was the gnome got pulled out the river, wasn't enough left of the body to tell we think thats how the Blood Talons knew everything, must of tortured the poor bugger. The lanky chap with the blond hair was last seen drinking at the docks with Captain Adrans lads, got himself press ganged we think and the girl herself Trino sent her on some job out of town to some village somewhere.. other than that everyones still breathing, might need to round up some of the lads since we've been leaderless for a few weeks.”

Karsh slowly nodded as he took in the details trying to recall the half elf.. Holly.. Mistletoe or Tiasel some nature sounding name, for a moment he considered the possibility that half elf may have been involved but dismissed it. She was skilled and it was no secret Trino was growing interested in her in a uncomfortable way but it was unlikely the mousy would have the guts to follow through. No this was an declaration of war from the northern guild and Karsh Krangtooth was going to turn their streets red.


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