Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

A Massive Apology And Finally A Update.

Posted by: Jason Silverain / Category:



Greetings and salutations, I'm not dead though it was a close call...

When I went on hiatus due to health issues way back in 2017 little did I suspect that my terrible spinal pain was been caused by the reemergence of the leukemia cancer that had nearly killed me in 2004.

It was discovered that for over 10 years it had been dormant in my lower spine slowly softening the area causing sciatica like side effects and redeveloping at an amazing slow speed, such a case of cancer recurrence after 10 years is nearly unheard of and its no surprise the doctors were initally unable to detect it as I never recieved a bone marrow test in 2004 (for quite amusing reasons actually, two student doctors fainted and was placed on my bed when the procedure was been performed on the gentleman in the bed next to me).

Thankfully this time the cancer was caught in the very early stages so it was much easier to treat but I was instantly placed into hospital with no real contact with the outside world until my inital treatment ran its course as I explained in this video below:



It wasn't until June last year I was able to leave the hospital and proceed to make another update with the additional information about my treatment and the possible effects of Stem Cell Treatment.


I apologise for neglecting the blog over the year but I have been focused on rebuilding my body and in all honesty I've found it both easier and more relaxing to focus on the youtube channel this last year.

I do hope to come back and at least finish the series of articles I have in drafts and perhaps, just perhaps starting to post more regularly.


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Temporary Hiatus Until New Year Due To Health Issues

Posted by: Jason Silverain / Category:



Greetings & Salutations, this is not an easy thing for me to write today but I feel that this choice is needed to ensure that the blog simply doesn't stop entirely.

When I initially began this blog I was in a bad place mentally but the writing allowed me a focus and outlet while giving somewhere to store and share many of my old notes though dues to the damaged and sketchy nature of many of them that didn't occur as often as I expected.
The blog itself never became hugely popular though this was never its goal but for a period certain articles were attracting hundreds of people on a daily basis and it was nice to see that some of my effort was helping others, as time has went on I didn't Dungeon Mastered as frequently as I had planned leaving me with little custom content and thus I begun to widen my areas into other areas of interest bringing attention to things that I thought deserved recognition.

Some may scoff at this but writing adventures in presentable format that someone other than yourself can understand is quite difficult and time consuming even before you consider creating maps and issues such as open game licences. Apart from a handful of individuals such as my close friend who writes the Buzy Bobbins blog, Hax Monster and my housemates I didn't really have much help in creating content and I began to burn out under the strain.

This is what led me to start consider writing for simpler under supported games I enjoyed such as KAMB and why I moved away Pathfinder & Dungeons and Dragons 3.5.

Unfortunately for the last 2 months I have been suffering increasingly worsening health issues concerning my back, I am in near constant mild pain at best and sickeningly intense paralysing pain at worst. This has led to sleep and energy problems leaving me fatigued, just living day to day has become exhausting before I even take into account the various job searching I need to do, this pressure has greatly diminished my creativity and even when I do have ideas just sitting at my computer desk causes me pain killing my motivation to write.

At this time I am seeking medical aid but with the Tory government underfunding the NHS and the service beginning to feel the pressure of oncoming winter there is no guarantee that I will be able to receive any meaningful treatment any time soon.

So rather than post sporadically I am going to begin making drafts in the upcoming months and then begin posting regularly again sometime early in the new year which may be affected by whether or not I am employed again or if the introduction of Universal Credit has left me destitute due the utter screw up of a system it is.

Anyone who might be interested making some posts or would like me to take a look at anything in particular please leave a message below in the comments and I will get back to you as soon as possible.

Otherwise thank you for reading and I wish the best.            


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Kobolds Ate My Baby: Quickstart Adventure: You Iz Kobolds?!

Posted by: Jason Silverain / Category: , , , ,



Greetings and salutations the first thing I wish to say that today's post is only possible due to a kind soul sending me a copy of a homemade PDF of this free adventure by 9th Level Games, I have been searching for copy of You Iz Kobolds?! for several years and even tried contacting 9th Level games directly but like every other enquiry I have made to their customer service email there has been no reply but stony silence.

You may be wondering just why I have been trying so hard to obtain it, for the last few years I have own both KAMB Deluxx Edition and more recently in KAMB in Colour, while I love the concept and the system itself I had issues when trying to introduce the system to others or create games.

The game has practically no online community in spite of its generally well known brand due to its Beer and Pretzels "make it up as you go" nature and the developers have offered little to aid this. The Kobolds Ate My Baby website has been a abandoned mess for years and while 9th Level games have been updating their blog it acts as nothing more as a shout for "Buy Our Stuff" and ignore all contact that is not directly about giving them money for Kickstarter or booking conventions.

The biggest hurdles I have found in the past are that:

  • The lack of consistency in map scale examples and player movement makes it difficult to design locations for players to explore, thankfully this has been addressed in KAMB in Colour. (1 big square on a large map or 25ft on a standard map)
  • A complete lack of Free Pre written adventures and quick start rules to act as an example for beginning DMs and to introduce new players to the game. Whilst trying to create my own quick start rules I found that it ended up a bloated mess due to the large range of skills available.
I discovered in 2016 that 9th Level released a Kobolds Ate My Baby Adventure “YOU IZ KOBOLD!” a year earlier but it wasn't available in my area and there didn't seem to be a PDF of it available anywhere. Why 9th Level haven't supplied it on their website themselves I don't know as it would help attract people to purchase their game, but then again it smacks of laziness and greedy businesses practices not supporting the game past its initial burst of sales to instead focused on creating many other short lived products through Kickstarter.

My goal with all my previous is to give this game at least some support here on my own blog, to help people who bought a copy of KAMB but were never sure how to run it or were always interested in trying their hand at DMing. If I help even one group have a try at this fun little system then I consider it a succcess.

So today as 9th Level games have failed to do so I am giving them the middle finger salute and hosting a copy of You Iz Kobolds?! because they are too caught up in making a quick buck to do so themselves. 
Even if you already own a copy of Kobolds Ate My Baby In Colour I recommend taking a look at You Iz Kobolds?!, the general rules are much clearer in than in the main book and it makes a excellent player reference guide.  

Download Here or from the Downloads page.



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Kobolds Ate My Baby: Snack Bowl Outfits

Posted by: Jason Silverain / Category: , , , , ,



"I'm Jamie Dodger and with me as always is former Snack Bowl Legend Duncan Bisket. For those of you joining us for the post game analysis of Tabriz Terrors versus the Cube Crushers you missed a heck of a game.. How would you describe it Duncan?" “Delicious Dodger, simply delicious.” “From the happy look on the faces of the crowd I think they agree with you Duncan, most of them will be going home with a full stomach today.” “Indeed, Snack Bowl fans are nothing if not voracious, something the teams learned today. Lets hope there is enough left of them for the rest of the season, or seasoning's for that matter.”

Greetings and salutations and welcome to another Kobolds Ate My Baby special, this article will be expanding upon the Snack Bowl adventure for those of you wanting more Kobold sports mayhem.
Specifically I'll be covering the Star Player Outfits, while in future updates this will be expanded with several alternative game rule sets and finally a few particular opposing teams.

As always I'd love to hear feedback, ideas and comments below for further rule sets or adventure hooks you'd like to see in the future.

I don't believe my eyes, it looks like one of the Tabriz Terrors thrown out of the arena earlier has made his way back!” “Wasn't he the one that got snatched by by that pair of orc fans?” “Yes he was Jamie and he looks like he brought what is left of them back for a snack, now there is Star Muncher material right there.” “Well lets hope the furry blighter does just as well on the pitch in the future Duncan, the Tabriz Terrors really need that iron stomach if they want to reach the finals again this year.”

The Outfits for Snack Bowl work in a similar way to regular Kobold outfits though with somewhat narrower requirements and a progression system though they still cost 9 Victory Points.
While Evil Apprentices, Kobold Veterans, Short Order Cooks and the other various skilled Kobolds are always welcomed by any Snack Bowl Coach, would be Snack Bowl Pros are those Kobolds willing to live (& die) on the pitch for the reward of tasty food and the cheers of the crowd (though the wild after game parties are also a big incentive).
This does not stop Snack Bowl players getting into between game mischief and disaster however because if King Torg (All Hail King Torg) says “Fetch Baby” you fetch baby.

Pro Rookie

Congratulations you beat the cut (or the chomp if the case may be) and manage to survive at least half a game, that makes you superior to 75% of other kobolds and worth been given an actual uniform. Keep it up and you might even get your own playing card but be careful your new status will attract plenty of jealous attention.

Requires: Surviving half a Snack Bowl game (Been sent off or taken out of the match counts if you make it back alive for the next game.)

Flair: Team Jersey (3 Armour Hits), this can be worn in addition to a helmet.

Bonus: You gain the Perform Skill and can perform Grandstanding to gain a Victory Point, if you do this after performing a feat of remarkable skill (or more likely luck) such as eating a giant creature, fighting off multiple foes alone and winning or preventing a opponents Chow Down you don't take a Horrible Death Check. If you already have the Perform Skill gain 2 Luck instead for actually having this normally useless skill.

Bonus: If your armour is destroyed you can get a new Team Jersey at half time, otherwise you'll have to wait until after the game or can sneak back to the locker rooms.

Penalty: While Grandstanding anyone trying to hit/shoot you gets a 1 die bonus to clobber your smug little face.

Pro ?

Wow your still alive and you've been pushed to your limits time and time again, but you've made it out there by been tougher, stronger, faster, HUNGRIER than all those others. The fans know who you are and cheer your name, while your rivals want to Chow Down.. on your skull.

Each Pro speciality has its own unique additional requirement but below is the general bonus and flair all PRO's receive.

Requires: Surviving a Snack Bowl game as a Pro Rookie (Been sent off or taken out of the match counts if you make it back alive for the next game.)

Flair: You've got your own Snack Bowl collectors card and collectable card case necklace. It is worth 2VP if traded in to any Cave Bazaare Shops but you'll have to spend 4VP if you want a new one. (This can be stolen or taken from your still warm corpse). You also keep your Team Jersey.

Bonus: You remove 1 Horrible Death Check as Snack Bowls greatest patron Vor The Big Red Angry God takes an interest in your career (for better or worse).

Pro Dinesman

Everyone knows that Kobold is tasty and after years of trying to resist the urge to devour those around you the life of a Snack Bowl player gives you all the excuse you need to let loose, in any other civilisation you'd be recognised as the cannibalistic little monster you are but here the fans love it.

Requires: Eat 3 other players (either side, the fans ain't picky).

Flair: Great Spork (Dam 4, +Cook +Bash -Big -Bulky) or Wok Shield (Armour 4, +Cook +Bash -Item), the referee would argue your breaching rule 4 'Teams will not bring weapons onto the pitch' but since you debated/threatened that eating contests are a sport this is been overlooked for now.

Bonus: You gain a additional 3 Hits whenever you eat Kobolds (instead of 2) or + 2 Hit for any other small races such as Halflings, Goblins and midget clowns.

Penalty: Taste like Kobold checks are now a 2 Die Ego roll, you horrible little creature.

Pro Muncher

The Dinesmen may get to eat first, the Rollers may get the glory and the Flingers may get to stay the heck out of danger but you are the mighty serving dish of the team upon which all other ingredients for success are placed. If it wasn't for you chomping down on those pesky opposing Rollers and all those wanting to squish your Rollers and Flingers you'd all end up in the coaches cook pot after losing the game.

Requires: Prevent a opposing Chow Down within 2 squares of the scoring area or Wrassle 2 other players attacking your teams Roller or Flinger into your mouth. (Not necessarily at the same time but if you do gain a VP for enthusiasm.)

Flair: Spiky Shoulder Pads ( 2 Armour Hits, + Pokey), this can be worn in addition to other armour. Also between games your given access to special treatment to ensure those fangs and claws of yours stay in perfect condition for maximum chomp to surface area ratio.

Bonus: Gain a bonus Die to all Wrassle Checks, you also do +1 Dam whenever you use your teeth or claws to attack or chew.

Pro Flinger

It may have been fluke, it may have been skill (come on we all know it was a fluke) but your well timed boot of the ball has brought you fame and a significant confidence boost. For whatever reason you seem to have gotten much better at hitting your mark, maybe you just needed to believe or perhaps its these new glasses making everything much less fuzzy?

Requires: Score a Chow Down by Shooting the ball to a fellow Kobold in the scoring area.

Flair: Oversized Goggles or Glasses.

Bonus: Gain a bonus Die to all Shoot Checks and now can shoot 4 squares before taking penalty Dice.

Pro Roller

Your in this game for one thing and one thing only, those glorious moments when you Chow Down. Whether its Baby, Badger or some poor bugger stuffed into the ball your going to eat them all and your not going to let anyone stop (or catch) you before you can. So you been working out sprinting through the cavern between games and even managed to make yourself a pair of running sandals to avoid anything nasty underfoot.

Requires: Score 3 Chow Downs.

Flair: Running shoes or Sandals

Bonus: You can now move 6 squares as normal movement instead of 5.

Bonus: Gain a bonus Die to all Wiggle Checks and ignore minor foot hazards like sharp rocks and caltrops.

Pro Cheat

Deception, theft and downright dirty deeds are your weapons of choice and lets be honest you love every moment of it as does the crowd, the referees may hate you but with your life (and dinner) on the line your willing to do whatever it takes. Taking inspiration from other dastardly plotters you've grown quite the impressive moustache and find the occasional twirl helps you think of all new ways to confound your fellow Kobolds.

Requires: Cheat 3 times.

Flair: A long handlebar moustache.

Bonus: You ignore 1 Horrible Death Check for been spotted cheating, this recovers at half time (meaning you can reuse this ability if you already used it before half time).
To use this ability the player must pretend to twirl a long handlebar moustache, cackling is also advised.

Bonus: You gain an additional bonus VP for each new way you cheat.

Seasoned Pro

Some Kobolds tend to focus on a single role during a Snack Bowl game (usually eating) but you've shown that if push comes to shove and your teammates prove useless your going to step in and get things done. Coach has noticed your hard work and provided you some relaxing spar treatment or at least that is what he told you, your not sure how relaxed you are after been sat in a extremely tasty marinade overnight but your certainly hungry.

Requires: Own two different Pro Outfits

Flair: Both flairs of Owned Outfits and a tasty marinade rub down.

Bonus: You can wear both Pro Outfits and gain their bonuses and penalties.

Penalty: That seasoning smells sooo good, gain the bogie – Taste Like Baby also anyone who eats you gains 2 + 1d6 additional Hits.


Snack Bowl Legend

You done it, you've gone the distance with the eye of Owlbear, you float like a Beholder and sting like a Stirge or something like that. Regardless of just how you've managed to reach these lofty heights of stardom your name and deeds will be remembered in Snack Bowl records for all time including your future inevitable humourous and embarrassing death. For now however you plan to live large and eat well with all the meals and cheer squads you can get your hands on, enjoying your debauchery while it lasts. 
 
Requires: Survive 5 games of Snack Bowl and be a Seasoned Pro or Survive falling all the way into the Horrible Screaming Pit Of Tentacle Death.

Flair: Customised Snack Bowl Helmet (3 Armour Hits), this can be worn in addition to Armour that is not a helmet (no stacking hats). Your own Snack Bowl collectors card is now worth 4VP if traded in to any Cave Bazaare Shops but you'll have to spend 8VP if you want a new one. (This can be stolen or taken from your still warm corpse). You also keep your Team Jersey if you wish.

Bonus: For a single VP you may select any item on any of the Sports Equipment Charts while in the Locker Room though you still take a Horrible Death Check if you use the Dangerous! Charts.

Bonus: Gain the + Extra Padding Edge even if you already have it (yes you chubby Kobolds will roll 2d6 additional Hits).

Bonus: If you are a Seasoned Pro you retain your Seasoned Pro bonuses and penalties, if you got this outfit by surviving falling all the way into the Horrible Screaming Pit Of Tentacle Death you instead regain a single Luck point for each further game you survive (up to initial starting Luck determined by your Extraneous stat)

Bonus: Choose 2 stats to gain +1 Stat Point in as long as your a Snack Bowl Legend.

Bonus: You can choose to gain one of the following skills Bully, Duel, Shoot, Dungeon, Fast or Wiggle. Should you somehow already possess all these skills (you talented little Kobold you) pick a skill to gain a bonus Die in to all its checks, (this does not stack with other Outfit bonus die and anyone trying to minmax in such a fashion takes a Horrible Death Check).

Penalty: Vor The Big Red Angry God wants you for his personal star team collection, +1 on the result of any Horrible Death Check or Chart Roll.

Penalty: Should you be eaten (& presumably killed) during a Chow Down the opposing team gains 5 points.

Card Collector

Usually a hobby for those simply watching the game, your desire to complete your collection drove you to take to the pitch retrieving those First Edition Print cards from around the necks of the players themselves. After all its a dangerous game and these valuable pieces of Snack Bowl history would be much safer in your King Torg (ALL HAIL KING TORG) Certified Snack Bowl Collectors Cardbook tm.
 
Requires: Have 5 Snack Bowl collectors cards.

Flair: You gain a King Torg (ALL HAIL KING TORG) Certified Snack Bowl Collectors Cardbook tm (Dam 2, +Ricochet +Bash, -Big)

Bonus: You can choose to gain one of the following skills: Fear, Sage or Bard, you may also use Sage once a game without taking a Horrible Death Check (unless the other players give a thumbs down).

Bonus: You gain a Bonus die in against anyone whose card is in your collection.

Bonus: If you somehow receive a replica card you can trade this in for 1 addition VP to its normal worth.

Penalty: You can't bear to part with your collection and thus unable to trade unique cards in to any Cave Bazaare Shops and must attempt to recover your Snack Bowl Collectors Cardbook if you somehow lose it. (If it is lost permanently somehow you lose the ability to wear this outfit)


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Greentext: Tales of Chappa Fliks: Parts 5 and 6, Borderline TPKs and 80's Hacking Montages.

Posted by: Jason Silverain / Category: , , , ,




Part 5: Heroic Sacrifices and Percussive Warp Core Maintenance


> Beginning a little earlier than normal the group having gotten used to the interface of Fantasy Grounds.
> we began to delve to some its other features, after the Dark Eldars plotting none of us wanted to be at a disadvantage in the future.
> Of course the fact that most players had chosen rather verbose names made the whispering feature a pain to use so some of the players gave up on it turning back to steam chat.
> myself and the Jedi Player with sensible character names were doing fine.

> Having been forced to miss a week we quickly recapped the key moments of the last session:

> Chappa and the Jedi has commandeered the salvage vessel, managing to pacify or intimidate most of the skeleton crew that was on board into following their orders and had managed to put good distance between themselves and the shipyard.

> The Jedi's contact a defecting Imperial Intelligence officer was also safely aboard the vessel and needed to be taken to the rebels as soon as possible due to important information she knows. 
> Party is current having bets between Hive Fleet, Death Star, or a Imperial Crusade incoming.

> Salvage Ship now confirmed by the Gm to be a CR90 Corvette with most of the weapons stripped leaving just its main two turrets but it does have extra room in cargo and docking because of this.

> Tau who originally was going to board the Corvette has taken control of near 50 servo drones that are designed to break down debris and has order them to start stripping down the space station. 
> He is now currently in a Imperial shuttle which is slightly damaged due to poor piloting.

> The Space Stations Warp Core has been ejected and thanks to some hacking by the Dark Eldar has had its stable orbit broken.
> It is drifting at increasing velocity towards the Imperial Naval Space Docks where two Star Destroyers are docked undergoing maintenance.
 > Should the Station and Docks collide their orbits would decay and the wreckage from them could kill millions and may even cause an impact event .
> On a side note most of the tannoys and screens within the Space Station are still showing ads for Mr T'Orks weapons business.

> The Dark Eldar, Bounty Hunter and Mr T'Ork were now currently drifting through space clinging onto the shielding of the Warp Core and no one else in the party knew this.

> Ewok and Jedi confirm our ship was away from the wreckage.
> Chappa points out that no one has said where they needed to go and hasn't a clue, Jedi fails knowledge roll on local surrounding systems.
> Intelligence Officer tries to interject but is distracted by panicking bridge crew.
> Radio Tau who also fails and doesn't care as long as they are away from this place.
> Hyper driving in a random direction seems colossally stupid. 
> Roll contacts to see if I know any rebel hideouts nearby.
> Roll 5.. a pass there's a small rebel resupply safehouse in a nearby system on a old mined out moon. 

> Inform the Jedi that's where I'm planning on going until Intelligence Officer states that was her idea too.
> ORLY.png
> If the defecting Intelligence Officer knows about it then its most likely in Imperial records. 
> Roll another contacts roll at penalty for a different location. 
> Realising that I require a dice explosion to pass.
> Dice Explosion... the dice gods are feeling kind, secretly changed co-ordinates to a location of a minor contact.
> Can actually hear the GM's twitch as he now realises he has to think of different plot for next sessions.

> Chappa broke out of jail by himself, saved a Tau from been killed, is the only pilot and has now stopped predictable ambush. 
> Must admit feeling a little smug, predict that dice will smite me later.
> Jedi keeps bridge crew from panicking as increasingly surly Ewok starts pressing important buttons.

> Meanwhile all hell begins to break lose at the shipyard.
> Apparently only one of the Star Destroyers has more than a skeleton crew on board at this very moment and the commander has realised what is happening.
> From a distance we detect 40 or so Tie Fighters launching from the Star Destroyers.
>Party Plays OhCrapOhCrapOhCrap.Wav
 > Incoming horrible laser death never arrives, Tie Fighters begin strafing the station trying to break it up into smaller segments.
> Tau Player who is usually a pragmatic killing machine to the point of annoying rest of party has seeming does a 180 in his usual play style.
> Orders drones to assist and the break down small chunks of the station that are drifting off.

> At this point his shuttles scanners also detect the rest of the party hanging off the Warp Core and he starts heading towards them.
> Dark Eldar begins boasting over his coms to Bounty Hunter and Mr T'Ork about his achievements, how he's not a genocidal maniac how he is a man of vision etc etc.
> Bounty Hunter sick of Dark Eldars shit and partly worried that the Dark Eldar will befriend the explosion addict Ork disables the Dark Eldars coms by breaking the relevant transmitter of his helmet.
> Mr T'Ork not paying attention realises that they are drifting away in “Boring direction”
> After some failed concepts decides on a plan of “Dibolical Kunning” after remembering he has a flame thrower.
> Mr T'Ork turns round and now begins using his flamethrower to propel the Warp Core. Actually goes quite well and the roll passes but the skill dice rolls a 1.
GM decides that the Warp Core is now spinning but is heading right direction.
> They must all roll endurence tests not to be sick.
> All three pass rolls to avoid puking in their helmets as they turn a little green or a darker shade in Mr T'Orks case.

> GM “Oh by the way, there is now a crack in the protective shielding and power spikes are detectable in the Warp Core.”
> Party Plays OhCrapOhCrapOhCrap.Wav
> GM and Jedi player are puzzled “But wait a moment aren't most of you guys engineers?”
> Bounty Hunter can only hack. 
> Dark Eldar has mad science for altering existing tech but is too busy wrestling with the Bounty Hunter and Mr T'Ork..
> Mr T'Ork has the explosives skill, “Its just a really big bomb, I'm going to roll it.”
> Fails roll. 
> Mr T'Ork in typical ork repair fashion begins smacking it with a large wrench deciding Percussive Warp Core Maintenance is the way.

> GM informs party that everyone is within the blast radius of the Warp Core except those on the ship which may have a small chance to survive.
> Party collectively brown trousers apart from myself and the Jedi Player
> Myself and Jedi now secretly conversing on the ethics behind abandoning the party and how long we should wait till we hyper drive away.
> Decide to wait for Tau they leave the others to die if they can't reach ship in 10 turns.
> The words “I'm not actively trying to kill the party..” keep coming up in this conversation. 
> Very glad no one else can see it.

> Typically Tau declares he's flying the shuffle along side the Warp Core forgetting its a small one man ship.
> Mr T'Ork fails a second repair roll. 
> The power spikes again GM reveals the Warp Core will explode in under 10 rounds. 
> Tau starts screaming at Mr T'Ork to stop helping for the Greater Good.
> Screw it we are leaving in 3 rounds.. no wait what are the Dark Eldar and Bounty Hunter doing?
> The Dark Eldar and Bounty Hunter now push off the Warp Core trying to drift in the direction of the ship and while fighting. 
> The Dark Eldar tries to throw something resembling a Thermal Detonator at the Warp Core thankfully the Bounty Hunter deflects it out into space.
> Jedi remembers our ship has a tractor beam and declares we have a plan. 
> In private chat we both conclude we are most likely going to die because we are too damn nice.

> GM laughs and reveals that he can see all private chats. 
> Then rewards both me and Jedi a Bennie.
> Party are suspicious. 
> I come up with a cunning ploy and distract them by posting pictures of dogs dressed as Ewoks.
> All play is suspended for 10 minutes. 
> Thank the Dice Gods for our short attention spans.

> Managing to stabilise the Warp Cores flight with the tractor beam thanks to good rolls by the Jedi. > The Tau exits the Shuttle and does okay in beginning repairs.
> Suddenly laser fire almost hits the Tau. 
> It seems a handful of Tie Fighters did come after us. 
> Curse the Dice Gods for our short attention spans.

> Threat vanishes as quickly as it appeared.
> Chappa seems to be an Ewok of many talents and obliterates the Tie Fighter with a well placed shot from the Corvette
> Attention back to our potential pursers we now realise that the Star Destroyers have both opened fire on the remains of the station.
> Escape pods launching from the Star destroyer that had initially launched the fighters it now surges forward ramming the incoming station. 
> For a moment it seems like it shields will hold before they overload and the station crashes into it.
> The Dark Eldars evil laughter cuts off once we realise with the sacrifice of the Star Destroyer that the forward momentum of the Station has been vastly reduce even as it collides with the shipyard.
> Some wreckage rains down on the planet but it is mostly small enough to burn up in orbit.
> Even though it is heavily damaged to the point of destruction the shipyards orbit doesn't decay.
> While most of the party give a sigh of relief at not destroying a planet we now realise the remaining Tie pilots are bearing down on us with vengeance in mind.
> Another Star Destroyer arrives in the system from hyperspace after hearing the distress calls.

> Desperate to buy more time the Jedi realises that the Warp Core could be used as a bomb.
> Prepares to launch it after he tinkers with deploying more power to the tractor beam.
> Its quickly pointed out to him that the Bounty Hunter and Dark Eldar have drifted into the beam and would be turned into paste
> Also the Tau and Mr T'Ork are still on the Warp Core.
> The words “I'm not actively trying to kill the party..” once again are uttered but publicly this time.

> A littler further repair work and the Tau rapidly gets back into his shuttle flying into the docking bay of the Corvette as Chappa begins to power up the Hyperdrive.
> Jedi remembers he is in fact a Jedi
> Uses the Force to pull Bounty Hunter and Dark Eldar in the docking bay. 
> In spite of parties protests in bringing the Dark Eldar, we did owe him a favour for getting our stuff.

> Mr T'Ork is now ready to go out in possibly one of the biggest explosions that he possibly could.
> Player is laughing regretting nothing.
> Dark Eldar manages to persuade the party that the Warp Core in spite of been unstable as hell is fixable and worth a lot of money and thus we finish loading it into the docking area.
> Repeated head desking as this point
> The session ends as Mr T'Ork does one final roll to try and fix The Warp Core as he rides in... 
> Failing again. It now has less than 5 turns till detonation.


Part 6 Race to Hyperspace


> Another two weeks and the group gathers once more.
> Jedi players headset mike doesn't seem to be working properly so I actually don't have much of clue about anything he said this session. 
> Though he spent most of the evening trying to fix it.
 > At this point we are pretty confident we are going to get away though as we recap.
> We suddenly realise we are two bad skill rolls away from a TPK... 
> Well myself and the Tau player anyway.

> As game resumes Tau bee lines to Warp Core attempting to fix it as party try to decide what to do.
> Jedi at this point remembers to close the hanger doors so Chappa can finally hit the hyperdrive button.
> GM asks rather sternly if we are SURE we don't want to jettison the unstable Warp Core as a makeshift bomb towards our pursuers.
> Dark Eldar points out that it is a highly valuable unstable Warp Core.
> Forgetting everything we have learned in the last few sessions about not trusting the Dark Eldar decide that the prize is too great to lose.
> We have one round left as Chappa sends the ship into hyperspace.
> Much to everyone's relief the Tau manages to repair the damage enough to buy another hour or two which will be more than enough time to affix a makeshift cooling system.
> Bounty Hunter begins to rant at Dark Eldar about morality.
> Amusingly enough be seems to predict the Dark Eldars replies before he can even speak and ends up holding up both sides of the argument.
> Finally stating “To Hell with it I need a drink..” and proceeding to start getting drunk from his hipflask.
> Amused the Dark Eldar states he's glad they had this conversation and then vanishes looking for engineering.
> Internally scream as I realise none of the other characters are following him.

> Now bored Mr T'Ork begins to explore the ship trying to find the armoury.
> Ends up trying to pursue a Servo skull.
> The Servo skull managing to escape Mr T'Ork encounters the ships cook whose kitchen is located next to the armoury room. 
> The Ship Cook seems to resemble if a wookie make love to an ogryn and someone shaved the result... badly.
> Ends up the cook options are limited to grilled, burnt or deep fried and has a instant dislike for Mr T'Ork.
> His skin tone makes her suspect he is a salad person.
> Realise that not only is the Ships Cook is bigger and more muscular than him but also wielding a massive cleaver that is bigger than his choppa.
> Mr T'Ork denies been a salad person.
> Out of character party does in fact point out that he is basically a fungus creature.
> Offers to obtain rare ingredients which is quickly changed to rare meats to deep fry for the cook.
> Party predicts we will be eating squigs for months.

> Dark Eldar locates engineering.
> The entrance is guarded by rather lax Storm Trooper who hasn't even realise the ship has taken off and hasn't even noticed the previous alarm.
> This doesn't stop the dark Eldar from doing what he does best. 
> Completely bluffs the poor trooper that he is the new commanding officer of the ship.
> Dark Eldar pausing from his inspection of the ship engines attempts to corrupt Storm Trooper through suggestive smile and homoerotic subtext.
> Dark Eldar player accidentally replaces his skill roll with ewok sith picture 
> Much facepalming and giggles ensue as we try to fix it.
> Only succeeds in replacing two other skills with the same picture. 
> Giving up the Dark Eldar player deletes the skills to retype them later after making the roll which obviously succeeds.
> We discover that the Storm Trooper is in fact an academy drop out after a grenade incident on Arrama 3.
> The Trooper now known as Sonny Gunn doesn't realise he's just a regular guard and not a trooper.

> At this point the ship shakes as if struck by a blast and is dragged from hyperspace.
> You'veGotToBeKidding.gif
> Fearing there may be shield problems the Tau becomes determined to attempt to wire the Warp Core that is currently in a transportable storage mode into the ships systems to provide extra power.
> Only relenting after 30 minutes of the party and GM explaining out of character the effect would be like trying to directly plug a nuclear reactor into lamp.
> The shaking Mr T'Ork is distracts from his wooing of the Cook and construction of a vending machine in the armoury.
> Finding a nearby console he activates the Green alert since “Green is da best and don't want these zoggin idots runnin faster in red..”
> Everyone on Ship WTF is a green alert as the corridor lights turn green.
> Party decided someone must of put a non recyclable in the wrong bin. 
> After several rounds of the party derping Chappa does the sensible thing and looks out the window.

> An Interdictor-class Star Destroyer... thankfully some distance away but still well within range of its interdiction field.
> General consensus is we are all dead. 
> But then we are hailed by a single Tie Fighter that reveals that this a regular stop and search due to the distress call from the shipyard and station.
> There relief for a moment until we realise we don't know the ship code, Captain or Imperial.
> We rush to find the Ex-Imperial Intelligence Officer 
> Except for Chappa who is piloting and the Dark Eldar who hacks his way into the coms.

> Dark Eldar begins informing the Tie pilot that we are on a mission of mercy loaded with food and medical supplies.
> Begin head desking in and out of character.
> Dark Eldar player picks up on this subtle hint that his bluff is remarkably stupid and decides to push it further by stating that several prisoners from the station are on board and have been captured.
> Having found the Ex-Imperial Intelligence Officer but too late to fix this Tau, Ewok and Jedi realise that the Dark Eldar may be the cause of the Bounty Hunters drinking problem.

> The Bounty Hunter who had been deceptively quiet during the session apart from a short failed attempt to seduce the Intelligence Officer again now also hacks into the coms system using a hacking deck from the shadowrunner home-brew expansion.
> A brief explanation by the GM explains why he had allowed that expansion for the Bounty Hunters player.
> Bounty Hunter piggybacking off the coms communication manages to discover the communication frequency for the Star Destroyer. 
> Using this he transmits a virus attached message to the Star Destroyer with an epic dice explosion of 32.
>The rest of the party aren't sure how this actually works but what the hell the dice gods said yes so that's enough.
>With his bluff slowly falling apart the Dark Eldar convinces Sonny Gunn to contact the Tie Fighter pilot.
> Somehow the bumbling npc manages to pull off a decent roll convincing the pilot that we will transmit coordinates of where we will meet the Interdictor-class Star Destroyer so we can be boarded.

> With a moment respite for the group the Tau makes his way to the bridge encountering the Servo Skull on his way.
> Servo Skull which now through suspiciously specific denials gives away that it in fact is an (of a debatable level) intelligent AI.
> Two bond over how crazy techpriests are.
> Using the scanners we realise there is an asteroid field extremely close to where we were shunted back into real space. 
> With a remarkable role and several bennies the Gm allows the Tauto make a claim that several of the asteroids have metals in them which would be attracted towards the interdiction field.
> The Jedi Player protests that's not how interdiction fields work and game is suspended for another 15 minutes.
> Begin to realise we should of really stuck to the more simple Star Wars elements for the game due to the little in depth knowledge we have since this is going to keep happening.

> GM rules the “Rule of Cool” and the game continues.
> Sending coordinates of a location near the asteroid field to the Star Destroyer. 
> We decide on a plan, first we would make our way to the asteroid field they quickly divert into it, then get rid of our Tie Fighter escort and try to escape the interdiction field while the Star Destroyer is pelted with asteroids.
> This goes wrong instantly.
> Bounty Hunters little foray into the Tie Fighters systems infected it with adware which has not gone unnoticed by the pilot who is growing increasingly irate with offers to “Extend his lightsaber”.
> Contacting us again the pilot decides enough is enough and demands we fly directly towards the Star Destroyer.
> However the Dark Eldar once again banters his way through the situation explaining that we believe on of the prisoners is loose and is currently on the outside of the ship. 
> As the Tie Fighter comes closer we jettison the salvaged garbage from the hold which smashes through the cockpit of the Tie Fighter killing the pilot.
> With our flimsy cover completely blown Chappa now pushes the Corvette engines to the limit steering towards the asteroid field. 
> Meanwhile the Jedi suddenly feels a dark pressure emanating from the Star Destroyer signalling the presence of incredibly powerful sith causing him to try and suppress his own aura.

> Expecting a massive ave of Tie Fighters incoming any moment the party prepares. 
> Mr T'Ork manning one of the turrets as the Tau takes the other wiring the Servo Skull AI into the targeting systems ordering it to aim fore disabling shots.
> Servo Skull becomes increasingly disturbing as it now describes the sensation of becoming so much larger and how it can feel everything within the ship.
> Great... we are bordering on creating another SHODAN.
> A few rounds of pilot rolls and we are slowly pulling away but its not fast enough. 
> This has given the Dark Eldar time to do a few power alterations to one of the turrets.
> Much to the anger of the Ships Engineer who resists whacking him with her wrench to see if she can figure out the changes.

> The first two squadrons of Tie Fighters that spewed forth from the Star Destroyer now reach us
 > Mr T'Ork (unknowingly aided by the AI) rains laser death amongst them taking serious penalties to make multiple shots that not only hit but destroy a fighter with each shot.
> The Tau also proves himself to be just as effective with deadly precision and six Tie Fighters have been destroyed in our opening volley.
> The remaining eighteen open fire strafing us but struggle to pierce the shields doing only superficial damage and two more are further destroyed by the Corvettes front guns.

> At this point the virus put in place by the Bounty Hunter activates and corrupts the internal communication system.
> Turns out its actually remarkably simple and replaces a number of keywords in a sentence with another. 
> During the rounds since it was used the Bounty Hunter Player has made a list of 40 words and then after a quick check the GM agrees with them.

> Dice are rolled to see which words will be used.
> The results are surprisingly sensible apart from an unusual sentence or two. 
> Importantly however is a series of conflicting orders regarding the interdiction field and entering hyperspace.
> The GM is suffering the ire of the dice gods as various sense motive and engineering rolls by the Star Destroyers crew utterly fail.
> The crew more motivated not to be shot for disobeying orders than common sense start following the instructions of the corrupted message.

> Another round of fire and the Tie Fighters are reduced to half a squadron remaining but many more are incoming as we enter the asteroid field.
> A few rounds of cat and mouse later the Start Destroyer attempts to enter hyperspace only for the interdiction field to reactivate seconds later. 
> The result is the Star Destroyer catapulting itself into the asteroid field.
> A large pulse from the interdiction field begins drawing in the nearest asteroids before the conflict shorts out systems throughout the Star Destroyer.
> Now unprotected has numerous asteroids slam into it.
> With the interdiction field down and not wanting to press our run of luck further we activate our own hyperspace engines and escape. 
> Mr T'Ork unplugging the complain AI as we do so.

I hope you guys enjoyed all this I must admit that the last two posts haven't been all that amusing but unfortunately I was finding it difficult to keep up with notes. I think if I do more posts I'll keep them to short scenes rather than trying to tell an entire adventure but it looks like our group have avoid TPK for now.



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Greentext: Tales of Chappa Fliks parts 3 and 4, Devious Dark Eldar and Unstoppable Orks.

Posted by: Jason Silverain / Category: , , , ,



Hi there everyone today I'm continuing the Greentext of my groups bi weekly game of Savage Worlds in Star Wars/Warhammer 40k crossover called the The Enlightenment Heresy.
If you've missed the first post then you can read it here.

Part 3: Karma Catches up for solo session, Don't get between an Ork and his Dakka

This one may be a little short as I wasn't present for most of the session due to an ear infection.
> Dark rituals are performed, stars align, Party gathers once more on Team Speak and Fantasy Grounds.
> Make sure all girlfriends, wives, relatives and employers needs are met so we won't have a repeat of last time.
> Eager to start then remember most of the party need to transfer character details to Fantasy Ground character sheet.
> Might as well get a cup of tea. Why? Because that is what we English do.  > Room begins to spin as I stand up.
> OhCrapFace.png
> Get some aspirin but doesn't help.

> GM wants to do some final character building linking characters together through previous encounters.
> Random table is quickly made of locations, people and events. By quickly I mean half an hour.
> Brain still feels like its trying to 360.
> Most interesting results as follows:

> Bounty Hunter has been after Dark Eldar for so long that its turned into a Tsundere relationship between the two. 
> The Dark Eldar Play has actually started writing a story of a previous encounter between the two which when I last checked was 18 pages long.

> Tau and Bounty Hunter were investigating the same crime in a location called Chasm City and had a “misunderstanding” over the state of the case. 
> Both characters were plunged into the centre of a criminal lair. They engaged in an epic escape from hordes of criminals and several gang bosses with EXPLOSIONS EVERYWHERE! 

> Admiral Ackbar has sworn vengeance against Dark Eldar, due to the unfortunate misunderstanding with a giant spiders plague he unleashed for an experiment.
> Mr T'Ork caused an ongoing conflict between high inquisitor and system lord by stealing the inquisitor’s hat to complete a bet.
> Mr T'Ork warband has been hired several times to try and kill most of the other party members at one time or another, the Jedi especially has given them a sound kicking each time.

> About to do my own bit when suddenly find myself about to throw up and forced to abandon game.
> As result Ewok has no personal or background connection to any of these psychopaths.
> At least I have my Droid.
> Play RogerRoger.wav

> Session continues without me, later informed of events.
> Party forced into cells, Bounty Hunter in particular annoyed.
> Mr T'Ork informed that no explosions are allowed in cell and that he can't have dinner right then.
> Initate HulkOut.exe
> Mr T'Ork punches the thickest cell door clean of its hinges with bionic arm with a dice explosion in the 20s.
> Door crushes both storm troopers in cell block.
> Imperial officer on way to question Jedi requires trouser change but is quickly grabbed by Mr T'Ork.
> Imperial Officer now promoted to Personal GPS system for Mr T'Ork.

> Mr T'Ork on a whim decides to open rest of cell doors.
> Party gathers for the first time and quickly call truce, trying to decide what to do while asking Imperial officer the layout of station.
> Dark Eldar decides to take officers hat and jacket and walks off towards the evidence rooms/armoury as party debates.
> Favoured by the Dice Gods manages to bluff his way past several storm troopers as he passes through various checkpoints by simply acting like he belongs there.
> Not wanting his payday to escape Bounty Hunter quickly pursues as does Mr T'Ork who also wishes to head to Armoury.
> They also encounter Storm Troopers and now the alarm is ringing.
>Tau and Jedi split up, Tau wanting to see if there are any other prisoners and the Jedi wanting to find the contact he was assigned to find on the station. (Which is why he allowed himself to be caught)

> Bounty Hunter pummels his way through storm troopers smashing through the breakroom walls in the process. 
> Dark Eldar keeps sending storm troopers in his direction as he searches for the evidence room.
> Mr T'Ork going the same route as Chappa initial escape attempt almost knocks himself out as he tries to punch down another door but takes over the prison control room through sheer intimidation even though unarmed.
> Meanwhile Tau finds no one and tries holding up a pair of Storm Troopers, while he catches them unaware. 
> Dice Gods desire tribute and he proceeds to roll not one but two critical failures to intimidate them while both troopers resisting dice explode.
> Jedi clears through other cell block but gets his translator damaged in the process.
> Decides to reduce flood of reinforcements by hacking each door he encounters to lock it shut.

> Reinforcements from other areas of the station are now pouring in and the party is beginning to realise how deadly Savage Worlds is compared to D&D.
> Mr T'Ork still trying to program his personal GPS mostly by shaking him and occasionally using him to club a Storm Trooper, continues on towards the armoury.
> Enters a wide guard post and trying to open two of the doors accidentally activates the security shutters. 
> This actually helps him as two squads of troopers arrive and can only get in through one door.
> A stalemate quick ensures as Mr T'Ork can't leave through the hail of blaster fire and the Storm Troopers can't enter the room without losing at least one to four limbs or organs of Mr T'Orks choice.
> In spite of his bionics the Bounty Hunter is taking a lot of damage also pinned by the same two squads as he tries to enter their corridor from a southern door.
> Jedi is actually pretty Zen but is quickly getting worried his contact might be killed.
> Refusing the Tau's demands to enter the prison cells the two Storm Troopers draw their own guns. > Tau now finds himself alone stuck in a firefight with apparently (by their dice rolls) the stations most accurate and ballsy Storm Troopers nearly dying in the process.
> Dark Eldar is cackles as he goes through everyone's gear and having rearmed starts making his way back to the party as the session ends.
> That week at the pub the party debates where Chappa should appear and help out. 
> FeelSoWanted.Png 

Part 4: Dynamic Ewok Entry, I need your helmet, your ship and your warp core.


> One ear infection later, the party reassembles, then recalls just how screwed up everything is going.
> After recap GM and myself agree that Chappa is most like in the vents above the Cell Block the Tau is exploring.
> Drawing new initiative the Tau goes first and instantly has to spend bennies to restore life before attempting to pin the troopers with blaster fire...
> Tau Critically Fails, Storm Troopers don't flinch as blaster fire scatters around the area.
> GM doth sniggers as he rolls his hidden die.

> Stray Blaster shots ricocheting hit the vent supports causing them to collapse.
> Dynamic Ewok Entry begins, roll Acrobatics not to break legs.
> Cue theme music as Chappa lands on a storm trooper knocking him back into one of the cells. 
> IusedToBeATrooperLikeYouThenITookAnEwokInTheKnee.Jpg
> Nearly set off Tau's PTSD flash backs of genestealers coming from ceiling.
 > Tau continues his turn, uses the command console beside him to shut cell doors trapping the Trooper.
> Ewok continues his impromptu rescue and open fire with his scavenged Heavy Blaster.
> Wild Dice explodes however Skill dice is 1 activating All Thumbs, Blaster overheats releasing the entire charge in a single deadly blast into remaining Troopers chest.
> 5 second silence for stations most accurate Storm Trooper before stealing his Blaster Carbine.

> Somewhat puzzled conversation between Ewok and Tau, mostly along the lines of “What are you?” “Do you know the way out?” 
> Interrupted by the sound of incoming people.
> Ewok props up Storm Trooper body hiding behind it and Tau takes cover behind consoles.
> Meanwhile a three way firefight takes place until Mr T'Ork luck returns and one of the storm troopers he grabs has a thermal detonator.
> Mr T'Ork actives thermal detonator and then throws the trooper back like a too small catch.
> EXPLOSIONS!?
> Reinforcements halted for now, the Jedi, Mr' T'Ork and Bounty Hunter gather trying to figure out where to go. 
> Once more questioning the Imperial Officer who had somehow survived been a GPS, Club and Meatshield.
> Dark Eldar interrupts them delivering their weapons and armour as they are woefully under dressed and unfashionable.
> Bounty Hunter states that he doesn't trust the Eldar as he's a mass murder. 
> Dark Eldar counters by pointing out he hasn't killed a single one of the guards and the rest of the group are the one butchering their way through the station.

> Back in the Cell block as soon as the door opens a rain of blaster fire wipes out a Officer entering the room. Again Wild Dice explodes and Skill dice is 1 activating All Thumbs.
> Group declares to never let the Ewok touch anything important.
> Ewok taking the fallen officers heavy blaster and hat tossing away broken blaster carbine. 
> Tau player been loot hoarder takes both broken guns before running out the room.

> Ewok about to follow when wait a moment Helmet trophies!
> One cumbersome predator impersonation and a messy decapitation later, the helmet is Chappas, then he locates the helmet straps.
> -facepalm-
> While attempting to catch up with party Chappa encounters a not quite dead trooper in the T junction tries a potshot at Chappa.
> Chappa returns fire, the die is cast and the party bursts into laughter as the inevitable happens.
> All Thumbs.
> 1/216 chance or 0.46% The dice gods obviously not content with simply maintaining my reputation as a dice jinx on the table have moved with the times and joined the digital era.
> Group once more declares to never let the Ewok touch anything important.

> Ewok changing blaster again and claiming another helmet finally catches up with party gathered in command room. 
> Salvages Roger and gear from the pile of stuff the Dark Eldar has organised neatly in strange unnatural shapes in the central table.
> The Tau reunited with tools instantly sets to work trying to hack the camera system with much success. 
> Somehow gets access to most of the cameras across the station as well as those in the prison section. 
> A shame half the monitors have been broken.

> Bounty Hunter is still debating with Dark Eldar on morality, starts slipping deeper and deeper into film noir monologues eventually decides he needs a stiff drink and reaches for his whisky flask.
> Mr T'Ork rearmed starts examining Imperial Officer/GPS/Club/Meat Shield and wonders aloud how he might upgrade it, can't decide if a red or green uniform would be better.
> Mantis Jedi only character to acknowledge Ewok but with broken translator ends up trying to communicate through mime.
> Roll fail for both Jedi and Ewok, obviously the first assumption by Chappa is that it wants to eat him, spear is brandished, threats are made in Ewokese.
> Jedi somehow manages to roll his compound eyes and decides to try and get someone to fix his translator.
> Party finally notices that a striking and important looking Imperial intelligence officer is lurking just outside, by looking at corridor surveillance camera feed.
> Jedi realises this is his contact and barely manages to stop Mr T'Ork from rampaging towards her. 
> The Bounty Hunter instantly goes into suave detective mode trying to seduce her which is somewhat spoiled by the Dark Eldar making gestures behind him. 
> Intelligence Officer trying to remain professional enquires which of the party is the Jedi. 
> Party response is “we have a Jedi?” 
> The Jedi is screaming internally and invokes double double face palm.
> Through the power of deduction and everyone saying “It isn't me” Bounty Hunter declares that Mantis thing must be Jedi.
> Still doesn't notice Ewok in room who punches a stirring Storm Trooper and then takes his helmet.
> Tau having found camera feeds for the engineering and ship docks now realises fixing the Jedi's translator may be a priority and gets to it and fails repeatedly until Mr T'Ork also helps.
> The Intelligence Officer who is growing increasingly nervous and regretting her life choices begins describing possible escape ships currently docked and why she is defecting.
> Imperial Officer/GPS/Club/Meat Shield now briefly forgotten about rolls under a desk and plays dead praying the party forgets about him.
> Dark Eldar examines the camera feeds with great interest, this doesn't bode well for the group as the Dark Eldars Player is legendary for his absolutely batshit crazy but awesome plans.
> All enquiries of “So how do we leave?” ignored, Ewok claims another helmet for the one he wasn't able to acquire when fighting Asshole guard.
>At current rate Ewoks inventory will resemble TF2 Players.

> Plot continues to be thrown at party and escape plans are discussed.
> Dark Eldar states that the party can't leave.
> Group collectively loads AreYouKiddingMe.Png
> Dark Eldar wants to deactivate Warp Core powering station, disabling the tractor beams and delaying pursuit.
> Wait Warp Core?
> GM states that screw it we'll go with a Star Trek vibe with the tech as more people are familiar to it.

> Back to game party are comparing skill sets, using the command consoles to lock down the prison section and begin to debate how to escape. 
> Ewok still ignored starts polishing his helmet.
> ChildhoodRuined.exe
> Chappa Realises that Roger may be a bit unarmoured tries to strip a Storm Trooper of his armour.
> Mr T'Ork noticing Ewok for first time watches amused then decides to help, soon semi naked unconscious storm troopers everywhere.
> Bounty Hunter, Tau and Dark Eldar continue to argue, with Roger semi armoured Ewok begins testing out acoustics of helmets drumming out beat again joined by Mr T'Ork.
> Finally whole party realising they are having to shout to talk stop and look around in a collective wtf at the sight of Ork and Ewok having a drum off surronded by semi naked Troopers.
> Ewok finally noticed asks can we leave now?

> Bounty Hunter points out that only hyperdrive capable ship in docks is a small corvette/frigate and they need to find a pilot.
> Ewok volunteers to pilot having served on one briefly.
> Party pauses for a moment, character sheets are checked, a growing dread sweeps across the party.
> Chappa and Roger the Droid are only characters who have piloting skills.
> The parties agreement to never let the Ewok touch anything important vanished like Tory MP's criminal charges.
> Characters agree that this is a great plan meanwhile the players trying to decide if they should just roll up new characters now.

> Plans are formed Dark Eldar, Bounty Hunter and Mr T'Ork will go disable the Station warp core, Jedi, Ewok, Tau and Intelligence Officer will go secure ship.
> After Dark Eldar group leaves Tau asks theoretical question if Dark Eldar is crazy and they are walking to their deaths. 
> Ewok and Jedi say yes without hesitation.

> Dark Eldar continues to avoid getting his hands dirty bluffing his way passed every guard as he makes his way to the engineering quarter. 
> Bounty Hunter and Mr T'Ork follow at a distance thankfully the route takes them across a lot of walkways over long seemingly bottomless pits with no handrails.
> A pattern is established as Bounty Hunter and Mr T'Ork rush forward and barge the guards patrols off the walkways before proceeding.
> This happens another 4 times.
> Dice Gods seem to favour the improbable cause until they reach the warp core.
>Maintenance droids around the area are quickly disposed of, Dark Eldar begins using maintenance override controls to shut down power. 
> Bounty Hunter watches him for anything suspicious and Mr T'Ork getting annoyed at the constant alarms tries hacking the local tannoy system.
> Dark Eldar begins to grin as cackle as not only he shuts down main power forcing the back up generators online but also begins the Warp Core eject procedure.
> Bounty Hunter is about to grab him to scream at him as the area below the core begins to open into space but is interrupted by blaster fire from arriving storm troopers reinforcements.

> The other little group is having a much easier time of it since with the Intelligence Officers knowledge of the station they are able to to avoid or redirect most of the patrols and quickly arrive at the ship docks.
> Before entering its pointed out that void suits are required as they are an airless environment, thankfully there are some in a nearby locker area.
> Of course none of the void suits are in Ewok or Mantis sizes so Tau goes on ahead to study available ships.
> Choices are a number of one man shuttles, a half broken Tie Fighter and the garbage/salvage frigate we are planning on stealing.
> Most of the remaining room is taken up by small servo droids designed to break down space detritus and do minor repairs.
> Tau been typical Earth Caste instantly looks for the controls for the droids and begins working on finding the command frequency.

> Ewok and Jedi Mantis finally find a way to make void suits fit though Chappa resembles a small child trying to wear its parents coat and Jedi is squished and bulging in spots.
> Intelligence Officer or possibly the GM losses all professionalism and breaks down into teary fit of nervous giggles.
> NotAmused.Png
> Once Intelligence Officer has recovered and Chappa is actually paying attention to her, learn that this space station is barracks for a Imperial Shipyard and that we should be careful when escaping and to expect a lot of pursuit.

> Moving now into the docks Jedi, Ewok and Intelligence Officer waste no time heading for the salvage frigate. 
> Tau shouts over he's going to grab a shuttle and meet us once we take off.
> Boarding ship we run into it unenthusiastic crew, somehow small Ewok in oversized void suit holds more commanding presence than Jedi.
> Suspect having a droid with a blaster beside him helped.
> Pretty much demands that crew point him in direction of bridge and either help take off or get off.
> Crew members in ship corridor promptly and collectively go “Fuck it above my paygrade” and begin to depart ship.
> At that moment Tau decides to spread more confusion by activating hostile boarders alarm on station which overrides the escaping prisoners tannoy.
> Crew turn around and quickly board the frigate again deciding to take their chances with escaping prisoners instead.

> Amongst the derping about finally find bridge and Ewok orders the trainee pilot to begin take off using spear as authorization before taking seat along side Roger near the other flight controls.
> Pray is said to the dice gods, promises of tribute given, Dark Eldar player offers to sacrifice first born as the roll everyone is dreading takes place.
> Mouse clicked, dice rolled and...
> The dice rolled off the chat box roll, Fantasy Grounds doesn't recognise it.
> UnspeakableCursing.wav
> Reroll.
> Crap its a 1 no wait wheres the other die?
> Moves character sheet popup spot the d4, its a 4!
> More dice appear, Dice explosion.
> 9 Its a pass! Party breathes a collective sigh of relief.
> Chappa finally proves he can use something more complicated than door and not break it.
> LikeABoss.Jpg

> Tau player promises to put skill points into piloting so this never happens again.
> Party breathes a collective sigh of relief, I'm mildly annoyed.
> This signals the beginning of a skill point arms race betweens us.
> Tau setting the servo droids to salvage targets the exterior of the station itself as he jumps into one of the smaller shuttles.
> Tau's turn to show off his pilot skills, wait he's not train in small ships.
> Play Evil_Laugh.wav
> Tau barely passes roll after his last Bennie.. ends up taking all the paint off one side of the shuttle.
> Party now somewhat less reassure by Tau Players promise.

> Brutal firefight underway around the warp core.
> PC's have advantage that the Storm Troopers are trying not to hit the giant volatile glowing core and are using single shots.
> Warp cores protective case lowers around it sealing shut and it ejects.
> Bounty Hunter shouts at Dark Eldar about how they are going to escape. 
> Dark Eldar just smiles reveals that his armour doubles as a void suit then breaks free from Bounty Hunters grasp.
> Dark Eldar leaps out into space and grabs onto ejected core, apparently that was his plan the whole time that magnificent crazy bastard.
>Party breaks into laughter.

> GM now reveals secret roll hacking done earlier by Dark Eldar. 
> The space stations stabilising thrusters using the little remaining power they have fire for a few seconds causing the station to begin drifting at increasing speed towards the nearby shipyard.
> A shipyard currently housing two full manned but disabled Star Destroyers and is in orbit around a populated planet.
> Death toll will be in millions if the wreckage from station and shipyard hits the planet.
> Party suddenly quiet. 
> Dark Eldar player whose character hasn't killed a single guard in his escape is about to commit mass murder on an extreme scale. 
> Suddenly realise just why this character is considered a complete monster and wanted across several systems.

> Storm Troopers begin retreating heading to abandon the station via ship docks and escape pods.
> Bounty Hunter finds maintenance locker with void suit in, changes in record time and leaps out after Dark Eldar determined to catch or kill him.
> Mr T'Ork who had been too busy unleashing dakka finally finds tannoy controls. 
> Message screens and tannoys now start blaring out adverts for his guns with heavy metal music in background. 
> OrksizMade4Rokkin.Png 
> Seeing his new friends have leapt out he tears a bowl shaped protective shield from a disabled droid and puts its over his head and leaps after them.
> Party pause thinking ork has just killed himself jumping into space with no protection.
> Do a little research, seems orks can last up to an hour in space with no protection. 
> Who knew?
> Session ends with Dark Eldar Party clutching onto warp core while the rest of the party in respective ships try to get a little distance from the station.


Thanks for reading all hope your enjoying it and would love to hear comments.


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