How To Host A Dungeon: The Great Spider Civilisation
Posted by: Jason Silverain / Category: 3rd Party, Civilisation, Homebrew, How To Host A Dungeon, Spider, World building
Spring: In spring, Egg sacs burst and prey multiplies. If the population is less than 8, subtract the current population from a d8 (with a minimum result of one). If the Great Burrow contains a Chamber of Countless Eyes, roll a 2d8 instead. This is the number of new Great Spiders who survived to adulthood. Fill empty rooms first, then draw any new lairs required, connected to the Great Burrow by a tunnel at least 1 thumb long. Place 1
and 1
in each newly-claimed lair.
Summer: In summer, Great Spiders hunt. For each Great Spider other than the Queen Mother roll a d6 on the Great Spider Hunting table. The Queen Mother does not hunt; her ravenous appetite removes d6
from the Royal Larder (it's okay to reduce her larder to zero).
Population
|
Great Spider Hunting Results
|
1
| |
2-3
| |
4-5
| |
6
|
Fall: In fall, Great Spiders burrow. First, the countless spiderlings expand their haunt. Enlarge an existing Spiderling Haunt or create a new one as described in Great Spider Burrowing, below.
Population
|
Great Spider Burrowing
|
*
|
Spiderling Haunt: A mazelike series of chambers where spiderlings fight for survival. To begin the Haunt, draw a tunnel leading from the surface forest to a convoluted series of chambers taking up about a half-finger in length. All expansions or newly-added chambers are a bead in size.
|
3
|
Midden: This is where the Great Spiders toss the remainders of their meals and molted carapaces. A finger from the nearest chamber, draw a pit 2 beads high and 1 bead wide.
|
4
| |
5
| |
6
|
Chamber of Countless Eyes: Great Spiders glean knowledge beyond this world in this room. Draw an ornate room 1 finger-length wide and a thumb tall. Place 1
|
8
|
Web of Worlds: A weird sphere holding a vast eldritch web that spans between worlds. Draw a round room a half-finger in diameter, connected to the Great Spider Civilisation by a tunnel at least a finger in length. During the Age of Monsters, whenever wandering monsters appear, one of those monsters is placed in this room and is an extra-planar equivalent of the rolled monster.
|
3
|
Opening the Web: The Great Spiders' weird studies stretch their Web of Worlds across unseeable vistas. If the Great Burrow has a Web of Worlds, place 1
|
Winter: In winter, The Queen Mother collects her tribute while her sisters plot. Skip this season if the Queen Mother's Lair has not yet been burrowed.
End of the Spider Age
For further posts on How To Host A Dungeon:
The Original Game Review
Here is my very own Kobold Rules.
Dsyon Logos Muck Dweller Civilisation
Read more »


