Showing posts with label Duke. Show all posts
Showing posts with label Duke. Show all posts

Chapter Master Update: Flow aka Streamline retires development blog for C++ Interstellar Army Simulator.

Posted by: Jason Silverain / Category: , , , , ,



You may remember a few months ago a ambitious programmer Flow aka Streamline decided to attempt to convert Dukes Interstellar Army Simulator into C++ to create a more developer accessible version of Chapter Master as Journier worked on the original build along with Thy Reaper debugging, cleaning and etc. to make it more easier to update by hiring a programmer to help them.

Whilst Journier and Thy Reaper have seemingly gone dark for some time now with some suspecting their hired programmer having flaked on them, Flow has unfortunately decided to retire from the project and made his development blog private before shortly making this statement:

Hello!

So, I've disabled the blog and removed the references to it from 1d4chan (hopefully they won't get added back in) and here's explaining why. TL;DR at the bottom.

First up, I've immensely enjoyed the project so far, with some minor exceptions, and will probably continue to work on it in the future.

However, I will no longer be publicising the project or releasing it online. The reasons for this are threefold:

First, I do not have any sort of stable schedule as of last week with various freelance work taking up inordinate amounts of my time.

Second, I am increasingly afraid of legal intervention despite my attempts to distance myself from any copyright claims, also leading onto the next.

Third, it has become increasingly clear to me throughout the course of this project that people just don't care about things that aren't blatantly 40k. And I'm unwilling to make things that are blatantly 40k, beause I don't want to end up ruining my life in legal battles over something I was only doing to benefit others anyway. I attempted to run the project in as generic a manner as possible in order to avoid any copyright problems, and was continually met by e-mail and forum posts of complaints that I wasn't staying close enough to 40k lore. I even tried to spell out that I was specifically avoiding copyright, something that could well have ruined the entire purpose of avoiding the copyright in the first place, and it seemed to be forgotten within a day.

I really appreciate the help of everyone that's chipped in so far to the Chapter Master mod - Mukip who made some fantastic art, Smokazzi with the excellent music, Skeletus with all the naming convention help and Guardsman for his excellent art contributions. Obviously I make no claims to any of the assets put out in the recent versions - for anyone who wants to take up this mantle in the future please make good use of them.

I've come to realise that this project is impossible. Not because it's too difficult, or because the gaming requirements are too high, but because the project seems to belong to everyone. Everyone has their idea of what it should and will be, and the project will only survive if public support is sufficient to drive an individual to risk court battles just to satisfy a gaming itch. In this case, I didin't feel like the public support was there, and that's fine, it just wasn't to be.

Within two something months I'm pretty pleased with the progress I made, and if anyone is a C++ dev and wants to geti n touch with me, I'd be willing to consider passing along the current source - it really isn't too much work away from playable engine. However I will be completing it privately for personal and friends use only.

Good luck to whoever's next, may this be another notch on the Chapter Master belt of failed attempts.

TL;DR: Too afraid of lawyers, not enough reason to work despite them, gave it a good shot though.

Thankfully the community over at bay12forums has been understanding at his departure and have suggested alternative avenues:

SkeletusAurelius: Perfectly logical reason Flow. I think i can speak for all of us when i say we wish you luck on whatever you're doing next.

Still would like to see how the finished product looks, as i put some effort into it after all.


Retropunch: I respect that the decision is yours to take, but I'd like to point out some things and beg you to reconsider.

Whilst yes, some people do want this to be only 40k related - as nenjin said, you are posting on the Chapter master thread(!!!). Start one for 'moddable space battle simulator' and you'll get hundreds of people wanting it for creating their own universes (and obviously their favorites from books/films/games).

Secondly, lawyers are really, really nothing to be afraid of in this case - not even remotely. If you don't ship it with any art or content that was made by or for GW then there is absolutely nothing they can do. That's not a presumption - that is legal fact. Think about the amount of 'space marines/troopers' in sci-fi today - they don't all have to wrangle with GWs lawyers!

There's no way they can bring you to court for any of this either; lets say they went absolutely insane and decided that generic space marines were now their IP, the most they could do is give you a cease and desist. That doesn't give you a record or besmirch you in any way - you'd just have to stop and that'd be the end of it. That'd never happen, but if you're still worried about legal issues PM me and I'd be happy to take you through it all from the very top.

Seriously, just start an IAS thread with no mention of CM and you'll get a hell of a lot of support from all corners of the gaming world!


So to the C++ coders out there will any of you readers attempt to take up the mantle and be the next in the chapter in this tale of this noble attempt to create a game?

I for one certainly hope so.

To play my own part I'm still hosting backups of Dukes links and files which you can obtain below:

Interstellar Army Simulator 2015: Source Code: Link
Chapter Master 0.6555: Source Code: Link
Original Design Document (former project): Link
Features That Were Planned: Link

Don't know What Chapter Master is? The original review is here.
Just want to play the game? Then Interstellar Army Simulator and the mod and be downloaded here.
Also folks please remember to check the Archives for other posted updates.


Read more »

TowerGirls: A Choose Your Own Adventure By /tg/ Who will you Save?

Posted by: Jason Silverain / Category: , , , , , , , , , , ,



You may remember last month I mentioned a new project that Duke was working upon named TowerGirls: Subtitle Pending, which is a mix of JRPG and Grand Strategy video game.
Now Dukes rendition is not the first or only version of Towergirls and in fact its main iteration is a Choose Your Own Adventure forum game created and still updated by /tg/ over at 4chan and like Chapter Master can be considered one of the more successful projects of /tg/.

Now before I continue be please note that since I am talking about 4chan and similar communities this post will have strong language and sexual references, if this offends you read no further.

Towergirls initial development had several inspirations and actually originated over at /v/ (video games) in a 2014 thread featuring a comic meme of a knight bursting through a door with the text "Princess, I've come for you!"

The meme that helped start it all and its later alternative gender swapped version

Though the creator of the meme is unknown, this meme is still quite popular with the responses ranging from the cute:

The Strange:

And the outright hilarious:

This is where accounts grow a little hazy on what happened next, some sources state that a comic based on the meme created by the artist "Guoh" (see below) in which a knight accidentally rescues a kobold princess was posted shortly before an anonymous user asked other users which of four princesses they would save: a kobold princess, an insect princess, a human princess, or a skeleton princess. Other sources claim it happened the another way around but as the thread has been lost due to damage to the archive its anyone's guess.

Guoh's comic:



The First TowerGirls Page Illustrated by Gats: (Click image for original size)


From this starting point the artist for the first three major iterations of the TowerGirls CYOA (not including 'fan characters', edits, etc.) is "Gats" known for his work in the adult flash game Corruption Of Champions (and is now doing art in Dukes TowerGirls game). 
These iterations include 2 Safe For Work Versions and 3 "Lewd" versions of the CYOA and has since has shown no interest in making further iterations though he still creates fan art on occasion and has stated Golem princess is the best princess under his own personal preference.

The Expanded TowerGirls Page Illustrated by Gats and edited by unknown artist: (Click image for original size) 


"Gats" has also been seen as the original Lorekeeper for TowerGirls in the community although he has stated repeatedly that the chart and perks are more suggestion than canon and can be interpreted any way you see fit.

This freedom has allowed the TowerGirls community to continue to develop further charts and variations even though several of the original contributors have since moved on to other projects, the community tends to respect the wishes of any contributors but the project itself seems to be under new management that wasn't there originally, for lack of a better expression and many choices are done on a community consensus.

The general rules of the CYOA differer slightly between generations and iterations of the game (and are explained on each sheet) but in general the player takes on the role of a knight, who much save a princess/prince/companion of his choice. 
Each princess comes with a number of advantages and disadvantages, as well as rankings for Love, Lust, Wealth, and Power. Princesses typically come with some other form of benefit in the form of dowries, which give miscellaneous boosts, or Idols and Companions. “Lewd” versions of the game features the princesses’ different fetishes and items which give sexual advantages. 
Many in earlier incarnations have an army option, although this comes as both an advantage and a disadvantage at times (for example Ant Princess is very poor but has a very large army but they are loyal to her instead of you, or Fish Princess whose army cannot fight on land) although later versions dropped this.

While /tg/ is its traditional home the game has far-reaching popularity due to its ever increasing cast and variations, with boards like /co/ and /vg/ adding related Princesses (like Krogan Princess, or McDuck Princess) to their charts. Tumblr has also developed a Towergirls community of artists.


Furthermore notable projects include a Tumblr user called Bupi” began a project to craft a figurine of each princess, while a user called “FicFicPonyFic” created alternate costume variants.
In addition to Dukes Non Lewd TowerGirls video game there is a older project named Towergirls: Kingdom Conquest produced by a user known only as "Towerfag". An RPG Maker game using the Towergirls concept, this focuses upon the lewd version  including adult artworks made from professional artists under commission. While the game has a Patron page the author has said the game will be free and the funding is basically for music and art commissions.

Other spin off include an attempt to make a basic d6 System for roleplaying alongside a Master List of knights to select or roll randomly a character from:  (Click image for original size)

Various forum post games though the largest I've seen is: (Click image for original size)



Finally in these last 2 weeks I found myself charmed by the game and took some time to create some of my own fan characters:



Inn Knight: Based on one of my old roleplay characters he admittedly requires a bit more work to be ready.


A whole sheet of bonus Pokemon themed boss characters, I had a bit of fun making a double pun with Garys name as Ser Gareth was an Arthurian knight and I wanted to move the characters to a more fantasy style. 
The entire boss sheet can be downloaded here.

Finally I created my own Princess Invisible Princess however as she was for the various lewd editions of the game there is no preview but you can download her here.

I've personally found the community very open and welcoming in the last 2 weeks and in fact when asking the community if there was any particular skill sets they were searching for or etiquette to be aware of I received this reply.

>Skills you are looking for
Pretty much anything, art, music, ideas guys, people who like to chat, whatever. We like having plenty of people around.
>Etiquette
Keep an open mind, we may be waifufags, but we should still be courteous about ideas.

So to wrap things up if you decide to try your hand at creating your own characters or want to learn more the following links should help you.

Resources:
/tg/ TowerGirls Thread: http://boards.4chan.org/tg/thread/47777438/twgg-towergirls-cyoa-general (This is current at time of writing but check bottom of thread for link to further threads)

Original Brush (Artists, please use these):
Photoshop: http://stumpypencil.blogspot.com/2009/11/return-of-stumpy-pencil.html

Fonts:

sphinx princess is the best princess. <3 


Read more »