Guest Post: Top Ten Pokemon Cards That will give you the Chills When You See Them Played!
Posted by: Jason Silverain / Category: card games, Guest, Pokemon, Video games
Many thanks goes out to to the lovely lady from over at Buzy Bobbins for this guest post. -Silverain
Hello
Everyone,
Today
I will be sharing my top ten list of Pokemon cards that will give you the chills when you see them played available
in Pokemon trading cards online.
Some
of these cards are unsettling because of the pictures but most are chosen
because of their in game usage. Without further ado lets get ready to
quake in fear at a few of these cards.
My
first choice on this list is a humble Pokemon tool but do not
underestimate the power of this card! Lets take a look at the text on
this card:
If this card is attached to 1 of your Pokémon, discard it at the end of your opponent's turn. If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 6 damage counters on the Attacking Pokémon.
So
if the Pokemon who using this tool is attacked the attacking Pokemon
gets 60 damage, this is not an amount of damage to be sniffed at. It
leaves your opponent with the hard choice of dealing their own damage
at the cost of this hefty amount of damage. In many cases its just
not worth it since 60 damage can seriously hinder most lower power
Pokemon cards.
Most
times I have had this card played against me or I have played this
against others the attacker has chosen for forfeit their turn. This
card is nothing but a win – win situation for the one who used it,
you either get a free turn or deal a chunk of damage for free!
This
card cannot be higher on this list than slot 10 however since it only
provides protection for one round and is discarded after one use.
So
why is a Stadium so scary I hear you cry! Lets look at the text of
this amazing card.
Once during each player's turn, that player may heal 30 damage from each of his or her water Pokémon and Electric Pokémon.
Basically
this means that a player with a water and electric deck can heal
damage from all of their Pokemon every single turn. 30 damage is also
nothing to be sniffed at and can have many first and second stage
Pokemon swiping fruitlessly as most or all of their damage is being
healed every turn. Making a battle into a hopeless slogfest. Every
time I see this Stadium card come out on to the field I rush to get
my own stadium out or use a Pokeball to bring out a Pokemon with
Stadium removing ability, its a moment of panic which no other card
gives me.
If
that is not enough lets take a moment to consider the implications of
this card. The Stadium is to represent the environment the battle is
taking place. The changeable environments remind me of a Pokemon gym
with special obstacles in favour of the leaders favourite Pokemon
type. Imagine if you were a trainer in the middle of this terrible
looking sea! Lets hope you have taught surf to a strong Garados
rather than getting washed away on the back of a Polliwag!
Trevenant
is not the friendliest of Pokemon but this picture is one of pure
menace! I'm sure whatever is on the receiving end of this attack is
going to be having nightmares for a long while to come.
However
to top it off is actually the combination of ability and attack
power. Lets take a closer look if we dare!
Ability: Nervous Seed
As long as this Pokémon is your Active Pokémon, the attacks of your opponent's Basic Pokémon cost 1 Colourless energy] more.Attack: Energy press 70+
This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.
This
combination leads to your opponent having to put more energy cards on
each Pokemon to attack. However as they do so Trevenant deals more
and more damage, it is is if the opponent is sealing their own doom!
This
is a brilliant Pokemon tool card. It gives your Pokemon an extra 40
HP which is certainly enough to make a difference between fainting
and getting one more attack in many cases. Not only that it makes the
attacks of the Pokemon deal 10 more damage, it's not as good as a
muscle belt in this regard but I really can't complain as I'd
definitely use this primarily for the HP boost.
Since this card can be used for basic Pokemon only, at first makes this card seems a little more manageable.
However the scary thing about this is that already powerful Pokemon EX cards count as basic and the text on this one has not ruled out its use with them. While this card provides a welcome boost to ordinary basic Pokemon cards it has the potential to give a devastating edge to an already fearsome foe.
I really hope I don't see this combo on an opponent, Pokemon EX cards ordinarily have very high HP compared to their normal counterparts. This is just going to make them even more difficult to take down.
Since this card can be used for basic Pokemon only, at first makes this card seems a little more manageable.
However the scary thing about this is that already powerful Pokemon EX cards count as basic and the text on this one has not ruled out its use with them. While this card provides a welcome boost to ordinary basic Pokemon cards it has the potential to give a devastating edge to an already fearsome foe.
I really hope I don't see this combo on an opponent, Pokemon EX cards ordinarily have very high HP compared to their normal counterparts. This is just going to make them even more difficult to take down.
This
amazingly drawn card looks like it is ready to jump out of the frame
and into battle, not only that, its ability allows it to do just
that. Lets take a look at it in detail shall we:
Ability: Bust In
When you play this Pokémon from your hand onto your Bench, you may move any number of basic Energy attached to your Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.
This
means that Dragonite can be ready to start dealing damage as soon as
it is on the field as long as the energy is already out. This has the
potential to be a surprise attack which could very well turn the tide
of battle from out of nowhere as soon as it is drawn.
At
first glance this looks like a fairly standard card until we take a
look at its ability.
Ability – Water ShurikenOnce during your turn (before your attack), you may discard a [Water] Energy card from your hand.If you do, put 3 damage counters on 1 of your opponent's Pokémon.
I
have seen this in several online games and every time it appears it
is devastating to my deck. From the safety of the bench this card can
keep providing extra damage, if there is two Grenninja on the bench
both cards can activate the ability. The only downside is that it
uses extra energy per turn but with a few Fisherman or energy retrieval cards in the deck this card can keep causing damage while
safely out of harms way.
This
card is even scarier when paired up with the Rough Seas stadium or a
card which prevents damage to Pokemon on the bench as it becomes
almost unstoppable.
Oh
Hai so I heard you like poison so I put poison in your poison so you
can be poisoned while you are poisoned!
Triple Poison
Your opponent's Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
For
only two energy cards this Toxicroak can no only poison but poison
that deals 30 HP damage in between each round. Just say goodbye to all
of your first stage pokemon and hope you draw a full heal to keep
that poison at bay! I have used this card in a deck and to be honest
if it comes out first it wipes through enemies like butter … hot
poisoned butter!
Not
only that, for one extra energy it can deal 80 damage and you can't
even rely on resistance to save you!
Smash Uppercut 80This attack's damage isn't affected by Resistance.
Since
its an EX card the only saving grace is that you receive two energy
cards upon defeating it… If you defeat it!
From the picture alone this Pokemon is scary. That's a face your really don't want to encounter on a dark night... Or at all in fact. However the true kicker is its attacks while it does not deal a huge amount of damage the fact that it can slowly chip away Pokemon on the bench can lead to opponents having a problem setting up their evolutions in any state to fight.
In addition its second attack not only has a chilling name of creep show has a chance to automatically knock out any Pokemon no matter how powerful as long as it already has three damage counters on it already. This could be a disaster for anyone relying on a single card to get them out of this jam.
Here’s
the devastating set of attacks in full:
Sinister FogYour opponent's Active Pokémon is now Poisoned. Put 1 damage counter on each of your opponent's Benched Pokémon.
Creep Show
If your opponent's Active Pokémon has 3 or more damage counters on it, that Pokémon is Knocked Out.
The only saving grace for the opponents of this card is that it is a stage 2 and it can be a few turns of set up before your opponent can pull this out and a couple more turns for sinister fog to take effect. But tell me… are you ready…. Can you ever be ready?
As
you can see from the following Bulbapedia article this card is so
scary it got banned in official tournaments:
Lets
take a look at this card:
Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Asleep.
This
trainer card means that your Pokemon does not even need to know any
status effect moves since once it is drawn an instant poison can be
added with a chance of poison.
This
card is so scary since there is no warning, at least with a poisoning
Pokemon it can be found on the bench or build up to as an active
Pokemon. This card is so unexpected it cannot be prepared for which
is why it is so scary.
Hypno
is very common on lists of scary or creepy Pokemon due to the many
Pokedex entries which let us know that one of the common habits of a
Hypno is to kidnap children and eat dreams! So it is not surprising a
hypno card brings has a picture which frankly gives me the chills.
Firstly
lets take a look at this cards ability:
Goodnight, Babies
Once during your turn (before your attack), you may leave both Active Pokémon Asleep.
This
is an obvious reference to the kidnap of children since it is sending
the 'Babies' to sleep. However it seems in this picture it is joining
them in the dream world leading them down the dark road to nightmares
rather than the happy world of sunshine and rainbows on the other
side.
Even
that Clefairy in the background looks horrified by the unfolding
events!
If
that is not enough on the Clefairy from BREAKpoint seems to have the
aftermath of this event
I'll
let you figure out what fate will befall this poor cute Pokemon.